If your Slay the Spire 2 plan calls for a Ancient Relic Relic Pages, this is your shortlist: 80 of the 100 entries that all share that Rarity. The table shows what each one actually does, so you can pick the one that fills the slot you need.
The full Relic Pages list
| Name | Rarity | Bucket Total | Notes |
|---|---|---|---|
| Alchemical Coffer | Ancient Relic | 100 | Upon pickup, gain 4 potion slots filled with random potions. |
| Arcane Scroll | Ancient Relic | 100 | Upon pickup, obtain a random Rare Card to add to your Deck. |
| Archaic Tooth | Ancient Relic | 100 | Upon pickup, Transform a starter card into an ancient version. |
| Astrolabe | Ancient Relic | 100 | Upon pickup, Transform 3 cards, then Upgrade them. |
| Beautiful Bracelet | Ancient Relic | 100 | Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3. |
| Biiig Hug | Ancient Relic | 100 | Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile. |
| Black Star | Ancient Relic | 100 | Elites drop an additional Relic when defeated. |
| Blessed Antler | Ancient Relic | 100 | Gain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. |
| Blood-Soaked Rose | Ancient Relic | 100 | Upon pickup, add 1 Enthralled to your Deck. Gain 1 Energy at the start of each turn. |
| Booming Conch | Ancient Relic | 100 | At the start of Elite combats, draw 2 additional cards and gain 1 Energy. |
| Brilliant Scarf | Ancient Relic | 100 | The 5th card you play from your hand each turn is free. |
| Calling Bell | Ancient Relic | 100 | Upon pickup, obtain a unique Curse and 3 Relics. |
| Choices Paradox | Ancient Relic | 100 | At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card. |
| Claws | Ancient Relic | 100 | Upon pickup, Transform up to 6 cards into Maul. |
| Crossbow | Ancient Relic | 100 | At the start of your turn, add a random Attack into your Hand. It’s free to play this turn. |
| Cursed Pearl | Ancient Relic | 100 | Upon pickup, receive Greed. Gain 333 Gold. |
| Delicate Frond | Ancient Relic | 100 | At the start of each combat, fill all empty potion slots with random potions. |
| Diamond Diadem | Ancient Relic | 100 | Whenever you play 2 or fewer cards in a turn, take half damage from enemies. |
| Distinguished Cape | Ancient Relic | 100 | Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck. |
| Driftwood | Ancient Relic | 100 | You may reroll each card reward once. |
| Dusty Tome | Ancient Relic | 100 | Upon pickup, obtain an Ancient Card. |
| Ectoplasm | Ancient Relic | 100 | You can no longer gain Gold. Gain 1 Energy at the start of each turn. |
| Electric Shrymp | Ancient Relic | 100 | Upon pickup, Enchant a Skill with Imbued. |
| Empty Cage | Ancient Relic | 100 | Upon pickup, remove 2 cards from your Deck. |
| Fiddle | Ancient Relic | 100 | At the start of each turn, draw 2 additional cards. You may not draw cards during your turn. |
| Fishing Rod | Ancient Relic | 100 | Every 3 normal combats, Upgrade a random card in your Deck. |
| Fur Coat | Ancient Relic | 100 | Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP. |
| Glass Eye | Ancient Relic | 100 | Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card. |
| Glitter | Ancient Relic | 100 | Enchant all card rewards with Glam. |
| Golden Compass | Ancient Relic | 100 | Upon pickup, replace the Act 2 Map with a single special path. |
| Golden Pearl | Ancient Relic | 100 | Upon pickup, gain 150 Gold. |
| Hefty Tablet | Ancient Relic | 100 | Upon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck. |
| Iron Club | Ancient Relic | 100 | Every 4 cards you play, draw 1 card. |
| Jeweled Mask | Ancient Relic | 100 | At the start of each combat, put a random Power from your Draw Pile into your Hand. It’s free to play this combat. |
| Jewelry Box | Ancient Relic | 100 | Upon pickup, add 1 Apotheosis to your Deck. |
| Kaleidoscope | Ancient Relic | 100 | Upon pickup, obtain 2 card rewards from other characters. |
| Large Capsule | Ancient Relic | 100 | Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck. |
| Lava Rock | Ancient Relic | 100 | The Act 1 Boss drops 2 Relics. |
| Lead Paperweight | Ancient Relic | 100 | Upon pickup, choose 1 of 2 Colorless cards to add to your Deck. |
| Leafy Poultice | Ancient Relic | 100 | Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP. |
| Looming Fruit | Ancient Relic | 100 | Upon pickup, raise your Max HP by 31. |
| Lord’s Parasol | Ancient Relic | 100 | When you encounter the Merchant, immediately obtain EVERYTHING he sells. |
| Lost Coffer | Ancient Relic | 100 | Upon pickup, gain 1 card reward and procure 1 random potion. |
| Massive Scroll | Ancient Relic | 100 | Upon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck. |
| Meat Cleaver | Ancient Relic | 100 | You may Cook at Rest Sites. |
| Music Box | Ancient Relic | 100 | Create an Ethereal copy of the first Attack you play each turn. |
