Darkest Dungeon splits its 99 Enemies across several Type values. Knowing which Type an Enemy belongs to is usually what tells you whether it fits your build — this page groups every Enemy by Type using the real data.
The full Enemies list
Eldritch (17)
| Name | Hp A | Notes |
|---|---|---|
| Defensive Growth | 42 | Defensive Growth is a part of the Eldritch interior of the Darkest Dungeon. Always residing in the back ranks, it fills the support role, with guarding, buffing and healing. |
| Deep Stinger | 10 | Deep Stinger is an Eldritch-type enemy that is only found in the Cove and usually occupies the back ranks. On its first turn, Deep Stinger will usually use Shocker to Stun a hero and apply a debuff that increases the likelihood of inflictin… |
| Ectoplasm | 8 | Ectoplasm is an Eldritch-type enemy found in Weald. While a weak enemy on its own, it is capable of rapid reproduction, potentially overwhelming a party that cannot keep its numbers in check. |
| Shambler | 77 | The Shambler is a dangerous Eldritch miniboss that lurks in blackest pitch, dropping Ancestral trinkets when killed. While the Shambler is alive the Light Meter will be fixed at 0—and the light level cannot be altered in any way with torche… |
| Sea Maggot | 5 | The Sea Maggot is an Eldritch type enemy that appears in the Cove. It is an incredibly slow enemy with pitiful amount of hit points. However, it makes up for this with a massive PROT bonus and the ability to inflict diseases on heroes. |
| Flesh (Head) | 100 | The Flesh is the second boss of the Warrens, appearing after the Swine Prince. Like other bosses, it has three variations (Inchoate, Unstable, and Formless). |
| Pelagic Guardian | 25 | Pelagic Guardians are enemies that appear in the Cove. Unlike its seafolk brethren who resemble pirahnas, the Pelagic Guardian resembles an octopus, standing on several of its tentacles. |
| Shuffling Horror | 162 | Shuffling Horror is the first of four bosses in the Darkest Dungeon. It resembles a Shambler that has been overtaken by the eldritch, fleshy growths that pervade the rest of the Darkest Dungeon. |
| Siren | 119 | The Captivating, Alluring, and Beguiling Siren is the first Boss of the Cove. She has 2 turns per round. The Siren’s main gimmick is Song of Desire, which mind-controls one of the heroes and causes them to fight for the Siren for (usually)… |
| Malignant Growth | 42 | Malignant Growth is a part of the Eldritch interior of the Darkest Dungeon. The Malignant Growth always occupies the first rank, using either Daze the Mind, with a high chance to stun a Hero, or Maul the Flesh, a high damage bleed inflictin… |
| Gestating Heart | 189 | The Gestating Heart is the second-to-last form of the final boss of the Darkest Dungeon. Classified as ELDRITCH, it is a wriggling mass of horror that seems to be incubating an even more frightening and incomprehensible form. |
| Pelagic Grouper | 14 | Pelagic Grouper is an Eldritch enemy that appears in the Cove. Unlike most Cove enemies, which inflict which status effects like Stuns, Disease, and Stress, Pelagic Grouper focuses almost exclusively on dealing damage—and it deals a lot of… |
| Necrotic Fungus | 33 | The Necrotic Fungus is not commonly encountered in the Weald - rather, it is created by the Hateful Virago, sprouting from the corpses of the fallen. |
| Large Ectoplasm | 35 | Large Ectoplasm is the bigger and tougher version of its basic counterpart, possessing similar replication abilities. With greater mass comes greater resilience and the ability to hit harder - the weight of its attacks alone can daze those… |
| Pelagic Shaman | 12 | The Pelagic Shaman is a stress-inflicting enemy appearing in the Cove. Unlike other enemies that specialize in dealing Stress damage, like the Bone Courtier or Swine Drummer, the Pelagic Shaman complements its Stress repertoire with a mixtu… |
| Thing from the Stars | 106 | The Thing from the Stars is a Eldritch miniboss from The Color of Madness DLC. An extremely dangerous opponent, the Thing has multiple turns per round and is capable of inflicting massive Stress damage and Blight. |
