Slay the Spire 2 has 296 relics in the current build. Every one is listed below with its rarity and effect. Use your browser find to jump to a relic by name.
Rarity runs from Starter through Ancient. Ancient relics are the rarest and usually the most run-defining. Event and Shop relics only appear through their own sources.
Starter (10)
| Relic | Effect |
|---|---|
| Black Blood | · |
| Bound Phylactery | · |
| Burning Blood | · |
| Cracked Core | · |
| Divine Destiny | · |
| Divine Right | · |
| Infused Core | · |
| Phylactery Unbound | · |
| Ring of the Drake | · |
| Ring of the Snake | · |
Common (30)
| Relic | Effect |
|---|---|
| Amethyst Aubergine | Enemies drop 15 additional Gold. |
| Anchor | Start each combat with 10 Block. |
| Bag of Marbles | At the start of each combat, apply 1 Vulnerable to ALL enemies. |
| Bag of Preparation | At the start of each combat, draw 2 additional cards. |
| Blood Vial | At the start of each combat, heal 2 HP. |
| Bone Flute | · |
| Book of Five Rings | Every 5 cards you add to your Deck, heal 20 HP. |
| Bronze Scales | Start each combat with 3 Thorns. |
| Centennial Puzzle | The first time you lose HP each combat, draw 3 cards. |
| Data Disk | · |
| Fencing Manual | · |
| Festive Popper | At the start of each combat, deal 9 damage to ALL enemies. |
| Gorget | At the start of each combat, gain 4 Plating. |
| Happy Flower | Every 3 turns, gain 1. |
| Juzu Bracelet | Regular enemy combats are no longer encountered in ? rooms. |
| Lantern | Start each combat with an additional 1. |
| Meal Ticket | Whenever you enter a shop room, heal 15 HP. |
| Oddly Smooth Stone | Start each combat with 1 Dexterity. |
| Pendulum | Every 3 turns, draw 1 card. |
| Potion Belt | Upon pickup, gain 2 potion slots. |
| Red Mask | At the start of each combat, apply 1 Weak to ALL enemies. |
| Red Skull | · |
| Regal Pillow | Whenever you Rest, heal an additional 15 HP. |
| Snecko Skull | · |
| Strawberry | Upon pickup, raise your Max HP by 7. |
| Strike Dummy | Cards containing “Strike” deal 3 additional damage. |
| Vajra | Start each combat with 1 Strength. |
| Venerable Tea Set | Whenever you enter a Rest Site, start the next combat with an additional 2. |
| War Paint | Upon pickup, Upgrade 2 random Skills. |
| Whetstone | Upon pickup, Upgrade 2 random Attacks. |
Uncommon (40)
| Relic | Effect |
|---|---|
| Akabeko | At the start of each combat, gain 8 Vigor. |
| Book Repair Knife | · |
| Bowler Hat | Gain 25% additional Gold. |
| Candelabra | At the start of your 2nd turn, gain 2. |
| Eternal Feather | For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site. |
| Funerary Mask | · |
| Galactic Dust | · |
| Gold-Plated Cables | · |
| Gremlin Horn | Whenever an enemy dies, gain 1 and draw 1 card. |
| Horn Cleat | At the start of your 2nd turn, gain 14 Block. |
| Joss Paper | Every 5 times you Exhaust a card, draw 1 card. |
| Kusarigama | Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy. |
| Lasting Candy | Every other combat, your card rewards gain an additional Power. |
| Letter Opener | Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies. |
| Lucky Fysh | Whenever you add a card to your Deck, gain 15 Gold. |
| Mercury Hourglass | At the start of your turn, deal 3 damage to ALL enemies. |
| Miniature Cannon | Upgraded Attacks deal 3 additional damage. |
| Nunchaku | Every time you play 10 Attacks, gain 1. |
| Orichalcum | If you end your turn without Block, gain 6 Block. |
| Ornamental Fan | Every time you play 3 Attacks in a single turn, gain 4 Block. |
| Pantograph | At the start of each Boss combat, heal 25 HP. |
| Paper Phrog | · |
| Parrying Shield | If you end a turn with at least 10 Block, deal 6 damage to a random enemy. |
| Pear | Upon pickup, raise your Max HP by 10. |
| Pen Nib | Every 10th Attack you play deals double damage. |
| Permafrost | The first time you play a Power each combat, gain 7 Block. |
| Petrified Toad | At the start of each combat, procure a Potion-Shaped Rock. |
