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Darkest Dungeon is a game about attrition. Your heroes die from stress as often as from blades. These guides and tables help you read each fight before you take it.
All Darkest Dungeon guides
Your first expedition and how not to lose it.
Heroes Heroes GuideClasses, quirks and who to recruit.
Bestiary Enemies GuideWhat every enemy does and how to resist it.
Fight Combat GuidePosition, skills and target priority.
Bosses Boss GuideThe lords and how to prep for them.
Mind Stress GuideManaging stress before it breaks a hero.
Delves Dungeon GuideWhich dungeon to run and when.
Live Survival GuideFood, light and retreat calls.
Loot Loot GuideTrinkets, gold and what to keep.
Progress Progression GuideThe estate, the town and the long game.
Ramp Difficulty GuideHow the dark scales against you.
Avoid Common MistakesWipes that a plan would have avoided.
Plan Strategy GuideParty builds that survive the long haul.
Edge Tips & TricksHabits that keep heroes alive.
Party Build a balanced partyThe tank, healer, support, damage shape that survives, and why four damage dealers wipe.
Position Position heroes correctlyRank one to four decides which skills fire. Why a front-line healer is useless.
Mind Avoid heart attack and madnessStress at 100 risks affliction; at 200 it is death. The thresholds that end runs.
Pack Pack torches and provisionsWhat to bring per dungeon and why skimping kills you on the way out.
Fight Prioritize enemies in combatKill the back-rank stress dealers first, then the hitters. Target order beats damage.
Retreat Know when to retreatRetreat costs stress but saves heroes. The signals a fight is already lost.
Economy Spend gold and heirloomsThe early building order that compounds: Stage Coach, Abbey, Blacksmith.
Roster Handle death and rotationHeroes die for good, so build a bench. Rotate parties, dismiss dead weight.
Match Match heroes to dungeonBleed users belong in the Warrens, not the Ruins. Resistances decide the party.
Trinkets Use trinkets for survivalStress-resist trinkets are near mandatory. Balance slots, do not overload one stat.
Clean Cure diseases and quirksThe Sanitarium and Abbey do different jobs. When to cure, when to let go.
First Survive the first dungeonA step-by-step first expedition: pick the Ruins, pack right, walk out alive.
Combo Use mark and bleed synergyMark a target, then bleed or burst it. The combo that deletes tough enemies.
Curios Deal with traps and curiosCurios reward the right tool and punish the wrong one. What to open, what to skip.
Tiers Progress through dungeon tiersFrom Apprentice to Champion: when to climb, how to gear, why rushing wipes.
Hero Use the CrusaderCrusader is a frontline tank and healer hybrid built to soak and support.
Hero Use the VestalVestal is the core healer with divine attacks and party-wide restoration.
Hero Use the Plague DoctorPlague Doctor is a back-rank support with blight, stun and heal.
Hero Use the HighwaymanHighwayman is a flexible damage dealer who works in any rank.
Hero Use the Grave RobberGrave Robber is a mobile back-rank pick who leaps in and out.
Hero Use the LeperLeper is a slow front-line bruiser with huge single-target damage.
Hero Use the HellionHellion is an aggressive front-line damage dealer with self-debuff risk.
Hero Use the OccultistOccultist is a risky healer and curse damage dealer.
Hero Use the JesterJester is a stress-healing support who also buffs and bleeds.
Hero Use the Man-at-ArmsMan-at-Arms is the premier guard and control front-liner.
Hero Use the ArbalestArbalest is a ranged attacker with mark and rally support.
Hero Use the Bounty HunterBounty Hunter is a rank-shifting damage and stun specialist.
Hero Use the AbominationAbomination transforms between human and beast for damage or control.
Hero Use the HoundmasterHoundmaster is a damage and stun hero strong against beasts.
Hero Use the ShieldbreakerShieldbreaker ignores enemy protection and hits the back ranks.
Hero Use the FlagellantFlagellant is a self-sacrificing healer and damage dealer.
Hero Use the AntiquarianAntiquarian is a gold-farming support with weak combat but big loot.
Boss Beat the CollectorThe Collector summons adds; kill them fast and focus the boss.
Boss Beat the HagThe Hag cooks a hero; free them from the pot before they die.
Boss Beat the NecromancerThe Necromancer revives skeletons; stop the summons and burst him.
Boss Beat Brigand VvulfVvulf throws bombs; spread the party and kill him before the barrage.
Boss Beat the ShamblerThe Shambler is a surprise boss; kill the tentacles and survive the debuffs.
Boss Beat the FanaticThe Fanatic hunts unconventional heroes; keep them safe and burst him.
Boss Beat the CountessThe Crimson Court final boss: manage blood and burst the forms.
Boss Beat the Heart of DarknessThe final boss: three phases of attrition that test your whole roster.
Town Use the StagecoachThe stagecoach brings recruits; pick heroes that fill your roster gaps.
Town Use the BlacksmithThe blacksmith upgrades weapons and armor for a gold and heirloom cost.
Town Use the GuildThe guild trains hero skills for heirlooms and gold.
Town Manage town eventsTown events swing your Hamlet; pick the options that help your plan.
Town Farm heirloomsHeirlooms upgrade town buildings; farm them from specific dungeons.
Town Use the SanitariumThe sanitarium removes quirks and cures diseases for a cost.
Town Prioritize buildingsWhich town buildings to build first for a stable roster.
Combat Use buffs and debuffsAccuracy, crit, guard and debuffs decide fights more than raw stats.
Combat Guard and protectGuard redirects damage; use it to shield fragile heroes from big hits.
Combat Scouting and surpriseScouting reveals rooms and ambush; manage torch to control surprise.
Crimson Survive the Crimson CourtThe Courtyard DLC adds blood cravings and a new boss chain.
Guide Grind XP fastLevel heroes efficiently with the right dungeon and targets.
Guide Build a deathblow teamA party tuned to finish enemies before they act.
Guide Manage Shambler spawnsThe Shambler appears in long dark dungeons; prepare or avoid.
Combat Read enemy intentsEnemy intent icons tell you the next attack; use them to guard.
Guide Resources between runsGold, heirlooms and supplies need a plan so no hero goes under-equipped.
Guide Pick dungeon lengthShort, medium and long dungeons trade risk against loot and XP.
Guide Use camping skillsCamping skills heal, buff and de-stress at camps mid-dungeon.
Guide Prevent diseaseDiseases cripple heroes; avoid risky curios and cure early.
Guide Build a stress-heal teamA party built to keep sanity through long, horror-filled runs.
Hero Abomination transformTransform timing and stress control make the Abomination shine.
Combat Counter undeadUndead resist bleed and resist some heal; use blight and stun.
Guide Final mission survivalThe final mission demands a fully prepared, stress-free roster.
Roster Set a roster rotationRotate heroes so none burns out from repeated stress.
Combat Low-torch ambushLow torch raises loot but risks surprise attacks; manage the trade.
Reference tables
Two reference tables sit below: all 102 enemies with their classes and stats, and all 37 bosses with theirs. Both are wiki-sourced, not guessed.
Data notes
The tables above are built from the game wiki's own pages. Where a figure matters, we mark it and check it before publishing it as fact. Pages with incomplete source data are marked rather than filled with guesses.
Found something wrong? Tell us. Corrections are the fastest way this hub improves.