Antewise

All Enemies in Darkest Dungeon — Complete Reference With Real Numbers

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There are 99 Enemies in Darkest Dungeon. The real question is never “what exists” but “which one fits the situation you are in” — so this page lays the full set out with the numbers that actually decide a pick, grouped so you can jump straight to the cluster that matches your run.

The full Enemies list

NameTypeHp ANotes
Drowned/Pustulant/Bloated ThrallEldritch/Unholy14Drowned Thralls are enemies found in the Cove, and are bloated, animated corpses of those lost at sea. These lumbering zombies may lack the protection of other abominations, but they are resilient enough to endure a good deal of punishment.
ChevalierBloodsucker21The Chevalier is a Bloodsucker type enemy found typically in the Courtyard, though it can also appear in the major regions of the Estate if Infestation is high.
Bone SoldierUnholy10Bone Soldier is an Unholy creature, and is as basic an enemy as one can encounter within the Ruins. The finesse it had in life persists in death, giving it above-average damage and allowing it to strike with a farther reach than most other…
Carrion EaterBeast9The Carrion Eater is a Beast enemy most commonly found in the Warrens. A larger, mutated version, the Large Carrion Eater, also appears in the Warrens on higher difficulties. Both versions of the Carrion Eater may also appear the Courtyard.
Brigand BloodletterHuman35Brigand Bloodletter is a hulking, battle-scarred brute who typically shields his smaller allies. Armed with a vicious cat o’ nine tails whip and a deadly flintlock pistol, he is ready to give his enemies deep and bloody scars to match his.
Bone BearerUnholy43The Bone Bearer is an enemy that appears only in Champion-tier expeditions in the Ruins. While it remains standing, the banner it bears will inspire any nearby undead to fight with increased strength, and its horn may imbue individual allie…
Barrel O’ BombsCarpentry25The Barrel O’ Bombs is an enemy which is always encountered alongside Brigand Vvulf. The Barrel O’ Bombs itself has no abilities, however while it is out Brigand Vvulf will automatically use two abilities;
Brigand VvulfHuman160Vvulf is a leader of the Human brigands in the area surrounding the Hamlet, and he may be encountered during the unique town event Wolves at the Door.
Ascended BrawlerHuman32The Ascended Brawler is a cultist, blessed by his Eldritch god. Like his aspiring counterpart, he will use his Rend for the New God ability every turn, applying strong bleed, and will use Stumbling Scratch if pushed to the back.
Ascended WitchHuman27The Ascended Witch is a cultist, blessed by her Eldritch god. She utilizes the same moveset as her counterpart, mainly causing massive stress damage and marking with Fate’s Reveal, and occasionally using her shuffling attacks.
Drowned AnchormanUnholy14When summoned by the Drowned Crew it will have a buff that grants +50% to PROT, Bleed Resist and Blight Resist; and +25% Stun Resist. After it uses “Heave to!”, it will lock a hero in place.
Bone SpearmanUnholy15The Bone Spearman is an enemy found in the Ruins. Their spears provide them with incredible reach, letting them strike any point from anywhere on the battlefield. More dangerously, this same spear can impale the entire party at once.
Brigand PounderIronwork76The Brigand 8-/12-/16-Pounder is a Boss which appears in the Weald. The Brigand Pounder spawns on the second rank with an assortment of Brigands to support it in the other three ranks.
AntibodyEldritch/Beast38Antibodies are only encountered in the third Darkest Dungeon mission, Belly of the Beast. They have average resilience and resistance, and their one attack simply deals damage with a good chance of stunning.
Cultist PriestEldritch/Beast38Of all the Cultists who have gathered throughout this land, there are a select few whose fanatical devotion and worship is so great that they received a “Great Blessing” by their New God and had their bodies remade in its image – a twisted…
Brigand MatchmanHuman8One of the members of the infamous “Brigands Brigade”, the Brigand Matchman is arguably the weakest among their ranks, but also the deadliest.
Ancestor (First Form)Eldritch/Human5The story of Darkest Dungeon is narrated by the Ancestor, a mysterious and seemingly omnipresent character who accompanies the player in their adventures.
Bone CaptainUnholy35The Bone Captain is an enemy that appears in Veteran-tier or harder expeditions in the Ruins. These undead soldiers, befitting their rank, are tough and strong, using their large maces to clobber the heroes.
Defensive GrowthEldritch42Defensive Growth is a part of the Eldritch interior of the Darkest Dungeon. Always residing in the back ranks, it fills the support role, with guarding, buffing and healing.
Cauldron(Empty)Crockery100The Cauldron is an enemy which is always encountered alongside The Hag. It is largely passive, but a key component of this encounter.
CrocodilianBloodsucker109The Crocodilian is a dangerous Bloodsucker mini-boss that appears in several Courtyard missions and in the Endless Harvest.
Bone DefenderUnholy15Bone Defenders are enemies commonly encountered within the Ruins. Their large shield leaves them well-armored and capable of taking a beating, and they can use this resilience to protect the other undead soldiers guarding the area.
Brigand CutthroatHuman12Brigand Cutthroat is a human-type enemy that can be found in every dungeon, but is more common in the Weald. While fragile with low health and negligible protection, Brigand Cutthroats have a high chance to land critical hits, and as such c…
