Antewise

Slay the Spire 2 Relics — All 296 and What They Do

Updated 16 Oct 2026 Source STS2 Companion (sts2companion.com) database, retrieved 16 October 2026 By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Slay the Spire 2 has 296 relics in the current build. Every one is listed below with its rarity and effect. Use your browser find to jump to a relic by name.

Rarity runs from Starter through Ancient. Ancient relics are the rarest and usually the most run-defining. Event and Shop relics only appear through their own sources.

Starter (10)

RelicEffect
Black Blood·
Bound Phylactery·
Burning Blood·
Cracked Core·
Divine Destiny·
Divine Right·
Infused Core·
Phylactery Unbound·
Ring of the Drake·
Ring of the Snake·

Common (30)

RelicEffect
Amethyst AubergineEnemies drop 15 additional Gold.
AnchorStart each combat with 10 Block.
Bag of MarblesAt the start of each combat, apply 1 Vulnerable to ALL enemies.
Bag of PreparationAt the start of each combat, draw 2 additional cards.
Blood VialAt the start of each combat, heal 2 HP.
Bone Flute·
Book of Five RingsEvery 5 cards you add to your Deck, heal 20 HP.
Bronze ScalesStart each combat with 3 Thorns.
Centennial PuzzleThe first time you lose HP each combat, draw 3 cards.
Data Disk·
Fencing Manual·
Festive PopperAt the start of each combat, deal 9 damage to ALL enemies.
GorgetAt the start of each combat, gain 4 Plating.
Happy FlowerEvery 3 turns, gain 1.
Juzu BraceletRegular enemy combats are no longer encountered in ? rooms.
LanternStart each combat with an additional 1.
Meal TicketWhenever you enter a shop room, heal 15 HP.
Oddly Smooth StoneStart each combat with 1 Dexterity.
PendulumEvery 3 turns, draw 1 card.
Potion BeltUpon pickup, gain 2 potion slots.
Red MaskAt the start of each combat, apply 1 Weak to ALL enemies.
Red Skull·
Regal PillowWhenever you Rest, heal an additional 15 HP.
Snecko Skull·
StrawberryUpon pickup, raise your Max HP by 7.
Strike DummyCards containing “Strike” deal 3 additional damage.
VajraStart each combat with 1 Strength.
Venerable Tea SetWhenever you enter a Rest Site, start the next combat with an additional 2.
War PaintUpon pickup, Upgrade 2 random Skills.
WhetstoneUpon pickup, Upgrade 2 random Attacks.

Uncommon (40)

RelicEffect
AkabekoAt the start of each combat, gain 8 Vigor.
Book Repair Knife·
Bowler HatGain 25% additional Gold.
CandelabraAt the start of your 2nd turn, gain 2.
Eternal FeatherFor every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.
Funerary Mask·
Galactic Dust·
Gold-Plated Cables·
Gremlin HornWhenever an enemy dies, gain 1 and draw 1 card.
Horn CleatAt the start of your 2nd turn, gain 14 Block.
Joss PaperEvery 5 times you Exhaust a card, draw 1 card.
KusarigamaEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Lasting CandyEvery other combat, your card rewards gain an additional Power.
Letter OpenerEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Lucky FyshWhenever you add a card to your Deck, gain 15 Gold.
Mercury HourglassAt the start of your turn, deal 3 damage to ALL enemies.
Miniature CannonUpgraded Attacks deal 3 additional damage.
NunchakuEvery time you play 10 Attacks, gain 1.
OrichalcumIf you end your turn without Block, gain 6 Block.
Ornamental FanEvery time you play 3 Attacks in a single turn, gain 4 Block.
PantographAt the start of each Boss combat, heal 25 HP.
Paper Phrog·
Parrying ShieldIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
PearUpon pickup, raise your Max HP by 10.
Pen NibEvery 10th Attack you play deals double damage.
PermafrostThe first time you play a Power each combat, gain 7 Block.
Petrified ToadAt the start of each combat, procure a Potion-Shaped Rock.
PlanisphereWhenever you enter a ? room, heal 5 HP.
Regalite·
Reptile TrinketWhenever you use a potion, gain 3 Strength this turn.
Ripple BasinIf you did not play any Attacks during your turn, gain 4 Block.
Self-Forming Clay·
Sparkling RougeAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Stone CrackerAt the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat.
Symbiotic Virus·
Tingsha·
Tiny MailboxWhenever you Rest, procure 2 random potions.
Tuning ForkEvery time you play 10 Skills, gain 7 Block.
Twisted Funnel·
VambraceThe first time you gain Block from a card each combat, double the amount gained.