| Uca Major | 42 | The Uca are a large enemy encountered in the Cove, covered in a thick, heavy carapace capable of withstanding even the mightiest of blows. |
Unholy (13)
| Name | Hp A | Notes |
|---|---|---|
| Bone Soldier | 10 | Bone Soldier is an Unholy creature, and is as basic an enemy as one can encounter within the Ruins. The finesse it had in life persists in death, giving it above-average damage and allowing it to strike with a farther reach than most other… |
| Bone Bearer | 43 | The Bone Bearer is an enemy that appears only in Champion-tier expeditions in the Ruins. While it remains standing, the banner it bears will inspire any nearby undead to fight with increased strength, and its horn may imbue individual allie… |
| Drowned Anchorman | 14 | When summoned by the Drowned Crew it will have a buff that grants +50% to PROT, Bleed Resist and Blight Resist; and +25% Stun Resist. After it uses “Heave to!”, it will lock a hero in place. |
| Bone Spearman | 15 | The Bone Spearman is an enemy found in the Ruins. Their spears provide them with incredible reach, letting them strike any point from anywhere on the battlefield. More dangerously, this same spear can impale the entire party at once. |
| Bone Captain | 35 | The Bone Captain is an enemy that appears in Veteran-tier or harder expeditions in the Ruins. These undead soldiers, befitting their rank, are tough and strong, using their large maces to clobber the heroes. |
| Bone Defender | 15 | Bone Defenders are enemies commonly encountered within the Ruins. Their large shield leaves them well-armored and capable of taking a beating, and they can use this resilience to protect the other undead soldiers guarding the area. |
| Bone Rabble | 8 | With low HP, no protection, low speed, very poor resistances (save for bleed), and weak, inaccurate attacks, this enemy is by far the weakest of all Unholy enemies and should be considered a very low priority in battle. |
| Drowned Crew | 100 | The Sodden/Sunken/Drowned Crew is a boss that appears in the Cove. Although they may appear to be individuals, the Crew are mechanically a single-target entity filling three ranks. |
| Bone Arbalist | 15 | The Bone Arbalist is a common long-range combatant found in the Ruins. Like the player’s own Arbalests, they operate by firing crossbow bolts into the fray from the safety of the back ranks, and end up in an awkward position if drawn to the… |
| Bone Courtier | 10 | Bone Courtier is an Unholy enemy found in the Ruins, and one of the first enemies encountered that specialize in dealing Stress damage. |
| Ghoul | 29 | Flesh-eating undead who can be found in Veteran or Champion-level dungeons, Ghouls are often accompanied by Gargoyles, Maggots or Cultists. |
| Prophet | 105 | The Prophet is a boss that appears in the Ruins, and, like other bosses, has three variations (Sonorous, Fulminating, and Gibbering). The Prophet spawns on rank 4, with wooden pews occupying ranks 1, 2 and 3. |
| Squiffy Ghast | 53 | The Squiffy Ghast is an enemy that appears in Champion expeditions in the Cove. The Squiffy Ghast starts the battle in the back ranks. |
Human (13)
| Name | Hp A | Notes |
|---|---|---|
| Brigand Bloodletter | 35 | Brigand Bloodletter is a hulking, battle-scarred brute who typically shields his smaller allies. Armed with a vicious cat o’ nine tails whip and a deadly flintlock pistol, he is ready to give his enemies deep and bloody scars to match his. |
| Brigand Vvulf | 160 | Vvulf is a leader of the Human brigands in the area surrounding the Hamlet, and he may be encountered during the unique town event Wolves at the Door. |
| Ascended Brawler | 32 | The Ascended Brawler is a cultist, blessed by his Eldritch god. Like his aspiring counterpart, he will use his Rend for the New God ability every turn, applying strong bleed, and will use Stumbling Scratch if pushed to the back. |