| Planisphere | Whenever you enter a ? room, heal 5 HP. |
| Regalite | · |
| Reptile Trinket | Whenever you use a potion, gain 3 Strength this turn. |
| Ripple Basin | If you did not play any Attacks during your turn, gain 4 Block. |
| Self-Forming Clay | · |
| Sparkling Rouge | At the start of your 3rd turn, gain 1 Strength and 1 Dexterity. |
| Stone Cracker | At the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat. |
| Symbiotic Virus | · |
| Tingsha | · |
| Tiny Mailbox | Whenever you Rest, procure 2 random potions. |
| Tuning Fork | Every time you play 10 Skills, gain 7 Block. |
| Twisted Funnel | · |
| Vambrace | The first time you gain Block from a card each combat, double the amount gained. |
Rare (50)
| Relic | Effect |
|---|---|
| Art of War | If you do not play any Attacks during your turn, gain an additional 1 next turn. |
| Beating Remnant | You cannot lose more than 20 HP in a single turn. |
| Bellows | The first Hand you draw each combat is Upgraded. |
| Big Hat | · |
| Bookmark | · |
| Captain’s Wheel | At the start of your 3rd turn, gain 18 Block. |
| Chandelier | At the start of your 3rd turn, gain 3. |
| Charon’s Ashes | · |
| Cloak Clasp | At the end of your turn, gain 1 Block for each card in your Hand. |
| Demon Tongue | · |
| Emotion Chip | · |
| Frozen Egg | Whenever you add a Power into your Deck, Upgrade it. |
| Gambling Chip | At the start of each combat, discard any number of cards then draw that many. |
| Game Piece | Whenever you play a Power, draw 1 card. |
| Girya | You can now gain Strength at Rest Sites. (3 times max) |
| Helical Dart | · |
| Ice Cream | Energy is now conserved between turns. |
| Intimidating Helmet | Whenever you play a card that costs 2 or more, gain 4 Block. |
| Ivory Tile | · |
| Kunai | Every time you play 3 Attacks in a single turn, gain 1 Dexterity. |
| Lizard Tail | When your HP would be reduced to 0, heal to 50% of your Max HP instead (works once). |
| Lunar Pastry | · |
| Mango | Upon pickup, raise your Max HP by 14. |
| Meat on the Bone | If your HP is at or below 50% at the end of combat, heal 12 HP. |
| Metronome | · |
| Mini Regent | · |
| Molten Egg | Whenever you add an Attack card to your Deck, Upgrade it. |
| Mummified Hand | Whenever you play a Power, a random card in your Hand is free to play that turn. |
| Old Coin | Upon pickup, gain 300 Gold. |
| Orange Dough | · |
| Paper Krane | · |
| Pocketwatch | Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn. |
| Power Cell | · |
| Prayer Wheel | Normal enemies drop an additional card reward. |
| Rainbow Ring | The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity. |
| Razor Tooth | Every time you play an Attack or Skill, Upgrade it for the remainder of combat. |
| Ruined Helmet | · |
| Shovel | You can now dig at Rest Sites to obtain a random Relic. |
| Shuriken | Every time you play 3 Attacks in a single turn, gain 1 Strength. |
| Stone Calendar | At the end of turn 7, deal 52 damage to ALL enemies. |
| Sturdy Clamp | Up to 10 Block persists across turns. |
| The Courier | The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%. |
| Tough Bandages | · |
| Toxic Egg | Whenever you add a Skill into your Deck, Upgrade it. |
| Tungsten Rod | Whenever you would lose HP, lose 1 less. |
| Unceasing Top | Whenever you have no cards in Hand during your turn, draw a card. |
| Unsettling Lamp | Each combat, the first time you play a card that Debuffs an enemy, double its effect. |
| Vexing Puzzlebox | At the start of each combat, add a random card into your Hand. It’s free to play this turn. |
| White Beast Statue | Potions always appear in combat rewards. |
| White Star | Elites drop an additional Rare card reward. |
Ancient (100)
| Relic | Effect |
|---|---|
| Alchemical Coffer | Upon pickup, gain 4 potion slots filled with random potions. |
| Arcane Scroll | Upon pickup, obtain a random Rare Card to add to your Deck. |
| Archaic Tooth | Upon pickup, Transform a starter card into an ancient version. |
