Relic choice decides more runs in Slay the Spire 2 than almost any other purchase. This guide does not hand you a fixed S-to-D letter chart, because relic value depends on your deck. Instead it ranks all 296 relics by what they do, with priority rules you can apply on the fly.
How the priority tiers work
The tier is derived from the relic’s effect, not from opinion. The rules:
- P1 — pick early. Grants energy, card draw, or Strength / Dexterity. These help every deck.
- P2 — strong. Block, Thorns, Plating, or compounding “every turn / each combat” value.
- P3 — situational. Gold, shops, healing, Max HP, or debuff auras. Good, not urgent.
- P4 — niche. Tied to a specific card type or archetype (Strike, Sly, Doom, Summon).
Rarity is a separate axis. A Common relic that grants energy at combat start can outrank a Boss relic that only helps one archetype. Read the function first, the rarity second.
Relic tier list by function
Each table lists the relics in that function with their rarity, priority, and effect. Every name links to its full relic page.
Energy — 29 relics
Pick early. Universal, repeatable value that improves almost every deck.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Art of War | Rare Relic | P1 | If you do not play any Attacks during your turn, gain an additional 1 Energy next turn. |
| Blessed Antler | Ancient Relic | P1 | Gain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. |
| Blood-Soaked Rose | Ancient Relic | P1 | Upon pickup, add 1 Enthralled to your Deck. Gain 1 Energy at the start of each turn. |
| Booming Conch | Ancient Relic | P1 | At the start of Elite combats, draw 2 additional cards and gain 1 Energy. |
| Bread | Shop Relic | P1 | At the start of your first turn, lose 2 Energy. At the start of all other turns, gain 1 Energy. |
| Candelabra | Uncommon Relic | P1 | At the start of your 2nd turn, gain 2 Energy. |
| Chandelier | Rare Relic | P1 | At the start of your 3rd turn, gain 3 Energy. |
| Ectoplasm | Ancient Relic | P1 | You can no longer gain Gold. Gain 1 Energy at the start of each turn. |
| Gremlin Horn | Uncommon Relic | P1 | Whenever an enemy dies, gain 1 Energy and draw 1 card. |
| Happy Flower | Common Relic | P1 | Every 3 turns, gain 1 Energy. |
| Happy Flower??? | Event Relic | P1 | Every 5 turns, gain 1 Energy. |
| Ice Cream | Rare Relic | P1 | Energy is now conserved between turns. |
| Intimidating Helmet | Rare Relic | P1 | Whenever you play a card that costs 2 Energy or more, gain 4 Block. |
| Ivory Tile | Rare Relic | P1 | Whenever you play a card that costs 3 Energy or more, gain 1 Energy. |
| Lantern | Common Relic | P1 | Start each combat with an additional 1 Energy. |
| Nunchaku | Uncommon Relic | P1 | Every time you play 10 Attacks, gain 1 Energy. |
| Pael’s Flesh | Ancient Relic | P1 | Gain an additional 1 Energy at the start of your 3rd turn, and every turn after that. |
| Pael’s Tears | Ancient Relic | P1 | If you end your turn with unspent 1 Energy, gain an additional 2 Energy next turn. |
| Philosopher’s Stone | Ancient Relic | P1 | Gain 1 Energy at the start of each turn. ALL enemies start combat with 1 Strength. |
| Prismatic Gem | Ancient Relic | P1 | Gain 1 Energy at the start of each turn. Card rewards now contain cards from other colors. |
| Pumpkin Candle | Ancient Relic | P1 | Gain 1 Energy at the start of each turn. Extinguishes after 5 combats. Can be Kindled at Rest Sites. |
| Seal of Gold | Ancient Relic | P1 | At the start of your turn, spend 5 Gold to gain 1 Energy. |
| Sozu | Ancient Relic | P1 | Gain 1 Energy at the start of each turn. You can no longer obtain potions. |
| Spiked Gauntlets | Ancient Relic | P1 | Gain 1 Energy at the start of each turn. Powers cost 1 more 1 Energy. |
| Velvet Choker | Ancient Relic | P1 | Gain 1 Energy at the start of each turn. You cannot play more than 6 cards per turn. |
| Venerable Tea Set | Common Relic | P1 | Whenever you enter a Rest Site, start the next combat with an additional 2 Energy. |
| Venerable Tea Set??? | Event Relic | P1 | Whenever you enter a Rest Site, start the next combat with an additional 1 Energy. |
| Very Hot Cocoa | Ancient Relic | P1 | Start each combat with an additional 4 Energy. |
| Whispering Earring | Ancient Relic | P1 | Gain 1 Energy at the start of each turn. Vakuu plays your first turn for you. |