Brigand HunterHuman25Elite Brigand Fusiliers are equipped improved armor and weapons, Brigand Hunters are most often seen accompanying Brigand Vvulf’s personal group of enforcers.
CroneHuman13Sinister agents of the Hag, the Crones are women that joined of the Coven of Witches that resides within the Weald. Utilizing a curious mixture of herbs and other unsavory ingredients, these women operate by debuffing heroes for their allie…
Brigand RaiderHuman25Elite Brigand Cutthroats are equipped with improved armor and weapons, Brigand Raiders are most often seen accompanying Brigand Vvulf’s personal group of enforcers.
Deep StingerEldritch10Deep Stinger is an Eldritch-type enemy that is only found in the Cove and usually occupies the back ranks. On its first turn, Deep Stinger will usually use Shocker to Stun a hero and apply a debuff that increases the likelihood of inflictin…
CourtesanBloodsucker13Courtesan is a Bloodsucker-type enemy found in the Courtyard. The Courtesan typically allows her allies to do the hard work of dispatching intruders, but that is not to say she is entirely helpless.
Brigand FusilierHuman12The Brigand Fusilier is a human-type enemy that can be found in every dungeon, but is more common in the Weald. With their high speed, Brigand Fusiliers will generally act early on in the initiative order, using Blanket Fire turn after turn…
EctoplasmEldritch8Ectoplasm is an Eldritch-type enemy found in Weald. While a weak enemy on its own, it is capable of rapid reproduction, potentially overwhelming a party that cannot keep its numbers in check.
BaronBloodsucker233The Baron is a boss that appears in the Courtyard mission Morbid Entertainment. As this quest is only offered at the veteran level and Baron does not appear in Endless Harvest, there is only one version of the Baron.
Bone RabbleUnholy8With low HP, no protection, low speed, very poor resistances (save for bleed), and weak, inaccurate attacks, this enemy is by far the weakest of all Unholy enemies and should be considered a very low priority in battle.
Absolute NothingnessCosmic999The Absolute Nothingness, as the name suggests, is a manifestation of the great voids of cosmos. It serves as an obstacle, much like the Shattered Pew in the Prophet fight.
Drowned CrewUnholy100The Sodden/Sunken/Drowned Crew is a boss that appears in the Cove. Although they may appear to be individuals, the Crew are mechanically a single-target entity filling three ranks.
Bone ArbalistUnholy15The Bone Arbalist is a common long-range combatant found in the Ruins. Like the player’s own Arbalests, they operate by firing crossbow bolts into the fray from the safety of the back ranks, and end up in an awkward position if drawn to the…
CountessBloodsucker400The Countess is the third and the final boss of The Courtyard fought during the “Bewitching Predator” (LVL 6 Epic) quest. An insectoid vampiress, she is the source of the Crimson Curse, as her corrupting blood was spread around the Courtyar…
Bone CourtierUnholy10Bone Courtier is an Unholy enemy found in the Ruins, and one of the first enemies encountered that specialize in dealing Stress damage.
ShamblerEldritch77The Shambler is a dangerous Eldritch miniboss that lurks in blackest pitch, dropping Ancestral trinkets when killed. While the Shambler is alive the Light Meter will be fixed at 0—and the light level cannot be altered in any way with torche…
Sea MaggotEldritch5The Sea Maggot is an Eldritch type enemy that appears in the Cove. It is an incredibly slow enemy with pitiful amount of hit points. However, it makes up for this with a massive PROT bonus and the ability to inflict diseases on heroes.
Heart of DarknessCosmic252Heart of Darkness is the ultimate boss of Darkest Dungeon. It is the last phase of the Ancestor fight, whose form became a vessel for the creature to cross over.
Rapturous CultistUnholy/Human21Rapturous Cultist is an enemy can be encountered on the first 2 expeditions in the Darkest Dungeon. With their high speed, Rapturous Cultists are likely to act first during a turn, using their Flesh Wall ability to guard one of their damage…
Flesh (Head)Eldritch100The Flesh is the second boss of the Warrens, appearing after the Swine Prince. Like other bosses, it has three variations (Inchoate, Unstable, and Formless).
SupplicantBloodsucker12The Supplicant is a Bloodsucker type enemy that is native to the Courtyard, but can be found in any area when infestation is active, usually with Sycophants. They appear as a huge, engorged tick grabbing onto a desiccated corpse.
Pelagic GuardianEldritch25Pelagic Guardians are enemies that appear in the Cove. Unlike its seafolk brethren who resemble pirahnas, the Pelagic Guardian resembles an octopus, standing on several of its tentacles.
MillerPoor Soul95The Miller is a boss found within the Farmstead. He must be defeated to unlock the Endless Harvest mode, and is also always the first boss encountered on every Endless Harvest run.
Shuffling HorrorEldritch162Shuffling Horror is the first of four bosses in the Darkest Dungeon. It resembles a Shambler that has been overtaken by the eldritch, fleshy growths that pervade the rest of the Darkest Dungeon.
Large Carrion EaterBeast33Large Carrion Eaters, Large Corpse Eaters and Large Flesh Eaters are enemies that appear in Veteran-level or tougher expeditions in the Warrens.
Imperfect ReflectionEldritch/Human29This is one of two copies that the Ancestor will summon during the first phase of his fight. The Imperfect Reflection will usually be summoned by the Ancestor via his Imperfect Reproduction skill after dealing deathblows to a few Perfect Re…
