Antewise

Darkest Dungeon Guides — Manage Stress, Not Just HP

Darkest Dungeon guides and databases built from the wiki: every enemy, every boss, and how to keep heroes sane long enough to win.

Where the numbers come from. The tables below are built from the game wiki's own data, not from memory. Where a page needs an exact figure, we mark it and check it before we call it fact.

Start here

Darkest Dungeon is a game about attrition. Your heroes die from stress as often as from blades. These guides and tables help you read each fight before you take it.

All Darkest Dungeon guides

Start Beginner Guide

Your first expedition and how not to lose it.

Heroes Heroes Guide

Classes, quirks and who to recruit.

Bestiary Enemies Guide

What every enemy does and how to resist it.

Fight Combat Guide

Position, skills and target priority.

Bosses Boss Guide

The lords and how to prep for them.

Mind Stress Guide

Managing stress before it breaks a hero.

Delves Dungeon Guide

Which dungeon to run and when.

Live Survival Guide

Food, light and retreat calls.

Loot Loot Guide

Trinkets, gold and what to keep.

Progress Progression Guide

The estate, the town and the long game.

Ramp Difficulty Guide

How the dark scales against you.

Avoid Common Mistakes

Wipes that a plan would have avoided.

Plan Strategy Guide

Party builds that survive the long haul.

Edge Tips & Tricks

Habits that keep heroes alive.

Party Build a balanced party

The tank, healer, support, damage shape that survives, and why four damage dealers wipe.

Position Position heroes correctly

Rank one to four decides which skills fire. Why a front-line healer is useless.

Mind Avoid heart attack and madness

Stress at 100 risks affliction; at 200 it is death. The thresholds that end runs.

Pack Pack torches and provisions

What to bring per dungeon and why skimping kills you on the way out.

Fight Prioritize enemies in combat

Kill the back-rank stress dealers first, then the hitters. Target order beats damage.

Retreat Know when to retreat

Retreat costs stress but saves heroes. The signals a fight is already lost.

Economy Spend gold and heirlooms

The early building order that compounds: Stage Coach, Abbey, Blacksmith.

Roster Handle death and rotation

Heroes die for good, so build a bench. Rotate parties, dismiss dead weight.

Match Match heroes to dungeon

Bleed users belong in the Warrens, not the Ruins. Resistances decide the party.

Trinkets Use trinkets for survival

Stress-resist trinkets are near mandatory. Balance slots, do not overload one stat.

Clean Cure diseases and quirks

The Sanitarium and Abbey do different jobs. When to cure, when to let go.

First Survive the first dungeon

A step-by-step first expedition: pick the Ruins, pack right, walk out alive.

Combo Use mark and bleed synergy

Mark a target, then bleed or burst it. The combo that deletes tough enemies.

Curios Deal with traps and curios

Curios reward the right tool and punish the wrong one. What to open, what to skip.

Tiers Progress through dungeon tiers

From Apprentice to Champion: when to climb, how to gear, why rushing wipes.

Hero Use the Crusader

Crusader is a frontline tank and healer hybrid built to soak and support.

Hero Use the Vestal

Vestal is the core healer with divine attacks and party-wide restoration.

Hero Use the Plague Doctor

Plague Doctor is a back-rank support with blight, stun and heal.

Hero Use the Highwayman

Highwayman is a flexible damage dealer who works in any rank.

Hero Use the Grave Robber

Grave Robber is a mobile back-rank pick who leaps in and out.

Hero Use the Leper

Leper is a slow front-line bruiser with huge single-target damage.

Hero Use the Hellion

Hellion is an aggressive front-line damage dealer with self-debuff risk.

Hero Use the Occultist

Occultist is a risky healer and curse damage dealer.

Hero Use the Jester

Jester is a stress-healing support who also buffs and bleeds.

Hero Use the Man-at-Arms

Man-at-Arms is the premier guard and control front-liner.

Hero Use the Arbalest

Arbalest is a ranged attacker with mark and rally support.