Card Draw — 25 relics
Pick early. Universal, repeatable value that improves almost every deck.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Bag of Preparation | Common Relic | P1 | At the start of each combat, draw 2 additional cards. |
| Bellows | Rare Relic | P1 | The first Hand you draw each combat is Upgraded. |
| Big Mushroom | Event Relic | P1 | Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards. |
| Biiig Hug | Ancient Relic | P1 | Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile. |
| Centennial Puzzle | Common Relic | P1 | The first time you lose HP each combat, draw 3 cards. |
| Fiddle | Ancient Relic | P1 | At the start of each turn, draw 2 additional cards. You may not draw cards during your turn. |
| Funerary Mask | Uncommon Relic | P1 | At the start of each combat, add 3 Souls into your Draw Pile. |
| Gambling Chip | Rare Relic | P1 | At the start of each combat, discard any number of cards then draw that many. |
| Game Piece | Rare Relic | P1 | Whenever you play a Power, draw 1 card. |
| Iron Club | Ancient Relic | P1 | Every 4 cards you play, draw 1 card. |
| Jeweled Mask | Ancient Relic | P1 | At the start of each combat, put a random Power from your Draw Pile into your Hand. It’s free to play this combat. |
| Joss Paper | Uncommon Relic | P1 | Every 5 times you Exhaust a card, draw 1 card. |
| Pael’s Blood | Ancient Relic | P1 | At the start of your turn, draw 1 additional card. |
| Pendulum | Common Relic | P1 | Every 3 turns, draw 1 card. |
| Pocketwatch | Rare Relic | P1 | Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn. |
| Pollinous Core | Event Relic | P1 | Every 4 turns, draw 2 additional cards. |
| Power Cell | Rare Relic | P1 | At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand. |
| Ring of the Drake | Starter Relic | P1 | At the start of your first 3 turns, draw 2 additional cards. |
| Ring of the Snake | Starter Relic | P1 | At the start of each combat, draw 2 additional cards. |
| Snecko Eye | Ancient Relic | P1 | At the start of your turn, draw 2 additional cards. Start each combat Confused. |
| Stone Cracker | Uncommon Relic | P1 | At the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat. |
| Tea of Discourtesy | Event Relic | P1 | At the start of the next combat, shuffle 2 Dazed into your Draw Pile. |
| The Abacus | Shop Relic | P1 | Whenever you shuffle your Draw Pile, gain 6 Block. |
| Toasty Mittens | Ancient Relic | P1 | At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength. |
| Unceasing Top | Rare Relic | P1 | Whenever you have no cards in Hand during your turn, draw a card. |
Strength & Dexterity — 17 relics
Pick early. Universal, repeatable value that improves almost every deck.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Belt Buckle | Shop Relic | P1 | While you have no potions, you have 2 additional Dexterity. |
| Brimstone | Shop Relic | P1 | At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. |
| Ember Tea | Event Relic | P1 | At the start of the next 5 combats, gain 2 Strength. |
| Girya | Rare Relic | P1 | You can now gain Strength at Rest Sites. (3 times max) |
| Helical Dart | Rare Relic | P1 | Whenever you play a Shiv, gain 1 Dexterity this turn. |
| Kunai | Rare Relic | P1 | Every time you play 3 Attacks in a single turn, gain 1 Dexterity. |
| Mini Regent | Rare Relic | P1 | The first time you spend 1 Stars each turn, gain 1 Strength. |
| Oddly Smooth Stone | Common Relic | P1 | Start each combat with 1 Dexterity. |
| Rainbow Ring | Rare Relic | P1 | The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity. |
| Red Skull | Common Relic | P1 | While your HP is at or below 50%, you have 3 additional Strength. |
| Reptile Trinket | Uncommon Relic | P1 | Whenever you use a potion, gain 3 Strength this turn. |
| Ruined Helmet | Rare Relic | P1 | The first time you gain Strength each combat, double the amount gained. |
| Shuriken | Rare Relic | P1 | Every time you play 3 Attacks in a single turn, gain 1 Strength. |
| Sling of Courage | Shop Relic | P1 | Start each Elite combat with 2 Strength. |
| Sparkling Rouge | Uncommon Relic | P1 | At the start of your 3rd turn, gain 1 Strength and 1 Dexterity. |
| Sword of Jade | Event Relic | P1 | Start each combat with 3 Strength. |
| Vajra | Common Relic | P1 | Start each combat with 1 Strength. |