GhoulUnholy29Flesh-eating undead who can be found in Veteran or Champion-level dungeons, Ghouls are often accompanied by Gargoyles, Maggots or Cultists.
Hateful ViragoHuman55The Hateful Virago is an enemy that appears in Champion-difficulty expeditions in the Weald. She is notorious for being able turn any corpse into a Necrotic Fungus, which prevents heroes from healing while it is alive.
SirenEldritch119The Captivating, Alluring, and Beguiling Siren is the first Boss of the Cove. She has 2 turns per round. The Siren’s main gimmick is Song of Desire, which mind-controls one of the heroes and causes them to fight for the Siren for (usually)…
Malignant GrowthEldritch42Malignant Growth is a part of the Eldritch interior of the Darkest Dungeon. The Malignant Growth always occupies the first rank, using either Daze the Mind, with a high chance to stun a Hero, or Maul the Flesh, a high damage bleed inflictin…
Mammoth CystEldritch/Beast158Mammoth Cyst is a miniboss-type enemy found on the third quest in the Darkest Dungeon. There are multiple copies of it, but only the one that guards the quest curio must be killed to complete the quest.
MaggotBeast6Maggots are wandering enemies that can be found in most dungeons. These simple creatures don’t hit very hard, are easily defeated, and don’t even leave corpses, but their nibbles can get unnerving and are a source of disease.
EsquireBloodsucker16The Esquire is one of the more dangerous Bloodsucker-type enemies found in the Courtyard. They are able to deal significant area-of-effect damage to the entire party using Skewering Repartee (or Piercing Foreleg if it has already used The T…
Perfect ReflectionEldritch/Human36This is one of two copies that the Ancestor will summon during the first phase of his fight. After being summoned by the Ancestor on the first turn, they will serve as the main threat against your party.
Gestating HeartEldritch189The Gestating Heart is the second-to-last form of the final boss of the Darkest Dungeon. Classified as ELDRITCH, it is a wriggling mass of horror that seems to be incubating an even more frightening and incomprehensible form.
Pelagic GrouperEldritch14Pelagic Grouper is an Eldritch enemy that appears in the Cove. Unlike most Cove enemies, which inflict which status effects like Stuns, Disease, and Stress, Pelagic Grouper focuses almost exclusively on dealing damage—and it deals a lot of…
HagHuman66The Wizened Hag/Hag/Hag Witch is a Human boss that appears in the Weald. The Hag always appears taking up rank 3 and 4, while her pot takes up ranks 1 and 2; neither she nor her pot can be moved from those positions.
NecromancerUnholy/Eldritch105The Necromancer is an Unholy/Eldritch boss that appears in the Ruins. The Necromancer will always start in position 1. Each time he uses an attack, he will create a skeleton enemy in rank 1 and move himself back 1 rank.
Necrotic FungusEldritch33The Necrotic Fungus is not commonly encountered in the Weald - rather, it is created by the Hateful Virago, sprouting from the corpses of the fallen.
Fungal ScratcherHuman/Eldritch19Fungal Scratchers are a common enemy found in the Weald. Likely a lost explorer transformed by the fungal infestation that lingers in the woods, these zombies can take a surprising amount of punishment while they poison anything they scratc…
ProphetUnholy105The Prophet is a boss that appears in the Ruins, and, like other bosses, has three variations (Sonorous, Fulminating, and Gibbering). The Prophet spawns on rank 4, with wooden pews occupying ranks 1, 2 and 3.
Large EctoplasmEldritch35Large Ectoplasm is the bigger and tougher version of its basic counterpart, possessing similar replication abilities. With greater mass comes greater resilience and the ability to hit harder - the weight of its attacks alone can daze those…
Fungal ArtilleryHuman/Eldritch14The Weald’s corruption does not restrict itself to transforming live subjects. While live humans become Fungal Scratchers, infected corpses are twisted into the Fungal Artillery.
SpitterBeast7Oversized pests strengthened by the corruption, Spitters are giant spiders that now prey on larger game, including humans.
FractureHusk—Fracture is a boss found within the Farmstead in The Color of Madness DLC, and the first phase of the fight against The Sleeper.
Squiffy GhastUnholy53The Squiffy Ghast is an enemy that appears in Champion expeditions in the Cove. The Squiffy Ghast starts the battle in the back ranks.
Flesh HoundEldritch/Beast34The Flesh Hound, for a limited definition of “hound”, is a beast warped by the corruption stemming from beneath the manor.
Garden GuardianStonework/Eldritch—The Garden Guardian is a boss in the Courtyard, unlocked after all the other Courtyard bosses have been defeated. An expedition, Defeat the Fallen Guardian, will appear on the expedition map after the Countess is defeated.
ManservantBloodsucker10Manservant is a Bloodsucker-type enemy that is native to the Courtyard, but can be found in any area when infestation is active.
Pelagic ShamanEldritch12The Pelagic Shaman is a stress-inflicting enemy appearing in the Cove. Unlike other enemies that specialize in dealing Stress damage, like the Bone Courtier or Swine Drummer, the Pelagic Shaman complements its Stress repertoire with a mixtu…
PolypEldritch/Beast25The Polyp is a spawn of the Eldritch monstrosity beneath the manor. It can be quite annoying in the back rows with pushes, blights and marking. When pulled to front ranks, however, they are practically harmless.
