Antewise

Slay the Spire 2 Ascension — Every HP and Damage Increase

Updated 27 Oct 2026 Source Data parsed from slaythespire.wiki.gg (STS2 monster data, Ascension values) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Ascension in Slay the Spire 2 is not a vague difficulty slider. The monster file carries an explicit Ascension value beside almost every number, and the pattern is consistent: 102 of the 104 monsters with both values gain HP (average +5.60, range +1 to +23) and 196 of the 224 damaging moves hit harder.

The data stores one Ascension value per monster rather than a per-level table, so this page works at the fight level: what goes up, by how much, and which fights change shape rather than just length.

The HP column

MeasureValue
Monsters with a normal and Ascension HP value104
Monsters that gain HP102
Monsters unchanged2
Smallest increase+1
Largest increase+23
Average increase+5.60

The two that do not move are The Adversary Mk 2 (200 HP) and Mk 3 (300 HP) — both fixed bodies. Osty and the three 9,999 HP scripted entries carry no Ascension value at all, so they neither rise nor stay: there is simply nothing to compare.

The biggest HP jumps

MonsterNormalAscensionChangePercent
Aeonglass512535+234.5%
Knowledge Demon379399+205.3%
The Insatiable321341+206.2%
Mecha Knight300320+206.7%
Slimed Berserker261281+207.7%
Queen400419+194.8%
Soul Nexus234254+208.5%
Owl Magistrate231247+166.9%

The percentages are the part that matters. Aeonglass takes the largest raw jump and the second smallest percentage — +23 on a 512 pool is 4.5%. Soul Nexus takes the same +20 as Knowledge Demon but on a 234 pool, which is 8.5%.

If you plan around raw HP, the Act 3 bosses look like the big losers. If you plan around percentage, the mid-HP elites are where Ascension bites hardest.

The smallest HP jumps

MonsterNormalAscensionChange
Assassin Raider1819+1
Axe Raider2021+1
Bowlbug (Nectar)3536+1
Bowlbug (Egg)2123+2
Kin Follower5862+4
Vantom173183+10
Ceremonial Beast252262+10

A +1 on an 18 HP raider is 5.6%, which is proportionally the same as Aeonglass’s 4.5%. The flat step is small because the pool is small, not because the fight is easy.

Damage scales with the HP

196 of the 224 damaging moves carry a higher Ascension value. The six biggest deltas:

MoveMonsterNormalAscensionChange
EbbAeonglass2632+6
Beetle ChargeFrog Knight3540+5
Magic BombMagi Knight3540+5
Heavy CleaveMecha Knight3540+5
ChargeMecha Knight2530+5
LaserRocket3135+4

And the ones that decide Act 3:

MoveMonsterNormalAscensionChange
Lunging BiteThe Insatiable2831+3
DismemberVantom2630+4
PonderKnowledge Demon1113+2
ExecutionQueen1518+3
Knowledge OverwhelmingKnowledge Demon8×3 = 249×3 = 27+3
Off with Your HeadQueen3×5 = 154×5 = 20+5

Vantom’s Dismember going 26 → 30 is a 15.4% increase. A block plan built for 26 fails at 30, and unlike Aeonglass’s Ebb there is no 33 Block on her side to give you a slow turn.

Innate powers move too

Nine of the 51 innate powers have a higher Ascension value. These are the quiet changes that alter a fight before the first card is played.

MonsterPowerNormalAscension
Terror EelShriek7075
Phantasmal GardenerSkittish67
Slumbering BeetlePlating1518
Frog KnightPlating1519
Louse ProgenitorCurl Up1418
Corpse SlugRavenous45
Infested PrismVital Spark23
Test Subject #C14Enrage23
VantomSlippery89

Frog Knight’s Plating going 15 → 19 is the largest of the nine (+26.7%), and it lands on an elite with 191 HP. Vantom’s Slippery going 8 → 9 is smaller in raw terms but applies to a boss you meet in Act 1.

“Ebb — Attack + Defend, 26 damage (32 at Ascension), gains 33 Block.” — STS2 monster data, slaythespire.wiki.gg

What actually changes in a fight

Three effects, in order of how much they cost you:

  • Longer fights. +5.60 average HP is roughly one extra turn of damage across a normal encounter. On a 20-card deck drawing five a turn, one extra turn is one extra hand.
  • Higher spikes. The damage deltas are concentrated on the biggest moves, so the turn that already required your best block now requires more.
  • Bigger defensive powers. Plating and Curl Up rising means the first turns are slower, which pushes the fight toward the turns where the boss has scaled.

The interaction matters most on bosses with fixed cycles. Aeonglass’s Ebb at 32 needs 32 Block on a known turn; you can plan for it. The Insatiable’s Lunging Bite at 31 arrives on turn 3 of a five-move loop, so it is equally predictable — the problem is that both numbers now exceed what a single 30-Block card covers.

Where to go next

The boss table sorts every fight by HP and biggest hit, and the monster index holds the full Ascension column for all 115 entries. If you are building for the higher damage numbers, the cards database lists every block card with its value, and deckbuilding basics covers how much defence a deck needs. The relics database is where the passive Block and Strength sources live.

Frequently asked questions

Does Ascension change card rewards or shop prices?

The monster data only carries combat values, so this page cannot answer that from source. What it does show is HP, damage and innate power scaling — those three are the mechanical backbone of the mode.

Which bosses get the biggest percentage HP increase?

Among the twelve boss rooms, The Insatiable leads the solo fights at 6.2% (+20 on 321), with Torch Head Amalgam at 6.0% and Kin Follower at 6.9% among the minion bodies. Mecha Knight's +20 on 300 is 6.7%, the highest of the elites.

Is +23 HP on Aeonglass a big deal?

Proportionally it is 4.5%, the smallest percentage increase of any Act 3 boss. The Ebb change from 26 to 32 is the part that hurts — it is a 23.1% damage increase on the turn you have to block.

Do all attacks scale?

No. 28 of the 224 damaging moves keep the same value. Test Subject #C14's Big Pounce stays at 45, and the Torch Head Amalgam's Beam stays at 8×3 = 24.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.