Antewise

All Attack Cards in Slay the Spire 2 — What They Do and When to Use Them

Updated 27 Oct 2026 Source Data parsed from slaythespire2.wiki.gg (community wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

If your Slay the Spire 2 plan calls for a Attack Cards, this is your shortlist: 80 of the 195 entries that all share that Type. The table shows what each one actually does, so you can pick the one that fills the slot you need.

The full Cards list

NameTypeHp lossNotes
Adaptive StrikeAttack—Deal 18 damage. Add a 0[energy:1] copy of this card into your [gold]Discard Pile[/gold].
All for OneAttack—Deal 10 damage. Put ALL 0[energy:1] cards from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold].
AngerAttack—Deal 6 damage. Add a copy of this card into your [gold]Discard Pile[/gold].
Ashen StrikeAttack—Deal 6 damage. Deals 3 additional damage for each card in your [gold]Exhaust Pile[/gold].
AssassinateAttack—Deal 10 damage. Apply 1 [gold]Vulnerable[/gold].
Astral PulseAttack—Deal 6 damage to ALL enemies twice.
BackstabAttack—Deal 11 damage.
Ball LightningAttack—Deal 7 damage. [gold]Channel[/gold] 1 [gold]Lightning[/gold].
Banshee’s CryAttack—Deal 33 damage to ALL enemies. Costs [energy:2] less for each [gold]Ethereal[/gold] card played this combat.
BarrageAttack—Deal 5 damage for each [gold]Channeled[/gold] Orb.
BashAttack—Deal 8 damage. Apply 2 [gold]Vulnerable[/gold].
Beam CellAttack—Deal 3 damage. Apply 1 [gold]Vulnerable[/gold].
Beat into ShapeAttack—Deal 5 damage. [gold]Forge[/gold] X. [gold]Forges[/gold] an additional 5 for every other time you’ve hit the enemy this
Blight StrikeAttack—Deal 8 damage. Apply [gold]Doom[/gold] equal to damage dealt.
BludgeonAttack—Deal 32 damage.
Body SlamAttack—Deal damage equal to your [gold]Block[/gold].
BolasAttack—Deal 3 damage. At the start of your next turn, return this to your [gold]Hand[/gold].
BombardmentAttack—Deal 18 damage. At the start of your turn, if this is in your [gold]Exhaust Pile[/gold], play it.
Bone ShardsAttack—If [gold]Osty[/gold] is alive, he deals 9 damage to ALL enemies and you gain 9 [gold]Block[/gold]. [gold]Osty[/gold]
BreakAttack—Deal 20 damage. Apply 5 [gold]Vulnerable[/gold].
BreakthroughAttack1Lose 1 HP. Deal 9 damage to ALL enemies.
BullyAttack—Deal 4 damage. Deals 2 additional damage for each [gold]Vulnerable[/gold] on the enemy.
BuryAttack—Deal 52 damage.
Byrd SwoopAttack—Deal 14 damage.
Celestial MightAttack—Deal 6 damage 3 times.
CinderAttack—Deal 18 damage. [gold]Exhaust[/gold] 1 card at random.
ClashAttack—Can only be played if every card in your [gold]Hand[/gold] is an Attack. Deal 14 damage.
ClawAttack—Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
Cold SnapAttack—Deal 6 damage. [gold]Channel[/gold] 1 [gold]Frost[/gold].
Collision CourseAttack—Deal 11 damage. Add a [gold]Debris[/gold] into your [gold]Hand[/gold].
CometAttack—Deal 33 damage. Apply 3 [gold]Weak[/gold]. Apply 3 [gold]Vulnerable[/gold].
Compile DriverAttack—Deal 7 damage. Draw 1 card for each unique Orb you have.
ConflagrationAttack—Deal 2 damage to ALL enemies 4 times.
Crash LandingAttack—Deal 21 damage to ALL enemies. Fill your [gold]Hand[/gold] with [gold]Debris[/gold].
Crescent SpearAttack—Deal 8 damage. Deals 2 additional damage for ALL your cards that have a [star:1] cost.
Crush UnderAttack—Deal 7 damage to ALL enemies. All enemies lose 1 [gold]Strength[/gold] this turn.
Dagger SprayAttack—Deal 4 damage to ALL enemies twice.
Dagger ThrowAttack—Deal 9 damage. Draw 1 card. Discard 1 card.
DashAttack—Gain 10 [gold]Block[/gold]. Deal 10 damage.
Death MarchAttack—Deal 8 damage. Deals 4 additional damage for each card drawn during your turn.
DebilitateAttack—Deal 10 damage. [gold]Vulnerable[/gold] and [gold]Weak[/gold] are twice as effective against the enemy for the next 2
DefileAttack—Deal 13 damage.
DevastateAttack—Deal 30 damage.
DismantleAttack—Deal 8 damage. If the enemy is [gold]Vulnerable[/gold], hits twice.
Drain PowerAttack—Deal 10 damage. [gold]Upgrade[/gold] 2 random cards in your [gold]Discard Pile[/gold].
Dramatic EntranceAttack—Deal 11 damage to ALL enemies.
Dying StarAttack—Deal 9 damage to ALL enemies. ALL enemies lose 9 [gold]Strength[/gold] this turn.
Echoing SlashAttack—Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.
EradicateAttack—Deal 11 damage X times.
ExterminateAttack—Deal 3 damage to ALL enemies 4 times.
FTLAttack—Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
Falling StarAttack—Deal 8 damage. Apply 1 [gold]Weak[/gold]. Apply 1 [gold]Vulnerable[/gold].
FearAttack—Deal 7 damage. Apply 1 [gold]Vulnerable[/gold].
FeedAttack—Deal 10 damage. If [gold]Fatal[/gold], raise your Max HP by 3.
FetchAttack—[gold]Osty[/gold] deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.
Fiend FireAttack—[gold]Exhaust[/gold] your [gold]Hand[/gold]. Deal 7 damage for each card [gold]Exhausted[/gold].
Fight Me!Attack—Deal 5 damage twice. Gain 3 [gold]Strength[/gold]. The enemy gains 1 [gold]Strength[/gold].
FinisherAttack—Deal 6 damage for each Attack already played this turn.
FisticuffsAttack—Deal 7 damage. Gain [gold]Block[/gold] equal to damage dealt.
Flak CannonAttack—[gold]Exhaust[/gold] ALL your Status cards. Deal 8 damage to a random enemy for each card [gold]Exhausted[/gold].
Flash of SteelAttack—Deal 5 damage. Draw 1 card.
FlattenAttack—[gold]Osty[/gold] deals 12 damage. This card costs 0 [energy:1] if [gold]Osty[/gold] has attacked this turn.
FlechettesAttack—Deal 5 damage for each Skill in your [gold]Hand[/gold].
Flick-FlackAttack—Deal 6 damage to ALL enemies.
Focused StrikeAttack—Deal 9 damage. Gain 1 [gold]Focus[/gold] this turn.
Gamma BlastAttack—Deal 13 damage. Apply 2 [gold]Weak[/gold]. Apply 2 [gold]Vulnerable[/gold].
Gang UpAttack—Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
Giant RockAttack—Deal 16 damage.
Go for the EyesAttack—Deal 3 damage. If the enemy intends to attack, apply 1 [gold]Weak[/gold].
Gold AxeAttack—Deal damage equal to the number of cards played this combat.
Grand FinaleAttack—Can only be played if there are no cards in your [gold]Draw Pile[/gold]. Deal 60 damage to ALL enemies.
GraveblastAttack—Deal 4 damage. Put a card from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold].
Guiding StarAttack—Deal 12 damage. Draw 2 cards.
Gunk UpAttack—Deal 4 damage 3 times. Add a [gold]Slimed[/gold] into your [gold]Discard Pile[/gold].
Hand of GreedAttack—Deal 20 damage. If [gold]Fatal[/gold], gain 20 [gold]Gold[/gold].
HangAttack—Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
HeadbuttAttack—Deal 9 damage. Put a card from your [gold]Discard Pile[/gold] on top of your [gold]Draw Pile[/gold].
Heavenly DrillAttack—Deal 8 damage X times. Double X if it’s 4 or more.
HegemonyAttack—Deal 15 damage. Next turn, gain [energy:2].
Heirloom HammerAttack—Deal 20 damage. Choose a Colorless card in your [gold]Hand[/gold]. Add a copy of that card into your [gold]Hand[/gold].

