Antewise

Slay the Spire 2 Monsters — All 115 Enemies With HP

Updated 27 Oct 2026 Source Data parsed from slaythespire.wiki.gg (STS2 monster data) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Slay the Spire 2’s monster file holds 115 enemies: 82 Normal, 18 Elite and 15 Boss. Of those, 111 carry a plain HP value that runs from 1 HP (Osty) to 512 HP (Aeonglass), with a median of 61. The other four are special cases — three are scripted at 9,999 HP and Test Subject #C14 has no single HP pool at all, because it fights in phases.

That spread matters more than any single stat line. A 21 HP Toadpole and a 512 HP Act 3 boss ask for completely different decks, and the Ascension column adds another +1 to +23 HP on top.

The three types in numbers

TypeEntriesLowest HPHighest HPAverage HP
Normal821 (Osty)300 (Battle Friend V3.0)70.2
Elite1817 (Wriggler)300 (Mecha Knight)100.2
Boss1558 (Kin Follower)512 (Aeonglass)254.6

The boss average is the least useful of the three, because boss rows include minions. Kin Follower (58–59 HP) and Torch Head Amalgam (199 HP) are summoned alongside Kin Priest and the Queen, so they drag the average down while the real solo bosses sit between 173 and 512.

Elites are compressed into a narrow band: 18 entries, and 10 of them land between 61 and 161 HP. Mecha Knight (300) and Soul Nexus (234) are the two outliers you have to plan around rather than burst down.

Where the HP sits

Grouping the 111 real HP values into bands shows how the encounter curve is built.

HP bandEnemiesShare
1–252421.6%
26–502118.9%
51–992724.3%
100–1992320.7%
200–29998.1%
300+76.3%

The 51–99 band is the most crowded with 27 entries. That is the mid-Act 1 and Act 2 filler range: big enough that a single Strike (6 damage) is a rounding error, small enough that one good attack turn removes the threat.

Only 7 entries break 300 HP: four bosses (Aeonglass 512, Queen 400, Knowledge Demon 379, The Insatiable 321), one elite (Mecha Knight 300) and two scripted bodies (Battle Friend V3.0 and The Adversary Mk 3, both 300). When you meet one of those, you are in a damage race, not a trade.

The act map

Every entry is tagged with the act its encounter belongs to.

ActEntriesNotable HP values
Act 1 — Overgrowth27Vantom 173, Kin Priest 190, Ceremonial Beast 252
Act 1 — Underdocks21Soul Fysh 211, Lagavulin Matriarch 222, Waterfall Giant 240
Act 2 — Hive25Crusher 209, Rocket 199, Knowledge Demon 379
Act 3 — Glory23Queen 400, Aeonglass 512, Torch Head Amalgam 199
No encounter19Summons, phase bodies, spawned parts

The 19 entries with no encounter are the ones that never appear as a room: Osty (1 HP), Gas Bomb (7), Eye with Teeth (6), the Decimillipede segments, and similar spawned bodies. They still matter — Osty at 1 HP is a free Sacrifice target, and a Decimillipede segment at 40–46 HP is worth clearing before the parent body.

Ascension adds 5.6 HP on average

104 monsters ship with both a normal and an Ascension HP value. 102 of them go up, by between 1 and 23 HP, averaging +5.60.

MonsterNormal HPAscension HPIncrease
Aeonglass512535+23
Knowledge Demon379399+20
The Insatiable321341+20
Mecha Knight300320+20
Slimed Berserker261281+20
Queen400419+19
Lagavulin Matriarch222233+11

The two entries that do not move are The Adversary Mk 2 and Mk 3, both fixed at 200 and 300. A flat +20 on a 300 HP elite is a 6.7% increase; the same +20 on Aeonglass is 4.5%. The percentage is what changes your kill math, not the raw number.

“Ebb — Attack + Defend, 26 damage (32 at Ascension), gains 33 Block.” — STS2 monster data, slaythespire.wiki.gg

Damage moves scale the same way: 196 of the 224 damaging moves in the file carry a higher Ascension value. Aeonglass’s Ebb goes 26 → 32, Rocket’s Laser 31 → 35, and the Knight family’s big swings (Beetle Charge, Magic Bomb, Heavy Cleave) all go 35 → 40.

