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If you have read a few Monster Train tips and still lose runs you should win, the cause is rarely bad luck. The problem is usually one of three habits, not a weak deck.
Those habits are misreading how a run flows, wrong floor placement, and a clan that fights your plan. Fix all three and the same deck starts winning runs it used to lose.
All Monster Train guides
Every clan ranked by floor control, scaling, and how forgiving it is to pilot.
Tier list Best Cards in Monster Train — tier listEvery card ranked by floor control, scaling, and setup cost.
Tier list Best Artifacts in Monster Train — tier listRelics ranked by how much they change a run, and which to skip.
Tier list Best Champions in Monster Train — tier listChampions and upgrade paths ranked by power and ease of use.
Tier list Best Clan Combinations in Monster Train — tier listPrimary and secondary pairings ranked by synergy and consistency.
Core mechanics How a run worksThe train, the floors, the boss, and the one win condition that never changes.
Getting started Which clan to start withA first pick that teaches the game instead of fighting it.
Core mechanics Floor positioningWhere your units stand, and why front row and back row are not equal.
Strategy Clan combinationsPair a primary and a secondary clan that share one plan.
Economy Card removal and the StewardWhy cutting cards beats adding them, and the right moment to do it.
Strategy Artifact prioritiesWhich relics to take first and which to skip without regret.
Difficulty Covenant levelsWhat each covenant adds to the run and how to prepare for it.
Core mechanics Spells vs. unitsThe two card types and the different jobs they fill.
Reference Status effectsSpike, daze, and the rest, explained in plain language.
Economy Gold and shopsWhere money comes from and the spend that matters most.
Strategy Upgrade strategyWhat to upgrade, what to leave alone, and why.
Strategy Boss strategyRead the boss, then build a deck that answers it.
Advanced Endless modeWhat changes after the final boss, and how to survive it.
Mistakes Common mistakesThe errors that sink runs without ever feeling wrong.
Getting started Starter clan guideA closer look at the two clans you meet first.
Tools
What this hub does not cover yet
Two things are missing on purpose: a full card database and per-boss stat pages. Both need exact figures — card values, relic numbers, boss requirements — and we will not publish a table of numbers we cannot stand behind. They arrive once the data pass is done.
Until then, the pages above cover the parts of the game that are rules rather than figures, and those are the parts that decide runs. Found something wrong? Tell us — corrections are the fastest way this hub improves.