At the start of each combat, Forge 10.
| Pool | Regent |
|---|---|
| Rarity | Common Relic |
| Trigger | At the start of each combat |
| Price | 175 Gold at base, 149–201 across shop price modifiers |
What it does
At the start of each combat, Forge 10.
Relic data comes from the community-built Slay the Spire 2 compendium API and tracks the early-access build. Treat exact numbers as community-verified; the game is still in early access and values shift between patches.
Relics that share this trigger
These relics fire on the same timing as Fencing Manual, so they often belong in the same kind of build.
- Cracked Core — At the start of each combat, Channel 1 Lightning.
- Divine Destiny — At the start of each combat, gain 6 Stars.
- Divine Right — At the start of each combat, gain 3 Stars.
- Infused Core — At the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
- Phylactery Unbound — At the start of each combat, Summon 5. At the start of your turn, Summon 2.
- Ring of the Snake — At the start of each combat, draw 2 additional cards.
- Bag of Marbles — At the start of each combat, apply 1 Vulnerable to ALL enemies.
- Bag of Preparation — At the start of each combat, draw 2 additional cards.
Other Regent relics
- Divine Destiny — At the start of each combat, gain 6 Stars.
- Divine Right — At the start of each combat, gain 3 Stars.
- Galactic Dust — For every 10 1 Stars spent, gain 10 Block.
- Regalite — Whenever you create a card, gain 2 Block.
- Lunar Pastry — At the end of your turn, gain 1 Stars.
- Mini Regent — The first time you spend 1 Stars each turn, gain 1 Strength.
- Orange Dough — At the start of each combat, add 2 random Colorless cards into your Hand.
- Vitruvian Minion — Cards containing “Minion” deal double damage and gain double Block.
Other Common Relic relics
Where to go next
All 296 relics — the full filterable list. Rarity system explains how often each tier appears.
Card database covers the cards that pair with this relic. Characters shows which run can find it.