This is part 2 of the Relic Pages reference for Slay the Spire 2, covering entries 91–180. Each row is taken from the real data so you can scan the stats and descriptions without guesswork.
The full Relic Pages list
| Name | Rarity | Bucket Total | Notes |
|---|---|---|---|
| Emotion Chip | Rare Relic | 3 | If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn. |
| Frozen Egg | Rare Relic | 35 | Whenever you add a Power into your Deck, Upgrade it. |
| Gambling Chip | Rare Relic | 35 | At the start of each combat, discard any number of cards then draw that many. |
| Game Piece | Rare Relic | 35 | Whenever you play a Power, draw 1 card. |
| Girya | Rare Relic | 35 | You can now gain Strength at Rest Sites. (3 times max) |
| Helical Dart | Rare Relic | 3 | Whenever you play a Shiv, gain 1 Dexterity this turn. |
| Ice Cream | Rare Relic | 35 | Energy is now conserved between turns. |
| Intimidating Helmet | Rare Relic | 35 | Whenever you play a card that costs 2 Energy or more, gain 4 Block. |
| Ivory Tile | Rare Relic | 3 | Whenever you play a card that costs 3 Energy or more, gain 1 Energy. |
| Kunai | Rare Relic | 35 | Every time you play 3 Attacks in a single turn, gain 1 Dexterity. |
| Lizard Tail | Rare Relic | 35 | When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once). |
| Lunar Pastry | Rare Relic | 3 | At the end of your turn, gain 1 Stars. |
| Mango | Rare Relic | 35 | Upon pickup, raise your Max HP by 14. |
| Meat on the Bone | Rare Relic | 35 | If your HP is at or below 50% at the end of combat, heal 12 HP. |
| Metronome | Rare Relic | 3 | The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies. |
| Mini Regent | Rare Relic | 3 | The first time you spend 1 Stars each turn, gain 1 Strength. |
| Molten Egg | Rare Relic | 35 | Whenever you add an Attack card to your Deck, Upgrade it. |
| Mummified Hand | Rare Relic | 35 | Whenever you play a Power, a random card in your Hand is free to play that turn. |
| Old Coin | Rare Relic | 35 | Upon pickup, gain 300 Gold. |
| Orange Dough | Rare Relic | 3 | At the start of each combat, add 2 random Colorless cards into your Hand. |
| Paper Krane | Rare Relic | 3 | Enemies with Weak deal 40% less damage to you rather than 25%. |
| Pocketwatch | Rare Relic | 35 | Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn. |
| Power Cell | Rare Relic | 3 | At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand. |
| Prayer Wheel | Rare Relic | 35 | Normal enemies drop an additional card reward. |
| Rainbow Ring | Rare Relic | 35 | The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity. |
| Razor Tooth | Rare Relic | 35 | Every time you play an Attack or Skill, Upgrade it for the remainder of combat. |
| Ruined Helmet | Rare Relic | 3 | The first time you gain Strength each combat, double the amount gained. |
| Shovel | Rare Relic | 35 | You can now dig at Rest Sites to obtain a random Relic. |
| Shuriken | Rare Relic | 35 | Every time you play 3 Attacks in a single turn, gain 1 Strength. |
| Stone Calendar | Rare Relic | 35 | At the end of turn 7, deal 52 damage to ALL enemies. |
| Sturdy Clamp | Rare Relic | 35 | Up to 10 Block persists across turns. |
| The Courier | Rare Relic | 35 | The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. |
| Tough Bandages | Rare Relic | 3 | Whenever you discard a card during your turn, gain 3 Block. |
| Toxic Egg | Rare Relic | 35 | Whenever you add a Skill into your Deck, Upgrade it. |
| Tungsten Rod | Rare Relic | 35 | Whenever you would lose HP, lose 1 less. |
| Unceasing Top | Rare Relic | 35 | Whenever you have no cards in Hand during your turn, draw a card. |
| Unsettling Lamp | Rare Relic | 35 | Each combat, the first time you play a card that Debuffs an enemy, double its effect. |
| Vexing Puzzlebox | Rare Relic | 35 | At the start of each combat, add a random card into your Hand. It’s free to play this turn. |
| White Beast Statue | Rare Relic | 35 | Potions always appear in combat rewards. |
| White Star | Rare Relic | 35 | Elites drop an additional Rare card reward. |
| Belt Buckle | Shop Relic | 25 | While you have no potions, you have 2 additional Dexterity. |
| Bread | Shop Relic | 25 | At the start of your first turn, lose 2 Energy. At the start of all other turns, gain 1 Energy. |
| Brimstone | Shop Relic | 1 | At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. |
| Burning Sticks | Shop Relic | 25 | The first time each combat you Exhaust a Skill, add a copy of it into your Hand. |
| Cauldron | Shop Relic | 25 | Upon pickup, brews 5 random potions. |
| Chemical X | Shop Relic | 25 | The effects of your cost X cards are increased by 2. |
| Dingy Rug | Shop Relic | 25 | Card rewards can now contain Colorless cards. |
| Dolly’s Mirror | Shop Relic | 25 | Upon pickup, obtain an additional copy of a card in your Deck. |
| Dragon Fruit | Shop Relic | 25 | Whenever you gain Gold, raise your Max HP by 1. |
| Ghost Seed | Shop Relic | 25 | Strikes and Defends gain Ethereal. |
| Gnarled Hammer | Shop Relic | 25 | Upon pickup, Enchant up to 3 Attacks with Sharp 3. |
