Antewise

Cards in Slay the Spire 2 — Part 3 (Entries 181–270)

Updated 27 Oct 2026 Source Data parsed from slaythespire2.wiki.gg (community wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

This is part 3 of the Cards reference for Slay the Spire 2, covering entries 181–270. Each row is taken from the real data so you can scan the stats and descriptions without guesswork.

The full Cards list

NameTypeHp lossNotes
EnvenomPower—Whenever an Attack deals unblocked damage, apply 1 [gold]Poison[/gold].
EquilibriumSkill—Gain 13 [gold]Block[/gold]. [gold]Retain[/gold] your [gold]Hand[/gold] this turn.
EradicateAttack—Deal 11 damage X times.
Escape PlanSkill—Draw 1 card. If you draw a Skill, gain 3 [gold]Block[/gold].
Eternal ArmorPower—Gain 9 [gold]Plating[/gold].
Evil EyeSkill—Gain 8 [gold]Block[/gold]. Gain another 8 [gold]Block[/gold] if you have [gold]Exhausted[/gold] a card this turn.
Expect a FightSkill—Gain [energy:1] for each Attack in your [gold]Hand[/gold]. You cannot gain additional [energy:1] this turn.
ExpertiseSkill—Draw cards until you have 6 in your [gold]Hand[/gold].
ExposeSkill—Remove all [gold]Artifact[/gold] and [gold]Block[/gold] from the enemy. Apply 2 [gold]Vulnerable[/gold].
ExterminateAttack—Deal 3 damage to ALL enemies 4 times.
FTLAttack—Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
Falling StarAttack—Deal 8 damage. Apply 1 [gold]Weak[/gold]. Apply 1 [gold]Vulnerable[/gold].
Fan of KnivesPower—[gold]Shivs[/gold] now hit ALL enemies. Add 4 [gold]Shivs[/gold] into your [gold]Hand[/gold].
FastenPower—Gain an additional 4 [gold]Block[/gold] from Defend cards.
FearAttack—Deal 7 damage. Apply 1 [gold]Vulnerable[/gold].
FeedAttack—Deal 10 damage. If [gold]Fatal[/gold], raise your Max HP by 3.
Feeding FrenzySkill—Gain 5 [gold]Strength[/gold] this turn.
Feel No PainPower—Whenever a card is [gold]Exhausted[/gold], gain 3 [gold]Block[/gold].
FeralPower—The first time you play a 0[energy:1] Attack each turn, return it to your [gold]Hand[/gold].
FetchAttack—[gold]Osty[/gold] deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.
Fiend FireAttack—[gold]Exhaust[/gold] your [gold]Hand[/gold]. Deal 7 damage for each card [gold]Exhausted[/gold].
Fight Me!Attack—Deal 5 damage twice. Gain 3 [gold]Strength[/gold]. The enemy gains 1 [gold]Strength[/gold].
Fight ThroughSkill—Gain 13 [gold]Block[/gold]. Add 2 [gold]Wounds[/gold] into your [gold]Discard Pile[/gold].
FinesseSkill—Gain 4 [gold]Block[/gold]. Draw 1 card.
FinisherAttack—Deal 6 damage for each Attack already played this turn.
FisticuffsAttack—Deal 7 damage. Gain [gold]Block[/gold] equal to damage dealt.
Flak CannonAttack—[gold]Exhaust[/gold] ALL your Status cards. Deal 8 damage to a random enemy for each card [gold]Exhausted[/gold].
Flame BarrierSkill—Gain 12 [gold]Block[/gold]. Whenever you are attacked this turn, deal 4 damage back.
FlankingSkill—The enemy takes double attack damage from other players this turn.
Flash of SteelAttack—Deal 5 damage. Draw 1 card.
FlattenAttack—[gold]Osty[/gold] deals 12 damage. This card costs 0 [energy:1] if [gold]Osty[/gold] has attacked this turn.
FlechettesAttack—Deal 5 damage for each Skill in your [gold]Hand[/gold].
Flick-FlackAttack—Deal 6 damage to ALL enemies.
Focused StrikeAttack—Deal 9 damage. Gain 1 [gold]Focus[/gold] this turn.
FollyCurse—
FootworkPower—Gain 2 [gold]Dexterity[/gold].
Forbidden GrimoirePower—At the end of combat, you may remove a card from your [gold]Deck[/gold].
Foregone ConclusionSkill—Next turn, put 2 cards from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold].