Rabid GnasherBeast10The Rabid Gnasher is an enemy found in the Weald, and will never be alone, for they hunt in menacing packs surrounding the area.
GatekeeperBloodsucker12The Gatekeeper is a Bloodsucker type enemy found in the major regions of the Estate if Infestation is high. It will spawn from Throbbing Coccoons, or from encounters replaced by Bloodsuckers.
Swine ChopperHuman/Beast21This large, brutish hybrid of man and pig is one of the healthier specimens of Swinefolk faced in the Warrens. When not ferociously butchering the cold and mangled flesh of his soon-to-be dinner, the Swine Chopper will happily test its bloo…
Sleeper’s DreamHusk500Sleeper’s Dream is a Husk-type enemy found only in the Farmstead. Sleeper’s Dream only spawns when the player scores at least 10 kills during a wave in The Farmstead.
Swine WretchBeast12The Swine Wretch is a Beast type enemy that appears in the Warrens. While smaller in size and weaker defensively compared to other Swinefolk, the Swine Wretch is a major threat in the Warrens because of its high chance of spreading Diseases…
Templar ImpalerEldritch/Beast137The Templar Impaler is a miniboss which guards the altars in the second quest in the Darkest Dungeon. He takes 2 actions per turn, one of which is typically a Revelation attack.
Swine SkiverHuman/Beast49There is no finer sport to the Pig-Men than the pursuit of screaming victims through the labyrinthine squalor of the Warrens. Although their blood lust is insatiable, they are not overly fond of drawn out chases.
Templar GladiatorEldritch/Beast137The Templar Gladiator is a weaker version of the Templar Impaler which can be encountered on the third quest in the Darkest Dungeon.
WebberBeast7Oversized pests strengthened by the corruption, Webbers are giant spiders that now prey on larger game, including humans. Their main strategy for hunting is to launch bundles of webbing at a target to ensnare them and reduce their ability t…
Swine DrummerHuman/Beast15Swine Drummers are the primary Stress-dealing enemies found within the Warrens. Carrying around a drum made from the flayed skin of its victims, the Drummers act by pounding on their drums as loudly as possible.
WilburBeast17Wilbur is a Beast monster boss that is always fought alongside the Swine Prince in the Warrens. During battle, Wilbur will use the attacks End This One or End These Two on one or two of your heroes.
ViscountBloodsucker127The Viscount is the Bloodsucker boss fought in the Courtyard during the Served Cold (LVL 5 Epic) quest. The fight consists of the Viscount himself plus three bodies which occupy the other ranks.
Unclean GiantHuman/Beast70The Unclean Giant is a large Human/Beast type that appears in the Weald, infested by the terrible fungus that has run amok within it.
Swine SlasherHuman/Beast8The Swine Slasher is Human/Beast enemy that appears in the Warrens. While they have very little in the way of health and status resistances, they possess a rather high protection stat and are capable of inflicting heavy damage to any rank f…
The ShriekerEldritch/Beast75The Shrieker is an Eldritch/Beast Event Boss found in the Weald. The Shrieker typically appears when a certain number of Trinkets have been lost due to a party wipe. It may also steal trinkets from inventory in the Hamlet as well.
SwinetaurHuman/Beast45The Swinetaur is a large enemy that appears in Veteran-tier or harder expeditions in the Warrens. This amalgamation of Swinefolk and centaur operates like a jousting knight, creating distance between itself and the party before charging at…
Templar SniperEldritch/Beast105The Templar Sniper is a weaker version of the Templar Warlord which can be encountered on the third quest in the Darkest Dungeon.
SycophantBloodsucker12The Sycophant is a Bloodsucker type enemy that can be found in any area, usually with Supplicants. They are not very tough or damaging, but are very fast and evasive, and can inflict your party with large amounts of Stress and the Crimson C…
Thing from the StarsEldritch106The Thing from the Stars is a Eldritch miniboss from The Color of Madness DLC. An extremely dangerous opponent, the Thing has multiple turns per round and is capable of inflicting massive Stress damage and Blight.
Uca MajorEldritch42The Uca are a large enemy encountered in the Cove, covered in a thick, heavy carapace capable of withstanding even the mightiest of blows.
White Cell StalkEldritch/Beast25The White Cell Stalk is encountered alongside the Mammoth Cyst during the third quest in the Darkest Dungeon. It plays a support role for the Cyst, displacing party members, healing, and buffing when its health gets low.
Templar WarlordEldritch/Beast105The Templar Warlord is a miniboss which guards the altars in the second quest in the Darkest Dungeon. He takes 2 actions per turn, one of which is typically a Revelation attack.
The SleeperHusk—The Sleeper is a boss found within the Farmstead in The Color of Madness DLC. It serves as the second phase to Fracture, and is guaranteed to be encountered on the wave group after the Miller.
The CollectorHuman/Eldritch70The Collector is an Eldritch/Human miniboss who has a 3%, 4%, or 5% chance, depending on difficulty, to spawn if the inventory is at least 79% full (that is, thirteen slots full).
FanaticHuman99The Fanatic is a wandering boss in The Crimson Court that may hunt down heroes afflicted with the Crimson Curse. Upon entering battle, the Fanatic will always surprise the party.
Swine PrinceBeast132The Swine Prince/King/God is a Beast boss that appears in the Warrens. The Swine Prince occupies the first three ranks, and Wilbur, the fourth.

