What Shifting Earth is
Shifting Earth mutates the expedition map for a run. Terrain, hazards, and loot all shift, so the route that worked last time may not fit.
Variants to expect
Expect variants such as frozen highlands, a volcanic crater, a rotting woodland, and a buried city. Each one changes the ground you fight on.
Terrain hazards
Hazards punish standing still. Frost bites health over time, fire pools burn, and rot builds fast. Keep moving and watch the floor.
Reward bias
Each variant pushes its own rewards. A variant aligned with your build is worth more of your time than one that is not.
Route changes
Read the map at spawn. Mark the points of interest the variant favors and plan the loop from there. See the route guide.
Risk and reward
The richest spots sit behind the worst hazards. Take them only when your team can survive the walk in.
Gear for the variant
Pack consumables that counter the hazard. Resistance items buy you time on the ground you cannot avoid. See the consumables guide.
Team play
Spread out to cover more of the mutated map, then regroup for bosses. Solo players should pick the safest rich line.
Commit or skip
If the variant fights your build, skip its hard zones and farm the safe ones. A clean run beats a greedy wipe.
Route to the event
Shifting earth reshapes the map with a unique biome and a passive boon for the rest of the run. It is free power if you path to it before the ring closes.
Grab the boon early
The event reward carries into the Nightlord, so take it as soon as you can rather than saving the detour for last. A missed boon is a missed fight.