| Ascended Witch | 27 | The Ascended Witch is a cultist, blessed by her Eldritch god. She utilizes the same moveset as her counterpart, mainly causing massive stress damage and marking with Fate’s Reveal, and occasionally using her shuffling attacks. |
| Brigand Matchman | 8 | One of the members of the infamous “Brigands Brigade”, the Brigand Matchman is arguably the weakest among their ranks, but also the deadliest. |
| Brigand Cutthroat | 12 | Brigand Cutthroat is a human-type enemy that can be found in every dungeon, but is more common in the Weald. While fragile with low health and negligible protection, Brigand Cutthroats have a high chance to land critical hits, and as such c… |
| Brigand Hunter | 25 | Elite Brigand Fusiliers are equipped improved armor and weapons, Brigand Hunters are most often seen accompanying Brigand Vvulf’s personal group of enforcers. |
| Crone | 13 | Sinister agents of the Hag, the Crones are women that joined of the Coven of Witches that resides within the Weald. Utilizing a curious mixture of herbs and other unsavory ingredients, these women operate by debuffing heroes for their allie… |
| Brigand Raider | 25 | Elite Brigand Cutthroats are equipped with improved armor and weapons, Brigand Raiders are most often seen accompanying Brigand Vvulf’s personal group of enforcers. |
| Brigand Fusilier | 12 | The Brigand Fusilier is a human-type enemy that can be found in every dungeon, but is more common in the Weald. With their high speed, Brigand Fusiliers will generally act early on in the initiative order, using Blanket Fire turn after turn… |
| Hateful Virago | 55 | The Hateful Virago is an enemy that appears in Champion-difficulty expeditions in the Weald. She is notorious for being able turn any corpse into a Necrotic Fungus, which prevents heroes from healing while it is alive. |
| Hag | 66 | The Wizened Hag/Hag/Hag Witch is a Human boss that appears in the Weald. The Hag always appears taking up rank 3 and 4, while her pot takes up ranks 1 and 2; neither she nor her pot can be moved from those positions. |
| Fanatic | 99 | The Fanatic is a wandering boss in The Crimson Court that may hunt down heroes afflicted with the Crimson Curse. Upon entering battle, the Fanatic will always surprise the party. |
Bloodsucker (11)
| Name | Hp A | Notes |
|---|---|---|
| Chevalier | 21 | The Chevalier is a Bloodsucker type enemy found typically in the Courtyard, though it can also appear in the major regions of the Estate if Infestation is high. |
| Crocodilian | 109 | The Crocodilian is a dangerous Bloodsucker mini-boss that appears in several Courtyard missions and in the Endless Harvest. |
| Courtesan | 13 | Courtesan is a Bloodsucker-type enemy found in the Courtyard. The Courtesan typically allows her allies to do the hard work of dispatching intruders, but that is not to say she is entirely helpless. |
| Baron | 233 | The Baron is a boss that appears in the Courtyard mission Morbid Entertainment. As this quest is only offered at the veteran level and Baron does not appear in Endless Harvest, there is only one version of the Baron. |
| Countess | 400 | The Countess is the third and the final boss of The Courtyard fought during the “Bewitching Predator” (LVL 6 Epic) quest. An insectoid vampiress, she is the source of the Crimson Curse, as her corrupting blood was spread around the Courtyar… |
| Supplicant | 12 | The Supplicant is a Bloodsucker type enemy that is native to the Courtyard, but can be found in any area when infestation is active, usually with Sycophants. They appear as a huge, engorged tick grabbing onto a desiccated corpse. |
| Esquire | 16 | The Esquire is one of the more dangerous Bloodsucker-type enemies found in the Courtyard. They are able to deal significant area-of-effect damage to the entire party using Skewering Repartee (or Piercing Foreleg if it has already used The T… |
| Manservant | 10 | Manservant is a Bloodsucker-type enemy that is native to the Courtyard, but can be found in any area when infestation is active. |