Block & Defense — 27 relics
Strong. Defensive, offensive, or deck-improving value that pays off across a run.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Anchor | Common Relic | P2 | Start each combat with 10 Block. |
| Anchor??? | Event Relic | P2 | Start each combat with 4 Block. |
| Bone Flute | Common Relic | P2 | Whenever Osty attacks, gain 2 Block. |
| Bronze Scales | Common Relic | P2 | Start each combat with 3 Thorns. |
| Captain’s Wheel | Rare Relic | P2 | At the start of your 3rd turn, gain 18 Block. |
| Cloak Clasp | Rare Relic | P2 | At the end of your turn, gain 1 Block for each card in your Hand. |
| Daughter of the Wind | Event Relic | P2 | Whenever you play an Attack, gain 1 Block. |
| Fresnel Lens | Event Relic | P2 | Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2. |
| Galactic Dust | Uncommon Relic | P2 | For every 10 1 Stars spent, gain 10 Block. |
| Gorget | Common Relic | P2 | At the start of each combat, gain 4 Plating. |
| Hand Drill | Event Relic | P2 | Whenever you break an enemy’s Block, apply 2 Vulnerable. |
| Horn Cleat | Uncommon Relic | P2 | At the start of your 2nd turn, gain 14 Block. |
| Orichalcum | Uncommon Relic | P2 | If you end your turn without Block, gain 6 Block. |
| Orichalcum??? | Event Relic | P2 | If you end your turn without Block, gain 3 Block. |
| Ornamental Fan | Uncommon Relic | P2 | Every time you play 3 Attacks in a single turn, gain 4 Block. |
| Pael’s Legion | Ancient Relic | P2 | Doubles Block gained from a card, then goes to sleep for 2 turns. |
| Parrying Shield | Uncommon Relic | P2 | If you end a turn with at least 10 Block, deal 6 damage to a random enemy. |
| Permafrost | Uncommon Relic | P2 | The first time you play a Power each combat, gain 7 Block. |
| Regalite | Uncommon Relic | P2 | Whenever you create a card, gain 2 Block. |
| Ripple Basin | Uncommon Relic | P2 | If you did not play any Attacks during your turn, gain 4 Block. |
| Sai | Ancient Relic | P2 | At the start of your turn, gain 7 Block. |
| Self-Forming Clay | Uncommon Relic | P2 | Whenever you lose HP in combat, gain 3 Block next turn. |
| Sturdy Clamp | Rare Relic | P2 | Up to 10 Block persists across turns. |
| Tough Bandages | Rare Relic | P2 | Whenever you discard a card during your turn, gain 3 Block. |
| Tuning Fork | Uncommon Relic | P2 | Every time you play 10 Skills, gain 7 Block. |
| Vambrace | Uncommon Relic | P2 | The first time you gain Block from a card each combat, double the amount gained. |
| Vitruvian Minion | Shop Relic | P2 | Cards containing “Minion” deal double damage and gain double Block. |
Recurring Scaling — 41 relics
Strong. Defensive, offensive, or deck-improving value that pays off across a run.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Akabeko | Uncommon Relic | P2 | At the start of each combat, gain 8 Vigor. |
| Bag of Marbles | Common Relic | P2 | At the start of each combat, apply 1 Vulnerable to ALL enemies. |
| Big Hat | Rare Relic | P2 | At the start of each combat, add 2 random Ethereal cards into your Hand. |
| Blood Vial | Common Relic | P2 | At the start of each combat, heal 2 HP. |
| Blood Vial??? | Event Relic | P2 | At the start of each combat, heal 1 HP. |
| Book of Five Rings | Common Relic | P2 | Every 5 cards you add to your Deck, heal 20 HP. |
| Bookmark | Rare Relic | P2 | At the end of each turn, lower the cost of a random Retained card by 1 until played. |
| Brilliant Scarf | Ancient Relic | P2 | The 5th card you play from your hand each turn is free. |
| Burning Sticks | Shop Relic | P2 | The first time each combat you Exhaust a Skill, add a copy of it into your Hand. |
| Choices Paradox | Ancient Relic | P2 | At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card. |
| Cracked Core | Starter Relic | P2 | At the start of each combat, Channel 1 Lightning. |
| Data Disk | Common Relic | P2 | Start each combat with 1 Focus. |
| Delicate Frond | Ancient Relic | P2 | At the start of each combat, fill all empty potion slots with random potions. |
| Divine Destiny | Starter Relic | P2 | At the start of each combat, gain 6 Stars. |
| Divine Right | Starter Relic | P2 | At the start of each combat, gain 3 Stars. |
| Eternal Feather | Uncommon Relic | P2 | For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site. |