How the Enemies split by Type

Eldritch (17)

Defensive Growth — Defensive Growth is a part of the Eldritch interior of the Darkest Dungeon. Always residing in the back ranks, it fills the support role, with guarding, buffing and healing. Deep Stinger — Deep Stinger is an Eldritch-type enemy that is only found in the Cove and usually occupies the back ranks. On its first turn, Deep Stinger will usually use Shocker to Stun a hero and apply a debuff that increases the likelihood of inflictin… Ectoplasm — Ectoplasm is an Eldritch-type enemy found in Weald. While a weak enemy on its own, it is capable of rapid reproduction, potentially overwhelming a party that cannot keep its numbers in check. Shambler — The Shambler is a dangerous Eldritch miniboss that lurks in blackest pitch, dropping Ancestral trinkets when killed. While the Shambler is alive the Light Meter will be fixed at 0—and the light level cannot be altered in any way with torche… Sea Maggot — The Sea Maggot is an Eldritch type enemy that appears in the Cove. It is an incredibly slow enemy with pitiful amount of hit points. However, it makes up for this with a massive PROT bonus and the ability to inflict diseases on heroes. Flesh (Head) — The Flesh is the second boss of the Warrens, appearing after the Swine Prince. Like other bosses, it has three variations (Inchoate, Unstable, and Formless). Pelagic Guardian — Pelagic Guardians are enemies that appear in the Cove. Unlike its seafolk brethren who resemble pirahnas, the Pelagic Guardian resembles an octopus, standing on several of its tentacles. Shuffling Horror — Shuffling Horror is the first of four bosses in the Darkest Dungeon. It resembles a Shambler that has been overtaken by the eldritch, fleshy growths that pervade the rest of the Darkest Dungeon. Siren — The Captivating, Alluring, and Beguiling Siren is the first Boss of the Cove. She has 2 turns per round. The Siren’s main gimmick is Song of Desire, which mind-controls one of the heroes and causes them to fight for the Siren for (usually)… Malignant Growth — Malignant Growth is a part of the Eldritch interior of the Darkest Dungeon. The Malignant Growth always occupies the first rank, using either Daze the Mind, with a high chance to stun a Hero, or Maul the Flesh, a high damage bleed inflictin… Gestating Heart — The Gestating Heart is the second-to-last form of the final boss of the Darkest Dungeon. Classified as ELDRITCH, it is a wriggling mass of horror that seems to be incubating an even more frightening and incomprehensible form. Pelagic Grouper — Pelagic Grouper is an Eldritch enemy that appears in the Cove. Unlike most Cove enemies, which inflict which status effects like Stuns, Disease, and Stress, Pelagic Grouper focuses almost exclusively on dealing damage—and it deals a lot of… Necrotic Fungus — The Necrotic Fungus is not commonly encountered in the Weald - rather, it is created by the Hateful Virago, sprouting from the corpses of the fallen. Large Ectoplasm — Large Ectoplasm is the bigger and tougher version of its basic counterpart, possessing similar replication abilities. With greater mass comes greater resilience and the ability to hit harder - the weight of its attacks alone can daze those… Pelagic Shaman — The Pelagic Shaman is a stress-inflicting enemy appearing in the Cove. Unlike other enemies that specialize in dealing Stress damage, like the Bone Courtier or Swine Drummer, the Pelagic Shaman complements its Stress repertoire with a mixtu… Thing from the Stars — The Thing from the Stars is a Eldritch miniboss from The Color of Madness DLC. An extremely dangerous opponent, the Thing has multiple turns per round and is capable of inflicting massive Stress damage and Blight. Uca Major — The Uca are a large enemy encountered in the Cove, covered in a thick, heavy carapace capable of withstanding even the mightiest of blows.

Unholy (13)

Bone Soldier — Bone Soldier is an Unholy creature, and is as basic an enemy as one can encounter within the Ruins. The finesse it had in life persists in death, giving it above-average damage and allowing it to strike with a farther reach than most other… Bone Bearer — The Bone Bearer is an enemy that appears only in Champion-tier expeditions in the Ruins. While it remains standing, the banner it bears will inspire any nearby undead to fight with increased strength, and its horn may imbue individual allie… Drowned Anchorman — When summoned by the Drowned Crew it will have a buff that grants +50% to PROT, Bleed Resist and Blight Resist; and +25% Stun Resist. After it uses “Heave to!”, it will lock a hero in place. Bone Spearman — The Bone Spearman is an enemy found in the Ruins. Their spears provide them with incredible reach, letting them strike any point from anywhere on the battlefield. More dangerously, this same spear can impale the entire party at once. Bone Captain — The Bone Captain is an enemy that appears in Veteran-tier or harder expeditions in the Ruins. These undead soldiers, befitting their rank, are tough and strong, using their large maces to clobber the heroes. Bone Defender — Bone Defenders are enemies commonly encountered within the Ruins. Their large shield leaves them well-armored and capable of taking a beating, and they can use this resilience to protect the other undead soldiers guarding the area. Bone Rabble — With low HP, no protection, low speed, very poor resistances (save for bleed), and weak, inaccurate attacks, this enemy is by far the weakest of all Unholy enemies and should be considered a very low priority in battle. Drowned Crew — The Sodden/Sunken/Drowned Crew is a boss that appears in the Cove. Although they may appear to be individuals, the Crew are mechanically a single-target entity filling three ranks. Bone Arbalist — The Bone Arbalist is a common long-range combatant found in the Ruins. Like the player’s own Arbalests, they operate by firing crossbow bolts into the fray from the safety of the back ranks, and end up in an awkward position if drawn to the… Bone Courtier — Bone Courtier is an Unholy enemy found in the Ruins, and one of the first enemies encountered that specialize in dealing Stress damage. Ghoul — Flesh-eating undead who can be found in Veteran or Champion-level dungeons, Ghouls are often accompanied by Gargoyles, Maggots or Cultists. Prophet — The Prophet is a boss that appears in the Ruins, and, like other bosses, has three variations (Sonorous, Fulminating, and Gibbering). The Prophet spawns on rank 4, with wooden pews occupying ranks 1, 2 and 3. Squiffy Ghast — The Squiffy Ghast is an enemy that appears in Champion expeditions in the Cove. The Squiffy Ghast starts the battle in the back ranks.

