If your Slay the Spire 2 plan calls for a Power Cards, this is your shortlist: 80 of the 111 entries that all share that Type. The table shows what each one actually does, so you can pick the one that fills the slot you need.
The full Cards list
| Name | Type | Hp loss | Notes |
|---|---|---|---|
| Abrasive | Power | — | Gain 1 [gold]Dexterity[/gold]. Gain 4 [gold]Thorns[/gold]. |
| Accelerant | Power | — | [gold]Poison[/gold] is triggered 1 additional time. |
| Accuracy | Power | — | [gold]Shivs[/gold] deal 4 additional damage. |
| Afterimage | Power | — | Whenever you play a card, gain 1 [gold]Block[/gold]. |
| Aggression | Power | — | At the start of your turn, put a random Attack from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold] and |
| Arsenal | Power | — | Whenever you create a card, gain 1 [gold]Strength[/gold]. |
| Automation | Power | — | Every 10 cards you draw, gain [energy:1]. |
| Barricade | Power | — | [gold]Block[/gold] is not removed at the start of your turn. |
| Beacon of Hope | Power | — | Whenever you gain [gold]Block[/gold] on your turn, other players gain half that much [gold]Block[/gold]. |
| Biased Cognition | Power | — | Gain 4 [gold]Focus[/gold]. At the start of your turn, lose 1 [gold]Focus[/gold]. |
| Black Hole | Power | — | Whenever you spend or gain [star:1], deal 3 damage to ALL enemies. |
| Buffer | Power | — | Prevent the next time you would lose HP. |
| Bulk Up | Power | — | Lose 1 Orb Slot. Gain 2 [gold]Strength[/gold]. Gain 2 [gold]Dexterity[/gold]. |
| Calamity | Power | — | Whenever you play an Attack, add a random Attack into your [gold]Hand[/gold]. |
| Calcify | Power | — | [gold]Osty’s[/gold] attacks deal 4 additional damage. |
| Call of the Void | Power | — | At the start of your turn, add 1 random card into your [gold]Hand[/gold]. It gains [gold]Ethereal[/gold]. |
| Caltrops | Power | — | Whenever you are attacked, deal 3 damage back. |
| Capacitor | Power | — | Gain 2 Orb Slots. |
| Child of the Stars | Power | — | Whenever you spend [star:1], gain 2 [gold]Block[/gold] for each [star:1] spent. |
| Consuming Shadow | Power | — | [gold]Channel[/gold] 2 [gold]Dark[/gold]. At the end of your turn, [gold]Evoke[/gold] your leftmost Orb. |
| Coolant | Power | — | At the start of your turn, gain 2 [gold]Block[/gold] for each unique Orb you have. |
| Corruption | Power | — | Skills cost 0 [energy:1]. Whenever you play a Skill, [gold]Exhaust[/gold] it. |
| Countdown | Power | — | At the start of your turn, apply 6 [gold]Doom[/gold] to a random enemy. |
| Creative AI | Power | — | At the start of your turn, add a random Power into your [gold]Hand[/gold]. |
| Crimson Mantle | Power | — | At the start of your turn, lose 1 HP and gain 8 [gold]Block[/gold]. |
| Cruelty | Power | — | [gold]Vulnerable[/gold] enemies take an additional 25% damage. |
| Danse Macabre | Power | — | Whenever you play a card that costs [energy:2] or more, gain 4 [gold]Block[/gold]. |
| Dark Embrace | Power | — | Whenever a card is [gold]Exhausted[/gold], draw 1 card. |
| Defragment | Power | — | Gain 1 [gold]Focus[/gold]. |
| Demesne | Power | — | At the start of your turn, gain [energy:1] and draw 1 additional card. |
| Demon Form | Power | — | At the start of your turn, gain 2 [gold]Strength[/gold]. |
| Devour Life | Power | — | Whenever you play a [gold]Soul[/gold], [gold]Summon[/gold] 1. |
| Echo Form | Power | — | The first card you play each turn is played an extra time. |
| Entropy | Power | — | At the start of your turn, [gold]Transform[/gold] 1 card in your [gold]Hand[/gold]. |
| Envenom | Power | — | Whenever an Attack deals unblocked damage, apply 1 [gold]Poison[/gold]. |
| Eternal Armor | Power | — | Gain 9 [gold]Plating[/gold]. |
| Fan of Knives | Power | — | [gold]Shivs[/gold] now hit ALL enemies. Add 4 [gold]Shivs[/gold] into your [gold]Hand[/gold]. |
| Fasten | Power | — | Gain an additional 4 [gold]Block[/gold] from Defend cards. |
| Feel No Pain | Power | — | Whenever a card is [gold]Exhausted[/gold], gain 3 [gold]Block[/gold]. |
| Feral | Power | — | The first time you play a 0[energy:1] Attack each turn, return it to your [gold]Hand[/gold]. |
| Footwork | Power | — | Gain 2 [gold]Dexterity[/gold]. |
| Forbidden Grimoire | Power | — | At the end of combat, you may remove a card from your [gold]Deck[/gold]. |
| Friendship | Power | — | Lose 2 [gold]Strength[/gold]. Gain [energy:1] at the start of each turn. |
| Furnace | Power | — | At the start of your turn, [gold]Forge[/gold] 5. |
| Genesis | Power | — | At the start of your turn, gain [star:2]. |
| Hailstorm | Power | — | At the end of your turn, if you have [gold]Frost[/gold], deal 6 damage to ALL enemies. |
| Hammer Time | Power | — | Whenever you [gold]Forge[/gold], all allies [gold]Forge[/gold] as well. |