| Gatekeeper | 12 | The Gatekeeper is a Bloodsucker type enemy found in the major regions of the Estate if Infestation is high. It will spawn from Throbbing Coccoons, or from encounters replaced by Bloodsuckers. |
| Viscount | 127 | The Viscount is the Bloodsucker boss fought in the Courtyard during the Served Cold (LVL 5 Epic) quest. The fight consists of the Viscount himself plus three bodies which occupy the other ranks. |
| Sycophant | 12 | The Sycophant is a Bloodsucker type enemy that can be found in any area, usually with Supplicants. They are not very tough or damaging, but are very fast and evasive, and can inflict your party with large amounts of Stress and the Crimson C… |
Eldritch/Beast (11)
| Name | Hp A | Notes |
|---|---|---|
| Antibody | 38 | Antibodies are only encountered in the third Darkest Dungeon mission, Belly of the Beast. They have average resilience and resistance, and their one attack simply deals damage with a good chance of stunning. |
| Cultist Priest | 38 | Of all the Cultists who have gathered throughout this land, there are a select few whose fanatical devotion and worship is so great that they received a “Great Blessing” by their New God and had their bodies remade in its image – a twisted… |
| Mammoth Cyst | 158 | Mammoth Cyst is a miniboss-type enemy found on the third quest in the Darkest Dungeon. There are multiple copies of it, but only the one that guards the quest curio must be killed to complete the quest. |
| Flesh Hound | 34 | The Flesh Hound, for a limited definition of “hound”, is a beast warped by the corruption stemming from beneath the manor. |
| Polyp | 25 | The Polyp is a spawn of the Eldritch monstrosity beneath the manor. It can be quite annoying in the back rows with pushes, blights and marking. When pulled to front ranks, however, they are practically harmless. |
| Templar Impaler | 137 | The Templar Impaler is a miniboss which guards the altars in the second quest in the Darkest Dungeon. He takes 2 actions per turn, one of which is typically a Revelation attack. |
| Templar Gladiator | 137 | The Templar Gladiator is a weaker version of the Templar Impaler which can be encountered on the third quest in the Darkest Dungeon. |
| The Shrieker | 75 | The Shrieker is an Eldritch/Beast Event Boss found in the Weald. The Shrieker typically appears when a certain number of Trinkets have been lost due to a party wipe. It may also steal trinkets from inventory in the Hamlet as well. |
| Templar Sniper | 105 | The Templar Sniper is a weaker version of the Templar Warlord which can be encountered on the third quest in the Darkest Dungeon. |
| White Cell Stalk | 25 | The White Cell Stalk is encountered alongside the Mammoth Cyst during the third quest in the Darkest Dungeon. It plays a support role for the Cyst, displacing party members, healing, and buffing when its health gets low. |
| Templar Warlord | 105 | The Templar Warlord is a miniboss which guards the altars in the second quest in the Darkest Dungeon. He takes 2 actions per turn, one of which is typically a Revelation attack. |
Beast (9)
| Name | Hp A | Notes |
|---|---|---|
| Carrion Eater | 9 | The Carrion Eater is a Beast enemy most commonly found in the Warrens. A larger, mutated version, the Large Carrion Eater, also appears in the Warrens on higher difficulties. Both versions of the Carrion Eater may also appear the Courtyard. |
| Large Carrion Eater | 33 | Large Carrion Eaters, Large Corpse Eaters and Large Flesh Eaters are enemies that appear in Veteran-level or tougher expeditions in the Warrens. |
| Maggot | 6 | Maggots are wandering enemies that can be found in most dungeons. These simple creatures don’t hit very hard, are easily defeated, and don’t even leave corpses, but their nibbles can get unnerving and are a source of disease. |
| Spitter | 7 | Oversized pests strengthened by the corruption, Spitters are giant spiders that now prey on larger game, including humans. |
| Rabid Gnasher | 10 | The Rabid Gnasher is an enemy found in the Weald, and will never be alone, for they hunt in menacing packs surrounding the area. |
