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All Potions in Slay the Spire 2 by Rarity — Grouped Reference

Updated 27 Oct 2026 Source Data parsed from slaythespire2.wiki.gg (community wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Slay the Spire 2 splits its 63 Potions across several Rarity values. Knowing which Rarity a Potions belongs to is usually what tells you whether it fits your build — this page groups every Potions by Rarity using the real data.

The full Potions list

NameRarityNotes
AshwaterUncommon[gold]Exhaust[/gold] any number of cards in your [gold]Hand[/gold].
Attack PotionCommonChoose [blue]1[/blue] of [blue]3[/blue] random Attack cards to add into your [gold]Hand[/gold]. It’s free to play this
Beetle JuiceRareEnemy’s attacks deal [blue]30%[/blue] less damage for the next [blue]4[/blue] turns.
Blessing of the ForgeUncommon[gold]Upgrade[/gold] all cards in your [gold]Hand[/gold] for the rest of combat.
Block PotionCommonGain [blue]12[/blue] [gold]Block[/gold].
Blood PotionCommonHeal for [green]20%[/green] of your Max HP.
Bone BrewUncommon[gold]Summon[/gold] [blue]15[/blue].
Bottled PotentialRareShuffle ALL your cards into your [gold]Draw Pile[/gold]. Draw [blue]5[/blue] cards.
Clarity ExtractUncommonDraw [blue]1[/blue] card. At the start of your next [blue]3[/blue] turns, draw [blue]1[/blue] additional card.
Colorless PotionCommonChoose [blue]1[/blue] of [blue]3[/blue] random Colorless cards to add into your [gold]Hand[/gold]. It’s free to play
Cosmic ConcoctionRareAdd [blue]3[/blue] [gold]Upgraded[/gold] Colorless cards into your [gold]Hand[/gold].
Cunning PotionUncommonAdd [blue]3[/blue] [gold]Upgraded Shivs[/gold] into your [gold]Hand[/gold].
Cure AllUncommonGain [energy:1]. Draw [blue]2[/blue] cards.
Dexterity PotionCommonGain [blue]2[/blue] [gold]Dexterity[/gold].
Distilled ChaosRarePlay the top [blue]3[/blue] cards of your [gold]Draw Pile[/gold].
Droplet of PrecognitionRareChoose a card in your [gold]Draw Pile[/gold] and add it into your [gold]Hand[/gold].
DuplicatorUncommonThis turn, your next card is played an extra time.
Energy PotionCommonGain [energy:2].
Entropic BrewRareFill all your empty potion slots with random potions.
Essence of DarknessRare[gold]Channel[/gold] a [gold]Dark[/gold] for each of your [gold]Orb Slots[/gold].
Explosive AmpouleCommonDeal [blue]10[/blue] damage to ALL enemies.
Fairy in a BottleRareWhen your HP would be reduced to [blue]0[/blue], instead this potion is discarded and you heal to [blue]30%[/blue] of
Fire PotionCommonDeal [blue]20[/blue] damage.
Flex PotionCommonGain [blue]5[/blue] [gold]Strength[/gold]. At the end of your turn, lose [blue]5[/blue] [gold]Strength[/gold].
Focus PotionCommonGain [blue]2[/blue] [gold]Focus[/gold].
FortifierUncommonTriple your [gold]Block[/gold].
Foul PotionEventDeal [blue]12[/blue] damage to ALL players and enemies. Can be thrown at the [gold]Merchant[/gold] for [blue]100[/blue]
Fruit JuiceRareGain [blue]5[/blue] Max HP.
Fysh OilUncommonGain [blue]1[/blue] [gold]Strength[/gold] and [blue]1[/blue] [gold]Dexterity[/gold].
Gambler’s BrewUncommonDiscard any number of cards, then draw that many.
Ghost in a JarRareGain [blue]1[/blue] [gold]Intangible[/gold].
Gigantification PotionRareThe next Attack you play deals triple damage.
Glowwater PotionEvent[gold]Exhaust[/gold] your [gold]Hand[/gold]. Draw [blue]10[/blue] cards.
Heart of IronUncommonGain [blue]7[/blue] [gold]Plating[/gold].
King’s CourageUncommon[gold]Forge[/gold] [blue]15[/blue].
Liquid BronzeUncommonGain [blue]3[/blue] [gold]Thorns[/gold].
Liquid MemoriesRarePut a card from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold]. It’s free to play this turn.
Lucky TonicRareGain [blue]1[/blue] [gold]Buffer[/gold].
Mazaleth’s GiftRareGain [blue]1[/blue] [gold]Ritual[/gold].
Orobic AcidRareAdd a random Attack, Skill, and Power into your [gold]Hand[/gold]. They’re free to play this turn.
Poison PotionCommonApply [blue]6[/blue] [gold]Poison[/gold].
Pot of GhoulsRareAdd [blue]2[/blue] [gold]Souls[/gold] into your [gold]Hand[/gold].
Potion of BindingUncommonApply [blue]1[/blue] [gold]Weak[/gold] and [blue]1[/blue] [gold]Vulnerable[/gold] to ALL enemies.
Potion of CapacityUncommonGain [blue]2[/blue] [gold]Orb Slots[/gold].
Potion of DoomCommonApply [blue]33[/blue] [gold]Doom[/gold].
Potion-Shaped RockTokenDeal [blue]15[/blue] damage.
Powdered DemiseUncommonEnemy loses [blue]9[/blue] HP at the end of each of its turns.
Power PotionCommonChoose [blue]1[/blue] of [blue]3[/blue] random Power cards to add into your [gold]Hand[/gold]. It’s free to play this
Radiant TinctureUncommonGain [energy:1]. Gain an additional [energy:1] at the start of your next [blue]3[/blue] turns.
Regen PotionUncommonGain [green]5[/green] [gold]Regen[/gold].
Shackling PotionRareALL enemies lose [blue]7[/blue] [gold]Strength[/gold] this turn.
Ship in a BottleRareGain [blue]10[/blue] [gold]Block[/gold]. Next turn, gain [blue]10[/blue] [gold]Block[/gold].
Skill PotionCommonChoose [blue]1[/blue] of [blue]3[/blue] random Skill cards to add into your [gold]Hand[/gold]. It’s free to play this
Snecko OilRareDraw [blue]7[/blue] cards. Randomize the cost of cards in your [gold]Hand[/gold] this turn.
Soldier’s StewRareAll cards containing [gold]Strike[/gold] gain [blue]1[/blue] [gold]Replay[/gold] this combat.
Speed PotionCommonGain [blue]5[/blue] [gold]Dexterity[/gold]. At the end of your turn, lose [blue]5[/blue] [gold]Dexterity[/gold].
Stable SerumUncommon[gold]Retain[/gold] your [gold]Hand[/gold] for [blue]2[/blue] turns.
Star PotionCommonGain [star:3].
Strength PotionCommonGain [blue]2[/blue] [gold]Strength[/gold].
Swift PotionCommonDraw [blue]3[/blue] cards.
Touch of InsanityUncommonChoose a card in your [gold]Hand[/gold]. It is free to play this combat.
Vulnerable PotionCommonApply [blue]3[/blue] [gold]Vulnerable[/gold].
Weak PotionCommonApply [blue]3[/blue] [gold]Weak[/gold].