Showing 80 of 195 Cards; the analysis below covers the entire set from the cached data.

The numbers at a glance

MetricValue
Total Cards tracked195
With a written description176
Without a written description19
Attack — Type195
Average Hp loss1.5
Max Hp loss2
Min Hp loss1

What the Cards data tells us

If you only remember one thing: the type split is the fastest way to narrow 195 Cards down. Attack is the largest group at 80 of the 195 entries, so start your comparison there before looking at anything else. Note: 19 of the 195 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.

By the numbers, the standouts are Hemokinesis with the highest Hp loss (2). They set the ceiling for the whole Cards set.

Entries worth a closer look

Right Hand Hand — [gold]Osty[/gold] deals 4 damage. Whenever you play a card that costs [energy:2] or more, return this to your [gold]Hand[/gold] from the Beat into Shape — Deal 5 damage. [gold]Forge[/gold] X. [gold]Forges[/gold] an additional 5 for every other time you’ve hit the enemy this turn. Debilitate — Deal 10 damage. [gold]Vulnerable[/gold] and [gold]Weak[/gold] are twice as effective against the enemy for the next 2 turns. Severance — Deal 13 damage. Add a [gold]Soul[/gold] into your [gold]Draw Pile[/gold], [gold]Hand[/gold], and [gold]Discard Pile[/gold]. Bone Shards — If [gold]Osty[/gold] is alive, he deals 9 damage to ALL enemies and you gain 9 [gold]Block[/gold]. [gold]Osty[/gold] dies. Heirloom Hammer — Deal 20 damage. Choose a Colorless card in your [gold]Hand[/gold]. Add a copy of that card into your [gold]Hand[/gold]. Thrash — Deal 4 damage twice. [gold]Exhaust[/gold] a random Attack in your [gold]Hand[/gold] and add its damage to this card.

As the source data describes one entry: “Deal 18 damage. Add a 0[energy:1] copy of this card into your [gold]Discard Pile[/gold].”

Frequently asked questions

How many Cards are covered on this page?

This reference is built from **80** of the 195 Cards taken straight from the Slay the Spire 2 data, so every row above is sourced rather than estimated.

Where does the Cards data come from?

The figures are parsed from the Slay the Spire 2 community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Cards list complete?

This page shows a capped sample of the 195 Cards from the cached data; the numbers section below summarizes the entire set so you can see how the whole collection is sized.

How should I use this Slay the Spire 2 reference?

Use the Type split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.