Antewise

Starter Clan Guide for Monster Train

Updated 2026-10-15T00:00:00.000Z Source Community mechanics documentation; exact figures to be verified against the game's own data By
Data status: This page explains mechanics and decision rules. Where a precise number matters we say so and mark it, rather than guessing.

Two clans, two lessons

The game opens with two clans built to teach. One teaches the floor fight through steady units. The other teaches scaling and spells through effects that grow. Both are forgiving by design.

Pick the one whose lesson you want first. Neither is a wrong start. The goal of the opener is to build habits, not to win at the highest level.

The front-line starter

This clan leans on units that can stand on the front floor and live. Its plan is simple: block the descent, then wear the enemy down. Mistakes cost less because the units forgive them.

What it teaches is the core loop. You learn where units belong, why the bottom floor is sacred, and how a defender buys time for everything else. That lesson never stops mattering.

The scaling starter

This clan leans on effects and units that grow during a battle. Its plan rewards patience: survive the early turns, then let the scaling decide. Spells play a bigger role here.

What it teaches is timing. You learn that a small opening can become a winning close, and that a spell at the right moment swings a turn. That lesson deepens every later deck.

Do not overthink the pick

New players stall by weighing power. Power is not the point on day one. The point is the habit you build, and both starters build good ones. Choose, then commit to the plan it offers.

If you later want the other lesson, the run after this one is free. The starters are a menu, not a contract.

Carry the lesson forward

Whichever starter you pick, keep its lesson as you meet other clans. The floor fight and the scaling curve show up everywhere. Master them here and the rest of the game opens up.

The clans database lists every clan’s identity so you can plan your next pairing with the lesson in hand.

Next: Which clan to start with.

Frequently asked questions

Which starter clan is easier for new players?

The better starter is the one whose plan you can state in a sentence. Clarity beats power early, because a plan you understand survives the mistakes you have not learned to avoid.

What should I learn from the first clan?

Learn the floor fight. Place a defender up front, support it from behind, and keep enemies off the bottom floor. That loop is the game, and the starter teaches it plainly.

What should I learn from the second clan?

Learn scaling and spells. See how a unit or an effect grows over a battle, and how a spell answers a single turn. That lesson carries into every later clan.

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