If your Slay the Spire 2 plan calls for a Attack Cards, this is your shortlist: 80 of the 195 entries that all share that Type. The table shows what each one actually does, so you can pick the one that fills the slot you need.
The full Cards list
| Name | Type | Hp loss | Notes |
|---|---|---|---|
| Adaptive Strike | Attack | — | Deal 18 damage. Add a 0[energy:1] copy of this card into your [gold]Discard Pile[/gold]. |
| All for One | Attack | — | Deal 10 damage. Put ALL 0[energy:1] cards from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold]. |
| Anger | Attack | — | Deal 6 damage. Add a copy of this card into your [gold]Discard Pile[/gold]. |
| Ashen Strike | Attack | — | Deal 6 damage. Deals 3 additional damage for each card in your [gold]Exhaust Pile[/gold]. |
| Assassinate | Attack | — | Deal 10 damage. Apply 1 [gold]Vulnerable[/gold]. |
| Astral Pulse | Attack | — | Deal 6 damage to ALL enemies twice. |
| Backstab | Attack | — | Deal 11 damage. |
| Ball Lightning | Attack | — | Deal 7 damage. [gold]Channel[/gold] 1 [gold]Lightning[/gold]. |
| Banshee’s Cry | Attack | — | Deal 33 damage to ALL enemies. Costs [energy:2] less for each [gold]Ethereal[/gold] card played this combat. |
| Barrage | Attack | — | Deal 5 damage for each [gold]Channeled[/gold] Orb. |
| Bash | Attack | — | Deal 8 damage. Apply 2 [gold]Vulnerable[/gold]. |
| Beam Cell | Attack | — | Deal 3 damage. Apply 1 [gold]Vulnerable[/gold]. |
| Beat into Shape | Attack | — | Deal 5 damage. [gold]Forge[/gold] X. [gold]Forges[/gold] an additional 5 for every other time you’ve hit the enemy this |
| Blight Strike | Attack | — | Deal 8 damage. Apply [gold]Doom[/gold] equal to damage dealt. |
| Bludgeon | Attack | — | Deal 32 damage. |
| Body Slam | Attack | — | Deal damage equal to your [gold]Block[/gold]. |
| Bolas | Attack | — | Deal 3 damage. At the start of your next turn, return this to your [gold]Hand[/gold]. |
| Bombardment | Attack | — | Deal 18 damage. At the start of your turn, if this is in your [gold]Exhaust Pile[/gold], play it. |
| Bone Shards | Attack | — | If [gold]Osty[/gold] is alive, he deals 9 damage to ALL enemies and you gain 9 [gold]Block[/gold]. [gold]Osty[/gold] |
| Break | Attack | — | Deal 20 damage. Apply 5 [gold]Vulnerable[/gold]. |
| Breakthrough | Attack | 1 | Lose 1 HP. Deal 9 damage to ALL enemies. |
| Bully | Attack | — | Deal 4 damage. Deals 2 additional damage for each [gold]Vulnerable[/gold] on the enemy. |
| Bury | Attack | — | Deal 52 damage. |
| Byrd Swoop | Attack | — | Deal 14 damage. |
| Celestial Might | Attack | — | Deal 6 damage 3 times. |
| Cinder | Attack | — | Deal 18 damage. [gold]Exhaust[/gold] 1 card at random. |
| Clash | Attack | — | Can only be played if every card in your [gold]Hand[/gold] is an Attack. Deal 14 damage. |
| Claw | Attack | — | Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat. |
| Cold Snap | Attack | — | Deal 6 damage. [gold]Channel[/gold] 1 [gold]Frost[/gold]. |
| Collision Course | Attack | — | Deal 11 damage. Add a [gold]Debris[/gold] into your [gold]Hand[/gold]. |
| Comet | Attack | — | Deal 33 damage. Apply 3 [gold]Weak[/gold]. Apply 3 [gold]Vulnerable[/gold]. |
| Compile Driver | Attack | — | Deal 7 damage. Draw 1 card for each unique Orb you have. |
