Antewise

Cards in Slay the Spire 2 — Part 2 (Entries 91–180)

Updated 27 Oct 2026 Source Data parsed from slaythespire2.wiki.gg (community wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

This is part 2 of the Cards reference for Slay the Spire 2, covering entries 91–180. Each row is taken from the real data so you can scan the stats and descriptions without guesswork.

The full Cards list

NameTypeHp lossNotes
ChillSkill—[gold]Channel[/gold] 1 [gold]Frost[/gold] for each enemy.
CinderAttack—Deal 18 damage. [gold]Exhaust[/gold] 1 card at random.
ClashAttack—Can only be played if every card in your [gold]Hand[/gold] is an Attack. Deal 14 damage.
ClawAttack—Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
CleanseSkill—[gold]Summon[/gold] 3. [gold]Exhaust[/gold] 1 card from your [gold]Draw Pile[/gold].
Cloak and DaggerSkill—Gain 6 [gold]Block[/gold]. Add 1 [gold]Shiv[/gold] into your [gold]Hand[/gold].
Cloak of StarsSkill—Gain 7 [gold]Block[/gold].
ClumsyCurse—
Cold SnapAttack—Deal 6 damage. [gold]Channel[/gold] 1 [gold]Frost[/gold].
Collision CourseAttack—Deal 11 damage. Add a [gold]Debris[/gold] into your [gold]Hand[/gold].
ColossusSkill—Gain 5 [gold]Block[/gold]. You receive 50% less damage from [gold]Vulnerable[/gold] enemies this turn.
CometAttack—Deal 33 damage. Apply 3 [gold]Weak[/gold]. Apply 3 [gold]Vulnerable[/gold].
CompactSkill—Gain 6 [gold]Block[/gold]. [gold]Transform[/gold] all Status cards in your [gold]Hand[/gold] into [gold]Fuel[/gold].
Compile DriverAttack—Deal 7 damage. Draw 1 card for each unique Orb you have.
ConflagrationAttack—Deal 2 damage to ALL enemies 4 times.
ConquerorSkill—[gold]Forge[/gold] 3. [gold]Sovereign Blade[/gold] deals double damage to the enemy this turn.
Consuming ShadowPower—[gold]Channel[/gold] 2 [gold]Dark[/gold]. At the end of your turn, [gold]Evoke[/gold] your leftmost Orb.
ConvergenceSkill—Next turn, gain [energy:1] and [star:1]. [gold]Retain[/gold] your [gold]Hand[/gold] this turn.
CoolantPower—At the start of your turn, gain 2 [gold]Block[/gold] for each unique Orb you have.
CoolheadedSkill—[gold]Channel[/gold] 1 [gold]Frost[/gold]. Draw 1 card.
CoordinateSkill—Give another player 5 [gold]Strength[/gold] this turn.
Corrosive WaveSkill—Whenever you draw a card this turn, apply 2 [gold]Poison[/gold] to ALL enemies.
CorruptionPower—Skills cost 0 [energy:1]. Whenever you play a Skill, [gold]Exhaust[/gold] it.
Cosmic IndifferenceSkill—Gain 6 [gold]Block[/gold]. Put a card from your [gold]Discard Pile[/gold] on top of your [gold]Draw Pile[/gold].
CountdownPower—At the start of your turn, apply 6 [gold]Doom[/gold] to a random enemy.
Crash LandingAttack—Deal 21 damage to ALL enemies. Fill your [gold]Hand[/gold] with [gold]Debris[/gold].
Creative AIPower—At the start of your turn, add a random Power into your [gold]Hand[/gold].
Crescent SpearAttack—Deal 8 damage. Deals 2 additional damage for ALL your cards that have a [star:1] cost.
Crimson MantlePower—At the start of your turn, lose 1 HP and gain 8 [gold]Block[/gold].
CrueltyPower—[gold]Vulnerable[/gold] enemies take an additional 25% damage.
Crush UnderAttack—Deal 7 damage to ALL enemies. All enemies lose 1 [gold]Strength[/gold] this turn.
Curse of the BellCurse—
Dagger SprayAttack—Deal 4 damage to ALL enemies twice.
Dagger ThrowAttack—Deal 9 damage. Draw 1 card. Discard 1 card.
