Antewise

Relic Pages in Slay the Spire 2 — Part 2 (Entries 91–180)

Updated 27 Oct 2026 Source Data parsed from slaythespire2.wiki.gg (community wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

This is part 2 of the Relic Pages reference for Slay the Spire 2, covering entries 91–180. Each row is taken from the real data so you can scan the stats and descriptions without guesswork.

The full Relic Pages list

NameRarityBucket TotalNotes
Emotion ChipRare Relic3If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Frozen EggRare Relic35Whenever you add a Power into your Deck, Upgrade it.
Gambling ChipRare Relic35At the start of each combat, discard any number of cards then draw that many.
Game PieceRare Relic35Whenever you play a Power, draw 1 card.
GiryaRare Relic35You can now gain Strength at Rest Sites. (3 times max)
Helical DartRare Relic3Whenever you play a Shiv, gain 1 Dexterity this turn.
Ice CreamRare Relic35Energy is now conserved between turns.
Intimidating HelmetRare Relic35Whenever you play a card that costs 2 Energy or more, gain 4 Block.
Ivory TileRare Relic3Whenever you play a card that costs 3 Energy or more, gain 1 Energy.
KunaiRare Relic35Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Lizard TailRare Relic35When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).
Lunar PastryRare Relic3At the end of your turn, gain 1 Stars.
MangoRare Relic35Upon pickup, raise your Max HP by 14.
Meat on the BoneRare Relic35If your HP is at or below 50% at the end of combat, heal 12 HP.
MetronomeRare Relic3The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Mini RegentRare Relic3The first time you spend 1 Stars each turn, gain 1 Strength.
Molten EggRare Relic35Whenever you add an Attack card to your Deck, Upgrade it.
Mummified HandRare Relic35Whenever you play a Power, a random card in your Hand is free to play that turn.
Old CoinRare Relic35Upon pickup, gain 300 Gold.
Orange DoughRare Relic3At the start of each combat, add 2 random Colorless cards into your Hand.
Paper KraneRare Relic3Enemies with Weak deal 40% less damage to you rather than 25%.
PocketwatchRare Relic35Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Power CellRare Relic3At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Prayer WheelRare Relic35Normal enemies drop an additional card reward.
Rainbow RingRare Relic35The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRare Relic35Every time you play an Attack or Skill, Upgrade it for the remainder of combat.
Ruined HelmetRare Relic3The first time you gain Strength each combat, double the amount gained.
ShovelRare Relic35You can now dig at Rest Sites to obtain a random Relic.
ShurikenRare Relic35Every time you play 3 Attacks in a single turn, gain 1 Strength.
Stone CalendarRare Relic35At the end of turn 7, deal 52 damage to ALL enemies.
Sturdy ClampRare Relic35Up to 10 Block persists across turns.
The CourierRare Relic35The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
Tough BandagesRare Relic3Whenever you discard a card during your turn, gain 3 Block.
Toxic EggRare Relic35Whenever you add a Skill into your Deck, Upgrade it.
Tungsten RodRare Relic35Whenever you would lose HP, lose 1 less.
Unceasing TopRare Relic35Whenever you have no cards in Hand during your turn, draw a card.
Unsettling LampRare Relic35Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Vexing PuzzleboxRare Relic35At the start of each combat, add a random card into your Hand. It’s free to play this turn.
White Beast StatueRare Relic35Potions always appear in combat rewards.
White StarRare Relic35Elites drop an additional Rare card reward.
Belt BuckleShop Relic25While you have no potions, you have 2 additional Dexterity.
BreadShop Relic25At the start of your first turn, lose 2 Energy. At the start of all other turns, gain 1 Energy.
BrimstoneShop Relic1At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Burning SticksShop Relic25The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
CauldronShop Relic25Upon pickup, brews 5 random potions.
Chemical XShop Relic25The effects of your cost X cards are increased by 2.
Dingy RugShop Relic25Card rewards can now contain Colorless cards.
Dolly’s MirrorShop Relic25Upon pickup, obtain an additional copy of a card in your Deck.
Dragon FruitShop Relic25Whenever you gain Gold, raise your Max HP by 1.
Ghost SeedShop Relic25Strikes and Defends gain Ethereal.
Gnarled HammerShop Relic25Upon pickup, Enchant up to 3 Attacks with Sharp 3.
KifudaShop Relic25Upon pickup, Enchant up to 3 cards with Adroit.
Lava LampShop Relic25At the end of combat, Upgrade all card rewards if you took no damage.
Lee’s WaffleShop Relic25Upon pickup, raise your Max HP by 7 and heal all of your HP.
Membership CardShop Relic2550% discount on all products!
Miniature TentShop Relic25You may choose any number of options at Rest Sites.
Mystic LighterShop Relic25Enchanted Attacks deal 9 additional damage.
Ninja ScrollShop Relic1At the start of each combat, add 3 Shivs into your Hand.
OrreryShop Relic25Upon pickup, gain 5 card rewards.
Punch DaggerShop Relic25Upon pickup, Enchant an Attack with Momentum 5.
Ringing TriangleShop Relic25Retain your Hand on the first turn of combat.
Royal StampShop Relic25Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.
Runic CapacitorShop Relic1Start each combat with 3 additional Orb Slots.
Screaming FlagonShop Relic25If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
Sling of CourageShop Relic25Start each Elite combat with 2 Strength.
The AbacusShop Relic25Whenever you shuffle your Draw Pile, gain 6 Block.
ToolboxShop Relic25At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.
Undying SigilShop Relic1Enemies with at least as much Doom as HP deal 50% less damage.
Vitruvian MinionShop Relic1Cards containing “Minion” deal double damage and gain double Block.
Wing CharmShop Relic25A random card in each card reward is Enchanted with Swift 1.
Alchemical CofferAncient Relic100Upon pickup, gain 4 potion slots filled with random potions.
Arcane ScrollAncient Relic100Upon pickup, obtain a random Rare Card to add to your Deck.
Archaic ToothAncient Relic100Upon pickup, Transform a starter card into an ancient version.
AstrolabeAncient Relic100Upon pickup, Transform 3 cards, then Upgrade them.
Beautiful BraceletAncient Relic100Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.
Biiig HugAncient Relic100Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Black StarAncient Relic100Elites drop an additional Relic when defeated.
Blessed AntlerAncient Relic100Gain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Blood-Soaked RoseAncient Relic100Upon pickup, add 1 Enthralled to your Deck. Gain 1 Energy at the start of each turn.
Booming ConchAncient Relic100At the start of Elite combats, draw 2 additional cards and gain 1 Energy.