| Astrolabe | Upon pickup, Transform 3 cards, then Upgrade them. |
| Beautiful Bracelet | Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3. |
| Biiig Hug | Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile. |
| Black Star | Elites drop an additional Relic when defeated. |
| Blessed Antler | Gain 1 at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. |
| Blood-Soaked Rose | Upon pickup, add 1 Enthralled to your Deck. Gain 1 at the start of each turn. |
| Booming Conch | At the start of Elite combats, draw 2 additional cards and gain 1. |
| Brilliant Scarf | The 5th card you play from your hand each turn is free. |
| Calling Bell | Upon pickup, obtain a unique Curse and 3 Relics. |
| Choices Paradox | At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card. |
| Claws | Upon pickup, Transform up to 6 cards into Maul. |
| Crossbow | At the start of your turn, add a random Attack into your Hand. It’s free to play this turn. |
| Cursed Pearl | Upon pickup, receive Greed. Gain 333 Gold. |
| Delicate Frond | At the start of each combat, fill all empty potion slots with random potions. |
| Diamond Diadem | Whenever you play 2 or fewer cards in a turn, take half damage from enemies. |
| Distinguished Cape | Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck. |
| Driftwood | You may reroll each card reward once. |
| Dusty Tome | Upon pickup, obtain an Ancient Card. |
| Ectoplasm | You can no longer gain Gold. Gain 1 at the start of each turn. |
| Electric Shrymp | Upon pickup, Enchant a Skill with Imbued. |
| Empty Cage | Upon pickup, remove 2 cards from your Deck. |
| Fiddle | At the start of each turn, draw 2 additional cards. You may not draw cards during your turn. |
| Fishing Rod | Every 3 normal combats, Upgrade a random card in your Deck. |
| Fur Coat | Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP. |
| Glass Eye | Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card. |
| Glitter | Enchant all card rewards with Glam. |
| Golden Compass | Upon pickup, replace the Act 2 Map with a single special path. |
| Golden Pearl | Upon pickup, gain 150 Gold. |
| Hefty Tablet | Upon pickup, choose 1 of 3 Rare cards to add to your Deck, and add 1 Injury to your Deck. |
| Iron Club | Every 4 cards you play, draw 1 card. |
| Jeweled Mask | At the start of each combat, put a random Power from your Draw Pile into your Hand. It’s free to play this combat. |
| Jewelry Box | Upon pickup, add 1 Apotheosis to your Deck. |
| Kaleidoscope | Upon pickup, obtain 2 card rewards from other characters. |
| Large Capsule | Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck. |
| Lava Rock | The Act 1 Boss drops 2 Relics. |
| Lead Paperweight | Upon pickup, choose 1 of 2 Colorless cards to add to your Deck. |
| Leafy Poultice | Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 12 Max HP. |
| Looming Fruit | Upon pickup, raise your Max HP by 31. |
| Lord’s Parasol | When you encounter the Merchant, immediately obtain EVERYTHING he sells. |
| Lost Coffer | Upon pickup, gain 1 card reward and procure 1 random potion. |
| Massive Scroll | Upon pickup, choose 1 of 3 Multiplayer Cards to add to your Deck. |
| Meat Cleaver | You may Cook at Rest Sites. |
| Music Box | Create an Ethereal copy of the first Attack you play each turn. |
| Neow’s Bones | Upon pickup, gain 2 random Neow Relics. Add 1 random Curse to your Deck. |
| Neow’s Talisman | Upon pickup, Upgrade 1 of your Strikes and 1 of your Defends. |
| Neow’s Torment | Upon pickup, add 1 Neow’s Fury to your Deck. |
| New Leaf | Upon pickup, Transform 1 card. |
| Nutritious Oyster | Upon pickup, raise your Max HP by 11. |
| Nutritious Soup | Upon pickup, Enchant all Strikes in your Deck with Tezcatara’s Ember. |
| Pael’s Blood | At the start of your turn, draw 1 additional card. |
| Pael’s Claw | Upon pickup, Enchant all Defends with Goopy. |
| Pael’s Eye | The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn. |
| Pael’s Flesh | Gain an additional 1 at the start of your 3rd turn, and every turn after that. |
