Antewise

Slay the Spire 2 Rarity — Every Tier, Counted Across 936 Items

Updated 27 Oct 2026 Source Data parsed from slaythespire.wiki.gg (STS2 card, relic and potion data) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Slay the Spire 2’s data holds 936 collectible items across three pools: 577 cards, 296 relics and 63 potions. Their rarity tiers are not distributed the way the names suggest — the “rarest” relic tier, Ancient, is the largest bucket at 100 of 296, while the card file is dominated by Uncommon at 219 of 577 (38.0%).

That inversion is the most useful thing on this page. Rarity in this game is a tag on an item, not a promise about how often it shows up or how strong it is.

Rarity across all three pools

TierCardsRelicsPotionsTotal
Starter—10—10
Basic19——19
Common1003020150
Uncommon2194020279
Rare1555020225
Ancient18100—118
Shop—30—30
Event1935256
Curse18——18
Status16——16
Quest3——3
Token101112

The ”—” cells are real: cards have no Shop tier, relics have no Curse or Status tier, and potions have no Ancient tier. Each pool uses its own vocabulary.

Cards: Uncommon is the default

RarityCardsShare of 577
Uncommon21938.0%
Rare15526.9%
Common10017.3%
Basic193.3%
Event193.3%
Ancient183.1%
Curse183.1%
Status162.8%
Token101.7%
Quest30.5%

Uncommon outnumbers Common by more than two to one. That is not a mistake in the data — it reflects a card file where the middle tier carries the bulk of the design space, including most of the archetype glue.

The practical consequence is that “it’s only Uncommon” is a bad reason to skip a card. Six of the eighteen S-tier cards are Uncommon, including Bury (52 damage for 4 energy), Hemokinesis (15 damage for 1, lose 2 HP) and Fight Through (13 Block for 1).

Relics: Ancient is the biggest bucket

RarityRelicsShare of 296
Ancient10033.8%
Rare5016.9%
Uncommon4013.5%
Event3511.8%
Common3010.1%
Shop3010.1%
Starter103.4%
None10.3%

100 Ancient relics against 30 Common is the opposite of an escalating rarity ladder. It also breaks the intuition that Ancient equals vanishingly rare: the tier is large because it covers the whole late-game relic set, not because each one is a lottery ticket.

The ten Starter relics are one per character plus their upgrades — Black Blood (heal 12 at end of combat) sits in the same file as Burning Blood (heal 6), and both are tagged Starter.

Potions: a flat split

RarityPotions
Common20
Uncommon20
Rare20
Event2
Token1

Exactly 20 in each of the three main tiers. Potions are the one pool where rarity is a clean three-way split, so the tag carries no information about relative strength within a tier: Fire Potion (20 damage) and Potion of Doom (33 Doom) are both Common.

Rarity inside a character pool

Every character pool is built to the same recipe.

PoolCardsCommonUncommonRareAncient
Silent882036262
Defect882036262
Necrobinder882036262
Regent882036262
Ironclad872036262
Colorless64039250

Five identical 20/36/26/2 splits is the clearest evidence that rarity is a budget rather than a curve. Each character gets exactly 26 Rare cards and 2 Ancient, so a Rare reward from a Silent run is drawn from a pool you can learn in full.

Colorless is the outlier: 64 cards with no Common tier at all, and 39 of them Uncommon (60.9%). That is why a Colorless reward feels different — there is no low end to the pool.

Rarity does not predict tier

The card tier data grades 199 cards S to D. Cross-referencing rarity with grade produces the useful result:

GradeCardsCommonUncommonRareAncientEventOther
S18265131
A5023128421
B4517217000
C64152861113
D22758011

The A tier is 46% Common (23 of 50), which makes it the strongest argument against rarity-based picking. The D tier is 36.4% Rare (8 of 22) — more than a third of the worst-graded cards are Rare. B is the only grade that stays inside the three main tiers, and even there Uncommon (21) outnumbers Common (17).

“Impervious — Rare, 2 energy, gain 30 Block (40 upgraded).” — STS2 card data, slaythespire.wiki.gg

Rarity does correlate loosely with ceiling: the S tier holds 5 Rares, 1 Ancient and 3 Event cards, and no Basic cards. But the correlation is weak enough that a Rare reward can be worse than the Common sitting next to it.

Reading a rarity tag in practice

  • Cards — treat Uncommon as the default quality band, not a downgrade. 219 cards means most of your deck will be Uncommon.
  • Relics — do not treat Ancient as “the rare one”. At 100 of 296 it is the largest group, and the tier includes both run-defining and filler effects.
  • Potions — ignore rarity when comparing two options. The 20/20/20 split means the tag is cosmetic at the tier level.
  • Shops — the 30 Shop relics are a separate pool from drops, which is why shop stock can include relics you would never see as a reward.

Where to go next

The relics database lists all 296 relics by tier and pool, the potions database covers the 63 potions, and the cards database has every card with its cost and upgrade. For the grading behind the S-to-D table, see card take or remove, and for the modifiers that change a card after you own it, see enchantments.

Frequently asked questions

Is Ancient rarer than Rare?

The name says yes, the count says no — 100 Ancient relics against 50 Rare. The tier is larger, so treat "Ancient" as a category rather than a frequency.

Why are there only 100 Common cards but 219 Uncommon?

The card file puts the archetype and utility cards in the middle tier. Basic cards (19) cover the starting Strikes and Defends, so the Common tier is smaller than the Uncommon one.

Do rarity counts tell me drop rates?

No. These are compendium counts. The data records how many items exist in each tier, not the odds of seeing one.

Which tier has the fewest cards?

Quest, with 3. It is a functional tier rather than a rarity — those cards exist to be completed, not drawn as rewards.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.