| Neow’s Bones | Ancient Relic | 100 | Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck. |
| Neow’s Talisman | Ancient Relic | 100 | Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends. |
| Neow’s Torment | Ancient Relic | 100 | Upon pickup, add 1 Neow’s Fury to your Deck. |
| New Leaf | Ancient Relic | 100 | Upon pickup, Transform 1 card. |
| Nutritious Oyster | Ancient Relic | 100 | Upon pickup, raise your Max HP by 11. |
| Nutritious Soup | Ancient Relic | 100 | Upon pickup, Enchant all Strikes in your Deck with Tezcatara’s Ember. |
| Pael’s Blood | Ancient Relic | 100 | At the start of your turn, draw 1 additional card. |
| Pael’s Claw | Ancient Relic | 100 | Upon pickup, Enchant all Defends with Goopy. |
| Pael’s Eye | Ancient Relic | 100 | The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn. |
| Pael’s Flesh | Ancient Relic | 100 | Gain an additional 1 Energy at the start of your 3rd turn, and every turn after that. |
| Pael’s Growth | Ancient Relic | 100 | Upon pickup, Enchant a card with Clone. |
| Pael’s Horn | Ancient Relic | 100 | Upon pickup, add 2 Relax to your Deck. |
| Pael’s Legion | Ancient Relic | 100 | Doubles Block gained from a card, then goes to sleep for 2 turns. |
| Pael’s Tears | Ancient Relic | 100 | If you end your turn with unspent 1 Energy, gain an additional 2 Energy next turn. |
| Pael’s Tooth | Ancient Relic | 100 | Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded. |
| Pael’s Wing | Ancient Relic | 100 | You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic. |
| Pandora’s Box | Ancient Relic | 100 | Transform ALL Strikes and Defends. |
| Phial Holster | Ancient Relic | 100 | Upon pickup, gain 1 potion slot and procure 2 random potions. |
| Philosopher’s Stone | Ancient Relic | 100 | Gain 1 Energy at the start of each turn. ALL enemies start combat with 1 Strength. |
| Pomander | Ancient Relic | 100 | Upon pickup, Upgrade a card. |
| Precarious Shears | Ancient Relic | 100 | Upon pickup, remove 2 cards from your Deck and lose 16 HP. |
| Precise Scissors | Ancient Relic | 100 | Upon pickup, remove 1 card from your Deck. |
| Preserved Fog | Ancient Relic | 100 | Upon pickup, remove 3 cards from your Deck. Add Folly to your Deck. |
| Prismatic Gem | Ancient Relic | 100 | Gain 1 Energy at the start of each turn. Card rewards now contain cards from other colors. |
| Pumpkin Candle | Ancient Relic | 100 | Gain 1 Energy at the start of each turn. Extinguishes after 5 combats. Can be Kindled at Rest Sites. |
| Radiant Pearl | Ancient Relic | 100 | At the start of each combat, add 1 Luminesce into your Hand. |
| Runic Pyramid | Ancient Relic | 100 | At the end of your turn, you no longer discard your Hand. |
| Sai | Ancient Relic | 100 | At the start of your turn, gain 7 Block. |
| Sand Castle | Ancient Relic | 100 | Upon pickup, Upgrade 6 random cards. |
| Scroll Boxes | Ancient Relic | 100 | Upon pickup, choose 1 of 2 packs of cards to add to your Deck. |
| Sea Glass | Ancient Relic | 100 | See 15 cards from another character. Choose any number of them to add to your Deck. |
| Seal of Gold | Ancient Relic | 100 | At the start of your turn, spend 5 Gold to gain 1 Energy. |
| Sere Talon | Ancient Relic | 100 | Upon pickup, add 2 random Curses and 3 Wishes to your Deck. |
| Signet Ring | Ancient Relic | 100 | Upon pickup, gain 999 Gold. |
Showing 80 of 100 Relic Pages; the analysis below covers the entire set from the cached data.
The numbers at a glance
| Metric | Value |
|---|---|
| Total Relic Pages tracked | 100 |
| With a written description | 100 |
| Without a written description | 0 |
| Ancient Relic — Rarity | 100 |
| Average Bucket Total | 100 |
| Max Bucket Total | 100 |
| Min Bucket Total | 100 |
What the Relic Pages data tells us
If you only remember one thing: the rarity split is the fastest way to narrow 100 Relic Pages down. Ancient Relic is the largest group at 80 of the 100 entries, so start your comparison there before looking at anything else.
By the numbers, the standouts are Alchemical Coffer with the highest Bucket Total (100). They set the ceiling for the whole Relic Pages set.
Entries worth a closer look
Jeweled Mask — At the start of each combat, put a random Power from your Draw Pile into your Hand. It’s free to play this combat. Biiig Hug — Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile. Pael’s Eye — The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn. Blessed Antler — Gain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. Pumpkin Candle — Gain 1 Energy at the start of each turn. Extinguishes after 5 combats. Can be Kindled at Rest Sites. Choices Paradox — At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card. Fiddle — At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
As the source data describes one entry: “Upon pickup, gain 4 potion slots filled with random potions.”