| Swine Wretch | 12 | The Swine Wretch is a Beast type enemy that appears in the Warrens. While smaller in size and weaker defensively compared to other Swinefolk, the Swine Wretch is a major threat in the Warrens because of its high chance of spreading Diseases… |
| Webber | 7 | Oversized pests strengthened by the corruption, Webbers are giant spiders that now prey on larger game, including humans. Their main strategy for hunting is to launch bundles of webbing at a target to ensnare them and reduce their ability t… |
| Wilbur | 17 | Wilbur is a Beast monster boss that is always fought alongside the Swine Prince in the Warrens. During battle, Wilbur will use the attacks End This One or End These Two on one or two of your heroes. |
| Swine Prince | 132 | The Swine Prince/King/God is a Beast boss that appears in the Warrens. The Swine Prince occupies the first three ranks, and Wilbur, the fourth. |
Human/Beast (6)
| Name | Hp A | Notes |
|---|---|---|
| Swine Chopper | 21 | This large, brutish hybrid of man and pig is one of the healthier specimens of Swinefolk faced in the Warrens. When not ferociously butchering the cold and mangled flesh of his soon-to-be dinner, the Swine Chopper will happily test its bloo… |
| Swine Skiver | 49 | There is no finer sport to the Pig-Men than the pursuit of screaming victims through the labyrinthine squalor of the Warrens. Although their blood lust is insatiable, they are not overly fond of drawn out chases. |
| Swine Drummer | 15 | Swine Drummers are the primary Stress-dealing enemies found within the Warrens. Carrying around a drum made from the flayed skin of its victims, the Drummers act by pounding on their drums as loudly as possible. |
| Unclean Giant | 70 | The Unclean Giant is a large Human/Beast type that appears in the Weald, infested by the terrible fungus that has run amok within it. |
| Swine Slasher | 8 | The Swine Slasher is Human/Beast enemy that appears in the Warrens. While they have very little in the way of health and status resistances, they possess a rather high protection stat and are capable of inflicting heavy damage to any rank f… |
| Swinetaur | 45 | The Swinetaur is a large enemy that appears in Veteran-tier or harder expeditions in the Warrens. This amalgamation of Swinefolk and centaur operates like a jousting knight, creating distance between itself and the party before charging at… |
Eldritch/Human (3)
| Name | Hp A | Notes |
|---|---|---|
| Ancestor (First Form) | 5 | The story of Darkest Dungeon is narrated by the Ancestor, a mysterious and seemingly omnipresent character who accompanies the player in their adventures. |
| Imperfect Reflection | 29 | This is one of two copies that the Ancestor will summon during the first phase of his fight. The Imperfect Reflection will usually be summoned by the Ancestor via his Imperfect Reproduction skill after dealing deathblows to a few Perfect Re… |
| Perfect Reflection | 36 | This is one of two copies that the Ancestor will summon during the first phase of his fight. After being summoned by the Ancestor on the first turn, they will serve as the main threat against your party. |
Human/Eldritch (3)
| Name | Hp A | Notes |
|---|---|---|
| Fungal Scratcher | 19 | Fungal Scratchers are a common enemy found in the Weald. Likely a lost explorer transformed by the fungal infestation that lingers in the woods, these zombies can take a surprising amount of punishment while they poison anything they scratc… |
| Fungal Artillery | 14 | The Weald’s corruption does not restrict itself to transforming live subjects. While live humans become Fungal Scratchers, infected corpses are twisted into the Fungal Artillery. |
| The Collector | 70 | The Collector is an Eldritch/Human miniboss who has a 3%, 4%, or 5% chance, depending on difficulty, to spawn if the inventory is at least 79% full (that is, thirteen slots full). |
Husk (3)
| Name | Hp A | Notes |
|---|---|---|
| Fracture | — | Fracture is a boss found within the Farmstead in The Color of Madness DLC, and the first phase of the fight against The Sleeper. |
