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Best Clan Combinations in Monster Train — Tier List

Updated 2026-10-15T00:00:00.000Z Source Community consensus and in-game mechanics; exact figures to be verified against the game's own data By
Data status: This page explains mechanics and decision rules. Where a precise number matters we say so and mark it, rather than guessing.

Finding the best clan combinations in Monster Train starts with a rule the game sets for you. Every run joins a primary clan with a secondary clan, and the primary supplies most of your cards.

The ranks below follow two criteria. One is synergy, and the other is consistency at high Covenant, where loose decks fall apart.

How this tier list is ranked

A pairing climbs when both clans chase one win condition. The primary carries the plan, and the secondary fills a gap without starting a second plan.

Consistency at high Covenant decides the rest. The top of the ladder punishes loose decks, so a pairing that works on a thin draft beats one that needs a rare card.

Floor control is the last check. A combination that cannot hold a line loses to waves long before the boss arrives.

S-tier clan combinations

Awoken with Hellhorned is the most forgiving pairing. Hellhorned holds the front with sturdy units and rage, while Awoken heals and spikes keep the line standing.

Stygian Guard with Awoken puts spells behind a wall of sustain. Regen buys the turns a big spell turn needs, and the pairing rarely wants a rare card.

Melting Remnant with Hellhorned turns deaths into a second wave. Reform refills the front, and rage turns those returning bodies into damage.

Umbra with Awoken covers the setup cost of the morsel plan. Healing buys the turns a Gorge carry needs before it starts to matter.

A-tier clan combinations

Hellhorned with Umbra gives a rage carry cheap food. Morsels cost little, and they feed the unit the front line protects.

Awoken with Stygian Guard runs the same idea in reverse. Sustain still leads, and the spells arrive later as the boss answer.

Melting Remnant with Umbra makes each death useful twice. Cheap units die on purpose, and those deaths feed the reform loop and the gorge payoffs at once.

Wurmkin with Hellhorned hides the slower clan behind a sturdy front. Echoes build while the line absorbs the opening waves.

Hellhorned with Stygian Guard splits the job cleanly. The front holds, and the spells clear the enemies that sit behind it.

Awoken with Melting Remnant plays a long game. Reforming chaff under a healing floor is patient, and it rarely collapses in the early rounds.

The Monster Train clan combination tier list

TierClan combinationWhy it ranks there
SAwoken + HellhornedHealing and spikes keep a sturdy front line alive, and both clans win long fights
SStygian Guard + AwokenSpell burst backed by regen, a clean control route at high Covenant
SMelting Remnant + HellhornedReform refills the front while rage turns the same line into damage
SUmbra + AwokenHeals cover the setup turns a morsel engine needs before it pays off
AHellhorned + UmbraA rage carry fed by cheap morsels, strong once the floor is protected
AAwoken + Stygian GuardRegen buys the time a spell turn needs to answer a boss
AMelting Remnant + UmbraCheap bodies die on purpose and their deaths feed gorge payoffs
AWurmkin + HellhornedEcho scaling behind a front line that absorbs the opening waves
AHellhorned + Stygian GuardA front line holds while spells clear the enemies behind it
AAwoken + Melting RemnantReforming chaff under a healing floor, patient but reliable
BStygian Guard + Melting RemnantDisposable units keep the spell engine running, but the deck must stay tight
BUmbra + Melting RemnantMorsels and wax flood the board, and the payoff arrives late
BWurmkin + AwokenEcho payoffs want time, and Awoken sustain supplies it
BHellhorned + WurmkinRage in front and echoes behind rarely meet in the same turn
BMelting Remnant + Stygian GuardReform fodder supports spell triggers, so both clans want the same thin deck
BUmbra + Stygian GuardMorsels soak the front while spells chip away, but the deck wants two hands
CWurmkin + UmbraEcho scaling needs a board that survives, and morsels die before they pay off
CUmbra + WurmkinMorsels eat the floor capacity that echo units also need
CWurmkin + Stygian GuardEcho timing and spell timing pull the same turn in two directions
CWurmkin + Melting RemnantEcho payoffs need units to live while burnout units are built to die

Best clan combination for beginners

Start with Awoken as the primary clan and Hellhorned as the secondary. The plan is easy to say out loud, and both clans work with the cards the draft hands you.

Stygian Guard with Awoken is the second choice. It plays the same patient game and adds a clear answer to enemy waves.

Clan combinations that need a patient player

B-tier pairings work, but every one of them asks for a tight deck. Stygian Guard with Melting Remnant wants disposable units to feed a spell engine, and that plan falls apart in a loose draft.

Wurmkin pairings sit here too. Echo payoffs want time and a board that survives, so the secondary clan has to cover the floor while the count builds.

Clan combinations to avoid at high Covenant

Wurmkin with Umbra stacks two resource engines onto the same turns. Morsels eat the floor capacity that echo units also need, so the setup cost doubles.

Wurmkin with Melting Remnant fights itself in a different way. Echo payoffs reward units that live, and burnout units are designed to die.

Avoiding a pairing is not a verdict on either clan. It is a statement about how much support one deck can carry at the top of the ladder.

Which clan combination wins the climb

Once you know the best clan combinations in Monster Train, the next question is your champion. The pairing sets the floor plan, and the champion decides who holds it.

Next: Clan tier list. For the champion that leads the pairing, read the champion tier list.

Frequently asked questions

Which clan combo is easiest to win with?

Awoken as the primary with Hellhorned as the secondary is the easiest. Hellhorned holds the front, Awoken keeps it alive, and neither clan needs a rare card to function.

What is the best clan combination in Monster Train?

Awoken with Hellhorned and Stygian Guard with Awoken lead the list. Both pairings chase one win condition, so the draft never pulls the deck in two directions.

Should I pick the same two clans every run?

No, and the game rarely lets you. A fixed pairing is a good learning tool, but the strongest choice each run depends on the cards and relics the route offers.

Which pairing is best for Covenant 25?

Pick the pairing with the fewest conditions. A combination that wins on a thin draft beats one that needs a specific rare card to come online.

How many cards should the secondary clan supply?

Few enough that the primary still sets the plan. The secondary fills the gap the primary cannot cover, so a handful of role players is plenty.

Which combination should a beginner avoid?

Avoid pairing two slow, setup-heavy clans. Wurmkin with Umbra stacks two resource engines onto the same turns, and a new player feels that cost first.

Which clans are hardest to pair?

Wurmkin and Umbra are the hardest. Both want a resource built up before the payoff arrives, so both need a secondary clan that can hold the floor alone.

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