Rare (50)

RelicEffect
Art of WarIf you do not play any Attacks during your turn, gain an additional 1 next turn.
Beating RemnantYou cannot lose more than 20 HP in a single turn.
BellowsThe first Hand you draw each combat is Upgraded.
Big Hat·
Bookmark·
Captain’s WheelAt the start of your 3rd turn, gain 18 Block.
ChandelierAt the start of your 3rd turn, gain 3.
Charon’s Ashes·
Cloak ClaspAt the end of your turn, gain 1 Block for each card in your Hand.
Demon Tongue·
Emotion Chip·
Frozen EggWhenever you add a Power into your Deck, Upgrade it.
Gambling ChipAt the start of each combat, discard any number of cards then draw that many.
Game PieceWhenever you play a Power, draw 1 card.
GiryaYou can now gain Strength at Rest Sites. (3 times max)
Helical Dart·
Ice CreamEnergy is now conserved between turns.
Intimidating HelmetWhenever you play a card that costs 2 or more, gain 4 Block.
Ivory Tile·
KunaiEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
Lizard TailWhen your HP would be reduced to 0, heal to 50% of your Max HP instead (works once).
Lunar Pastry·
MangoUpon pickup, raise your Max HP by 14.
Meat on the BoneIf your HP is at or below 50% at the end of combat, heal 12 HP.
Metronome·
Mini Regent·
Molten EggWhenever you add an Attack card to your Deck, Upgrade it.
Mummified HandWhenever you play a Power, a random card in your Hand is free to play that turn.
Old CoinUpon pickup, gain 300 Gold.
Orange Dough·
Paper Krane·
PocketwatchWhenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Power Cell·
Prayer WheelNormal enemies drop an additional card reward.
Rainbow RingThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Ruined Helmet·
ShovelYou can now dig at Rest Sites to obtain a random Relic.
ShurikenEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Stone CalendarAt the end of turn 7, deal 52 damage to ALL enemies.
Sturdy ClampUp to 10 Block persists across turns.
The CourierThe merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
Tough Bandages·
Toxic EggWhenever you add a Skill into your Deck, Upgrade it.
Tungsten RodWhenever you would lose HP, lose 1 less.
Unceasing TopWhenever you have no cards in Hand during your turn, draw a card.
Unsettling LampEach combat, the first time you play a card that Debuffs an enemy, double its effect.
Vexing PuzzleboxAt the start of each combat, add a random card into your Hand. It’s free to play this turn.
White Beast StatuePotions always appear in combat rewards.
White StarElites drop an additional Rare card reward.

Ancient (100)