| Fencing Manual | Common Relic | P2 | At the start of each combat, Forge 10. |
| Festive Popper | Common Relic | P2 | At the start of each combat, deal 9 damage to ALL enemies. |
| Fishing Rod | Ancient Relic | P2 | Every 3 normal combats, Upgrade a random card in your Deck. |
| Infused Core | Starter Relic | P2 | At the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage. |
| Metronome | Rare Relic | P2 | The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies. |
| Music Box | Ancient Relic | P2 | Create an Ethereal copy of the first Attack you play each turn. |
| Ninja Scroll | Shop Relic | P2 | At the start of each combat, add 3 Shivs into your Hand. |
| Orange Dough | Rare Relic | P2 | At the start of each combat, add 2 random Colorless cards into your Hand. |
| Pael’s Eye | Ancient Relic | P2 | The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn. |
| Pael’s Tooth | Ancient Relic | P2 | Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded. |
| Pael’s Wing | Ancient Relic | P2 | You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic. |
| Petrified Toad | Uncommon Relic | P2 | At the start of each combat, procure a Potion-Shaped Rock. |
| Phylactery Unbound | Starter Relic | P2 | At the start of each combat, Summon 5. At the start of your turn, Summon 2. |
| Radiant Pearl | Ancient Relic | P2 | At the start of each combat, add 1 Luminesce into your Hand. |
| Red Mask | Common Relic | P2 | At the start of each combat, apply 1 Weak to ALL enemies. |
| Royal Poison | Event Relic | P2 | At the start of each combat, lose 4 HP. |
| Runic Capacitor | Shop Relic | P2 | Start each combat with 3 additional Orb Slots. |
| Snecko Eye??? | Event Relic | P2 | Start each combat Confused. |
| Symbiotic Virus | Uncommon Relic | P2 | At the start of each combat, Channel 1 Dark. |
| Throwing Axe | Ancient Relic | P2 | The first card you play each combat is played an extra time. |
| Toolbox | Shop Relic | P2 | At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand. |
| Toy Box | Ancient Relic | P2 | Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away. |
| Twisted Funnel | Uncommon Relic | P2 | At the start of each combat, apply 4 Poison to ALL enemies. |
| Unsettling Lamp | Rare Relic | P2 | Each combat, the first time you play a card that Debuffs an enemy, double its effect. |
| Vexing Puzzlebox | Rare Relic | P2 | At the start of each combat, add a random card into your Hand. It’s free to play this turn. |
Damage & AoE — 22 relics
Strong. Defensive, offensive, or deck-improving value that pays off across a run.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Charon’s Ashes | Rare Relic | P2 | Whenever you Exhaust a card, deal 3 damage to ALL enemies. |
| Diamond Diadem | Ancient Relic | P2 | Whenever you play 2 or fewer cards in a turn, take half damage from enemies. |
| Forgotten Soul | Event Relic | P2 | Whenever you Exhaust a card, deal 1 damage to a random enemy. |
| Kusarigama | Uncommon Relic | P2 | Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy. |
| Lava Lamp | Shop Relic | P2 | At the end of combat, Upgrade all card rewards if you took no damage. |
| Letter Opener | Uncommon Relic | P2 | Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies. |
| Lost Wisp | Event Relic | P2 | Whenever you play a Power, deal 8 damage to ALL enemies. |
| Mercury Hourglass | Uncommon Relic | P2 | At the start of your turn, deal 3 damage to ALL enemies. |
| Miniature Cannon | Uncommon Relic | P2 | Upgraded Attacks deal 3 additional damage. |
| Mr. Struggles | Event Relic | P2 | At the start of your turn, deal damage equal to the turn number to ALL enemies. |
| Mystic Lighter | Shop Relic | P2 | Enchanted Attacks deal 9 additional damage. |
| Paper Krane | Rare Relic | P2 | Enemies with Weak deal 40% less damage to you rather than 25%. |
| Paper Phrog | Uncommon Relic | P2 | Enemies with Vulnerable take 75% more damage rather than 50%. |
| Pen Nib | Uncommon Relic | P2 | Every 10th Attack you play deals double damage. |
| Screaming Flagon | Shop Relic | P2 | If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies. |
| Snecko Skull | Common Relic | P2 | Whenever you apply Poison, apply an additional 1 Poison. |
| Stone Calendar | Rare Relic | P2 | At the end of turn 7, deal 52 damage to ALL enemies. |