Forgotten RitualSkill—If you [gold]Exhausted[/gold] a card this turn, gain [energy:3].
Frantic EscapeStatus—Get farther away. Increase [gold]Sandpit[/gold] by 1. Increase the cost of this card by 1.
FriendshipPower—Lose 2 [gold]Strength[/gold]. Gain [energy:1] at the start of each turn.
FuelSkill—Gain [energy:1]. Draw 1 card.
FurnacePower—At the start of your turn, [gold]Forge[/gold] 5.
FusionSkill—[gold]Channel[/gold] 1 [gold]Plasma[/gold].
GUARDS!!!Skill—[gold]Transform[/gold] any number of cards in your [gold]Hand[/gold] into [gold]Minion Sacrifice[/gold].
Gamma BlastAttack—Deal 13 damage. Apply 2 [gold]Weak[/gold]. Apply 2 [gold]Vulnerable[/gold].
Gang UpAttack—Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gather LightSkill—Gain 8 [gold]Block[/gold]. Gain [star:1].
GenesisPower—At the start of your turn, gain [star:2].
Genetic AlgorithmSkill—Gain 1 [gold]Block[/gold]. Permanently increase this card’s [gold]Block[/gold] by 3.
Giant RockAttack—Deal 16 damage.
GlacierSkill—Gain 6 [gold]Block[/gold]. [gold]Channel[/gold] 2 [gold]Frost[/gold].
GlassworkSkill—Gain 5 [gold]Block[/gold]. [gold]Channel[/gold] 1 [gold]Glass[/gold].
GlimmerSkill—Draw 3 cards. Put 1 card from your [gold]Hand[/gold] on top of your [gold]Draw Pile[/gold].
Glimpse BeyondSkill—ALL players add 3 [gold]Souls[/gold] into their [gold]Draw Pile[/gold].
GlitterstreamSkill—Gain 11 [gold]Block[/gold]. Next turn, gain 5 [gold]Block[/gold].
GlowSkill—Gain [star:1]. Draw 1 card. Next turn, draw 1 card.
Go for the EyesAttack—Deal 3 damage. If the enemy intends to attack, apply 1 [gold]Weak[/gold].
Gold AxeAttack—Deal damage equal to the number of cards played this combat.
Grand FinaleAttack—Can only be played if there are no cards in your [gold]Draw Pile[/gold]. Deal 60 damage to ALL enemies.
Grave WardenSkill—Gain 8 [gold]Block[/gold]. Add a [gold]Soul[/gold] into your [gold]Draw Pile[/gold].
GraveblastAttack—Deal 4 damage. Put a card from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold].
GreedCurse—
Guiding StarAttack—Deal 12 damage. Draw 2 cards.
GuiltyCurse—Removed from your [gold]Deck[/gold] after 5 combats.
Gunk UpAttack—Deal 4 damage 3 times. Add a [gold]Slimed[/gold] into your [gold]Discard Pile[/gold].
HailstormPower—At the end of your turn, if you have [gold]Frost[/gold], deal 6 damage to ALL enemies.
Hammer TimePower—Whenever you [gold]Forge[/gold], all allies [gold]Forge[/gold] as well.
Hand TrickSkill—Gain 7 [gold]Block[/gold]. Add [gold]Sly[/gold] to a Skill in your [gold]Hand[/gold] this turn.
Hand of GreedAttack—Deal 20 damage. If [gold]Fatal[/gold], gain 20 [gold]Gold[/gold].
HangAttack—Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
HauntPower6Whenever you play a [gold]Soul[/gold], a random enemy loses 6 HP.
HavocSkill—Play the top card of your [gold]Draw Pile[/gold] and [gold]Exhaust[/gold] it.
HazeSkill—Apply 4 [gold]Poison[/gold] to ALL enemies.
HeadbuttAttack—Deal 9 damage. Put a card from your [gold]Discard Pile[/gold] on top of your [gold]Draw Pile[/gold].
Heavenly DrillAttack—Deal 8 damage X times. Double X if it’s 4 or more.
HegemonyAttack—Deal 15 damage. Next turn, gain [energy:2].
Heirloom HammerAttack—Deal 20 damage. Choose a Colorless card in your [gold]Hand[/gold]. Add a copy of that card into your [gold]Hand[/gold].
Helix DrillAttack—Deal 3 damage for each [energy:1] previously spent this turn.
Hello WorldPower—At the start of your turn, add a random Common card into your [gold]Hand[/gold].