Human (13)

Brigand Bloodletter — Brigand Bloodletter is a hulking, battle-scarred brute who typically shields his smaller allies. Armed with a vicious cat o’ nine tails whip and a deadly flintlock pistol, he is ready to give his enemies deep and bloody scars to match his. Brigand Vvulf — Vvulf is a leader of the Human brigands in the area surrounding the Hamlet, and he may be encountered during the unique town event Wolves at the Door. Ascended Brawler — The Ascended Brawler is a cultist, blessed by his Eldritch god. Like his aspiring counterpart, he will use his Rend for the New God ability every turn, applying strong bleed, and will use Stumbling Scratch if pushed to the back. Ascended Witch — The Ascended Witch is a cultist, blessed by her Eldritch god. She utilizes the same moveset as her counterpart, mainly causing massive stress damage and marking with Fate’s Reveal, and occasionally using her shuffling attacks. Brigand Matchman — One of the members of the infamous “Brigands Brigade”, the Brigand Matchman is arguably the weakest among their ranks, but also the deadliest. Brigand Cutthroat — Brigand Cutthroat is a human-type enemy that can be found in every dungeon, but is more common in the Weald. While fragile with low health and negligible protection, Brigand Cutthroats have a high chance to land critical hits, and as such c… Brigand Hunter — Elite Brigand Fusiliers are equipped improved armor and weapons, Brigand Hunters are most often seen accompanying Brigand Vvulf’s personal group of enforcers. Crone — Sinister agents of the Hag, the Crones are women that joined of the Coven of Witches that resides within the Weald. Utilizing a curious mixture of herbs and other unsavory ingredients, these women operate by debuffing heroes for their allie… Brigand Raider — Elite Brigand Cutthroats are equipped with improved armor and weapons, Brigand Raiders are most often seen accompanying Brigand Vvulf’s personal group of enforcers. Brigand Fusilier — The Brigand Fusilier is a human-type enemy that can be found in every dungeon, but is more common in the Weald. With their high speed, Brigand Fusiliers will generally act early on in the initiative order, using Blanket Fire turn after turn… Hateful Virago — The Hateful Virago is an enemy that appears in Champion-difficulty expeditions in the Weald. She is notorious for being able turn any corpse into a Necrotic Fungus, which prevents heroes from healing while it is alive. Hag — The Wizened Hag/Hag/Hag Witch is a Human boss that appears in the Weald. The Hag always appears taking up rank 3 and 4, while her pot takes up ranks 1 and 2; neither she nor her pot can be moved from those positions. Fanatic — The Fanatic is a wandering boss in The Crimson Court that may hunt down heroes afflicted with the Crimson Curse. Upon entering battle, the Fanatic will always surprise the party.

Bloodsucker (11)

Chevalier — The Chevalier is a Bloodsucker type enemy found typically in the Courtyard, though it can also appear in the major regions of the Estate if Infestation is high. Crocodilian — The Crocodilian is a dangerous Bloodsucker mini-boss that appears in several Courtyard missions and in the Endless Harvest. Courtesan — Courtesan is a Bloodsucker-type enemy found in the Courtyard. The Courtesan typically allows her allies to do the hard work of dispatching intruders, but that is not to say she is entirely helpless. Baron — The Baron is a boss that appears in the Courtyard mission Morbid Entertainment. As this quest is only offered at the veteran level and Baron does not appear in Endless Harvest, there is only one version of the Baron. Countess — The Countess is the third and the final boss of The Courtyard fought during the “Bewitching Predator” (LVL 6 Epic) quest. An insectoid vampiress, she is the source of the Crimson Curse, as her corrupting blood was spread around the Courtyar… Supplicant — The Supplicant is a Bloodsucker type enemy that is native to the Courtyard, but can be found in any area when infestation is active, usually with Sycophants. They appear as a huge, engorged tick grabbing onto a desiccated corpse. Esquire — The Esquire is one of the more dangerous Bloodsucker-type enemies found in the Courtyard. They are able to deal significant area-of-effect damage to the entire party using Skewering Repartee (or Piercing Foreleg if it has already used The T… Manservant — Manservant is a Bloodsucker-type enemy that is native to the Courtyard, but can be found in any area when infestation is active. Gatekeeper — The Gatekeeper is a Bloodsucker type enemy found in the major regions of the Estate if Infestation is high. It will spawn from Throbbing Coccoons, or from encounters replaced by Bloodsuckers. Viscount — The Viscount is the Bloodsucker boss fought in the Courtyard during the Served Cold (LVL 5 Epic) quest. The fight consists of the Viscount himself plus three bodies which occupy the other ranks. Sycophant — The Sycophant is a Bloodsucker type enemy that can be found in any area, usually with Supplicants. They are not very tough or damaging, but are very fast and evasive, and can inflict your party with large amounts of Stress and the Crimson C…

Eldritch/Beast (11)

