Antewise

Slay the Spire 2 Tier List: Every Card Ranked by Damage and Block per Energy

Updated 17 Oct 2026 Source Slay the Spire 2 card data (spire-codex.com API), 577 cards retrieved 17 October 2026; bands calculated from each card's printed damage, hit count and Energy cost By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

How this list is built

This is not an opinion ranking. Every card here is placed by one measured number: how much damage or Block it produces for each point of Energy it costs.

Damage per Energy is the card's total damage across all its hits, divided by its Energy cost. Block per Energy is the same idea for Block. Three rules decide what gets ranked:

  • The card must have a printed damage or Block value in its text.
  • The cost must be a fixed number of Energy.
  • X-cost cards, Star-cost cards and anything without a number are left out.

That leaves 199 of the 577 cards: 143 attacks and 56 skills. The other 378 cannot be ranked this way, and the last section explains why. Hover or focus any tile to read the card's full text without leaving the page.

The bands

BandDamage per EnergyCards
S 12 or more 13
A 9.0 to 11.99 41
B 7.0 to 8.99 31
C 5.0 to 6.99 44
D under 5.0 14
BandBlock per EnergyCards
S 10 or more 5
A 8.0 to 9.99 9
B 6.0 to 7.99 14
C 4.0 to 5.99 20
D under 4.0 8

The board

199 cards in five bands. Filter by name, by class, or by which character can pick the card up.

199 of 199 shown

Attacks, by damage per Energy

S 12 or more 13
A 9.0 to 11.99 41
B 7.0 to 8.99 31
C 5.0 to 6.99 44
D under 5.0 14

Skills, by Block per Energy

S 10 or more 5
A 8.0 to 9.99 9
B 6.0 to 7.99 14
C 4.0 to 5.99 20
D under 4.0 8

Numbers on a tile are that card's damage or Block per Energy. The bar under each tile shows the same figure against the band's top value.

What this list cannot judge

Damage per Energy is blind to everything except the two numbers it measures. These sit outside it:

  • The 111 Power cards have no single-turn number. A Power granting 2 Strength a turn is worth less than Break on turn one, and far more by turn ten.
  • The utility skills draw cards, grant Energy or apply Weak, none of which is a damage or Block value.
  • The X-cost and Star-cost cards scale with what you hold. Comet deals 33 for 5 Stars, so it has no single fixed rate.
  • Conditional attacks are listed at their printed value, so their ceiling is missing.

Reading it correctly

A high rate is not a better card. Bury deals 52 for 4 Energy, which is 13.0 per Energy, and it also eats your whole turn.

Area damage is measured as single-target value. Crash Landing deals 21 to everything for 1 Energy, so its real output in a full room is far above the listed 21.0.

Drawbacks are not priced in either. Hemokinesis costs 2 HP and Hyperbeam costs 3 Focus, and neither penalty appears in the rate.

Where to go next

Cards database has every card with its full text. Rarity system explains how often each tier of card appears.

Enchantments covers the modifiers that change a card after you pick it up.

Frequently asked questions

What is the best attack card in Slay the Spire 2 by damage per energy?

Crash Landing, at 21 damage for 1 Energy. Break is next at 20.0, then Giant Rock at 16.0.

How many cards can be ranked this way?

199 of the 577 cards, made up of 143 attacks and 56 skills. The rest have no printed damage or Block, or use a variable cost.

Is the highest damage per energy card the best card?

No. Bury deals 52 damage for 4 Energy, which uses your whole turn, and the list ignores drawbacks such as losing HP or Focus.

Why are Power cards not on the list?

A Power has no single-turn number. Its value grows over the fight, so a per-Energy rate cannot describe it.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.