Two clans, two lessons
The game opens with two clans built to teach. One teaches the floor fight through steady units. The other teaches scaling and spells through effects that grow. Both are forgiving by design.
Pick the one whose lesson you want first. Neither is a wrong start. The goal of the opener is to build habits, not to win at the highest level.
The front-line starter
This clan leans on units that can stand on the front floor and live. Its plan is simple: block the descent, then wear the enemy down. Mistakes cost less because the units forgive them.
What it teaches is the core loop. You learn where units belong, why the bottom floor is sacred, and how a defender buys time for everything else. That lesson never stops mattering.
The scaling starter
This clan leans on effects and units that grow during a battle. Its plan rewards patience: survive the early turns, then let the scaling decide. Spells play a bigger role here.
What it teaches is timing. You learn that a small opening can become a winning close, and that a spell at the right moment swings a turn. That lesson deepens every later deck.
Do not overthink the pick
New players stall by weighing power. Power is not the point on day one. The point is the habit you build, and both starters build good ones. Choose, then commit to the plan it offers.
If you later want the other lesson, the run after this one is free. The starters are a menu, not a contract.
Carry the lesson forward
Whichever starter you pick, keep its lesson as you meet other clans. The floor fight and the scaling curve show up everywhere. Master them here and the rest of the game opens up.
The clans database lists every clan’s identity so you can plan your next pairing with the lesson in hand.
Next: Which clan to start with.