| Conflagration | Attack | — | Deal 2 damage to ALL enemies 4 times. |
| Crash Landing | Attack | — | Deal 21 damage to ALL enemies. Fill your [gold]Hand[/gold] with [gold]Debris[/gold]. |
| Crescent Spear | Attack | — | Deal 8 damage. Deals 2 additional damage for ALL your cards that have a [star:1] cost. |
| Crush Under | Attack | — | Deal 7 damage to ALL enemies. All enemies lose 1 [gold]Strength[/gold] this turn. |
| Dagger Spray | Attack | — | Deal 4 damage to ALL enemies twice. |
| Dagger Throw | Attack | — | Deal 9 damage. Draw 1 card. Discard 1 card. |
| Dash | Attack | — | Gain 10 [gold]Block[/gold]. Deal 10 damage. |
| Death March | Attack | — | Deal 8 damage. Deals 4 additional damage for each card drawn during your turn. |
| Debilitate | Attack | — | Deal 10 damage. [gold]Vulnerable[/gold] and [gold]Weak[/gold] are twice as effective against the enemy for the next 2 |
| Defile | Attack | — | Deal 13 damage. |
| Devastate | Attack | — | Deal 30 damage. |
| Dismantle | Attack | — | Deal 8 damage. If the enemy is [gold]Vulnerable[/gold], hits twice. |
| Drain Power | Attack | — | Deal 10 damage. [gold]Upgrade[/gold] 2 random cards in your [gold]Discard Pile[/gold]. |
| Dramatic Entrance | Attack | — | Deal 11 damage to ALL enemies. |
| Dying Star | Attack | — | Deal 9 damage to ALL enemies. ALL enemies lose 9 [gold]Strength[/gold] this turn. |
| Echoing Slash | Attack | — | Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed. |
| Eradicate | Attack | — | Deal 11 damage X times. |
| Exterminate | Attack | — | Deal 3 damage to ALL enemies 4 times. |
| FTL | Attack | — | Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card. |
| Falling Star | Attack | — | Deal 8 damage. Apply 1 [gold]Weak[/gold]. Apply 1 [gold]Vulnerable[/gold]. |
| Fear | Attack | — | Deal 7 damage. Apply 1 [gold]Vulnerable[/gold]. |
| Feed | Attack | — | Deal 10 damage. If [gold]Fatal[/gold], raise your Max HP by 3. |
| Fetch | Attack | — | [gold]Osty[/gold] deals 3 damage. If this is the first time this card has been played this turn, draw 1 card. |
| Fiend Fire | Attack | — | [gold]Exhaust[/gold] your [gold]Hand[/gold]. Deal 7 damage for each card [gold]Exhausted[/gold]. |
| Fight Me! | Attack | — | Deal 5 damage twice. Gain 3 [gold]Strength[/gold]. The enemy gains 1 [gold]Strength[/gold]. |
| Finisher | Attack | — | Deal 6 damage for each Attack already played this turn. |
| Fisticuffs | Attack | — | Deal 7 damage. Gain [gold]Block[/gold] equal to damage dealt. |
| Flak Cannon | Attack | — | [gold]Exhaust[/gold] ALL your Status cards. Deal 8 damage to a random enemy for each card [gold]Exhausted[/gold]. |
| Flash of Steel | Attack | — | Deal 5 damage. Draw 1 card. |
| Flatten | Attack | — | [gold]Osty[/gold] deals 12 damage. This card costs 0 [energy:1] if [gold]Osty[/gold] has attacked this turn. |
| Flechettes | Attack | — | Deal 5 damage for each Skill in your [gold]Hand[/gold]. |
| Flick-Flack | Attack | — | Deal 6 damage to ALL enemies. |
| Focused Strike | Attack | — | Deal 9 damage. Gain 1 [gold]Focus[/gold] this turn. |
| Gamma Blast | Attack | — | Deal 13 damage. Apply 2 [gold]Weak[/gold]. Apply 2 [gold]Vulnerable[/gold]. |
| Gang Up | Attack | — | Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn. |
