How this list is built
This is not an opinion ranking. Every card here is placed by one measured number: how much damage or Block it produces for each point of Energy it costs.
Damage per Energy is the card's total damage across all its hits, divided by its Energy cost. Block per Energy is the same idea for Block. Three rules decide what gets ranked:
- The card must have a printed damage or Block value in its text.
- The cost must be a fixed number of Energy.
- X-cost cards, Star-cost cards and anything without a number are left out.
That leaves 199 of the 577 cards: 143 attacks and 56 skills. The other 378 cannot be ranked this way, and the last section explains why. Hover or focus any tile to read the card's full text without leaving the page.
The bands
| Band | Damage per Energy | Cards |
|---|---|---|
| S | 12 or more | 13 |
| A | 9.0 to 11.99 | 41 |
| B | 7.0 to 8.99 | 31 |
| C | 5.0 to 6.99 | 44 |
| D | under 5.0 | 14 |
| Band | Block per Energy | Cards |
|---|---|---|
| S | 10 or more | 5 |
| A | 8.0 to 9.99 | 9 |
| B | 6.0 to 7.99 | 14 |
| C | 4.0 to 5.99 | 20 |
| D | under 4.0 | 8 |
The board
199 cards in five bands. Filter by name, by class, or by which character can pick the card up.
199 of 199 shown
Attacks, by damage per Energy
No cards in this band match the filter.
No cards in this band match the filter.
No cards in this band match the filter.
No cards in this band match the filter.
No cards in this band match the filter.
Skills, by Block per Energy
No cards in this band match the filter.
No cards in this band match the filter.
No cards in this band match the filter.
No cards in this band match the filter.
No cards in this band match the filter.
Numbers on a tile are that card's damage or Block per Energy. The bar under each tile shows the same figure against the band's top value.
- Per Energy
- Upgraded
- Total
What this list cannot judge
Damage per Energy is blind to everything except the two numbers it measures. These sit outside it:
- The 111 Power cards have no single-turn number. A Power granting 2 Strength a turn is worth less than Break on turn one, and far more by turn ten.
- The utility skills draw cards, grant Energy or apply Weak, none of which is a damage or Block value.
- The X-cost and Star-cost cards scale with what you hold. Comet deals 33 for 5 Stars, so it has no single fixed rate.
- Conditional attacks are listed at their printed value, so their ceiling is missing.
Reading it correctly
A high rate is not a better card. Bury deals 52 for 4 Energy, which is 13.0 per Energy, and it also eats your whole turn.
Area damage is measured as single-target value. Crash Landing deals 21 to everything for 1 Energy, so its real output in a full room is far above the listed 21.0.
Drawbacks are not priced in either. Hemokinesis costs 2 HP and Hyperbeam costs 3 Focus, and neither penalty appears in the rate.
Where to go next
Cards database has every card with its full text. Rarity system explains how often each tier of card appears.
Enchantments covers the modifiers that change a card after you pick it up.