Antewise

Elden Ring Nightreign Guides and Boss Database

Nightreign guides built around a boss database: HP and drops per boss, plus Nightfarer classes, relics, expeditions and how a three-day run is won.

Where the numbers come from. The boss table is built from the game wiki's own data, not from memory. Boss health scales with expedition size, so we reproduce the listed values as published and leave rows without data blank rather than filling them in.

Start here

A Nightreign expedition is a timed loop, not a straight route. You spend three days building a character, then you face a Nightlord you may not be ready for. Read the beginner guide and the expeditions guide together, because most lost runs are decided by routing, not by the final fight.

All Nightreign guides

Start here Beginner guide

How a three-day expedition works, what the closing Night pushes you toward, and what to learn first.

Classes Nightfarers guide

The Nightfarer classes, what each one brings to a team, and how to choose one that fits your group.

Classes Nightfarers tier list

How the classes compare on clear speed, survivability and how much they carry a weaker team.

Matchups Best character for each Nightlord

Every Nightlord scripted weakness matched to the right Nightfarer, plus the Augur Lightning interrupt.

Bosses Nightlords guide

What a Nightlord encounter asks of a team, and how preparing for it differs from a normal boss fight.

Progression Relics guide

Relics are permanent progress. How they drop, what rarity changes, and how to plan around slots.

Progression Vessels and relic slots

Colour-coded relic slots decide what you can equip, and vessels decide how many you get.

Runs Expeditions guide

The shape of a run: planning your days, reading the closing safe zone, and picking targets.

Builds Dormant powers guide

Passive powers picked up during a run, and telling apart the ones that change a fight.

Builds Best builds guide

How Nightfarer, relics and dormant powers stack into a build that survives the Nightlord.

Items Consumables guide

Team consumables, how many you can carry, and which are worth a slot before a boss.

Economy Murk guide

Murk is the run currency. What to spend it on and what to keep between expeditions.

Play styles Co-op guide

Playing as a trio: splitting roles, sharing consumables and handling a downed teammate.

Play styles Solo guide

Running alone changes scaling and pacing. How to adjust your route and target choice.

Improvement Common mistakes

The errors that end expeditions early, plus the habit that fixes most of them.

Gear Weapons guide

Weapon families, proficiency, and how to pick one that fits your Nightfarer.

Map Shifting Earth guide

How the map mutates for a run, and how to route and gear around the change.

Runs Route guide

Plan the loop, rank points of interest, and bank upgrades before the Nightlord.

Survival Flasks and healing

Raise your flask count, heal on the right beat, and keep the team standing.

Progression Leveling guide

Spend runes at grace, choose stats, and arrive at the Nightlord already leveled.

Reference table

Every boss with the health and drop data the wiki lists. Filter to named Nightlords when you are planning a specific encounter.

Data notes

The boss table is built from wiki infobox data. Where a figure matters, we mark it and check it before publishing it as fact, and we do not invent values for bosses whose pages list none.

Found something wrong? Tell us. Corrections are the fastest way this hub improves.

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.