How the Potions split by Rarity

Uncommon (20)

Ashwater — [gold]Exhaust[/gold] any number of cards in your [gold]Hand[/gold].. Blessing of the Forge — [gold]Upgrade[/gold] all cards in your [gold]Hand[/gold] for the rest of combat.. Bone Brew — [gold]Summon[/gold] [blue]15[/blue]..

Common (20)

Attack Potion — Choose [blue]1[/blue] of [blue]3[/blue] random Attack cards to add into your [gold]Hand[/gold]. It’s free to. Block Potion — Gain [blue]12[/blue] [gold]Block[/gold].. Blood Potion — Heal for [green]20%[/green] of your Max HP..

Rare (20)

Beetle Juice — Enemy’s attacks deal [blue]30%[/blue] less damage for the next [blue]4[/blue] turns.. Bottled Potential — Shuffle ALL your cards into your [gold]Draw Pile[/gold]. Draw [blue]5[/blue] cards.. Cosmic Concoction — Add [blue]3[/blue] [gold]Upgraded[/gold] Colorless cards into your [gold]Hand[/gold]..

Event (2)

Foul Potion — Deal [blue]12[/blue] damage to ALL players and enemies. Can be thrown at the [gold]Merchant[/gold] for. Glowwater Potion — [gold]Exhaust[/gold] your [gold]Hand[/gold]. Draw [blue]10[/blue] cards..

Token (1)

Potion-Shaped Rock — Deal [blue]15[/blue] damage..

The numbers at a glance

MetricValue
Total Potions tracked63
With a written description62
Without a written description1
Uncommon — Rarity20
Common — Rarity20
Rare — Rarity20
Event — Rarity2
Token — Rarity1

What the Potions data tells us

If you only remember one thing: the rarity split is the fastest way to narrow 63 Potions down. Uncommon is the largest group at 20 entries, so start your comparison there before looking at anything else. Note: 1 of the 63 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.

Entries worth a closer look

Foul Potion — Deal [blue]12[/blue] damage to ALL players and enemies. Can be thrown at the [gold]Merchant[/gold] for [blue]100[/blue] [gold]Gold[/gold] instead. Fairy in a Bottle — When your HP would be reduced to [blue]0[/blue], instead this potion is discarded and you heal to [blue]30%[/blue] of your Max HP. Colorless Potion — Choose [blue]1[/blue] of [blue]3[/blue] random Colorless cards to add into your [gold]Hand[/gold]. It’s free to play this turn. Attack Potion — Choose [blue]1[/blue] of [blue]3[/blue] random Attack cards to add into your [gold]Hand[/gold]. It’s free to play this turn. Power Potion — Choose [blue]1[/blue] of [blue]3[/blue] random Power cards to add into your [gold]Hand[/gold]. It’s free to play this turn. Skill Potion — Choose [blue]1[/blue] of [blue]3[/blue] random Skill cards to add into your [gold]Hand[/gold]. It’s free to play this turn. Speed Potion — Gain [blue]5[/blue] [gold]Dexterity[/gold]. At the end of your turn, lose [blue]5[/blue] [gold]Dexterity[/gold].

As the source data describes one entry: “[gold]Exhaust[/gold] any number of cards in your [gold]Hand[/gold].”

Frequently asked questions

How many Potions are covered on this page?

This reference is built from **63** Potions taken straight from the Slay the Spire 2 data, so every row above is sourced rather than estimated.

Where does the Potions data come from?

The figures are parsed from the Slay the Spire 2 community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Potions list complete?

It reflects the 63 Potions present in the cached dataset; the numbers section shows exactly how the current set is sized.

How should I use this Slay the Spire 2 reference?

Use the Rarity split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.