If your Slay the Spire 2 plan calls for a Rare Relic Relic Pages, this is your shortlist: 50 entries that all share that Rarity. The table shows what each one actually does, so you can pick the one that fills the slot you need.
The full Relic Pages list
| Name | Rarity | Bucket Total | Notes |
|---|---|---|---|
| Art of War | Rare Relic | 35 | If you do not play any Attacks during your turn, gain an additional 1 Energy next turn. |
| Beating Remnant | Rare Relic | 35 | You cannot lose more than 20 HP in a single turn. |
| Bellows | Rare Relic | 35 | The first Hand you draw each combat is Upgraded. |
| Big Hat | Rare Relic | 3 | At the start of each combat, add 2 random Ethereal cards into your Hand. |
| Bookmark | Rare Relic | 3 | At the end of each turn, lower the cost of a random Retained card by 1 until played. |
| Captain’s Wheel | Rare Relic | 35 | At the start of your 3rd turn, gain 18 Block. |
| Chandelier | Rare Relic | 35 | At the start of your 3rd turn, gain 3 Energy. |
| Charon’s Ashes | Rare Relic | 3 | Whenever you Exhaust a card, deal 3 damage to ALL enemies. |
| Cloak Clasp | Rare Relic | 35 | At the end of your turn, gain 1 Block for each card in your Hand. |
| Demon Tongue | Rare Relic | 3 | The first time you lose HP on your turn, heal HP equal to the amount lost. |
| Emotion Chip | Rare Relic | 3 | If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn. |
| Frozen Egg | Rare Relic | 35 | Whenever you add a Power into your Deck, Upgrade it. |
| Gambling Chip | Rare Relic | 35 | At the start of each combat, discard any number of cards then draw that many. |
| Game Piece | Rare Relic | 35 | Whenever you play a Power, draw 1 card. |
| Girya | Rare Relic | 35 | You can now gain Strength at Rest Sites. (3 times max) |
| Helical Dart | Rare Relic | 3 | Whenever you play a Shiv, gain 1 Dexterity this turn. |
| Ice Cream | Rare Relic | 35 | Energy is now conserved between turns. |
| Intimidating Helmet | Rare Relic | 35 | Whenever you play a card that costs 2 Energy or more, gain 4 Block. |
| Ivory Tile | Rare Relic | 3 | Whenever you play a card that costs 3 Energy or more, gain 1 Energy. |
| Kunai | Rare Relic | 35 | Every time you play 3 Attacks in a single turn, gain 1 Dexterity. |
| Lizard Tail | Rare Relic | 35 | When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once). |
| Lunar Pastry | Rare Relic | 3 | At the end of your turn, gain 1 Stars. |
| Mango | Rare Relic | 35 | Upon pickup, raise your Max HP by 14. |
| Meat on the Bone | Rare Relic | 35 | If your HP is at or below 50% at the end of combat, heal 12 HP. |
| Metronome | Rare Relic | 3 | The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies. |
| Mini Regent | Rare Relic | 3 | The first time you spend 1 Stars each turn, gain 1 Strength. |
| Molten Egg | Rare Relic | 35 | Whenever you add an Attack card to your Deck, Upgrade it. |
| Mummified Hand | Rare Relic | 35 | Whenever you play a Power, a random card in your Hand is free to play that turn. |
| Old Coin | Rare Relic | 35 | Upon pickup, gain 300 Gold. |
| Orange Dough | Rare Relic | 3 | At the start of each combat, add 2 random Colorless cards into your Hand. |
| Paper Krane | Rare Relic | 3 | Enemies with Weak deal 40% less damage to you rather than 25%. |
| Pocketwatch | Rare Relic | 35 | Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn. |
| Power Cell | Rare Relic | 3 | At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand. |
| Prayer Wheel | Rare Relic | 35 | Normal enemies drop an additional card reward. |
| Rainbow Ring | Rare Relic | 35 | The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity. |
| Razor Tooth | Rare Relic | 35 | Every time you play an Attack or Skill, Upgrade it for the remainder of combat. |
| Ruined Helmet | Rare Relic | 3 | The first time you gain Strength each combat, double the amount gained. |
| Shovel | Rare Relic | 35 | You can now dig at Rest Sites to obtain a random Relic. |
| Shuriken | Rare Relic | 35 | Every time you play 3 Attacks in a single turn, gain 1 Strength. |
| Stone Calendar | Rare Relic | 35 | At the end of turn 7, deal 52 damage to ALL enemies. |
| Sturdy Clamp | Rare Relic | 35 | Up to 10 Block persists across turns. |
| The Courier | Rare Relic | 35 | The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. |
| Tough Bandages | Rare Relic | 3 | Whenever you discard a card during your turn, gain 3 Block. |
| Toxic Egg | Rare Relic | 35 | Whenever you add a Skill into your Deck, Upgrade it. |
| Tungsten Rod | Rare Relic | 35 | Whenever you would lose HP, lose 1 less. |
| Unceasing Top | Rare Relic | 35 | Whenever you have no cards in Hand during your turn, draw a card. |
| Unsettling Lamp | Rare Relic | 35 | Each combat, the first time you play a card that Debuffs an enemy, double its effect. |
| Vexing Puzzlebox | Rare Relic | 35 | At the start of each combat, add a random card into your Hand. It’s free to play this turn. |
| White Beast Statue | Rare Relic | 35 | Potions always appear in combat rewards. |
| White Star | Rare Relic | 35 | Elites drop an additional Rare card reward. |
The numbers at a glance
| Metric | Value |
|---|---|
| Total Relic Pages tracked | 50 |
| With a written description | 50 |
| Without a written description | 0 |
| Rare Relic — Rarity | 50 |
| Average Bucket Total | 25.4 |
| Max Bucket Total | 35 |
| Min Bucket Total | 3 |
What the Relic Pages data tells us
If you only remember one thing: the rarity split is the fastest way to narrow 50 Relic Pages down. Rare Relic is the largest group at 50 entries, so start your comparison there before looking at anything else.
By the numbers, the standouts are Art of War with the highest Bucket Total (35). They set the ceiling for the whole Relic Pages set.
Entries worth a closer look
Pocketwatch — Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn. Emotion Chip — If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn. Rainbow Ring — The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity. The Courier — The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. Vexing Puzzlebox — At the start of each combat, add a random card into your Hand. It’s free to play this turn. Art of War — If you do not play any Attacks during your turn, gain an additional 1 Energy next turn. Power Cell — At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
As the source data describes one entry: “If you do not play any Attacks during your turn, gain an additional 1 Energy next turn.”