| Sleeper’s Dream | 500 | Sleeper’s Dream is a Husk-type enemy found only in the Farmstead. Sleeper’s Dream only spawns when the player scores at least 10 kills during a wave in The Farmstead. |
| The Sleeper | — | The Sleeper is a boss found within the Farmstead in The Color of Madness DLC. It serves as the second phase to Fracture, and is guaranteed to be encountered on the wave group after the Miller. |
Cosmic (2)
| Name | Hp A | Notes |
|---|---|---|
| Absolute Nothingness | 999 | The Absolute Nothingness, as the name suggests, is a manifestation of the great voids of cosmos. It serves as an obstacle, much like the Shattered Pew in the Prophet fight. |
| Heart of Darkness | 252 | Heart of Darkness is the ultimate boss of Darkest Dungeon. It is the last phase of the Ancestor fight, whose form became a vessel for the creature to cross over. |
Eldritch/Unholy (1)
| Name | Hp A | Notes |
|---|---|---|
| Drowned/Pustulant/Bloated Thrall | 14 | Drowned Thralls are enemies found in the Cove, and are bloated, animated corpses of those lost at sea. These lumbering zombies may lack the protection of other abominations, but they are resilient enough to endure a good deal of punishment. |
Carpentry (1)
| Name | Hp A | Notes |
|---|---|---|
| Barrel O’ Bombs | 25 | The Barrel O’ Bombs is an enemy which is always encountered alongside Brigand Vvulf. The Barrel O’ Bombs itself has no abilities, however while it is out Brigand Vvulf will automatically use two abilities; |
Ironwork (1)
| Name | Hp A | Notes |
|---|---|---|
| Brigand Pounder | 76 | The Brigand 8-/12-/16-Pounder is a Boss which appears in the Weald. The Brigand Pounder spawns on the second rank with an assortment of Brigands to support it in the other three ranks. |
Crockery (1)
| Name | Hp A | Notes |
|---|---|---|
| Cauldron(Empty) | 100 | The Cauldron is an enemy which is always encountered alongside The Hag. It is largely passive, but a key component of this encounter. |
Unholy/Human (1)
| Name | Hp A | Notes |
|---|---|---|
| Rapturous Cultist | 21 | Rapturous Cultist is an enemy can be encountered on the first 2 expeditions in the Darkest Dungeon. With their high speed, Rapturous Cultists are likely to act first during a turn, using their Flesh Wall ability to guard one of their damage… |
Poor Soul (1)
| Name | Hp A | Notes |
|---|---|---|
| Miller | 95 | The Miller is a boss found within the Farmstead. He must be defeated to unlock the Endless Harvest mode, and is also always the first boss encountered on every Endless Harvest run. |
Unholy/Eldritch (1)
| Name | Hp A | Notes |
|---|---|---|
| Necromancer | 105 | The Necromancer is an Unholy/Eldritch boss that appears in the Ruins. The Necromancer will always start in position 1. Each time he uses an attack, he will create a skeleton enemy in rank 1 and move himself back 1 rank. |
Stonework/Eldritch (1)
| Name | Hp A | Notes |
|---|---|---|
| Garden Guardian | — | The Garden Guardian is a boss in the Courtyard, unlocked after all the other Courtyard bosses have been defeated. An expedition, Defeat the Fallen Guardian, will appear on the expedition map after the Countess is defeated. |
The numbers at a glance
| Metric | Value |
|---|---|
| Total Enemies tracked | 99 |
| With a complete description | 87 |
| With a truncated description | 12 |
| Eldritch — Type | 17 |
| Unholy — Type | 13 |
| Human — Type | 13 |
| Bloodsucker — Type | 11 |
| Eldritch/Beast — Type | 11 |
| Beast — Type | 9 |
| Human/Beast — Type | 6 |
| Eldritch/Human — Type | 3 |
| Human/Eldritch — Type | 3 |
| Husk — Type | 3 |
| Cosmic — Type | 2 |
| Eldritch/Unholy — Type | 1 |
| Carpentry — Type | 1 |
| Ironwork — Type | 1 |
| Crockery — Type | 1 |
| Unholy/Human — Type | 1 |
| Poor Soul — Type | 1 |
| Unholy/Eldritch — Type | 1 |
| Stonework/Eldritch — Type | 1 |
| Average Hp A | 69.64 |
| Max Hp A | 999 |
| Min Hp A | 5 |
What the Enemies data tells us
If you only remember one thing: the type split is the fastest way to narrow 99 Enemies down. Eldritch is the largest group at 17 entries.