This is part 2 of the Cards reference for Slay the Spire 2, covering entries 91–180. Each row is taken from the real data so you can scan the stats and descriptions without guesswork.
The full Cards list
| Name | Type | Hp loss | Notes |
|---|---|---|---|
| Chill | Skill | — | [gold]Channel[/gold] 1 [gold]Frost[/gold] for each enemy. |
| Cinder | Attack | — | Deal 18 damage. [gold]Exhaust[/gold] 1 card at random. |
| Clash | Attack | — | Can only be played if every card in your [gold]Hand[/gold] is an Attack. Deal 14 damage. |
| Claw | Attack | — | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. |
| Cleanse | Skill | — | [gold]Summon[/gold] 3. [gold]Exhaust[/gold] 1 card from your [gold]Draw Pile[/gold]. |
| Cloak and Dagger | Skill | — | Gain 6 [gold]Block[/gold]. Add 1 [gold]Shiv[/gold] into your [gold]Hand[/gold]. |
| Cloak of Stars | Skill | — | Gain 7 [gold]Block[/gold]. |
| Clumsy | Curse | — | |
| Cold Snap | Attack | — | Deal 6 damage. [gold]Channel[/gold] 1 [gold]Frost[/gold]. |
| Collision Course | Attack | — | Deal 11 damage. Add a [gold]Debris[/gold] into your [gold]Hand[/gold]. |
| Colossus | Skill | — | Gain 5 [gold]Block[/gold]. You receive 50% less damage from [gold]Vulnerable[/gold] enemies this turn. |
| Comet | Attack | — | Deal 33 damage. Apply 3 [gold]Weak[/gold]. Apply 3 [gold]Vulnerable[/gold]. |
| Compact | Skill | — | Gain 6 [gold]Block[/gold]. [gold]Transform[/gold] all Status cards in your [gold]Hand[/gold] into [gold]Fuel[/gold]. |
| Compile Driver | Attack | — | Deal 7 damage. Draw 1 card for each unique Orb you have. |
| Conflagration | Attack | — | Deal 2 damage to ALL enemies 4 times. |
| Conqueror | Skill | — | [gold]Forge[/gold] 3. [gold]Sovereign Blade[/gold] deals double damage to the enemy this turn. |
| Consuming Shadow | Power | — | [gold]Channel[/gold] 2 [gold]Dark[/gold]. At the end of your turn, [gold]Evoke[/gold] your leftmost Orb. |
| Convergence | Skill | — | Next turn, gain [energy:1] and [star:1]. [gold]Retain[/gold] your [gold]Hand[/gold] this turn. |
| Coolant | Power | — | At the start of your turn, gain 2 [gold]Block[/gold] for each unique Orb you have. |
| Coolheaded | Skill | — | [gold]Channel[/gold] 1 [gold]Frost[/gold]. Draw 1 card. |
| Coordinate | Skill | — | Give another player 5 [gold]Strength[/gold] this turn. |
| Corrosive Wave | Skill | — | Whenever you draw a card this turn, apply 2 [gold]Poison[/gold] to ALL enemies. |
| Corruption | Power | — | Skills cost 0 [energy:1]. Whenever you play a Skill, [gold]Exhaust[/gold] it. |
| Cosmic Indifference | Skill | — | Gain 6 [gold]Block[/gold]. Put a card from your [gold]Discard Pile[/gold] on top of your [gold]Draw Pile[/gold]. |
| Countdown | Power | — | At the start of your turn, apply 6 [gold]Doom[/gold] to a random enemy. |
| Crash Landing | Attack | — | Deal 21 damage to ALL enemies. Fill your [gold]Hand[/gold] with [gold]Debris[/gold]. |
| Creative AI | Power | — | At the start of your turn, add a random Power into your [gold]Hand[/gold]. |
| Crescent Spear | Attack | — | Deal 8 damage. Deals 2 additional damage for ALL your cards that have a [star:1] cost. |
| Crimson Mantle | Power | — | At the start of your turn, lose 1 HP and gain 8 [gold]Block[/gold]. |
| Cruelty | Power | — | [gold]Vulnerable[/gold] enemies take an additional 25% damage. |
| Crush Under | Attack | — | Deal 7 damage to ALL enemies. All enemies lose 1 [gold]Strength[/gold] this turn. |
| Curse of the Bell | Curse | — | |
| Dagger Spray | Attack | — | Deal 4 damage to ALL enemies twice. |
| Dagger Throw | Attack | — | Deal 9 damage. Draw 1 card. Discard 1 card. |
| Danse Macabre | Power | — | Whenever you play a card that costs [energy:2] or more, gain 4 [gold]Block[/gold]. |
| Dark Embrace | Power | — | Whenever a card is [gold]Exhausted[/gold], draw 1 card. |
| Dark Shackles | Skill | — | Enemy loses 9 [gold]Strength[/gold] this turn. |
