Antewise

Brotato Guides — Weapons, Characters and Wave Survival

Brotato guides built around the stat economy instead of lists: weapon and character tier lists, how stats work, how to unlock characters, and how to read waves.

Where the numbers come from. The weapon and character tables are built from the game wiki's own data, not from memory. The guides are judgements about that data: where a page needs an exact figure, we mark it and check it before we call it fact.

Start here

Losing a run you felt you should win usually comes down to one of three things. A stat line spread too thin, weapons that do not match your tags, or a shop visit spent on the wrong thing. Read the beginner guide and the stats guide first.

All Brotato guides

Tier list Best Weapons in Brotato — tier list

S to C rankings for the strongest weapons, judged on DPS, safety, tag fit and how each one scales across tiers.

Tier list Best Characters in Brotato — tier list

S to C rankings for every character, judged on clear speed, consistency and how forgiving the level-up line is.

Nightmare Best Character for Nightmare

Doctor, Ghost, Bull and King ranked by real perks for Danger 5+ survive-or-scale play.

Start here Beginner guide

What to do in the first five waves, how to read your stat line, and the habits that keep a run alive.

Builds Stats explained

Max HP, Armor, Dodge, Regen, Attack Speed and the rest. What each stat does and where it matters.

Builds Weapons by class

Every weapon tagged melee or ranged plus a class such as Heavy, Gun or Elemental. Pick the tag your build wants.

Builds Best builds and synergies

Character and weapon pairings that stack bonuses instead of fighting them. The runs that snowball.

Economy Shop guide

What to buy on each visit, when to reroll, and the purchases that waste a run when taken early.

Loot Items and upgrades guide

What items do, how they stack, and the modifiers that turn a weak weapon into the run.

Progression How to unlock characters

Every character with its unlock condition, so you know what a run needs to add them to the roster.

Survival Wave and enemy guide

How the 20 waves escalate, what each enemy type does, and how to read a wave before it starts.

DLC Abyssal Terrors DLC guide

The expansion's characters, weapons and changes, and what shifts once you own it.

Mistakes Common mistakes

The habits that end more Brotato runs than bad luck: stat spread, panic buying and ignoring tags.

Co-op Co-op guide

How shared waves, loot and revives work when two potatoes run the same map.

Damage How to get more damage

Why DPS falls off and the tag, speed, and crit choices that actually raise it instead of padding the sheet.

Early game Survive the first 5 waves

What to buy, what to skip, and how to stay alive before your build comes online.

Economy Use the Harvesting stat

Harvesting looks useless until you see it pay every wave. When to take it, when it wastes a slot.

Shop Reroll without wasting credits

Rerolling is a tool, not a habit. When a reroll finds your weapon and when it burns the run.

Weapons Combine weapons for tiers

Merging two copies upgrades both tiers at once. How the combine works and when to keep them apart.

Survival Deal with swarms

When the screen fills, panic kills more than the mobs. Crowd control, position, and the stats that thin a swarm.

Level-up Choose stat upgrades

Every level-up compounds. Which stats to grab, which to leave, and how to read your own stat line.

Bosses Beat the wave 20 boss

The final wave tests everything before it. How to enter strong, handle the boss, and close the run.

Recovery Fix a losing run

Behind on damage or about to die, the run is not over. Emergency fixes that pull a stalled potato back.

Builds Build around tags

Tags are the glue of every strong build. How to read them, pick a core, and stack bonuses instead of fighting them.

Controls Use manual aim

Auto-fire is default, but manual aim wins specific fights. When to switch and what it costs you.

Gold Earn more gold

Gold funds the late shop. How material becomes credits and the habits that keep a run rich.

Weapons Pick the right weapon

Not every weapon fits every character. Match a weapon to your tags, range, and the enemies you face.

Hard mode Survive Dangerous mode

Higher difficulties add pressure and meaner waves. What changes in your plan when the game stops forgiving.

Enemies Counter tough enemies

Armored, fast, and ranged enemies each need a different answer. Read the threat and adjust mid-run.

Build Well Rounded build

Turn recycling into an economy lead, then pivot to SMG and shotgun.

Build Loud build

Ghost-weapon scaling makes Loud one of the easiest 5-star clears.

Build Brawler build

Bonus melee slots from the start make Brawler a low-effort brawl.

Build Crazy build

Glass-cannon damage at half HP; out-kill the wave before it kills you.

Build Engineer build

Turrets do the killing while you dodge — the safest clear in the game.

Build Cyborg build

Engineering and structures with a bit more personal punch than Engineer.

Build Lucky build

Huge Luck fuels crit Slingshot builds that delete packs.

Build Glutton build

Harvesting and HP become a self-sustaining farming loop.

Build Speedy build

Move speed makes kiting trivial for ranged and lifesteal plans.

Build Farmer build

Harvesting and garden items spin up a steady material engine.

Build Ghost build

Max Dodge so most attacks miss; slippery evasion play.

Build Knight build

High Armor and HP make Knight the premier frontline tank.

Build Ranger build

Ranged damage and reload speed fit almost any gun build.

Build King build

Pay a gold premium for a real damage boost; high-skill, high-reward.

Build Baby build

Small size and dodge make Baby a slippery evasion character.

Build Old build

Trade speed for harvesting and crafting; an economy tortoise.

Build Mage build

Elemental affinity powers spell-like status weapons.

Weapon SMG build

Six SMGs turn attack speed into a screen-filling wall of bullets.

Weapon Shotgun build

Pellet spread clears dense packs with close-range burst.

Weapon Slingshot build

Ricochet plus crit is a top-tier scaling clear.

Weapon Wrench turret build

Engineering turrets kill while you dodge — the safety net.

Weapon Screwdriver build

Cheap turret starter for new Engineering players.

Weapon Fist build

Explosive melee clears clusters with every hit.

Weapon Chainsaw build

Cooldown resets reward in-your-face aggression.

Weapon Captain’s Sword build

Thrust-and-sweep gives flexible melee damage.

Weapon Ghost Flint build

Growth-scaling weapon that outgrows flat options.

Weapon Potato Thrower build

Lobbed area damage from range for safe clears.

Advanced Stack Dodge

Why maxing Dodge can beat Armor, and the items that get you there.

Advanced Stack Armor

Armor math and the tanky characters that want it maxed.

Advanced Use Lifesteal

Why lifesteal feels strongest on fast weapons, and how to build it.

Advanced Turret strategy

Full Engineering plan: items, placement, why Engineering beats damage.

Advanced Survive waves 11–15

The deadliest mid-game window and its defensive breakpoints.

Advanced Endless mode

What changes after wave 20, and the scaling builds that last.

Advanced Materials economy

Bank materials every wave with Harvesting, recycling and shop discipline.

Advanced Level fast

XP sources and the characters that race to high tiers.

Advanced Beat Danger 5

Highest difficulty and the durability needed to clear it.

Advanced No-hit runs

Dodge-and-kite discipline behind flawless clears.

Reference tables

Every weapon and character in Brotato, one filterable table each. The weapon table shows all tiers, DPS and range. The character table shows unlocks and level-up bonuses.

Data notes

The tables above are built from the game wiki's own infobox data — weapon tiers, character unlocks, level-up bonuses. Where a figure matters, we mark it and check it before publishing it as fact.

Found something wrong? Tell us. Corrections are the fastest way this hub improves.

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.