This is part 3 of the Cards reference for Slay the Spire 2, covering entries 181–270. Each row is taken from the real data so you can scan the stats and descriptions without guesswork.
The full Cards list
| Name | Type | Hp loss | Notes |
|---|---|---|---|
| Envenom | Power | — | Whenever an Attack deals unblocked damage, apply 1 [gold]Poison[/gold]. |
| Equilibrium | Skill | — | Gain 13 [gold]Block[/gold]. [gold]Retain[/gold] your [gold]Hand[/gold] this turn. |
| Eradicate | Attack | — | Deal 11 damage X times. |
| Escape Plan | Skill | — | Draw 1 card. If you draw a Skill, gain 3 [gold]Block[/gold]. |
| Eternal Armor | Power | — | Gain 9 [gold]Plating[/gold]. |
| Evil Eye | Skill | — | Gain 8 [gold]Block[/gold]. Gain another 8 [gold]Block[/gold] if you have [gold]Exhausted[/gold] a card this turn. |
| Expect a Fight | Skill | — | Gain [energy:1] for each Attack in your [gold]Hand[/gold]. You cannot gain additional [energy:1] this turn. |
| Expertise | Skill | — | Draw cards until you have 6 in your [gold]Hand[/gold]. |
| Expose | Skill | — | Remove all [gold]Artifact[/gold] and [gold]Block[/gold] from the enemy. Apply 2 [gold]Vulnerable[/gold]. |
| Exterminate | Attack | — | Deal 3 damage to ALL enemies 4 times. |
| FTL | Attack | — | Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card. |
| Falling Star | Attack | — | Deal 8 damage. Apply 1 [gold]Weak[/gold]. Apply 1 [gold]Vulnerable[/gold]. |
| Fan of Knives | Power | — | [gold]Shivs[/gold] now hit ALL enemies. Add 4 [gold]Shivs[/gold] into your [gold]Hand[/gold]. |
| Fasten | Power | — | Gain an additional 4 [gold]Block[/gold] from Defend cards. |
| Fear | Attack | — | Deal 7 damage. Apply 1 [gold]Vulnerable[/gold]. |
| Feed | Attack | — | Deal 10 damage. If [gold]Fatal[/gold], raise your Max HP by 3. |
| Feeding Frenzy | Skill | — | Gain 5 [gold]Strength[/gold] this turn. |
| Feel No Pain | Power | — | Whenever a card is [gold]Exhausted[/gold], gain 3 [gold]Block[/gold]. |
| Feral | Power | — | The first time you play a 0[energy:1] Attack each turn, return it to your [gold]Hand[/gold]. |
| Fetch | Attack | — | [gold]Osty[/gold] deals 3 damage. If this is the first time this card has been played this turn, draw 1 card. |
| Fiend Fire | Attack | — | [gold]Exhaust[/gold] your [gold]Hand[/gold]. Deal 7 damage for each card [gold]Exhausted[/gold]. |
| Fight Me! | Attack | — | Deal 5 damage twice. Gain 3 [gold]Strength[/gold]. The enemy gains 1 [gold]Strength[/gold]. |
| Fight Through | Skill | — | Gain 13 [gold]Block[/gold]. Add 2 [gold]Wounds[/gold] into your [gold]Discard Pile[/gold]. |
| Finesse | Skill | — | Gain 4 [gold]Block[/gold]. Draw 1 card. |
| Finisher | Attack | — | Deal 6 damage for each Attack already played this turn. |
| Fisticuffs | Attack | — | Deal 7 damage. Gain [gold]Block[/gold] equal to damage dealt. |
| Flak Cannon | Attack | — | [gold]Exhaust[/gold] ALL your Status cards. Deal 8 damage to a random enemy for each card [gold]Exhausted[/gold]. |
| Flame Barrier | Skill | — | Gain 12 [gold]Block[/gold]. Whenever you are attacked this turn, deal 4 damage back. |
| Flanking | Skill | — | The enemy takes double attack damage from other players this turn. |
| Flash of Steel | Attack | — | Deal 5 damage. Draw 1 card. |
| Flatten | Attack | — | [gold]Osty[/gold] deals 12 damage. This card costs 0 [energy:1] if [gold]Osty[/gold] has attacked this turn. |
| Flechettes | Attack | — | Deal 5 damage for each Skill in your [gold]Hand[/gold]. |
| Flick-Flack | Attack | — | Deal 6 damage to ALL enemies. |
| Focused Strike | Attack | — | Deal 9 damage. Gain 1 [gold]Focus[/gold] this turn. |
| Folly | Curse | — | |
| Footwork | Power | — | Gain 2 [gold]Dexterity[/gold]. |
| Forbidden Grimoire | Power | — | At the end of combat, you may remove a card from your [gold]Deck[/gold]. |
| Foregone Conclusion | Skill | — | Next turn, put 2 cards from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold]. |
| Forgotten Ritual | Skill | — | If you [gold]Exhausted[/gold] a card this turn, gain [energy:3]. |