Antibody — Antibodies are only encountered in the third Darkest Dungeon mission, Belly of the Beast. They have average resilience and resistance, and their one attack simply deals damage with a good chance of stunning. Cultist Priest — Of all the Cultists who have gathered throughout this land, there are a select few whose fanatical devotion and worship is so great that they received a “Great Blessing” by their New God and had their bodies remade in its image – a twisted… Mammoth Cyst — Mammoth Cyst is a miniboss-type enemy found on the third quest in the Darkest Dungeon. There are multiple copies of it, but only the one that guards the quest curio must be killed to complete the quest. Flesh Hound — The Flesh Hound, for a limited definition of “hound”, is a beast warped by the corruption stemming from beneath the manor. Polyp — The Polyp is a spawn of the Eldritch monstrosity beneath the manor. It can be quite annoying in the back rows with pushes, blights and marking. When pulled to front ranks, however, they are practically harmless. Templar Impaler — The Templar Impaler is a miniboss which guards the altars in the second quest in the Darkest Dungeon. He takes 2 actions per turn, one of which is typically a Revelation attack. Templar Gladiator — The Templar Gladiator is a weaker version of the Templar Impaler which can be encountered on the third quest in the Darkest Dungeon. The Shrieker — The Shrieker is an Eldritch/Beast Event Boss found in the Weald. The Shrieker typically appears when a certain number of Trinkets have been lost due to a party wipe. It may also steal trinkets from inventory in the Hamlet as well. Templar Sniper — The Templar Sniper is a weaker version of the Templar Warlord which can be encountered on the third quest in the Darkest Dungeon. White Cell Stalk — The White Cell Stalk is encountered alongside the Mammoth Cyst during the third quest in the Darkest Dungeon. It plays a support role for the Cyst, displacing party members, healing, and buffing when its health gets low. Templar Warlord — The Templar Warlord is a miniboss which guards the altars in the second quest in the Darkest Dungeon. He takes 2 actions per turn, one of which is typically a Revelation attack.

Beast (9)

Carrion Eater — The Carrion Eater is a Beast enemy most commonly found in the Warrens. A larger, mutated version, the Large Carrion Eater, also appears in the Warrens on higher difficulties. Both versions of the Carrion Eater may also appear the Courtyard. Large Carrion Eater — Large Carrion Eaters, Large Corpse Eaters and Large Flesh Eaters are enemies that appear in Veteran-level or tougher expeditions in the Warrens. Maggot — Maggots are wandering enemies that can be found in most dungeons. These simple creatures don’t hit very hard, are easily defeated, and don’t even leave corpses, but their nibbles can get unnerving and are a source of disease. Spitter — Oversized pests strengthened by the corruption, Spitters are giant spiders that now prey on larger game, including humans. Rabid Gnasher — The Rabid Gnasher is an enemy found in the Weald, and will never be alone, for they hunt in menacing packs surrounding the area. Swine Wretch — The Swine Wretch is a Beast type enemy that appears in the Warrens. While smaller in size and weaker defensively compared to other Swinefolk, the Swine Wretch is a major threat in the Warrens because of its high chance of spreading Diseases… Webber — Oversized pests strengthened by the corruption, Webbers are giant spiders that now prey on larger game, including humans. Their main strategy for hunting is to launch bundles of webbing at a target to ensnare them and reduce their ability t… Wilbur — Wilbur is a Beast monster boss that is always fought alongside the Swine Prince in the Warrens. During battle, Wilbur will use the attacks End This One or End These Two on one or two of your heroes. Swine Prince — The Swine Prince/King/God is a Beast boss that appears in the Warrens. The Swine Prince occupies the first three ranks, and Wilbur, the fourth.

Human/Beast (6)

Swine Chopper — This large, brutish hybrid of man and pig is one of the healthier specimens of Swinefolk faced in the Warrens. When not ferociously butchering the cold and mangled flesh of his soon-to-be dinner, the Swine Chopper will happily test its bloo… Swine Skiver — There is no finer sport to the Pig-Men than the pursuit of screaming victims through the labyrinthine squalor of the Warrens. Although their blood lust is insatiable, they are not overly fond of drawn out chases. Swine Drummer — Swine Drummers are the primary Stress-dealing enemies found within the Warrens. Carrying around a drum made from the flayed skin of its victims, the Drummers act by pounding on their drums as loudly as possible. Unclean Giant — The Unclean Giant is a large Human/Beast type that appears in the Weald, infested by the terrible fungus that has run amok within it. Swine Slasher — The Swine Slasher is Human/Beast enemy that appears in the Warrens. While they have very little in the way of health and status resistances, they possess a rather high protection stat and are capable of inflicting heavy damage to any rank f… Swinetaur — The Swinetaur is a large enemy that appears in Veteran-tier or harder expeditions in the Warrens. This amalgamation of Swinefolk and centaur operates like a jousting knight, creating distance between itself and the party before charging at…

Eldritch/Human (3)

Ancestor (First Form) — The story of Darkest Dungeon is narrated by the Ancestor, a mysterious and seemingly omnipresent character who accompanies the player in their adventures. Imperfect Reflection — This is one of two copies that the Ancestor will summon during the first phase of his fight. The Imperfect Reflection will usually be summoned by the Ancestor via his Imperfect Reproduction skill after dealing deathblows to a few Perfect Re… Perfect Reflection — This is one of two copies that the Ancestor will summon during the first phase of his fight. After being summoned by the Ancestor on the first turn, they will serve as the main threat against your party.

Human/Eldritch (3)

Fungal Scratcher — Fungal Scratchers are a common enemy found in the Weald. Likely a lost explorer transformed by the fungal infestation that lingers in the woods, these zombies can take a surprising amount of punishment while they poison anything they scratc… Fungal Artillery — The Weald’s corruption does not restrict itself to transforming live subjects. While live humans become Fungal Scratchers, infected corpses are twisted into the Fungal Artillery. The Collector — The Collector is an Eldritch/Human miniboss who has a 3%, 4%, or 5% chance, depending on difficulty, to spawn if the inventory is at least 79% full (that is, thirteen slots full).