| Strike Dummy | Common Relic | P2 | Cards containing “Strike” deal 3 additional damage. |
| Strike Dummy??? | Event Relic | P2 | Cards containing “Strike” deal 1 additional damage. |
| The Boot | Event Relic | P2 | Whenever you would deal 4 or less unblocked attack damage, increase it to 5. |
| Tingsha | Uncommon Relic | P2 | Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. |
| Undying Sigil | Shop Relic | P2 | Enemies with at least as much Doom as HP deal 50% less damage. |
Potions & Consumables — 4 relics
Situational. Economy, sustain, utility, or matchup value; good but not urgent.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Alchemical Coffer | Ancient Relic | P3 | Upon pickup, gain 4 potion slots filled with random potions. |
| Lost Coffer | Ancient Relic | P3 | Upon pickup, gain 1 card reward and procure 1 random potion. |
| Phial Holster | Ancient Relic | P3 | Upon pickup, gain 1 potion slot and procure 2 random potions. |
| Potion Belt | Common Relic | P3 | Upon pickup, gain 2 potion slots. |
Upgrade / Transform / Enchant — 31 relics
Strong. Defensive, offensive, or deck-improving value that pays off across a run.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Archaic Tooth | Ancient Relic | P2 | Upon pickup, Transform a starter card into an ancient version. |
| Astrolabe | Ancient Relic | P2 | Upon pickup, Transform 3 cards, then Upgrade them. |
| Beautiful Bracelet | Ancient Relic | P2 | Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3. |
| Bone Tea | Event Relic | P2 | At the start of the next combat, Upgrade your starting hand. |
| Claws | Ancient Relic | P2 | Upon pickup, Transform up to 6 cards into Maul. |
| Electric Shrymp | Ancient Relic | P2 | Upon pickup, Enchant a Skill with Imbued. |
| Fragrant Mushroom | Event Relic | P2 | Upon pickup, lose 15 HP and Upgrade 2 random cards. |
| Frozen Egg | Rare Relic | P2 | Whenever you add a Power into your Deck, Upgrade it. |
| Glitter | Ancient Relic | P2 | Enchant all card rewards with Glam. |
| Gnarled Hammer | Shop Relic | P2 | Upon pickup, Enchant up to 3 Attacks with Sharp 3. |
| Kifuda | Shop Relic | P2 | Upon pickup, Enchant up to 3 cards with Adroit. |
| Leafy Poultice | Ancient Relic | P2 | Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP. |
| Molten Egg | Rare Relic | P2 | Whenever you add an Attack card to your Deck, Upgrade it. |
| Neow’s Talisman | Ancient Relic | P2 | Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends. |
| New Leaf | Ancient Relic | P2 | Upon pickup, Transform 1 card. |
| Nutritious Soup | Ancient Relic | P2 | Upon pickup, Enchant all Strikes in your Deck with Tezcatara’s Ember. |
| Pael’s Claw | Ancient Relic | P2 | Upon pickup, Enchant all Defends with Goopy. |
| Pael’s Growth | Ancient Relic | P2 | Upon pickup, Enchant a card with Clone. |
| Pandora’s Box | Ancient Relic | P2 | Transform ALL Strikes and Defends. |
| Pomander | Ancient Relic | P2 | Upon pickup, Upgrade a card. |
| Punch Dagger | Shop Relic | P2 | Upon pickup, Enchant an Attack with Momentum 5. |
| Razor Tooth | Rare Relic | P2 | Every time you play an Attack or Skill, Upgrade it for the remainder of combat. |
| Royal Stamp | Shop Relic | P2 | Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved. |
| Sand Castle | Ancient Relic | P2 | Upon pickup, Upgrade 6 random cards. |
| Silken Tress | Ancient Relic | P2 | Upon pickup, lose all Gold. Enchant all cards in the first card reward with Glam. |
| Toxic Egg | Rare Relic | P2 | Whenever you add a Skill into your Deck, Upgrade it. |
| Tri-Boomerang | Ancient Relic | P2 | Choose 3 Attacks in your Deck. Enchant them with Instinct. |
| War Hammer | Ancient Relic | P2 | Whenever you kill an Elite, Upgrade 4 random cards. |
| War Paint | Common Relic | P2 | Upon pickup, Upgrade 2 random Skills. |
| Whetstone | Common Relic | P2 | Upon pickup, Upgrade 2 random Attacks. |
| Yummy Cookie | Ancient Relic | P2 | Upon pickup, Upgrade 4 cards. |
Orbs (Defect) — 1 relics
Strong. Defensive, offensive, or deck-improving value that pays off across a run.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Gold-Plated Cables | Uncommon Relic | P2 | Your rightmost Orb triggers its passive an additional time. |
Map & Rest Site — 8 relics
Situational. Economy, sustain, utility, or matchup value; good but not urgent.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Dream Catcher | Event Relic | P3 | Whenever you Rest, you may add a card to your Deck. |