Hero Use the Bounty Hunter

Bounty Hunter is a rank-shifting damage and stun specialist.

Hero Use the Abomination

Abomination transforms between human and beast for damage or control.

Hero Use the Houndmaster

Houndmaster is a damage and stun hero strong against beasts.

Hero Use the Shieldbreaker

Shieldbreaker ignores enemy protection and hits the back ranks.

Hero Use the Flagellant

Flagellant is a self-sacrificing healer and damage dealer.

Hero Use the Antiquarian

Antiquarian is a gold-farming support with weak combat but big loot.

Boss Beat the Collector

The Collector summons adds; kill them fast and focus the boss.

Boss Beat the Hag

The Hag cooks a hero; free them from the pot before they die.

Boss Beat the Necromancer

The Necromancer revives skeletons; stop the summons and burst him.

Boss Beat Brigand Vvulf

Vvulf throws bombs; spread the party and kill him before the barrage.

Boss Beat the Shambler

The Shambler is a surprise boss; kill the tentacles and survive the debuffs.

Boss Beat the Fanatic

The Fanatic hunts unconventional heroes; keep them safe and burst him.

Boss Beat the Countess

The Crimson Court final boss: manage blood and burst the forms.

Boss Beat the Heart of Darkness

The final boss: three phases of attrition that test your whole roster.

Town Use the Stagecoach

The stagecoach brings recruits; pick heroes that fill your roster gaps.

Town Use the Blacksmith

The blacksmith upgrades weapons and armor for a gold and heirloom cost.

Town Use the Guild

The guild trains hero skills for heirlooms and gold.

Town Manage town events

Town events swing your Hamlet; pick the options that help your plan.

Town Farm heirlooms

Heirlooms upgrade town buildings; farm them from specific dungeons.

Town Use the Sanitarium

The sanitarium removes quirks and cures diseases for a cost.

Town Prioritize buildings

Which town buildings to build first for a stable roster.

Combat Use buffs and debuffs

Accuracy, crit, guard and debuffs decide fights more than raw stats.

Combat Guard and protect

Guard redirects damage; use it to shield fragile heroes from big hits.

Combat Scouting and surprise

Scouting reveals rooms and ambush; manage torch to control surprise.

Crimson Survive the Crimson Court

The Courtyard DLC adds blood cravings and a new boss chain.

Guide Grind XP fast

Level heroes efficiently with the right dungeon and targets.

Guide Build a deathblow team

A party tuned to finish enemies before they act.

Guide Manage Shambler spawns

The Shambler appears in long dark dungeons; prepare or avoid.

Combat Read enemy intents

Enemy intent icons tell you the next attack; use them to guard.

Guide Resources between runs

Gold, heirlooms and supplies need a plan so no hero goes under-equipped.

Guide Pick dungeon length

Short, medium and long dungeons trade risk against loot and XP.

Guide Use camping skills

Camping skills heal, buff and de-stress at camps mid-dungeon.

Guide Prevent disease

Diseases cripple heroes; avoid risky curios and cure early.

Guide Build a stress-heal team

A party built to keep sanity through long, horror-filled runs.

Hero Abomination transform

Transform timing and stress control make the Abomination shine.

Combat Counter undead

Undead resist bleed and resist some heal; use blight and stun.

Guide Final mission survival

The final mission demands a fully prepared, stress-free roster.

Roster Set a roster rotation

Rotate heroes so none burns out from repeated stress.

Combat Low-torch ambush

Low torch raises loot but risks surprise attacks; manage the trade.

Reference tables

Two reference tables sit below: all 102 enemies with their classes and stats, and all 37 bosses with theirs. Both are wiki-sourced, not guessed.

Data notes

The tables above are built from the game wiki's own pages. Where a figure matters, we mark it and check it before publishing it as fact. Pages with incomplete source data are marked rather than filled with guesses.

Found something wrong? Tell us. Corrections are the fastest way this hub improves.

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.