| Haunt | Power | 6 | Whenever you play a [gold]Soul[/gold], a random enemy loses 6 HP. |
| Hello World | Power | — | At the start of your turn, add a random Common card into your [gold]Hand[/gold]. |
| Hellraiser | Power | — | Whenever you draw a card containing “Strike”, it is played against a random enemy. |
| Inferno | Power | — | At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies. |
| Infinite Blades | Power | — | At the start of your turn, add 1 [gold]Shiv[/gold] into your [gold]Hand[/gold]. |
| Inflame | Power | — | Gain 2 [gold]Strength[/gold]. |
| Iteration | Power | — | The first time you draw a Status each turn, draw 2 cards. |
| Juggernaut | Power | — | Whenever you gain [gold]Block[/gold], deal 6 damage to a random enemy. |
| Juggling | Power | — | Add a copy of the third [gold]Attack[/gold] you play each turn into your [gold]Hand[/gold]. |
| Lethality | Power | — | The first Attack each turn deals 50% additional damage. |
| Loop | Power | — | At the start of your turn, trigger the passive ability of your rightmost Orb. |
| Machine Learning | Power | — | At the start of your turn, draw 1 additional card. |
| Master Planner | Power | — | When you play a Skill, it gains [gold]Sly[/gold]. |
| Mayhem | Power | — | At the start of your turn, play the top card of your [gold]Draw Pile[/gold]. |
| Monarch’s Gaze | Power | — | Whenever you attack an enemy, it loses 1 [gold]Strength[/gold] this turn. |
| Necro Mastery | Power | — | [gold]Summon[/gold] 5. Whenever [gold]Osty[/gold] loses HP, ALL enemies lose that much HP as well. |
| Neurosurge | Power | — | Gain [energy:3]. Draw 2 cards. At the start of your turn, apply 3 [gold]Doom[/gold] to yourself. |
| Neutron Aegis | Power | — | Gain 8 [gold]Plating[/gold]. |
| Nostalgia | Power | — | The first Attack or Skill you play each turn is placed on top of your [gold]Draw Pile[/gold]. |
| Noxious Fumes | Power | — | At the start of your turn, apply 2 [gold]Poison[/gold] to ALL enemies. |
| Orbit | Power | — | Every [energy:4] you spend, gain [energy:1]. |
| Outbreak | Power | — | Every 3 times you apply [gold]Poison[/gold], deal 11 damage to ALL enemies. |
| Pagestorm | Power | — | Whenever you draw an [gold]Ethereal[/gold] card, draw 1 card. |
| Pale Blue Dot | Power | — | If you play 5 or more cards in a turn, draw 1 card at the start of your next turn. |
| Panache | Power | — | Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies. |
| Parry | Power | — | [gold]Sovereign Blade[/gold] now gains 10 [gold]Block[/gold]. |
| Phantom Blades | Power | — | [gold]Shivs[/gold] gain [gold]Retain[/gold]. The first [gold]Shiv[/gold] you play each turn deals 9 additional damage. |
| Pillar of Creation | Power | — | Whenever you create a card, gain 3 [gold]Block[/gold]. |
| Prep Time | Power | — | At the start of your turn, gain 4 [gold]Vigor[/gold]. |
| Prowess | Power | — | Gain 1 [gold]Strength[/gold]. Gain 1 [gold]Dexterity[/gold]. |
| Pyre | Power | — | Gain [energy:1] at the start of each turn. |
| Reaper Form | Power | — | Whenever Attacks deal damage, apply that much [gold]Doom[/gold]. |
| Rolling Boulder | Power | — | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. |
Showing 80 of 111 Cards; the analysis below covers the entire set from the cached data.
The numbers at a glance
| Metric | Value |
|---|---|
| Total Cards tracked | 111 |
| With a written description | 111 |
| Without a written description | 0 |
| Power — Type | 111 |
| Average Hp loss | 6 |
| Max Hp loss | 6 |
| Min Hp loss | 6 |
What the Cards data tells us
If you only remember one thing: the type split is the fastest way to narrow 111 Cards down. Power is the largest group at 80 of the 111 entries, so start your comparison there before looking at anything else.
By the numbers, the standouts are Haunt with the highest Hp loss (6). They set the ceiling for the whole Cards set.
Entries worth a closer look
Aggression — At the start of your turn, put a random Attack from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold] and [gold]Upgrade[/gold] it. Phantom Blades — [gold]Shivs[/gold] gain [gold]Retain[/gold]. The first [gold]Shiv[/gold] you play each turn deals 9 additional damage. Stratagem — Whenever you shuffle your [gold]Draw Pile[/gold], choose a card from it to put into your [gold]Hand[/gold]. Call of the Void — At the start of your turn, add 1 random card into your [gold]Hand[/gold]. It gains [gold]Ethereal[/gold]. Beacon of Hope — Whenever you gain [gold]Block[/gold] on your turn, other players gain half that much [gold]Block[/gold]. Consuming Shadow — [gold]Channel[/gold] 2 [gold]Dark[/gold]. At the end of your turn, [gold]Evoke[/gold] your leftmost Orb. Inferno — At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
As the source data describes one entry: “Gain 1 [gold]Dexterity[/gold]. Gain 4 [gold]Thorns[/gold].”