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Lagavulin Matriarch in Slay the Spire 2 — 222 HP Boss Guide

Updated 27 Oct 2026 Source Data parsed from slaythespire.wiki.gg (STS2 boss and monster data) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Lagavulin Matriarch is a 222 HP Act 1 Underdocks boss who opens with 12 Plating and 3 turns of Asleep. Those three turns are silent: her only move while asleep is Sleep, which deals nothing. So the fight starts with 222 HP of free setup before she throws a single attack.

She sits in the middle of the Underdocks pool — 222 against Soul Fysh’s 211 and Waterfall Giant’s 240 — which is why the correct play is usually to spend the sleep turns on scaling and then kill her in one or two cycles after she wakes.

The fight at a glance

ActAct 1 — Underdocks
TypeBoss
HP222 (233 on Ascension 10)
Starting powers12 Plating, 3 Asleep
Free turns3 (Sleep deals 0)
Biggest hitSlash 19 (21 on Ascension 10)
Cycle damage after waking49 over four turns

Every move, with numbers

MoveIntentDamageAscensionOther effect
SleepSleep00No effect — this is the free turn
SlashAttack1921Single hit
Slash2Attack + Defend1214Gains 12 Block
DisembowelAttack9 × 2 = 1810 × 2 = 20Two hits
Soul SiphonDebuff + Buff00Cached record lists +2 Strength on herself

Four moves after waking and only three of them deal damage, so the rotation is not a damage race in the way Aeonglass is. It is a race against her own scaling: every Soul Siphon adds 2 Strength to her, and every Slash2 adds 12 Block in front of your damage.

The three sleep turns

Asleep is set to 3 at combat start. While it holds, her move list is effectively only Sleep.

TurnHer moveDamageWhat you should be doing
1Sleep0Play every Power in hand. No block needed.
2Sleep0Second Power or a big setup card. Still no block.
3Sleep0Last free turn. Bank block if you have Retain, otherwise draw.
4First wake move19 (21)Now you need 21 Block from a standing start.

This is the whole reason the fight is rated easy for its HP total. A deck that needs three turns to assemble its engine — Defect orb scaling, Regent Forge, Necrobinder Summon — gets those turns for free. A deck that opens with 40 damage and no setup gets less value, because 40 damage into 222 HP is 18% of the pool and she still has 12 Plating up.

Damage maths

Turns to kill (from turn 1)Damage per turn neededWith 3 sleep turns burned
374.0Not realistic without a burst hand
544.42 attacking turns at 111 each
731.74 attacking turns at 55.5 each
924.76 attacking turns at 37 each

Because three of those turns are free, the real requirement is the last column: a 7-turn kill only needs 55.5 damage per attacking turn. For scale, Bludgeon is 32 for 3 energy and Bury is 52 for 4, so two heavy attacks plus a Strike covers a 55-damage turn without any scaling at all.

The Ascension step is +11 HP (222 → 233), a 5% increase that is smaller than the +2 she gains on every Slash.

What Soul Siphon actually does

This is where the old write-ups drift. The cached move record for Soul Siphon is a Debuff + Buff intent with a +2 Strength power entry targeting herself — not a Strength and Dexterity drain on you.

That still matters, because Strength on a 19-damage Slash compounds:

Soul Siphon castsSlash (normal)Slash (Ascension)
01921
12123
22325
32527

By the third cast her Slash is doing more than her opening hit on Ascension. The fight does not get harder because she debuffs you; it gets harder because her numbers go up while yours stay flat.

Turn-by-turn after waking

The post-wake cycle is Slash → Slash2 → Disembowel → Soul Siphon, 49 damage over four turns (53 at Ascension: 21 + 14 + 20 + 0).

TurnMoveIncomingBlock needed
1Slash1919 (21)
2Slash212 + 12 Block on her12
3Disembowel18 in two hits18 (20)
4Soul Siphon00 — free turn, play attacks

Turn 2 is the trap: 12 damage is trivial, but her 12 Block means your attacks lose 12 points of value that turn. The free turn is turn 4, where Soul Siphon deals nothing and you can dump a full hand of attacks into her.

“Slash — Attack, 19 damage (21 at Ascension). Soul Siphon follows and adds 2 Strength.” — STS2 boss data, slaythespire.wiki.gg

What to bring

  • Powers you would normally never have time to play. Three sleep turns is the widest setup window of any Act 1 boss.
  • One big attack, not many small ones. 222 HP falls to two 50+ hits; a hand of 6-damage Strikes needs 37 of them.
  • Retain block. Banking turn 3’s block into turn 4’s 21-damage Slash is free value.
  • Strength on your side. Her +2 per Soul Siphon is a scaling clock; matching it with your own Strength keeps the kill inside seven turns.

Where to go next

The boss table ranks all twelve rooms by HP, and the monster index lists every Underdocks encounter. For deck construction, the cards database has the cost and upgrade for every heavy attack, the relics database covers the Plating relics, and deckbuilding basics explains how to build a three-turn setup.

Frequently asked questions

Does attacking wake her early?

The data records Asleep at 3 and a Sleep move with no damage; it does not encode a wake-on-damage rule. Treat the three turns as guaranteed and use them for setup rather than assuming a big hit will shorten the sleep.

How much does 12 Plating absorb?

The record gives the stack size (12) as an innate power but no text payload, so read the in-game tooltip for the exact interaction. What is certain is that she enters the fight with 12 of it, and it is the reason chip damage on turn 1 is a bad trade.

Is 222 HP low for a boss?

It is the second lowest of the twelve boss rooms — only Vantom (173) is smaller. Kin Priest (190) is close, and both are Act 1 fights, which is why Act 1 bosses die to two good attack turns.

What is the Ascension difference?

233 HP instead of 222, Slash 21 instead of 19, Slash2 14 instead of 12, and Disembowel 10 per hit instead of 9. The +11 HP is minor next to the +2 on every Slash.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.