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All Rare Relic Pages in Slay the Spire 2 — Full List

Updated 27 Oct 2026 Source Data parsed from slaythespire2.wiki.gg (community wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

If your Slay the Spire 2 plan calls for a Rare Relic Relic Pages, this is your shortlist: 50 entries that all share that Rarity. The table shows what each one actually does, so you can pick the one that fills the slot you need.

The full Relic Pages list

NameRarityBucket TotalNotes
Art of WarRare Relic35If you do not play any Attacks during your turn, gain an additional 1 Energy next turn.
Beating RemnantRare Relic35You cannot lose more than 20 HP in a single turn.
BellowsRare Relic35The first Hand you draw each combat is Upgraded.
Big HatRare Relic3At the start of each combat, add 2 random Ethereal cards into your Hand.
BookmarkRare Relic3At the end of each turn, lower the cost of a random Retained card by 1 until played.
Captain’s WheelRare Relic35At the start of your 3rd turn, gain 18 Block.
ChandelierRare Relic35At the start of your 3rd turn, gain 3 Energy.
Charon’s AshesRare Relic3Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Cloak ClaspRare Relic35At the end of your turn, gain 1 Block for each card in your Hand.
Demon TongueRare Relic3The first time you lose HP on your turn, heal HP equal to the amount lost.
Emotion ChipRare Relic3If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Frozen EggRare Relic35Whenever you add a Power into your Deck, Upgrade it.
Gambling ChipRare Relic35At the start of each combat, discard any number of cards then draw that many.
Game PieceRare Relic35Whenever you play a Power, draw 1 card.
GiryaRare Relic35You can now gain Strength at Rest Sites. (3 times max)
Helical DartRare Relic3Whenever you play a Shiv, gain 1 Dexterity this turn.
Ice CreamRare Relic35Energy is now conserved between turns.
Intimidating HelmetRare Relic35Whenever you play a card that costs 2 Energy or more, gain 4 Block.
Ivory TileRare Relic3Whenever you play a card that costs 3 Energy or more, gain 1 Energy.
KunaiRare Relic35Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Lizard TailRare Relic35When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).
Lunar PastryRare Relic3At the end of your turn, gain 1 Stars.
MangoRare Relic35Upon pickup, raise your Max HP by 14.
Meat on the BoneRare Relic35If your HP is at or below 50% at the end of combat, heal 12 HP.
MetronomeRare Relic3The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Mini RegentRare Relic3The first time you spend 1 Stars each turn, gain 1 Strength.
Molten EggRare Relic35Whenever you add an Attack card to your Deck, Upgrade it.
Mummified HandRare Relic35Whenever you play a Power, a random card in your Hand is free to play that turn.
Old CoinRare Relic35Upon pickup, gain 300 Gold.
Orange DoughRare Relic3At the start of each combat, add 2 random Colorless cards into your Hand.
Paper KraneRare Relic3Enemies with Weak deal 40% less damage to you rather than 25%.
PocketwatchRare Relic35Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Power CellRare Relic3At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Prayer WheelRare Relic35Normal enemies drop an additional card reward.
Rainbow RingRare Relic35The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRare Relic35Every time you play an Attack or Skill, Upgrade it for the remainder of combat.
Ruined HelmetRare Relic3The first time you gain Strength each combat, double the amount gained.
ShovelRare Relic35You can now dig at Rest Sites to obtain a random Relic.
ShurikenRare Relic35Every time you play 3 Attacks in a single turn, gain 1 Strength.
Stone CalendarRare Relic35At the end of turn 7, deal 52 damage to ALL enemies.
Sturdy ClampRare Relic35Up to 10 Block persists across turns.
The CourierRare Relic35The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
Tough BandagesRare Relic3Whenever you discard a card during your turn, gain 3 Block.
Toxic EggRare Relic35Whenever you add a Skill into your Deck, Upgrade it.
Tungsten RodRare Relic35Whenever you would lose HP, lose 1 less.
Unceasing TopRare Relic35Whenever you have no cards in Hand during your turn, draw a card.
Unsettling LampRare Relic35Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Vexing PuzzleboxRare Relic35At the start of each combat, add a random card into your Hand. It’s free to play this turn.
White Beast StatueRare Relic35Potions always appear in combat rewards.
White StarRare Relic35Elites drop an additional Rare card reward.

The numbers at a glance

MetricValue
Total Relic Pages tracked50
With a written description50
Without a written description0
Rare Relic — Rarity50
Average Bucket Total25.4
Max Bucket Total35
Min Bucket Total3

What the Relic Pages data tells us

If you only remember one thing: the rarity split is the fastest way to narrow 50 Relic Pages down. Rare Relic is the largest group at 50 entries, so start your comparison there before looking at anything else.

By the numbers, the standouts are Art of War with the highest Bucket Total (35). They set the ceiling for the whole Relic Pages set.

Entries worth a closer look

Pocketwatch — Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn. Emotion Chip — If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn. Rainbow Ring — The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity. The Courier — The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. Vexing Puzzlebox — At the start of each combat, add a random card into your Hand. It’s free to play this turn. Art of War — If you do not play any Attacks during your turn, gain an additional 1 Energy next turn. Power Cell — At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.

As the source data describes one entry: “If you do not play any Attacks during your turn, gain an additional 1 Energy next turn.”

Frequently asked questions

How many Relic Pages are covered on this page?

This reference is built from **50** Relic Pages taken straight from the Slay the Spire 2 data, so every row above is sourced rather than estimated.

Where does the Relic Pages data come from?

The figures are parsed from the Slay the Spire 2 community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Relic Pages list complete?

It reflects the 50 Relic Pages present in the cached dataset; the numbers section shows exactly how the current set is sized.

How should I use this Slay the Spire 2 reference?

Use the Rarity split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.