Danse MacabrePower—Whenever you play a card that costs [energy:2] or more, gain 4 [gold]Block[/gold].
Dark EmbracePower—Whenever a card is [gold]Exhausted[/gold], draw 1 card.
Dark ShacklesSkill—Enemy loses 9 [gold]Strength[/gold] this turn.
DarknessSkill—[gold]Channel[/gold] 1 [gold]Dark[/gold]. Trigger the passive ability of all [gold]Dark[/gold] Orbs.
DashAttack—Gain 10 [gold]Block[/gold]. Deal 10 damage.
DazedStatus—
Deadly PoisonSkill—Apply 5 [gold]Poison[/gold].
Death MarchAttack—Deal 8 damage. Deals 4 additional damage for each card drawn during your turn.
Death’s DoorSkill—Gain 6 [gold]Block[/gold]. If you applied [gold]Doom[/gold] this turn, gain [gold]Block[/gold] 2 additional times.
DeathbringerSkill—Apply 21 [gold]Doom[/gold] and 1 [gold]Weak[/gold] to ALL enemies.
DebilitateAttack—Deal 10 damage. [gold]Vulnerable[/gold] and [gold]Weak[/gold] are twice as effective against the enemy for the next 2
DebrisStatus—
DebtCurse—At the end of your turn, if this is in your [gold]Hand[/gold], lose 10 [gold]Gold[/gold].
DecayCurse—At the end of your turn, if this is in your [gold]Hand[/gold], take 2 damage.
Decisions, DecisionsSkill—Draw 3 cards. Choose a Skill in your [gold]Hand[/gold] and play it 3 times.
DefendSkill—Gain 5 [gold]Block[/gold].
DefendSkill—Gain 5 [gold]Block[/gold].
DefendSkill—Gain 5 [gold]Block[/gold].
DefendSkill—Gain 5 [gold]Block[/gold].
DefendSkill—Gain 5 [gold]Block[/gold].
DefileAttack—Deal 13 damage.
DeflectSkill—Gain 4 [gold]Block[/gold].
DefragmentPower—Gain 1 [gold]Focus[/gold].
DefySkill—Gain 6 [gold]Block[/gold]. Apply 1 [gold]Weak[/gold].
DelaySkill—Gain 11 [gold]Block[/gold]. Next turn, gain [energy:1].
DemesnePower—At the start of your turn, gain [energy:1] and draw 1 additional card.
Demon FormPower—At the start of your turn, gain 2 [gold]Strength[/gold].
Demonic ShieldSkill1Lose 1 HP. Give another player [gold]Block[/gold] equal to your [gold]Block[/gold].
DevastateAttack—Deal 30 damage.
Devour LifePower—Whenever you play a [gold]Soul[/gold], [gold]Summon[/gold] 1.
DirgeSkill—[gold]Summon[/gold] 3 X times. Add X [gold]Souls[/gold] into your [gold]Draw Pile[/gold].
DiscoverySkill—Choose 1 of 3 random cards to add into your [gold]Hand[/gold]. It’s free to play this turn.
DisintegrationStatus—At the end of your turn, take 6 damage.
DismantleAttack—Deal 8 damage. If the enemy is [gold]Vulnerable[/gold], hits twice.
DistractionSkill—Add a random Skill into your [gold]Hand[/gold]. It’s free to play this turn.
Dodge and RollSkill—Gain 4 [gold]Block[/gold]. Next turn, gain 4 [gold]Block[/gold].
DominateSkill—Apply 1 [gold]Vulnerable[/gold]. Gain 1 [gold]Strength[/gold] for each [gold]Vulnerable[/gold] on the enemy.
Double EnergySkill—Double your Energy.
DoubtCurse—At the end of your turn, if this is in your [gold]Hand[/gold], gain 1 [gold]Weak[/gold].
Drain PowerAttack—Deal 10 damage. [gold]Upgrade[/gold] 2 random cards in your [gold]Discard Pile[/gold].
Dramatic EntranceAttack—Deal 11 damage to ALL enemies.
DredgeSkill—Put 3 cards from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold].
Drum of BattleSkill—Draw 2 cards. When this card is [gold]Exhausted[/gold], gain [energy:2].
Dual WieldSkill—Choose an Attack or Power card. Add a copy of that card into your [gold]Hand[/gold].
DualcastSkill—[gold]Evoke[/gold] your rightmost Orb twice.
Dying StarAttack—Deal 9 damage to ALL enemies. ALL enemies lose 9 [gold]Strength[/gold] this turn.