| Pael’s Growth | Upon pickup, Enchant a card with Clone. |
| Pael’s Horn | Upon pickup, add 2 Relax to your Deck. |
| Pael’s Legion | Doubles Block gained from a card, then goes to sleep for 2 turns. |
| Pael’s Tears | If you end your turn with unspent 1, gain an additional 2 next turn. |
| Pael’s Tooth | Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded. |
| Pael’s Wing | You may sacrifice card rewards to Pael. Every 2 sacrifices, obtain a Relic. |
| Pandora’s Box | Transform ALL Strikes and Defends. |
| Phial Holster | Upon pickup, gain 1 potion slot and procure 2 random potions. |
| Philosopher’s Stone | Gain 1 at the start of each turn. ALL enemies start combat with 1 Strength. |
| Pomander | Upon pickup, Upgrade a card. |
| Precarious Shears | Upon pickup, remove 2 cards from your Deck and lose 16 HP. |
| Precise Scissors | Upon pickup, remove 1 card from your Deck. |
| Preserved Fog | Upon pickup, remove 3 cards from your Deck. Add Folly to your Deck. |
| Prismatic Gem | Gain 1 at the start of each turn. Card rewards now contain cards from other colors. |
| Pumpkin Candle | Gain 1 at the start of each turn. Extinguishes after 5 combats. Can be Kindled at Rest Sites. |
| Radiant Pearl | At the start of each combat, add 1 Luminesce into your Hand. |
| Runic Pyramid | At the end of your turn, you no longer discard your Hand. |
| Sai | At the start of your turn, gain 7 Block. |
| Sand Castle | Upon pickup, Upgrade 6 random cards. |
| Scroll Boxes | Upon pickup, choose 1 of 2 packs of cards to add to your Deck. |
| Sea Glass | See 15 cards from another character. Choose any number of them to add to your Deck. |
| Seal of Gold | At the start of your turn, spend 5 Gold to gain 1. |
| Sere Talon | Upon pickup, add 2 random Curses and 3 Wishes to your Deck. |
| Signet Ring | Upon pickup, gain 999 Gold. |
| Silken Tress | Upon pickup, lose all Gold. Enchant all cards in the first card reward with Glam. |
| Silver Crucible | The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty. |
| Small Capsule | Upon pickup, obtain a random Relic. |
| Snecko Eye | At the start of your turn, draw 2 additional cards. Start each combat Confused. |
| Sozu | Gain 1 at the start of each turn. You can no longer obtain potions. |
| Spiked Gauntlets | Gain 1 at the start of each turn. Powers cost 1 more 1. |
| Stone Humidifier | Whenever you Rest at a Rest Site, raise your Max HP by 5. |
| Storybook | Upon pickup, add 1 Brightest Flame to your Deck. |
| Tanx’s Whistle | Upon pickup, add 1 Whistle to your Deck. |
| Throwing Axe | The first card you play each combat is played an extra time. |
| Toasty Mittens | At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength. |
| Touch of Orobas | Upon pickup, replace your starter Relic with an Ancient version. |
| Toy Box | Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away. |
| Tri-Boomerang | Choose 3 Attacks in your Deck. Enchant them with Instinct. |
| Velvet Choker | Gain 1 at the start of each turn. You cannot play more than 6 cards per turn. |
| Very Hot Cocoa | Start each combat with an additional 4. |
| War Hammer | Whenever you kill an Elite, Upgrade 4 random cards. |
| Whispering Earring | Gain 1 at the start of each turn. Vakuu plays your first turn for you. |
| Winged Boots | You may ignore paths when choosing the next rooms to travel to 3 times. |
| Yummy Cookie | Upon pickup, Upgrade 4 cards. |
Shop (30)
| Relic | Effect |
|---|---|
| Belt Buckle | While you have no potions, you have 2 additional Dexterity. |
| Bread | At the start of your first turn, lose 2. At the start of all other turns, gain 1. |
| Brimstone | · |
| Burning Sticks | The first time each combat you Exhaust a Skill, add a copy of it into your Hand. |
| Cauldron | Upon pickup, brews 5 random potions. |
| Chemical X | The effects of your cost X cards are increased by 2. |
| Dingy Rug | Card rewards can now contain Colorless cards. |