| Frantic Escape | Status | — | Get farther away. Increase [gold]Sandpit[/gold] by 1. Increase the cost of this card by 1. |
| Friendship | Power | — | Lose 2 [gold]Strength[/gold]. Gain [energy:1] at the start of each turn. |
| Fuel | Skill | — | Gain [energy:1]. Draw 1 card. |
| Furnace | Power | — | At the start of your turn, [gold]Forge[/gold] 5. |
| Fusion | Skill | — | [gold]Channel[/gold] 1 [gold]Plasma[/gold]. |
| GUARDS!!! | Skill | — | [gold]Transform[/gold] any number of cards in your [gold]Hand[/gold] into [gold]Minion Sacrifice[/gold]. |
| Gamma Blast | Attack | — | Deal 13 damage. Apply 2 [gold]Weak[/gold]. Apply 2 [gold]Vulnerable[/gold]. |
| Gang Up | Attack | — | Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn. |
| Gather Light | Skill | — | Gain 8 [gold]Block[/gold]. Gain [star:1]. |
| Genesis | Power | — | At the start of your turn, gain [star:2]. |
| Genetic Algorithm | Skill | — | Gain 1 [gold]Block[/gold]. Permanently increase this card’s [gold]Block[/gold] by 3. |
| Giant Rock | Attack | — | Deal 16 damage. |
| Glacier | Skill | — | Gain 6 [gold]Block[/gold]. [gold]Channel[/gold] 2 [gold]Frost[/gold]. |
| Glasswork | Skill | — | Gain 5 [gold]Block[/gold]. [gold]Channel[/gold] 1 [gold]Glass[/gold]. |
| Glimmer | Skill | — | Draw 3 cards. Put 1 card from your [gold]Hand[/gold] on top of your [gold]Draw Pile[/gold]. |
| Glimpse Beyond | Skill | — | ALL players add 3 [gold]Souls[/gold] into their [gold]Draw Pile[/gold]. |
| Glitterstream | Skill | — | Gain 11 [gold]Block[/gold]. Next turn, gain 5 [gold]Block[/gold]. |
| Glow | Skill | — | Gain [star:1]. Draw 1 card. Next turn, draw 1 card. |
| Go for the Eyes | Attack | — | Deal 3 damage. If the enemy intends to attack, apply 1 [gold]Weak[/gold]. |
| Gold Axe | Attack | — | Deal damage equal to the number of cards played this combat. |
| Grand Finale | Attack | — | Can only be played if there are no cards in your [gold]Draw Pile[/gold]. Deal 60 damage to ALL enemies. |
| Grave Warden | Skill | — | Gain 8 [gold]Block[/gold]. Add a [gold]Soul[/gold] into your [gold]Draw Pile[/gold]. |
| Graveblast | Attack | — | Deal 4 damage. Put a card from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold]. |
| Greed | Curse | — | |
| Guiding Star | Attack | — | Deal 12 damage. Draw 2 cards. |
| Guilty | Curse | — | Removed from your [gold]Deck[/gold] after 5 combats. |
| Gunk Up | Attack | — | Deal 4 damage 3 times. Add a [gold]Slimed[/gold] into your [gold]Discard Pile[/gold]. |
| Hailstorm | Power | — | At the end of your turn, if you have [gold]Frost[/gold], deal 6 damage to ALL enemies. |
| Hammer Time | Power | — | Whenever you [gold]Forge[/gold], all allies [gold]Forge[/gold] as well. |
| Hand Trick | Skill | — | Gain 7 [gold]Block[/gold]. Add [gold]Sly[/gold] to a Skill in your [gold]Hand[/gold] this turn. |
| Hand of Greed | Attack | — | Deal 20 damage. If [gold]Fatal[/gold], gain 20 [gold]Gold[/gold]. |
| Hang | Attack | — | Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. |
| Haunt | Power | 6 | Whenever you play a [gold]Soul[/gold], a random enemy loses 6 HP. |
| Havoc | Skill | — | Play the top card of your [gold]Draw Pile[/gold] and [gold]Exhaust[/gold] it. |
| Haze | Skill | — | Apply 4 [gold]Poison[/gold] to ALL enemies. |
| Headbutt | Attack | — | Deal 9 damage. Put a card from your [gold]Discard Pile[/gold] on top of your [gold]Draw Pile[/gold]. |
| Heavenly Drill | Attack | — | Deal 8 damage X times. Double X if it’s 4 or more. |
| Hegemony | Attack | — | Deal 15 damage. Next turn, gain [energy:2]. |
| Heirloom Hammer | Attack | — | Deal 20 damage. Choose a Colorless card in your [gold]Hand[/gold]. Add a copy of that card into your [gold]Hand[/gold]. |
| Helix Drill | Attack | — | Deal 3 damage for each [energy:1] previously spent this turn. |
| Hello World | Power | — | At the start of your turn, add a random Common card into your [gold]Hand[/gold]. |
Showing 80 of 90 Cards; the analysis below covers the entire set from the cached data.