| Golden Compass | Ancient Relic | P3 | Upon pickup, replace the Act 2 Map with a single special path. |
| Meat Cleaver | Ancient Relic | P3 | You may Cook at Rest Sites. |
| Miniature Tent | Shop Relic | P3 | You may choose any number of options at Rest Sites. |
| Regal Pillow | Common Relic | P3 | Whenever you Rest, heal an additional 15 HP. |
| Shovel | Rare Relic | P3 | You can now dig at Rest Sites to obtain a random Relic. |
| Stone Humidifier | Ancient Relic | P3 | Whenever you Rest at a Rest Site, raise your Max HP by 5. |
| Tiny Mailbox | Uncommon Relic | P3 | Whenever you Rest, procure 2 random potions. |
Gold & Shops — 13 relics
Situational. Economy, sustain, utility, or matchup value; good but not urgent.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Amethyst Aubergine | Common Relic | P3 | Enemies drop 15 additional Gold. |
| Bowler Hat | Uncommon Relic | P3 | Gain 25% additional Gold. |
| Cursed Pearl | Ancient Relic | P3 | Upon pickup, receive Greed. Gain 333 Gold. |
| Dragon Fruit | Shop Relic | P3 | Whenever you gain Gold, raise your Max HP by 1. |
| Golden Pearl | Ancient Relic | P3 | Upon pickup, gain 150 Gold. |
| Lord’s Parasol | Ancient Relic | P3 | When you encounter the Merchant, immediately obtain EVERYTHING he sells. |
| Lucky Fysh | Uncommon Relic | P3 | Whenever you add a card to your Deck, gain 15 Gold. |
| Maw Bank | Event Relic | P3 | Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop. |
| Meal Ticket | Common Relic | P3 | Whenever you enter a shop room, heal 15 HP. |
| Membership Card | Shop Relic | P3 | 50% discount on all products! |
| Old Coin | Rare Relic | P3 | Upon pickup, gain 300 Gold. |
| Signet Ring | Ancient Relic | P3 | Upon pickup, gain 999 Gold. |
| The Courier | Rare Relic | P3 | The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. |
Heal & Max HP — 19 relics
Situational. Economy, sustain, utility, or matchup value; good but not urgent.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Black Blood | Starter Relic | P3 | At the end of combat, heal 12 HP. |
| Book Repair Knife | Uncommon Relic | P3 | Whenever a non-Minion enemy dies to Doom, heal 3 HP. |
| Burning Blood | Starter Relic | P3 | At the end of combat, heal 6 HP. |
| Darkstone Periapt | Event Relic | P3 | Whenever you obtain a Curse, raise your Max HP by 6. |
| Demon Tongue | Rare Relic | P3 | The first time you lose HP on your turn, heal HP equal to the amount lost. |
| Distinguished Cape | Ancient Relic | P3 | Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck. |
| Lee’s Waffle | Shop Relic | P3 | Upon pickup, raise your Max HP by 7 and heal all of your HP. |
| Lee’s Waffle??? | Event Relic | P3 | Upon pickup, heal 10% of your HP. |
| Lizard Tail | Rare Relic | P3 | When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once). |
| Looming Fruit | Ancient Relic | P3 | Upon pickup, raise your Max HP by 31. |
| Mango | Rare Relic | P3 | Upon pickup, raise your Max HP by 14. |
| Mango??? | Event Relic | P3 | Upon pickup, raise your Max HP by 3. |
| Meat on the Bone | Rare Relic | P3 | If your HP is at or below 50% at the end of combat, heal 12 HP. |
| Nutritious Oyster | Ancient Relic | P3 | Upon pickup, raise your Max HP by 11. |
| Pantograph | Uncommon Relic | P3 | At the start of each Boss combat, heal 25 HP. |
| Pear | Uncommon Relic | P3 | Upon pickup, raise your Max HP by 10. |
| Planisphere | Uncommon Relic | P3 | Whenever you enter a ? room, heal 5 HP. |
| Strawberry | Common Relic | P3 | Upon pickup, raise your Max HP by 7. |
| The Chosen Cheese | Event Relic | P3 | At the end of combat, gain 1 Max HP. |
Archetype / Card-type — 4 relics
Niche. Depends on a specific archetype or card type to shine.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Bound Phylactery | Starter Relic | P4 | At the start of your turn, Summon 1. |
| Calling Bell | Ancient Relic | P4 | Upon pickup, obtain a unique Curse and 3 Relics. |
| Large Capsule | Ancient Relic | P4 | Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck. |
| Neow’s Bones | Ancient Relic | P4 | Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck. |
Other / Utility — 55 relics
Situational. Economy, sustain, utility, or matchup value; good but not urgent.