Elites worth memorising

Six elites set the pace of a run. Their numbers:

  • Mecha Knight — 300 HP, 320 on Ascension. The largest elite pool in the game; Charge hits 25 → 30.
  • Soul Nexus — 234 HP, 254 on Ascension. A 20 HP jump, so the fight gets longer, not just harder.
  • Infested Prism — 161 HP, 171 on Ascension, with Vital Spark going 2 → 3.
  • Entomancer — 145 HP, 155 on Ascension. Sits just under Terror Eel.
  • Terror Eel — 140 HP, 150 on Ascension, and Shriek scales 70 → 75.
  • Bygone Effigy — 127 HP, 132 on Ascension. The cheapest of the six to race.

Anything at 40 HP or below — Decimillipede at 40–46, Phantasmal Gardener at 26–31, Wriggler at 17–21 — is an elite you can often kill in one cycle, which is why those rooms are the ones worth taking early.

The full list

Every entry below is linked to its own page with the move list, the fixed or conditional pattern, and the Ascension numbers. Boss rows link to the longer fight guides instead, because a stat line does not explain a 33-Block turn.

EnemyActTypeHPAsc HP
AeonglassAct 3 GloryBoss512535
Assassin RaiderAct 1 OvergrowthNormal18–2319–24
Axe RaiderAct 1 OvergrowthNormal20–2221–23
AxebotAct 3 GloryNormal70–7876–86
Battle Friend V1.0—Normal75—
Battle Friend V2.0—Normal150—
Battle Friend V3.0—Normal300—
Bowlbug (Egg)Act 2 HiveNormal21–2223–24
Bowlbug (Nectar)Act 2 HiveNormal35–3836–39
Bowlbug (Rock)Act 2 HiveNormal45–4846–49
Bowlbug (Silk)Act 2 HiveNormal40–4341–44
Brute RaiderAct 1 OvergrowthNormal30–3331–34
Bygone EffigyAct 1 OvergrowthElite127132
ByrdonisAct 1 OvergrowthElite81–8490
Byrdpip—Normal9999—
Calcified CultistAct 1 UnderdocksNormal38–4139–42
Ceremonial BeastAct 1 OvergrowthBoss252262
ChomperAct 2 HiveNormal60–6463–67
Corpse SlugAct 1 UnderdocksNormal25–2727–29
Crossbow RaiderAct 1 OvergrowthNormal18–2119–22
CrusherAct 2 HiveBoss209219
Cubex ConstructAct 3 GloryNormal6570
Damp CultistAct 1 UnderdocksNormal51–5352–54
Decimillipede—Elite40–4646–52
Decimillipede Segment (Back)Act 2 HiveElite40–4646–52
Decimillipede Segment (Front)Act 2 HiveElite40–4646–52
Decimillipede Segment (Middle)Act 2 HiveElite40–4646–52
Devoted SculptorAct 3 GloryNormal162172
EntomancerAct 2 HiveElite145155
ExoskeletonAct 2 HiveNormal24–2825–29
Eye with TeethAct 1 OvergrowthNormal6—
FabricatorAct 3 GloryNormal150155
Fat GremlinAct 1 UnderdocksNormal13–1714–18
Flail KnightAct 3 GloryElite101108
FlyconidAct 1 OvergrowthNormal47–4951–53
FogmogAct 1 OvergrowthNormal7478
Fossil StalkerAct 1 UnderdocksNormal51–5354–56
Frog KnightAct 3 GloryNormal191199
Fuzzy Wurm CrawlerAct 1 OvergrowthNormal55–5758–59
Gas BombAct 1 UnderdocksNormal78
Globe HeadAct 3 GloryNormal148158
Gremlin MercAct 1 UnderdocksNormal47–4951–53
Guardbot—Normal16–2017–21
Haunted ShipAct 1 UnderdocksNormal6367
Hunter KillerAct 2 HiveNormal121126
Infested PrismAct 2 HiveElite161171
InkletAct 1 OvergrowthNormal11–1712–18
Kin FollowerAct 1 OvergrowthBoss58–5962–63
Kin PriestAct 1 OvergrowthBoss190199
Knowledge DemonAct 2 HiveBoss379399
Lagavulin MatriarchAct 1 UnderdocksBoss222233
Leaf Slime (M)Act 1 OvergrowthNormal32–3533–36
Leaf Slime (S)Act 1 OvergrowthNormal11–1512–16
Living FogAct 1 UnderdocksNormal8082
Living ShieldAct 3 GloryNormal5565
Louse ProgenitorAct 2 HiveNormal134–136138–141
Magi KnightAct 3 GloryElite8289
MawlerAct 1 OvergrowthNormal7276
Mecha KnightAct 3 GloryElite300320
Mysterious Knight—Normal101108
MyteAct 2 HiveNormal61–6764–69
NibbitAct 1 OvergrowthNormal42–4644–48
Noisebot—Normal18–2319–24
Osty—Normal1—
OvicopterAct 2 HiveNormal124–130126–132
Owl MagistrateAct 3 GloryNormal231247
Pael’s Legion—Normal9999—
ParafrightAct 2 HiveNormal21—
Phantasmal GardenerAct 1 UnderdocksElite26–3127–32
Phrog ParasiteAct 1 OvergrowthElite61–6466–68
Punch ConstructAct 3 GloryNormal5560
QueenAct 3 GloryBoss400419
RocketAct 2 HiveBoss199209
Scroll of BitingAct 3 GloryNormal30–3733–39
SeapunkAct 1 UnderdocksNormal44–4647–49
Sewer ClamAct 1 UnderdocksNormal5658
Shrinker BeetleAct 1 OvergrowthNormal38–4040–42
Skulking ColonyAct 1 UnderdocksElite7580
Slimed BerserkerAct 3 GloryNormal261281
Slithering StranglerAct 1 OvergrowthNormal53–5554–56
Sludge SpinnerAct 1 UnderdocksNormal37–3941–42
Slumbering BeetleAct 2 HiveNormal8689
Snapping JaxfruitAct 1 OvergrowthNormal31–3334–36
Sneaky GremlinAct 1 UnderdocksNormal10–1411–15
Soul FyshAct 1 UnderdocksBoss211221
Soul NexusAct 3 GloryElite234254
Spectral KnightAct 3 GloryElite9397
Spiny ToadAct 2 HiveNormal116–119121–124
Stabbot—Normal18–2319–24
Terror EelAct 1 UnderdocksElite140150
Test Subject #C14Act 3 GloryBoss——
The Adversary Mk 1—Normal100—
The Adversary Mk 2—Normal200200
The Adversary Mk 3—Normal300300
The Architect—Normal9999—
The ForgottenAct 3 GloryNormal106111
The InsatiableAct 2 HiveBoss321341
The LostAct 3 GloryNormal9399
The Merchant???—Normal165175
The ObscuraAct 2 HiveNormal123129
Thieving HopperAct 2 HiveNormal7984
ToadpoleAct 1 UnderdocksNormal21–2522–26
Torch Head AmalgamAct 3 GloryBoss199211
Tough EggAct 2 HiveNormal14–1815–19
Tracker RaiderAct 1 OvergrowthNormal21–2522–26
Tunneler—Normal8792
Turret OperatorAct 3 GloryNormal4151
Twig Slime (M)Act 1 OvergrowthNormal26–2827–29
Twig Slime (S)Act 1 OvergrowthNormal7–118–12
Two-Tailed RatAct 1 UnderdocksNormal17–2118–22
VantomAct 1 OvergrowthBoss173183
Vine ShamblerAct 1 OvergrowthNormal6164
Waterfall GiantAct 1 UnderdocksBoss240250
Wriggler—Elite17–2118–22
Zapbot—Normal18–2319–24