Showing 80 of 90 Cards; the analysis below covers the entire set from the cached data.

How the Cards split by Type

Attack (36)

Eradicate — Deal 11 damage X times.. Exterminate — Deal 3 damage to ALL enemies 4 times.. FTL — Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card..

Skill (34)

Equilibrium — Gain 13 [gold]Block[/gold]. [gold]Retain[/gold] your [gold]Hand[/gold] this turn.. Escape Plan — Draw 1 card. If you draw a Skill, gain 3 [gold]Block[/gold].. Evil Eye — Gain 8 [gold]Block[/gold]. Gain another 8 [gold]Block[/gold] if you have [gold]Exhausted[/gold] a card this.

Power (16)

Envenom — Whenever an Attack deals unblocked damage, apply 1 [gold]Poison[/gold].. Eternal Armor — Gain 9 [gold]Plating[/gold].. Fan of Knives — [gold]Shivs[/gold] now hit ALL enemies. Add 4 [gold]Shivs[/gold] into your [gold]Hand[/gold]..

Curse (3)

Folly. Greed. Guilty — Removed from your [gold]Deck[/gold] after 5 combats..

Status (1)

Frantic Escape — Get farther away. Increase [gold]Sandpit[/gold] by 1. Increase the cost of this card by 1..

The numbers at a glance

MetricValue
Total Cards tracked90
With a written description87
Without a written description3
Attack — Type36
Skill — Type34
Power — Type16
Curse — Type3
Status — Type1
Average Hp loss4
Max Hp loss6
Min Hp loss2

What the Cards data tells us

If you only remember one thing: the type split is the fastest way to narrow 90 Cards down. Attack is the largest group at 36 entries, so start your comparison there before looking at anything else. Note: 3 of the 90 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.

By the numbers, the standouts are Haunt with the highest Hp loss (6). They set the ceiling for the whole Cards set.

Entries worth a closer look

Heirloom Hammer — Deal 20 damage. Choose a Colorless card in your [gold]Hand[/gold]. Add a copy of that card into your [gold]Hand[/gold]. Evil Eye — Gain 8 [gold]Block[/gold]. Gain another 8 [gold]Block[/gold] if you have [gold]Exhausted[/gold] a card this turn. Flak Cannon — [gold]Exhaust[/gold] ALL your Status cards. Deal 8 damage to a random enemy for each card [gold]Exhausted[/gold]. Howl from Beyond — Deal 16 damage to ALL enemies. At the end of your turn, if this is in your [gold]Exhaust Pile[/gold], play it. Fetch — [gold]Osty[/gold] deals 3 damage. If this is the first time this card has been played this turn, draw 1 card. Flatten — [gold]Osty[/gold] deals 12 damage. This card costs 0 [energy:1] if [gold]Osty[/gold] has attacked this turn. Expect a Fight — Gain [energy:1] for each Attack in your [gold]Hand[/gold]. You cannot gain additional [energy:1] this turn.

As the source data describes one entry: “Whenever an Attack deals unblocked damage, apply 1 [gold]Poison[/gold].”

Frequently asked questions

How many Cards are covered on this page?

This reference is built from **90** Cards taken straight from the Slay the Spire 2 data, so every row above is sourced rather than estimated.

Where does the Cards data come from?

The figures are parsed from the Slay the Spire 2 community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Cards list complete?

This page shows a capped sample of the 90 Cards from the cached data; the numbers section below summarizes the entire set so you can see how the whole collection is sized.

How should I use this Slay the Spire 2 reference?

Use the Type split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.