How the Cards split by Type
Attack (36)
Eradicate — Deal 11 damage X times.. Exterminate — Deal 3 damage to ALL enemies 4 times.. FTL — Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card..
Skill (34)
Equilibrium — Gain 13 [gold]Block[/gold]. [gold]Retain[/gold] your [gold]Hand[/gold] this turn.. Escape Plan — Draw 1 card. If you draw a Skill, gain 3 [gold]Block[/gold].. Evil Eye — Gain 8 [gold]Block[/gold]. Gain another 8 [gold]Block[/gold] if you have [gold]Exhausted[/gold] a card this.
Power (16)
Envenom — Whenever an Attack deals unblocked damage, apply 1 [gold]Poison[/gold].. Eternal Armor — Gain 9 [gold]Plating[/gold].. Fan of Knives — [gold]Shivs[/gold] now hit ALL enemies. Add 4 [gold]Shivs[/gold] into your [gold]Hand[/gold]..
Curse (3)
Folly. Greed. Guilty — Removed from your [gold]Deck[/gold] after 5 combats..
Status (1)
Frantic Escape — Get farther away. Increase [gold]Sandpit[/gold] by 1. Increase the cost of this card by 1..
The numbers at a glance
| Metric | Value |
|---|---|
| Total Cards tracked | 90 |
| With a written description | 87 |
| Without a written description | 3 |
| Attack — Type | 36 |
| Skill — Type | 34 |
| Power — Type | 16 |
| Curse — Type | 3 |
| Status — Type | 1 |
| Average Hp loss | 4 |
| Max Hp loss | 6 |
| Min Hp loss | 2 |
What the Cards data tells us
If you only remember one thing: the type split is the fastest way to narrow 90 Cards down. Attack is the largest group at 36 entries, so start your comparison there before looking at anything else. Note: 3 of the 90 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.
By the numbers, the standouts are Haunt with the highest Hp loss (6). They set the ceiling for the whole Cards set.
Entries worth a closer look
Heirloom Hammer — Deal 20 damage. Choose a Colorless card in your [gold]Hand[/gold]. Add a copy of that card into your [gold]Hand[/gold]. Evil Eye — Gain 8 [gold]Block[/gold]. Gain another 8 [gold]Block[/gold] if you have [gold]Exhausted[/gold] a card this turn. Flak Cannon — [gold]Exhaust[/gold] ALL your Status cards. Deal 8 damage to a random enemy for each card [gold]Exhausted[/gold]. Howl from Beyond — Deal 16 damage to ALL enemies. At the end of your turn, if this is in your [gold]Exhaust Pile[/gold], play it. Fetch — [gold]Osty[/gold] deals 3 damage. If this is the first time this card has been played this turn, draw 1 card. Flatten — [gold]Osty[/gold] deals 12 damage. This card costs 0 [energy:1] if [gold]Osty[/gold] has attacked this turn. Expect a Fight — Gain [energy:1] for each Attack in your [gold]Hand[/gold]. You cannot gain additional [energy:1] this turn.
As the source data describes one entry: “Whenever an Attack deals unblocked damage, apply 1 [gold]Poison[/gold].”