| Darkness | Skill | — | [gold]Channel[/gold] 1 [gold]Dark[/gold]. Trigger the passive ability of all [gold]Dark[/gold] Orbs. |
| Dash | Attack | — | Gain 10 [gold]Block[/gold]. Deal 10 damage. |
| Dazed | Status | — | |
| Deadly Poison | Skill | — | Apply 5 [gold]Poison[/gold]. |
| Death March | Attack | — | Deal 8 damage. Deals 4 additional damage for each card drawn during your turn. |
| Death’s Door | Skill | — | Gain 6 [gold]Block[/gold]. If you applied [gold]Doom[/gold] this turn, gain [gold]Block[/gold] 2 additional times. |
| Deathbringer | Skill | — | Apply 21 [gold]Doom[/gold] and 1 [gold]Weak[/gold] to ALL enemies. |
| Debilitate | Attack | — | Deal 10 damage. [gold]Vulnerable[/gold] and [gold]Weak[/gold] are twice as effective against the enemy for the next 2 |
| Debris | Status | — | |
| Debt | Curse | — | At the end of your turn, if this is in your [gold]Hand[/gold], lose 10 [gold]Gold[/gold]. |
| Decay | Curse | — | At the end of your turn, if this is in your [gold]Hand[/gold], take 2 damage. |
| Decisions, Decisions | Skill | — | Draw 3 cards. Choose a Skill in your [gold]Hand[/gold] and play it 3 times. |
| Defend | Skill | — | Gain 5 [gold]Block[/gold]. |
| Defend | Skill | — | Gain 5 [gold]Block[/gold]. |
| Defend | Skill | — | Gain 5 [gold]Block[/gold]. |
| Defend | Skill | — | Gain 5 [gold]Block[/gold]. |
| Defend | Skill | — | Gain 5 [gold]Block[/gold]. |
| Defile | Attack | — | Deal 13 damage. |
| Deflect | Skill | — | Gain 4 [gold]Block[/gold]. |
| Defragment | Power | — | Gain 1 [gold]Focus[/gold]. |
| Defy | Skill | — | Gain 6 [gold]Block[/gold]. Apply 1 [gold]Weak[/gold]. |
| Delay | Skill | — | Gain 11 [gold]Block[/gold]. Next turn, gain [energy:1]. |
| Demesne | Power | — | At the start of your turn, gain [energy:1] and draw 1 additional card. |
| Demon Form | Power | — | At the start of your turn, gain 2 [gold]Strength[/gold]. |
| Demonic Shield | Skill | 1 | Lose 1 HP. Give another player [gold]Block[/gold] equal to your [gold]Block[/gold]. |
| Devastate | Attack | — | Deal 30 damage. |
| Devour Life | Power | — | Whenever you play a [gold]Soul[/gold], [gold]Summon[/gold] 1. |
| Dirge | Skill | — | [gold]Summon[/gold] 3 X times. Add X [gold]Souls[/gold] into your [gold]Draw Pile[/gold]. |
| Discovery | Skill | — | Choose 1 of 3 random cards to add into your [gold]Hand[/gold]. It’s free to play this turn. |
| Disintegration | Status | — | At the end of your turn, take 6 damage. |
| Dismantle | Attack | — | Deal 8 damage. If the enemy is [gold]Vulnerable[/gold], hits twice. |
| Distraction | Skill | — | Add a random Skill into your [gold]Hand[/gold]. It’s free to play this turn. |
| Dodge and Roll | Skill | — | Gain 4 [gold]Block[/gold]. Next turn, gain 4 [gold]Block[/gold]. |
| Dominate | Skill | — | Apply 1 [gold]Vulnerable[/gold]. Gain 1 [gold]Strength[/gold] for each [gold]Vulnerable[/gold] on the enemy. |
| Double Energy | Skill | — | Double your Energy. |
| Doubt | Curse | — | At the end of your turn, if this is in your [gold]Hand[/gold], gain 1 [gold]Weak[/gold]. |
| Drain Power | Attack | — | Deal 10 damage. [gold]Upgrade[/gold] 2 random cards in your [gold]Discard Pile[/gold]. |
| Dramatic Entrance | Attack | — | Deal 11 damage to ALL enemies. |
| Dredge | Skill | — | Put 3 cards from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold]. |
| Drum of Battle | Skill | — | Draw 2 cards. When this card is [gold]Exhausted[/gold], gain [energy:2]. |
| Dual Wield | Skill | — | Choose an Attack or Power card. Add a copy of that card into your [gold]Hand[/gold]. |
| Dualcast | Skill | — | [gold]Evoke[/gold] your rightmost Orb twice. |
| Dying Star | Attack | — | Deal 9 damage to ALL enemies. ALL enemies lose 9 [gold]Strength[/gold] this turn. |
Showing 80 of 90 Cards; the analysis below covers the entire set from the cached data.