| Kifuda | Shop Relic | 25 | Upon pickup, Enchant up to 3 cards with Adroit. |
| Lava Lamp | Shop Relic | 25 | At the end of combat, Upgrade all card rewards if you took no damage. |
| Lee’s Waffle | Shop Relic | 25 | Upon pickup, raise your Max HP by 7 and heal all of your HP. |
| Membership Card | Shop Relic | 25 | 50% discount on all products! |
| Miniature Tent | Shop Relic | 25 | You may choose any number of options at Rest Sites. |
| Mystic Lighter | Shop Relic | 25 | Enchanted Attacks deal 9 additional damage. |
| Ninja Scroll | Shop Relic | 1 | At the start of each combat, add 3 Shivs into your Hand. |
| Orrery | Shop Relic | 25 | Upon pickup, gain 5 card rewards. |
| Punch Dagger | Shop Relic | 25 | Upon pickup, Enchant an Attack with Momentum 5. |
| Ringing Triangle | Shop Relic | 25 | Retain your Hand on the first turn of combat. |
| Royal Stamp | Shop Relic | 25 | Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved. |
| Runic Capacitor | Shop Relic | 1 | Start each combat with 3 additional Orb Slots. |
| Screaming Flagon | Shop Relic | 25 | If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies. |
| Sling of Courage | Shop Relic | 25 | Start each Elite combat with 2 Strength. |
| The Abacus | Shop Relic | 25 | Whenever you shuffle your Draw Pile, gain 6 Block. |
| Toolbox | Shop Relic | 25 | At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand. |
| Undying Sigil | Shop Relic | 1 | Enemies with at least as much Doom as HP deal 50% less damage. |
| Vitruvian Minion | Shop Relic | 1 | Cards containing “Minion” deal double damage and gain double Block. |
| Wing Charm | Shop Relic | 25 | A random card in each card reward is Enchanted with Swift 1. |
| Alchemical Coffer | Ancient Relic | 100 | Upon pickup, gain 4 potion slots filled with random potions. |
| Arcane Scroll | Ancient Relic | 100 | Upon pickup, obtain a random Rare Card to add to your Deck. |
| Archaic Tooth | Ancient Relic | 100 | Upon pickup, Transform a starter card into an ancient version. |
| Astrolabe | Ancient Relic | 100 | Upon pickup, Transform 3 cards, then Upgrade them. |
| Beautiful Bracelet | Ancient Relic | 100 | Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3. |
| Biiig Hug | Ancient Relic | 100 | Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile. |
| Black Star | Ancient Relic | 100 | Elites drop an additional Relic when defeated. |
| Blessed Antler | Ancient Relic | 100 | Gain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. |
| Blood-Soaked Rose | Ancient Relic | 100 | Upon pickup, add 1 Enthralled to your Deck. Gain 1 Energy at the start of each turn. |
| Booming Conch | Ancient Relic | 100 | At the start of Elite combats, draw 2 additional cards and gain 1 Energy. |
Showing 80 of 90 Relic Pages; the analysis below covers the entire set from the cached data.
How the Relic Pages split by Rarity
Rare Relic (40)
Emotion Chip — If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.. Frozen Egg — Whenever you add a Power into your Deck, Upgrade it.. Gambling Chip — At the start of each combat, discard any number of cards then draw that many..
Shop Relic (30)
Belt Buckle — While you have no potions, you have 2 additional Dexterity.. Bread — At the start of your first turn, lose 2 Energy. At the start of all other turns, gain 1 Energy.. Brimstone — At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength..
Ancient Relic (20)
Alchemical Coffer — Upon pickup, gain 4 potion slots filled with random potions.. Arcane Scroll — Upon pickup, obtain a random Rare Card to add to your Deck.. Archaic Tooth — Upon pickup, Transform a starter card into an ancient version..
The numbers at a glance
| Metric | Value |
|---|---|
| Total Relic Pages tracked | 90 |
| With a written description | 90 |
| Without a written description | 0 |
| Rare Relic — Rarity | 40 |
| Shop Relic — Rarity | 30 |
| Ancient Relic — Rarity | 20 |
| Average Bucket Total | 40.87 |
| Max Bucket Total | 100 |
| Min Bucket Total | 1 |
What the Relic Pages data tells us
If you only remember one thing: the rarity split is the fastest way to narrow 90 Relic Pages down. Rare Relic is the largest group at 40 entries, so start your comparison there before looking at anything else.
By the numbers, the standouts are Alchemical Coffer with the highest Bucket Total (100). They set the ceiling for the whole Relic Pages set.
Entries worth a closer look
Biiig Hug — Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile. Pocketwatch — Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn. Emotion Chip — If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn. Blessed Antler — Gain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. Toolbox — At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand. Choices Paradox — At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card. Rainbow Ring — The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
As the source data describes one entry: “If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.”