| Relic | Rarity | Priority | Effect |
|---|---|---|---|
| Arcane Scroll | Ancient Relic | P3 | Upon pickup, obtain a random Rare Card to add to your Deck. |
| Beating Remnant | Rare Relic | P3 | You cannot lose more than 20 HP in a single turn. |
| Bing Bong | Event Relic | P3 | Whenever you add a card to your Deck, add one additional copy. |
| Black Star | Ancient Relic | P3 | Elites drop an additional Relic when defeated. |
| Byrdpip | Event Relic | P3 | Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles. |
| Cauldron | Shop Relic | P3 | Upon pickup, brews 5 random potions. |
| Chemical X | Shop Relic | P3 | The effects of your cost X cards are increased by 2. |
| Circlet | Relic | P3 | It’s a circlet. |
| Crossbow | Ancient Relic | P3 | At the start of your turn, add a random Attack into your Hand. It’s free to play this turn. |
| Dingy Rug | Shop Relic | P3 | Card rewards can now contain Colorless cards. |
| Dolly’s Mirror | Shop Relic | P3 | Upon pickup, obtain an additional copy of a card in your Deck. |
| Driftwood | Ancient Relic | P3 | You may reroll each card reward once. |
| Dusty Tome | Ancient Relic | P3 | Upon pickup, obtain an Ancient Card. |
| Emotion Chip | Rare Relic | P3 | If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn. |
| Empty Cage | Ancient Relic | P3 | Upon pickup, remove 2 cards from your Deck. |
| Fur Coat | Ancient Relic | P3 | Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP. |
| Ghost Seed | Shop Relic | P3 | Strikes and Defends gain Ethereal. |
| Glass Eye | Ancient Relic | P3 | Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card. |
| Hefty Tablet | Ancient Relic | P3 | Upon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck. |
| History Course | Event Relic | P3 | At the start of your turn, play a copy of your last played Attack or Skill. |
| Jewelry Box | Ancient Relic | P3 | Upon pickup, add 1 Apotheosis to your Deck. |
| Juzu Bracelet | Common Relic | P3 | Regular enemy combats are no longer encountered in ? rooms. |
| Kaleidoscope | Ancient Relic | P3 | Upon pickup, obtain 2 card rewards from other characters. |
| Lasting Candy | Uncommon Relic | P3 | Every other combat, your card rewards gain an additional Power. |
| Lava Rock | Ancient Relic | P3 | The Act 1 Boss drops 2 Relics. |
| Lead Paperweight | Ancient Relic | P3 | Upon pickup, choose 1 of 2 Colorless cards to add to your Deck. |
| Lunar Pastry | Rare Relic | P3 | At the end of your turn, gain 1 Stars. |
| Massive Scroll | Ancient Relic | P3 | Upon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck. |
| Mummified Hand | Rare Relic | P3 | Whenever you play a Power, a random card in your Hand is free to play that turn. |
| Neow’s Torment | Ancient Relic | P3 | Upon pickup, add 1 Neow’s Fury to your Deck. |
| Orrery | Shop Relic | P3 | Upon pickup, gain 5 card rewards. |
| Pael’s Horn | Ancient Relic | P3 | Upon pickup, add 2 Relax to your Deck. |
| Prayer Wheel | Rare Relic | P3 | Normal enemies drop an additional card reward. |
| Precarious Shears | Ancient Relic | P3 | Upon pickup, remove 2 cards from your Deck and lose 16 HP. |
| Precise Scissors | Ancient Relic | P3 | Upon pickup, remove 1 card from your Deck. |
| Preserved Fog | Ancient Relic | P3 | Upon pickup, remove 3 cards from your Deck. Add Folly to your Deck. |
| Ringing Triangle | Shop Relic | P3 | Retain your Hand on the first turn of combat. |
| Runic Pyramid | Ancient Relic | P3 | At the end of your turn, you no longer discard your Hand. |
| Scroll Boxes | Ancient Relic | P3 | Upon pickup, choose 1 of 2 packs of cards to add to your Deck. |
| Sea Glass | Ancient Relic | P3 | See 15 cards from another character. Choose any number of them to add to your Deck. |
| Sere Talon | Ancient Relic | P3 | Upon pickup, add 2 random Curses and 3 Wishes to your Deck. |
| Silver Crucible | Ancient Relic | P3 | The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty. |
| Small Capsule | Ancient Relic | P3 | Upon pickup, obtain a random Relic. |
| Storybook | Ancient Relic | P3 | Upon pickup, add 1 Brightest Flame to your Deck. |
| Sword of Stone | Event Relic | P3 | Transforms into a powerful Relic after defeating 5 Elites. |
| Tanx’s Whistle | Ancient Relic | P3 | Upon pickup, add 1 Whistle to your Deck. |
| The Merchant’s Rug??? | Event Relic | P3 | Poor imitation. Does nothing. |
| Touch of Orobas | Ancient Relic | P3 | Upon pickup, replace your starter Relic with an Ancient version. |
| Tungsten Rod | Rare Relic | P3 | Whenever you would lose HP, lose 1 less. |
| White Beast Statue | Rare Relic | P3 | Potions always appear in combat rewards. |
| White Star | Rare Relic | P3 | Elites drop an additional Rare card reward. |
| Wing Charm | Shop Relic | P3 | A random card in each card reward is Enchanted with Swift 1. |
| Winged Boots | Ancient Relic | P3 | You may ignore paths when choosing the next rooms to travel to 3 times. |
| Wongo Customer Appreciation Badge | Event Relic | P3 | Does nothing. |
| Wongo’s Mystery Ticket | Event Relic | P3 | Receive 3 random Relics after 5 combats. |
Best relics by character
Some relics are locked to one character by their pool. If you are learning a character, start with the relics listed under its name. The pools below only show characters that have at least one locked relic in the current build.