Reading a monster page

Each individual page answers four questions in order: how much HP the body has, which moves it can pick, whether the pattern is fixed or conditional, and what the Ascension version changes. A fixed cycle such as Aeonglass (Ebb → Eye Lasers → Increasing Intensity) can be pre-blocked. A conditional pattern such as the Queen’s cannot — it branches on whether her Torch Head Amalgam is still alive.

If you only remember one number per fight, remember the biggest single hit. The boss table sorts every boss by that number, and the Ascension page covers how far each one moves.

Where to go next

The cards database lists the 577 cards you bring into these fights, and the keyword index explains Innate, Ethereal and the other 5 terms that change how a hand plays. For the fights themselves, start with the boss table and the deckbuilding basics.

Frequently asked questions

Do all 115 entries appear as fights?

No. 19 have no encounter attached. They are summons, phase bodies and spawned segments such as Osty (1 HP) and Gas Bomb (7 HP) that only exist inside another fight.

Why does Test Subject #C14 show no HP?

The fight has no single HP pool because the body swaps phases instead of holding one bar. Its moves still carry numbers — Bite 20 (22 at Ascension), Big Pounce 45 — so treat it as an endurance fight rather than a 100 HP one.

Which act has the most monsters?

Act 1 Overgrowth, with 27 entries. The Hive is close behind at 25 and Glory at 23, so the encounter count is roughly flat across the run even though the HP average is not.

Is a 9,999 HP monster a real fight?

Not in the normal sense. The Architect, Byrdpip and Pael's Legion are scripted bodies; the HP value is a placeholder that keeps them alive through the scripted sequence rather than a pool you are meant to chew through.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.