| Dolly’s Mirror | Upon pickup, obtain an additional copy of a card in your Deck. |
| Dragon Fruit | Whenever you gain Gold, raise your Max HP by 1. |
| Ghost Seed | Strikes and Defends gain Ethereal. |
| Gnarled Hammer | Upon pickup, Enchant up to 3 Attacks with Sharp 3. |
| Kifuda | Upon pickup, Enchant up to 3 cards with Adroit. |
| Lava Lamp | At the end of combat, Upgrade all card rewards if you took no damage. |
| Lee’s Waffle | Upon pickup, raise your Max HP by 7 and heal all of your HP. |
| Membership Card | 50% discount on all products! |
| Miniature Tent | You may choose any number of options at Rest Sites. |
| Mystic Lighter | Enchanted Attacks deal 9 additional damage. |
| Ninja Scroll | · |
| Orrery | Upon pickup, gain 5 card rewards. |
| Punch Dagger | Upon pickup, Enchant an Attack with Momentum 5. |
| Ringing Triangle | Retain your Hand on the first turn of combat. |
| Royal Stamp | Upon pickup, choose an Attack or Skill in your Deck to Enchant with Royally Approved. |
| Runic Capacitor | · |
| Screaming Flagon | If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies. |
| Sling of Courage | Start each Elite combat with 2 Strength. |
| The Abacus | Whenever you shuffle your Draw Pile, gain 6 Block. |
| Toolbox | At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand. |
| Undying Sigil | · |
| Vitruvian Minion | · |
| Wing Charm | A random card in each card reward is Enchanted with Swift 1. |
Event (35)
| Relic | Effect |
|---|---|
| Anchor??? | Start each combat with 4 Block. |
| Big Mushroom | Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards. |
| Bing Bong | Whenever you add a card to your Deck, add one additional copy. |
| Blood Vial??? | At the start of each combat, heal 1 HP. |
| Bone Tea | At the start of the next combat, Upgrade your starting hand. |
| Byrdpip | Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles. |
| Darkstone Periapt | Whenever you obtain a Curse, raise your Max HP by 6. |
| Daughter of the Wind | Whenever you play an Attack, gain 1 Block. |
| Dream Catcher | Whenever you Rest, you may add a card to your Deck. |
| Ember Tea | At the start of the next 5 combats, gain 2 Strength. |
| Forgotten Soul | Whenever you Exhaust a card, deal 1 damage to a random enemy. |
| Fragrant Mushroom | Upon pickup, lose 15 HP and Upgrade 2 random cards. |
| Fresnel Lens | Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2. |
| Hand Drill | Whenever you break an enemy’s Block, apply 2 Vulnerable. |
| Happy Flower??? | Every 5 turns, gain 1. |
| History Course | At the start of your turn, play a copy of your last played Attack or Skill. |
| Lee’s Waffle??? | Upon pickup, heal 10% of your HP. |
| Lost Wisp | Whenever you play a Power, deal 8 damage to ALL enemies. |
| Mango??? | Upon pickup, raise your Max HP by 3. |
| Maw Bank | Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop. |
| Mr. Struggles | At the start of your turn, deal damage equal to the turn number to ALL enemies. |
| Orichalcum??? | If you end your turn without Block, gain 3 Block. |
| Pollinous Core | Every 4 turns, draw 2 additional cards. |
| Royal Poison | At the start of each combat, lose 4 HP. |
| Snecko Eye??? | Start each combat Confused. |
| Strike Dummy??? | Cards containing “Strike” deal 1 additional damage. |
| Sword of Jade | Start each combat with 3 Strength. |
| Sword of Stone | Transforms into a powerful Relic after defeating 5 Elites. |
| Tea of Discourtesy | At the start of the next combat, shuffle 2 Dazed into your Draw Pile. |
| The Boot | Whenever you would deal 4 or less unblocked attack damage, increase it to 5. |
| The Chosen Cheese | At the end of combat, gain 1 Max HP. |
| The Merchant’s Rug??? | Poor imitation. Does nothing. |
| Venerable Tea Set??? | Whenever you enter a Rest Site, start the next combat with an additional 1. |
| Wongo Customer Appreciation Badge | Does nothing. |
| Wongo’s Mystery Ticket | Receive 3 random Relics after 5 combats. |
None (1)
| Relic | Effect |
|---|---|
| Circlet | It’s a circlet. |