Husk (3)

Fracture — Fracture is a boss found within the Farmstead in The Color of Madness DLC, and the first phase of the fight against The Sleeper. Sleeper’s Dream — Sleeper’s Dream is a Husk-type enemy found only in the Farmstead. Sleeper’s Dream only spawns when the player scores at least 10 kills during a wave in The Farmstead. The Sleeper — The Sleeper is a boss found within the Farmstead in The Color of Madness DLC. It serves as the second phase to Fracture, and is guaranteed to be encountered on the wave group after the Miller.

Cosmic (2)

Absolute Nothingness — The Absolute Nothingness, as the name suggests, is a manifestation of the great voids of cosmos. It serves as an obstacle, much like the Shattered Pew in the Prophet fight. Heart of Darkness — Heart of Darkness is the ultimate boss of Darkest Dungeon. It is the last phase of the Ancestor fight, whose form became a vessel for the creature to cross over.

Eldritch/Unholy (1)

Drowned/Pustulant/Bloated Thrall — Drowned Thralls are enemies found in the Cove, and are bloated, animated corpses of those lost at sea. These lumbering zombies may lack the protection of other abominations, but they are resilient enough to endure a good deal of punishment.

Carpentry (1)

Barrel O’ Bombs — The Barrel O’ Bombs is an enemy which is always encountered alongside Brigand Vvulf. The Barrel O’ Bombs itself has no abilities, however while it is out Brigand Vvulf will automatically use two abilities;

Ironwork (1)

Brigand Pounder — The Brigand 8-/12-/16-Pounder is a Boss which appears in the Weald. The Brigand Pounder spawns on the second rank with an assortment of Brigands to support it in the other three ranks.

Crockery (1)

Cauldron(Empty) — The Cauldron is an enemy which is always encountered alongside The Hag. It is largely passive, but a key component of this encounter.

Unholy/Human (1)

Rapturous Cultist — Rapturous Cultist is an enemy can be encountered on the first 2 expeditions in the Darkest Dungeon. With their high speed, Rapturous Cultists are likely to act first during a turn, using their Flesh Wall ability to guard one of their damage…

Poor Soul (1)

Miller — The Miller is a boss found within the Farmstead. He must be defeated to unlock the Endless Harvest mode, and is also always the first boss encountered on every Endless Harvest run.

Unholy/Eldritch (1)

Necromancer — The Necromancer is an Unholy/Eldritch boss that appears in the Ruins. The Necromancer will always start in position 1. Each time he uses an attack, he will create a skeleton enemy in rank 1 and move himself back 1 rank.

Stonework/Eldritch (1)

Garden Guardian — The Garden Guardian is a boss in the Courtyard, unlocked after all the other Courtyard bosses have been defeated. An expedition, Defeat the Fallen Guardian, will appear on the expedition map after the Countess is defeated.

The numbers at a glance

MetricValue
Total Enemies tracked99
With a complete description87
With a truncated description12
Eldritch — Type17
Unholy — Type13
Human — Type13
Bloodsucker — Type11
Eldritch/Beast — Type11
Beast — Type9
Human/Beast — Type6
Eldritch/Human — Type3
Human/Eldritch — Type3
Husk — Type3
Cosmic — Type2
Eldritch/Unholy — Type1
Carpentry — Type1
Ironwork — Type1
Crockery — Type1
Unholy/Human — Type1
Poor Soul — Type1
Unholy/Eldritch — Type1
Stonework/Eldritch — Type1
Average Hp A69.64
Max Hp A999
Min Hp A5

What the Enemies data tells us

If you only remember one thing: the type split is the fastest way to narrow 99 Enemies down. Eldritch is the largest group at 17 entries, so start your comparison there before looking at anything else.

By the numbers, the standouts are Absolute Nothingness with the highest Hp A (999). They set the ceiling for the whole Enemies set.

Entries worth a closer look

Absolute Nothingness — The Absolute Nothingness, as the name suggests, is a manifestation of the great voids of cosmos. It serves as an obstacle, much like the Shattered Pew in the Prophet fight.

Sleeper’s Dream — Sleeper’s Dream is a Husk-type enemy found only in the Farmstead. Sleeper’s Dream only spawns when the player scores at least 10 kills during a wave in The Farmstead.

Countess — The Countess is the third and the final boss of The Courtyard fought during the “Bewitching Predator” (LVL 6 Epic) quest. An insectoid vampiress, she is the source of the Crimson Curse, as her corrupting blood was spread around the Courtyar…

Heart of Darkness — Heart of Darkness is the ultimate boss of Darkest Dungeon. It is the last phase of the Ancestor fight, whose form became a vessel for the creature to cross over.

Baron — The Baron is a boss that appears in the Courtyard mission Morbid Entertainment. As this quest is only offered at the veteran level and Baron does not appear in Endless Harvest, there is only one version of the Baron.

Gestating Heart — The Gestating Heart is the second-to-last form of the final boss of the Darkest Dungeon. Classified as ELDRITCH, it is a wriggling mass of horror that seems to be incubating an even more frightening and incomprehensible form.

Frequently asked questions

How many Enemies are covered on this page?

This reference is built from **all 99 Enemies** taken straight from the Darkest Dungeon data, so every row above is sourced rather than estimated.

Where does the Enemies data come from?

The figures are parsed from the Darkest Dungeon community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Enemies list complete?

Yes — this page lists all 99 Enemies present in the cached dataset; the numbers section below summarizes the entire set.

How should I use this Darkest Dungeon reference?

Use the Type split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Darkest Dungeon guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.