Showing 80 of 90 Cards; the analysis below covers the entire set from the cached data.

How the Cards split by Type

Skill (43)

Chill — [gold]Channel[/gold] 1 [gold]Frost[/gold] for each enemy.. Cleanse — [gold]Summon[/gold] 3. [gold]Exhaust[/gold] 1 card from your [gold]Draw Pile[/gold].. Cloak and Dagger — Gain 6 [gold]Block[/gold]. Add 1 [gold]Shiv[/gold] into your [gold]Hand[/gold]..

Attack (23)

Cinder — Deal 18 damage. [gold]Exhaust[/gold] 1 card at random.. Clash — Can only be played if every card in your [gold]Hand[/gold] is an Attack. Deal 14 damage.. Claw — Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat..

Power (15)

Consuming Shadow — [gold]Channel[/gold] 2 [gold]Dark[/gold]. At the end of your turn, [gold]Evoke[/gold] your leftmost Orb.. Coolant — At the start of your turn, gain 2 [gold]Block[/gold] for each unique Orb you have.. Corruption — Skills cost 0 [energy:1]. Whenever you play a Skill, [gold]Exhaust[/gold] it..

Curse (6)

Clumsy. Curse of the Bell. Debt — At the end of your turn, if this is in your [gold]Hand[/gold], lose 10 [gold]Gold[/gold]..

Status (3)

Dazed. Debris. Disintegration — At the end of your turn, take 6 damage..

The numbers at a glance

MetricValue
Total Cards tracked90
With a written description84
Without a written description6
Skill — Type43
Attack — Type23
Power — Type15
Curse — Type6
Status — Type3
Average Hp loss1
Max Hp loss1
Min Hp loss1

What the Cards data tells us

If you only remember one thing: the type split is the fastest way to narrow 90 Cards down. Skill is the largest group at 43 entries, so start your comparison there before looking at anything else. Note: 6 of the 90 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.

By the numbers, the standouts are Demonic Shield with the highest Hp loss (1). They set the ceiling for the whole Cards set.

Entries worth a closer look

Eidolon — [gold]Exhaust[/gold] your [gold]Hand[/gold]. If 9 cards were [gold]Exhausted[/gold] this way, gain 1 [gold]Intangible[/gold]. Debilitate — Deal 10 damage. [gold]Vulnerable[/gold] and [gold]Weak[/gold] are twice as effective against the enemy for the next 2 turns. Compact — Gain 6 [gold]Block[/gold]. [gold]Transform[/gold] all Status cards in your [gold]Hand[/gold] into [gold]Fuel[/gold]. Death’s Door — Gain 6 [gold]Block[/gold]. If you applied [gold]Doom[/gold] this turn, gain [gold]Block[/gold] 2 additional times. Cosmic Indifference — Gain 6 [gold]Block[/gold]. Put a card from your [gold]Discard Pile[/gold] on top of your [gold]Draw Pile[/gold]. Dominate — Apply 1 [gold]Vulnerable[/gold]. Gain 1 [gold]Strength[/gold] for each [gold]Vulnerable[/gold] on the enemy. Consuming Shadow — [gold]Channel[/gold] 2 [gold]Dark[/gold]. At the end of your turn, [gold]Evoke[/gold] your leftmost Orb.

As the source data describes one entry: “[gold]Channel[/gold] 1 [gold]Frost[/gold] for each enemy.”

Frequently asked questions

How many Cards are covered on this page?

This reference is built from **90** Cards taken straight from the Slay the Spire 2 data, so every row above is sourced rather than estimated.

Where does the Cards data come from?

The figures are parsed from the Slay the Spire 2 community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Cards list complete?

This page shows a capped sample of the 90 Cards from the cached data; the numbers section below summarizes the entire set so you can see how the whole collection is sized.

How should I use this Slay the Spire 2 reference?

Use the Type split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.