RelicEffect
Alchemical CofferUpon pickup, gain 4 potion slots filled with random potions.
Arcane ScrollUpon pickup, obtain a random Rare Card to add to your Deck.
Archaic ToothUpon pickup, Transform a starter card into an ancient version.
AstrolabeUpon pickup, Transform 3 cards, then Upgrade them.
Beautiful BraceletUpon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.
Biiig HugUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Black StarElites drop an additional Relic when defeated.
Blessed AntlerGain 1 at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Blood-Soaked RoseUpon pickup, add 1 Enthralled to your Deck. Gain 1 at the start of each turn.
Booming ConchAt the start of Elite combats, draw 2 additional cards and gain 1.
Brilliant ScarfThe 5th card you play from your hand each turn is free.
Calling BellUpon pickup, obtain a unique Curse and 3 Relics.
Choices ParadoxAt the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
ClawsUpon pickup, Transform up to 6 cards into Maul.
CrossbowAt the start of your turn, add a random Attack into your Hand. It’s free to play this turn.
Cursed PearlUpon pickup, receive Greed. Gain 333 Gold.
Delicate FrondAt the start of each combat, fill all empty potion slots with random potions.
Diamond DiademWhenever you play 2 or fewer cards in a turn, take half damage from enemies.
Distinguished CapeUpon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.
DriftwoodYou may reroll each card reward once.
Dusty TomeUpon pickup, obtain an Ancient Card.
EctoplasmYou can no longer gain Gold. Gain 1 at the start of each turn.
Electric ShrympUpon pickup, Enchant a Skill with Imbued.
Empty CageUpon pickup, remove 2 cards from your Deck.
FiddleAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Fishing RodEvery 3 normal combats, Upgrade a random card in your Deck.
Fur CoatUpon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.
Glass EyeUpon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
GlitterEnchant all card rewards with Glam.
Golden CompassUpon pickup, replace the Act 2 Map with a single special path.
Golden PearlUpon pickup, gain 150 Gold.
Hefty TabletUpon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck.
Iron ClubEvery 4 cards you play, draw 1 card.
Jeweled MaskAt the start of each combat, put a random Power from your Draw Pile into your Hand. It’s free to play this combat.
Jewelry BoxUpon pickup, add 1 Apotheosis to your Deck.
KaleidoscopeUpon pickup, obtain 2 card rewards from other characters.
Large CapsuleUpon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
Lava RockThe Act 1 Boss drops 2 Relics.
Lead PaperweightUpon pickup, choose 1 of 2 Colorless cards to add to your Deck.
Leafy PoulticeUpon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP.
Looming FruitUpon pickup, raise your Max HP by 31.
Lord’s ParasolWhen you encounter the Merchant, immediately obtain EVERYTHING he sells.
Lost CofferUpon pickup, gain 1 card reward and procure 1 random potion.
Massive ScrollUpon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck.
Meat CleaverYou may Cook at Rest Sites.
Music BoxCreate an Ethereal copy of the first Attack you play each turn.
Neow’s BonesUpon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck.
Neow’s TalismanUpon pickup, Upgrade 1 of your Strikes and 1 of your Defends.
Neow’s TormentUpon pickup, add 1 Neow’s Fury to your Deck.
New LeafUpon pickup, Transform 1 card.
Nutritious OysterUpon pickup, raise your Max HP by 11.
Nutritious SoupUpon pickup, Enchant all Strikes in your Deck with Tezcatara’s Ember.
Pael’s BloodAt the start of your turn, draw 1 additional card.
Pael’s ClawUpon pickup, Enchant all Defends with Goopy.
Pael’s EyeThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Pael’s FleshGain an additional 1 at the start of your 3rd turn, and every turn after that.
Pael’s GrowthUpon pickup, Enchant a card with Clone.
Pael’s HornUpon pickup, add 2 Relax to your Deck.
Pael’s LegionDoubles Block gained from a card, then goes to sleep for 2 turns.
Pael’s TearsIf you end your turn with unspent 1, gain an additional 2 next turn.
Pael’s ToothUpon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.
Pael’s WingYou may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic.
Pandora’s BoxTransform ALL Strikes and Defends.
Phial HolsterUpon pickup, gain 1 potion slot and procure 2 random potions.
Philosopher’s StoneGain 1 at the start of each turn. ALL enemies start combat with 1 Strength.
PomanderUpon pickup, Upgrade a card.
Precarious ShearsUpon pickup, remove 2 cards from your Deck and lose 16 HP.
Precise ScissorsUpon pickup, remove 1 card from your Deck.
Preserved FogUpon pickup, remove 3 cards from your Deck. Add Folly to your Deck.
Prismatic GemGain 1 at the start of each turn. Card rewards now contain cards from other colors.
Pumpkin CandleGain 1 at the start of each turn. Extinguishes after 5 combats. Can be Kindled at Rest Sites.
Radiant PearlAt the start of each combat, add 1 Luminesce into your Hand.
Runic PyramidAt the end of your turn, you no longer discard your Hand.
SaiAt the start of your turn, gain 7 Block.
Sand CastleUpon pickup, Upgrade 6 random cards.
Scroll BoxesUpon pickup, choose 1 of 2 packs of cards to add to your Deck.
Sea GlassSee 15 cards from another character. Choose any number of them to add to your Deck.
Seal of GoldAt the start of your turn, spend 5 Gold to gain 1.
Sere TalonUpon pickup, add 2 random Curses and 3 Wishes to your Deck.
Signet RingUpon pickup, gain 999 Gold.
Silken TressUpon pickup, lose all Gold. Enchant all cards in the first card reward with Glam.
Silver CrucibleThe first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
Small CapsuleUpon pickup, obtain a random Relic.
Snecko EyeAt the start of your turn, draw 2 additional cards. Start each combat Confused.
SozuGain 1 at the start of each turn. You can no longer obtain potions.
Spiked GauntletsGain 1 at the start of each turn. Powers cost 1 more 1.
Stone HumidifierWhenever you Rest at a Rest Site, raise your Max HP by 5.
StorybookUpon pickup, add 1 Brightest Flame to your Deck.
Tanx’s WhistleUpon pickup, add 1 Whistle to your Deck.
Throwing AxeThe first card you play each combat is played an extra time.
Toasty MittensAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Touch of OrobasUpon pickup, replace your starter Relic with an Ancient version.
Toy BoxUpon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.
Tri-BoomerangChoose 3 Attacks in your Deck. Enchant them with Instinct.
Velvet ChokerGain 1 at the start of each turn. You cannot play more than 6 cards per turn.
Very Hot CocoaStart each combat with an additional 4.
War HammerWhenever you kill an Elite, Upgrade 4 random cards.
Whispering EarringGain 1 at the start of each turn. Vakuu plays your first turn for you.
Winged BootsYou may ignore paths when choosing the next rooms to travel to 3 times.
Yummy CookieUpon pickup, Upgrade 4 cards.