Ironclad — 9 locked relic(s)
| Relic | Priority | Effect |
|---|---|---|
| Red Skull | P1 | While your HP is at or below 50%, you have 3 additional Strength. |
| Ruined Helmet | P1 | The first time you gain Strength each combat, double the amount gained. |
| Brimstone | P1 | At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength. |
| Paper Phrog | P2 | Enemies with Vulnerable take 75% more damage rather than 50%. |
| Self-Forming Clay | P2 | Whenever you lose HP in combat, gain 3 Block next turn. |
| Charon’s Ashes | P2 | Whenever you Exhaust a card, deal 3 damage to ALL enemies. |
| Black Blood | P3 | At the end of combat, heal 12 HP. |
| Burning Blood | P3 | At the end of combat, heal 6 HP. |
| Demon Tongue | P3 | The first time you lose HP on your turn, heal HP equal to the amount lost. |
Necrobinder — 9 locked relic(s)
| Relic | Priority | Effect |
|---|---|---|
| Funerary Mask | P1 | At the start of each combat, add 3 Souls into your Draw Pile. |
| Ivory Tile | P1 | Whenever you play a card that costs 3 Energy or more, gain 1 Energy. |
| Phylactery Unbound | P2 | At the start of each combat, Summon 5. At the start of your turn, Summon 2. |
| Bone Flute | P2 | Whenever Osty attacks, gain 2 Block. |
| Big Hat | P2 | At the start of each combat, add 2 random Ethereal cards into your Hand. |
| Bookmark | P2 | At the end of each turn, lower the cost of a random Retained card by 1 until played. |
| Undying Sigil | P2 | Enemies with at least as much Doom as HP deal 50% less damage. |
| Book Repair Knife | P3 | Whenever a non-Minion enemy dies to Doom, heal 3 HP. |
| Bound Phylactery | P4 | At the start of your turn, Summon 1. |
Defect — 9 locked relic(s)
| Relic | Priority | Effect |
|---|---|---|
| Power Cell | P1 | At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand. |
| Cracked Core | P2 | At the start of each combat, Channel 1 Lightning. |
| Infused Core | P2 | At the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage. |
| Data Disk | P2 | Start each combat with 1 Focus. |
| Gold-Plated Cables | P2 | Your rightmost Orb triggers its passive an additional time. |
| Symbiotic Virus | P2 | At the start of each combat, Channel 1 Dark. |
| Metronome | P2 | The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies. |
| Runic Capacitor | P2 | Start each combat with 3 additional Orb Slots. |
| Emotion Chip | P3 | If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn. |
Regent — 9 locked relic(s)
| Relic | Priority | Effect |
|---|---|---|
| Mini Regent | P1 | The first time you spend 1 Stars each turn, gain 1 Strength. |
| Divine Destiny | P2 | At the start of each combat, gain 6 Stars. |
| Divine Right | P2 | At the start of each combat, gain 3 Stars. |
| Fencing Manual | P2 | At the start of each combat, Forge 10. |
| Galactic Dust | P2 | For every 10 1 Stars spent, gain 10 Block. |
| Regalite | P2 | Whenever you create a card, gain 2 Block. |
| Orange Dough | P2 | At the start of each combat, add 2 random Colorless cards into your Hand. |
| Vitruvian Minion | P2 | Cards containing “Minion” deal double damage and gain double Block. |
| Lunar Pastry | P3 | At the end of your turn, gain 1 Stars. |
Silent — 9 locked relic(s)
| Relic | Priority | Effect |
|---|---|---|
| Ring of the Drake | P1 | At the start of your first 3 turns, draw 2 additional cards. |
| Ring of the Snake | P1 | At the start of each combat, draw 2 additional cards. |
| Helical Dart | P1 | Whenever you play a Shiv, gain 1 Dexterity this turn. |
| Snecko Skull | P2 | Whenever you apply Poison, apply an additional 1 Poison. |
| Tingsha | P2 | Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. |
| Twisted Funnel | P2 | At the start of each combat, apply 4 Poison to ALL enemies. |
| Paper Krane | P2 | Enemies with Weak deal 40% less damage to you rather than 25%. |
| Tough Bandages | P2 | Whenever you discard a card during your turn, gain 3 Block. |
| Ninja Scroll | P2 | At the start of each combat, add 3 Shivs into your Hand. |