How the Cards split by Type
Skill (43)
Chill — [gold]Channel[/gold] 1 [gold]Frost[/gold] for each enemy.. Cleanse — [gold]Summon[/gold] 3. [gold]Exhaust[/gold] 1 card from your [gold]Draw Pile[/gold].. Cloak and Dagger — Gain 6 [gold]Block[/gold]. Add 1 [gold]Shiv[/gold] into your [gold]Hand[/gold]..
Attack (23)
Cinder — Deal 18 damage. [gold]Exhaust[/gold] 1 card at random.. Clash — Can only be played if every card in your [gold]Hand[/gold] is an Attack. Deal 14 damage.. Claw — Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat..
Power (15)
Consuming Shadow — [gold]Channel[/gold] 2 [gold]Dark[/gold]. At the end of your turn, [gold]Evoke[/gold] your leftmost Orb.. Coolant — At the start of your turn, gain 2 [gold]Block[/gold] for each unique Orb you have.. Corruption — Skills cost 0 [energy:1]. Whenever you play a Skill, [gold]Exhaust[/gold] it..
Curse (6)
Clumsy. Curse of the Bell. Debt — At the end of your turn, if this is in your [gold]Hand[/gold], lose 10 [gold]Gold[/gold]..
Status (3)
Dazed. Debris. Disintegration — At the end of your turn, take 6 damage..
The numbers at a glance
| Metric | Value |
|---|---|
| Total Cards tracked | 90 |
| With a written description | 84 |
| Without a written description | 6 |
| Skill — Type | 43 |
| Attack — Type | 23 |
| Power — Type | 15 |
| Curse — Type | 6 |
| Status — Type | 3 |
| Average Hp loss | 1 |
| Max Hp loss | 1 |
| Min Hp loss | 1 |
What the Cards data tells us
If you only remember one thing: the type split is the fastest way to narrow 90 Cards down. Skill is the largest group at 43 entries, so start your comparison there before looking at anything else. Note: 6 of the 90 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.
By the numbers, the standouts are Demonic Shield with the highest Hp loss (1). They set the ceiling for the whole Cards set.
Entries worth a closer look
Eidolon — [gold]Exhaust[/gold] your [gold]Hand[/gold]. If 9 cards were [gold]Exhausted[/gold] this way, gain 1 [gold]Intangible[/gold]. Debilitate — Deal 10 damage. [gold]Vulnerable[/gold] and [gold]Weak[/gold] are twice as effective against the enemy for the next 2 turns. Compact — Gain 6 [gold]Block[/gold]. [gold]Transform[/gold] all Status cards in your [gold]Hand[/gold] into [gold]Fuel[/gold]. Death’s Door — Gain 6 [gold]Block[/gold]. If you applied [gold]Doom[/gold] this turn, gain [gold]Block[/gold] 2 additional times. Cosmic Indifference — Gain 6 [gold]Block[/gold]. Put a card from your [gold]Discard Pile[/gold] on top of your [gold]Draw Pile[/gold]. Dominate — Apply 1 [gold]Vulnerable[/gold]. Gain 1 [gold]Strength[/gold] for each [gold]Vulnerable[/gold] on the enemy. Consuming Shadow — [gold]Channel[/gold] 2 [gold]Dark[/gold]. At the end of your turn, [gold]Evoke[/gold] your leftmost Orb.
As the source data describes one entry: “[gold]Channel[/gold] 1 [gold]Frost[/gold] for each enemy.”