| Giant Rock | Attack | — | Deal 16 damage. |
| Go for the Eyes | Attack | — | Deal 3 damage. If the enemy intends to attack, apply 1 [gold]Weak[/gold]. |
| Gold Axe | Attack | — | Deal damage equal to the number of cards played this combat. |
| Grand Finale | Attack | — | Can only be played if there are no cards in your [gold]Draw Pile[/gold]. Deal 60 damage to ALL enemies. |
| Graveblast | Attack | — | Deal 4 damage. Put a card from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold]. |
| Guiding Star | Attack | — | Deal 12 damage. Draw 2 cards. |
| Gunk Up | Attack | — | Deal 4 damage 3 times. Add a [gold]Slimed[/gold] into your [gold]Discard Pile[/gold]. |
| Hand of Greed | Attack | — | Deal 20 damage. If [gold]Fatal[/gold], gain 20 [gold]Gold[/gold]. |
| Hang | Attack | — | Deal 10 damage. Double the damage ALL Hang cards deal to this enemy. |
| Headbutt | Attack | — | Deal 9 damage. Put a card from your [gold]Discard Pile[/gold] on top of your [gold]Draw Pile[/gold]. |
| Heavenly Drill | Attack | — | Deal 8 damage X times. Double X if it’s 4 or more. |
| Hegemony | Attack | — | Deal 15 damage. Next turn, gain [energy:2]. |
| Heirloom Hammer | Attack | — | Deal 20 damage. Choose a Colorless card in your [gold]Hand[/gold]. Add a copy of that card into your [gold]Hand[/gold]. |
Showing 80 of 195 Cards; the analysis below covers the entire set from the cached data.
The numbers at a glance
| Metric | Value |
|---|---|
| Total Cards tracked | 195 |
| With a written description | 176 |
| Without a written description | 19 |
| Attack — Type | 195 |
| Average Hp loss | 1.5 |
| Max Hp loss | 2 |
| Min Hp loss | 1 |
What the Cards data tells us
If you only remember one thing: the type split is the fastest way to narrow 195 Cards down. Attack is the largest group at 80 of the 195 entries, so start your comparison there before looking at anything else. Note: 19 of the 195 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.
By the numbers, the standouts are Hemokinesis with the highest Hp loss (2). They set the ceiling for the whole Cards set.
Entries worth a closer look
Right Hand Hand — [gold]Osty[/gold] deals 4 damage. Whenever you play a card that costs [energy:2] or more, return this to your [gold]Hand[/gold] from the Beat into Shape — Deal 5 damage. [gold]Forge[/gold] X. [gold]Forges[/gold] an additional 5 for every other time you’ve hit the enemy this turn. Debilitate — Deal 10 damage. [gold]Vulnerable[/gold] and [gold]Weak[/gold] are twice as effective against the enemy for the next 2 turns. Severance — Deal 13 damage. Add a [gold]Soul[/gold] into your [gold]Draw Pile[/gold], [gold]Hand[/gold], and [gold]Discard Pile[/gold]. Bone Shards — If [gold]Osty[/gold] is alive, he deals 9 damage to ALL enemies and you gain 9 [gold]Block[/gold]. [gold]Osty[/gold] dies. Heirloom Hammer — Deal 20 damage. Choose a Colorless card in your [gold]Hand[/gold]. Add a copy of that card into your [gold]Hand[/gold]. Thrash — Deal 4 damage twice. [gold]Exhaust[/gold] a random Attack in your [gold]Hand[/gold] and add its damage to this card.
As the source data describes one entry: “Deal 18 damage. Add a 0[energy:1] copy of this card into your [gold]Discard Pile[/gold].”