Shop (30)

RelicEffect
Belt BuckleWhile you have no potions, you have 2 additional Dexterity.
BreadAt the start of your first turn, lose 2. At the start of all other turns, gain 1.
Brimstone·
Burning SticksThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
CauldronUpon pickup, brews 5 random potions.
Chemical XThe effects of your cost X cards are increased by 2.
Dingy RugCard rewards can now contain Colorless cards.
Dolly’s MirrorUpon pickup, obtain an additional copy of a card in your Deck.
Dragon FruitWhenever you gain Gold, raise your Max HP by 1.
Ghost SeedStrikes and Defends gain Ethereal.
Gnarled HammerUpon pickup, Enchant up to 3 Attacks with Sharp 3.
KifudaUpon pickup, Enchant up to 3 cards with Adroit.
Lava LampAt the end of combat, Upgrade all card rewards if you took no damage.
Lee’s WaffleUpon pickup, raise your Max HP by 7 and heal all of your HP.
Membership Card50% discount on all products!
Miniature TentYou may choose any number of options at Rest Sites.
Mystic LighterEnchanted Attacks deal 9 additional damage.
Ninja Scroll·
OrreryUpon pickup, gain 5 card rewards.
Punch DaggerUpon pickup, Enchant an Attack with Momentum 5.
Ringing TriangleRetain your Hand on the first turn of combat.
Royal StampUpon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved.
Runic Capacitor·
Screaming FlagonIf you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
Sling of CourageStart each Elite combat with 2 Strength.
The AbacusWhenever you shuffle your Draw Pile, gain 6 Block.
ToolboxAt the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.
Undying Sigil·
Vitruvian Minion·
Wing CharmA random card in each card reward is Enchanted with Swift 1.

Event (35)

RelicEffect
Anchor???Start each combat with 4 Block.
Big MushroomUpon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
Bing BongWhenever you add a card to your Deck, add one additional copy.
Blood Vial???At the start of each combat, heal 1 HP.
Bone TeaAt the start of the next combat, Upgrade your starting hand.
ByrdpipUpon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.
Darkstone PeriaptWhenever you obtain a Curse, raise your Max HP by 6.
Daughter of the WindWhenever you play an Attack, gain 1 Block.
Dream CatcherWhenever you Rest, you may add a card to your Deck.
Ember TeaAt the start of the next 5 combats, gain 2 Strength.
Forgotten SoulWhenever you Exhaust a card, deal 1 damage to a random enemy.
Fragrant MushroomUpon pickup, lose 15 HP and Upgrade 2 random cards.
Fresnel LensWhenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.
Hand DrillWhenever you break an enemy’s Block, apply 2 Vulnerable.
Happy Flower???Every 5 turns, gain 1.
History CourseAt the start of your turn, play a copy of your last played Attack or Skill.
Lee’s Waffle???Upon pickup, heal 10% of your HP.
Lost WispWhenever you play a Power, deal 8 damage to ALL enemies.
Mango???Upon pickup, raise your Max HP by 3.
Maw BankWhenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
Mr. StrugglesAt the start of your turn, deal damage equal to the turn number to ALL enemies.
Orichalcum???If you end your turn without Block, gain 3 Block.
Pollinous CoreEvery 4 turns, draw 2 additional cards.
Royal PoisonAt the start of each combat, lose 4 HP.
Snecko Eye???Start each combat Confused.
Strike Dummy???Cards containing “Strike” deal 1 additional damage.
Sword of JadeStart each combat with 3 Strength.
Sword of StoneTransforms into a powerful Relic after defeating 5 Elites.
Tea of DiscourtesyAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.
The BootWhenever you would deal 4 or less unblocked attack damage, increase it to 5.
The Chosen CheeseAt the end of combat, gain 1 Max HP.
The Merchant’s Rug???Poor imitation. Does nothing.
Venerable Tea Set???Whenever you enter a Rest Site, start the next combat with an additional 1.
Wongo Customer Appreciation BadgeDoes nothing.
Wongo’s Mystery TicketReceive 3 random Relics after 5 combats.

None (1)

RelicEffect
CircletIt’s a circlet.

Frequently asked questions

How many relics are in Slay the Spire 2?

296 in the current database build. Counts will shift as the game leaves early access.

What is the rarest relic rarity?

Ancient. Those relics are the strongest and appear least often.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.