Showing 80 of 90 Relic Pages; the analysis below covers the entire set from the cached data.

How the Relic Pages split by Rarity

Rare Relic (40)

Emotion Chip — If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.. Frozen Egg — Whenever you add a Power into your Deck, Upgrade it.. Gambling Chip — At the start of each combat, discard any number of cards then draw that many..

Shop Relic (30)

Belt Buckle — While you have no potions, you have 2 additional Dexterity.. Bread — At the start of your first turn, lose 2 Energy. At the start of all other turns, gain 1 Energy.. Brimstone — At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength..

Ancient Relic (20)

Alchemical Coffer — Upon pickup, gain 4 potion slots filled with random potions.. Arcane Scroll — Upon pickup, obtain a random Rare Card to add to your Deck.. Archaic Tooth — Upon pickup, Transform a starter card into an ancient version..

The numbers at a glance

MetricValue
Total Relic Pages tracked90
With a written description90
Without a written description0
Rare Relic — Rarity40
Shop Relic — Rarity30
Ancient Relic — Rarity20
Average Bucket Total40.87
Max Bucket Total100
Min Bucket Total1

What the Relic Pages data tells us

If you only remember one thing: the rarity split is the fastest way to narrow 90 Relic Pages down. Rare Relic is the largest group at 40 entries, so start your comparison there before looking at anything else.

By the numbers, the standouts are Alchemical Coffer with the highest Bucket Total (100). They set the ceiling for the whole Relic Pages set.

Entries worth a closer look

Biiig Hug — Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile. Pocketwatch — Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn. Emotion Chip — If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn. Blessed Antler — Gain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. Toolbox — At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand. Choices Paradox — At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card. Rainbow Ring — The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.

As the source data describes one entry: “If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.”

Frequently asked questions

How many Relic Pages are covered on this page?

This reference is built from **90** Relic Pages taken straight from the Slay the Spire 2 data, so every row above is sourced rather than estimated.

Where does the Relic Pages data come from?

The figures are parsed from the Slay the Spire 2 community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Relic Pages list complete?

It reflects the 90 Relic Pages present in the cached dataset; the numbers section shows exactly how the current set is sized.

How should I use this Slay the Spire 2 reference?

Use the Rarity split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.