Every dungeon type favors different heroes. Matching the comp to the region halves the difficulty.
Why this matters
Bleed comps into undead ruins lose fights that blight comps win. Region knowledge beats raw level.
Step-by-step
- Check the region’s enemy types before going.
- Bring blight or holy damage against undead.
- Bring stress tools into high-stress regions.
- Match provisions to the region’s hazards.
- Adjust trinkets for the region’s damage type.
- Swap heroes whose kits counter the region.
- Plan the comp before recruiting provisions.
Tips
- Undead regions need blight, not bleed
- High-stress regions need stress heals
- Provisions match the hazard, not habit
- Region knowledge beats overleveling
Common mistakes
- Bringing bleed into undead ruins
- Standard provisions for special regions
- Ignoring enemy resistances entirely
- Assuming level fixes every mismatch
Practical notes
The Ruins favor holy and guard break, the Warrens favor blight, the Weald favors bleed, and the Cove favors stun. Match your kit. Scout the enemy types before you commit. A wrong kit bleeds resources. The Weald rewards bleed, the Cove rewards stun. Match the kit to the zone.
Match your kit to the enemy types you will face before you commit to a mission. Scout the roster of the dungeon and bring counters rather than a generic party. A wrong kit bleeds resources and risks a wipe that a matched one would shrug off.