Damage comes from one place: stacking your tag’s damage stat and using matched weapons. Scattered stats do not.
Why this matters
Ten small bonuses across unrelated stats hit weaker than one stat doubled.
Step-by-step
- Pick Melee or Ranged Damage as your core and commit.
- Use only weapons that scale off that stat.
- Add Attack Speed once damage per hit is solid.
- Take Crit if your build can reach high crit chance.
- Upgrade weapons so their base damage grows with you.
What to prioritize
- One damage stat to 30+
- Matched weapons
- Attack Speed after damage
- Crit if viable
- Weapon upgrades
Common mistakes
- Splitting between Melee and Ranged
- Taking attack speed with no damage
- Using un-upgraded weapons
Damage scales through one stat, not five. Pick melee or ranged, use only weapons that read that stat, and push it past 30 before anything else. Attack speed multiplies the damage you already have, so it comes second.
Weapon upgrades raise the base number, which is why they beat a fifth stat point every time. A build with one maxed line hits harder than a build with five half-raised ones, no matter how strong the individual items look.
One maxed line hits harder than five half-raised ones. Push your tag past 30, add attack speed second, and upgrade the weapon so the base grows with the waves.
A build with one maxed line hits harder than a build with five half-raised ones, no matter how strong the individual items look.