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Slay the Spire 2 Bosses — All 15 Fights by Act and HP

Updated 27 Oct 2026 Source Data parsed from slaythespire.wiki.gg (STS2 boss and monster data) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Slay the Spire 2 builds its boss roster from 15 boss-type entries, but only 12 of them are a boss room. The other three are minions that fight beside a real boss. The HP band runs from 173 (Vantom) to 512 (Aeonglass), and the single biggest hit in the file is 45 from Test Subject #C14’s Big Pounce.

Because the acts split into two routes at Act 1, the pools are not evenly loaded: six Act 1 bosses across Overgrowth and Underdocks, three in the Hive, three in Glory.

Every boss by act

ActBossHPAsc HPBiggest hit
Act 1 — OvergrowthCeremonial Beast252262Plow 18 (20)
Act 1 — OvergrowthKin Priest190199Soul Beam 3×3 = 9
Act 1 — OvergrowthVantom173183Dismember 26 (30)
Act 1 — UnderdocksLagavulin Matriarch222233Slash 19 (21)
Act 1 — UnderdocksSoul Fysh211221De-Gas 16 (17)
Act 1 — UnderdocksWaterfall Giant240250Stomp 15 (16)
Act 2 — HiveKnowledge Demon379399Knowledge Overwhelming 8×3 = 24 (27)
Act 2 — HiveKaiser Crab408 combined428Laser 31 (35)
Act 2 — HiveThe Insatiable321341Lunging Bite 28 (31)
Act 3 — GloryAeonglass512535Ebb 26 (32)
Act 3 — GloryQueen400419Off with Your Head 3×5 = 15 (4×5 = 20)
Act 3 — GloryTest Subject #C14——Big Pounce 45

The HP order, highest to lowest

RankBossHP
1Aeonglass512
2Kaiser Crab (Crusher 209 + Rocket 199)408
3Queen400
4Knowledge Demon379
5The Insatiable321
6Ceremonial Beast252
7Waterfall Giant240
8Lagavulin Matriarch222
9Soul Fysh211
10Kin Priest190
11Vantom173
12Test Subject #C14no single pool

The jump between Act 1 and Act 3 is not gradual. The three cheapest Act 1 bosses average 191.3 HP (Vantom 173, Kin Priest 190, Soul Fysh 211), while Aeonglass alone is 512 — just under three times Vantom’s pool. A deck that clears Act 1 on raw damage usually stalls in Glory unless it has scaling by then.

The three minion entries

Three boss-type entries never appear alone.

MinionHPAsc HPAppears withBiggest hit
Kin Follower58–5962–63Kin PriestBoomerang 2×2 = 4
Torch Head Amalgam199211QueenTackle 18 (19)
Rocket199209Crusher (Kaiser Crab)Laser 31 (35)

Rocket is the dangerous one: it is a 199 HP body that hits for 31 on its Laser turn, and it sits next to a 209 HP Crusher. Killing Rocket first removes 31 damage from the rotation but leaves Crusher free to stack Strength with Adapt (+2 per cast).

Torch Head Amalgam at 199 HP is nearly half the Queen’s own pool, and the Queen’s pattern reads whether it is alive. Breaking the add changes which move she picks, so the add is not optional.

Biggest hits ranked

MoveBossDamageAscension
Big PounceTest Subject #C144545
LaserRocket (Kaiser Crab)3135
DismemberVantom2630
EbbAeonglass2632
Lunging BiteThe Insatiable2831
Knowledge OverwhelmingKnowledge Demon24 total27 total
SlashLagavulin Matriarch1921
PlowCeremonial Beast1820
TackleTorch Head Amalgam1819
De-GasSoul Fysh1617

Multi-hit moves need reading carefully. Aeonglass’s Eye Lasers is 11 twice — 22 total, 24 at Ascension — but each hit is only 11, so flat Block per hit is worth more than a single big block. Queen’s Off with Your Head is 3 five times, which is 15 total but eats 5 separate Block checks.

“Laser — Attack, 31 damage (35 at Ascension), one hit. Recharge follows and the cycle restarts.” — STS2 boss data, slaythespire.wiki.gg

Fixed cycles versus branching patterns

Nine of the twelve rooms run a fixed rotation you can memorise.

  • Ceremonial Beast — Stamp → Plow, repeating. Plow gains 2 Strength each time.
  • Kin Priest — Orb of Frailty → Orb of Weakness → Soul Beam → Dark Ritual, with Dark Ritual adding 2 Strength.
  • Vantom — Ink Blot → Inky Lance → Dismember → Prepare, with Prepare adding 2 Strength.
  • Soul Fysh — Beckon → De-Gas → Gaze → Fade → Scream. Fade grants 2 Intangible.
  • Lagavulin Matriarch — opens Asleep for 3 turns behind 12 Plating, then Slash / Slash2 / Disembowel / Soul Siphon.
  • Waterfall Giant — Pressurize → Stomp → Ram → Siphon → Pressure Gun → Pressure Up, with Steam Eruption building from 15.
  • The Insatiable — Liquify Ground → Thrash → Lunging Bite → Salivate → Thrash Move 2.
  • Aeonglass — Ebb → Eye Lasers → Increasing Intensity, with 3 Artifact at the start.
  • Crusher — Thrash → Enlarging Strike → Bug Sting → Adapt → Guarded Strike, with Adapt adding 2 Strength.

The other three branch. Knowledge Demon loops Curse of Knowledge until its counter reaches 3, then switches to Slap. Queen reads whether her Amalgam has died. Test Subject #C14 reads how many times it has respawned, switching between Multi-Claw and Lacerate at 2 respawns.

What Ascension changes

BossHP changeDamage change
Aeonglass512 → 535 (+23)Ebb 26 → 32
Knowledge Demon379 → 399 (+20)Ponder 11 → 13
The Insatiable321 → 341 (+20)Lunging Bite 28 → 31
Queen400 → 419 (+19)Execution 15 → 18
Lagavulin Matriarch222 → 233 (+11)Slash 19 → 21
Vantom173 → 183 (+10)Dismember 26 → 30
Ceremonial Beast252 → 262 (+10)Plow 18 → 20

Aeonglass takes both the largest HP jump and a 6-point bump on its biggest hit, which is why the fight gets noticeably harder rather than just longer. Vantom’s +10 HP is minor next to Dismember going 26 → 30 — a 15.4% damage increase that will break a block plan built for the normal value.

Where to go next

The monster index covers all 115 entries with HP and act, and the Ascension page breaks down every HP and damage increase in the data. For the deck side, the cards database lists the numbers behind each answer, and deckbuilding basics explains how to build a deck that scales past 400 HP.

Frequently asked questions

How many bosses does one run see?

Three. One from the Act 1 route you take, one from the Hive pool, one from Glory. The twelve rooms are spread across those pools, so a single run never meets more than three of them.

Is Kaiser Crab one boss or two?

One room, two bodies: Crusher at 209 HP and Rocket at 199 HP. Their combined pool of 408 is the second largest in the game, and both carry Crab Rage, so the fight is decided by kill order rather than total damage.

Which boss should I practise first?

Vantom. At 173 HP with a fixed four-move cycle and a 26 damage peak, it teaches the block-then-punish rhythm without the 3 Artifact wall or the respawn phases that Aeonglass and Test Subject add.

Do boss HP values include minions?

No. Each entry carries its own pool. The Queen is 400 and Torch Head Amalgam is 199 separately, so the room's real total is 599 — which is why the fight feels longer than the 400 on her card.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.