There are 296 Relic Pages in Slay the Spire 2. The real question is never “what exists” but “which one fits the situation you are in” — so this page lays the full set out with the numbers that actually decide a pick, grouped so you can jump straight to the cluster that matches your run.
The full Relic Pages list
| Name | Rarity | Bucket Total | Notes |
|---|---|---|---|
| Black Blood | Starter Relic | 2 | At the end of combat, heal 12 HP. |
| Bound Phylactery | Starter Relic | 2 | At the start of your turn, Summon 1. |
| Burning Blood | Starter Relic | 2 | At the end of combat, heal 6 HP. |
| Cracked Core | Starter Relic | 2 | At the start of each combat, Channel 1 Lightning. |
| Divine Destiny | Starter Relic | 2 | At the start of each combat, gain 6 Stars. |
| Divine Right | Starter Relic | 2 | At the start of each combat, gain 3 Stars. |
| Infused Core | Starter Relic | 2 | At the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage. |
| Phylactery Unbound | Starter Relic | 2 | At the start of each combat, Summon 5. At the start of your turn, Summon 2. |
| Ring of the Drake | Starter Relic | 2 | At the start of your first 3 turns, draw 2 additional cards. |
| Ring of the Snake | Starter Relic | 2 | At the start of each combat, draw 2 additional cards. |
| Amethyst Aubergine | Common Relic | 25 | Enemies drop 15 additional Gold. |
| Anchor | Common Relic | 25 | Start each combat with 10 Block. |
| Bag of Marbles | Common Relic | 25 | At the start of each combat, apply 1 Vulnerable to ALL enemies. |
| Bag of Preparation | Common Relic | 25 | At the start of each combat, draw 2 additional cards. |
| Blood Vial | Common Relic | 25 | At the start of each combat, heal 2 HP. |
| Bone Flute | Common Relic | 1 | Whenever Osty attacks, gain 2 Block. |
| Book of Five Rings | Common Relic | 25 | Every 5 cards you add to your Deck, heal 20 HP. |
| Bronze Scales | Common Relic | 25 | Start each combat with 3 Thorns. |
| Centennial Puzzle | Common Relic | 25 | The first time you lose HP each combat, draw 3 cards. |
| Data Disk | Common Relic | 1 | Start each combat with 1 Focus. |
| Fencing Manual | Common Relic | 1 | At the start of each combat, Forge 10. |
| Festive Popper | Common Relic | 25 | At the start of each combat, deal 9 damage to ALL enemies. |
| Gorget | Common Relic | 25 | At the start of each combat, gain 4 Plating. |
| Happy Flower | Common Relic | 25 | Every 3 turns, gain 1 Energy. |
| Juzu Bracelet | Common Relic | 25 | Regular enemy combats are no longer encountered in ? rooms. |
| Lantern | Common Relic | 25 | Start each combat with an additional 1 Energy. |
| Meal Ticket | Common Relic | 25 | Whenever you enter a shop room, heal 15 HP. |
| Oddly Smooth Stone | Common Relic | 25 | Start each combat with 1 Dexterity. |
| Pendulum | Common Relic | 25 | Every 3 turns, draw 1 card. |
| Potion Belt | Common Relic | 25 | Upon pickup, gain 2 potion slots. |
| Red Mask | Common Relic | 25 | At the start of each combat, apply 1 Weak to ALL enemies. |
| Red Skull | Common Relic | 1 | While your HP is at or below 50%, you have 3 additional Strength. |
| Regal Pillow | Common Relic | 25 | Whenever you Rest, heal an additional 15 HP. |
| Snecko Skull | Common Relic | 1 | Whenever you apply Poison, apply an additional 1 Poison. |
| Strawberry | Common Relic | 25 | Upon pickup, raise your Max HP by 7. |
| Strike Dummy | Common Relic | 25 | Cards containing “Strike” deal 3 additional damage. |
| Vajra | Common Relic | 25 | Start each combat with 1 Strength. |
| Venerable Tea Set | Common Relic | 25 | Whenever you enter a Rest Site, start the next combat with an additional 2 Energy. |
| War Paint | Common Relic | 25 | Upon pickup, Upgrade 2 random Skills. |
| Whetstone | Common Relic | 25 | Upon pickup, Upgrade 2 random Attacks. |
| Akabeko | Uncommon Relic | 30 | At the start of each combat, gain 8 Vigor. |
| Book Repair Knife | Uncommon Relic | 2 | Whenever a non-Minion enemy dies to Doom, heal 3 HP. |
| Bowler Hat | Uncommon Relic | 30 | Gain 25% additional Gold. |
| Candelabra | Uncommon Relic | 30 | At the start of your 2nd turn, gain 2 Energy. |
| Eternal Feather | Uncommon Relic | 30 | For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site. |
| Funerary Mask | Uncommon Relic | 2 | At the start of each combat, add 3 Souls into your Draw Pile. |
| Galactic Dust | Uncommon Relic | 2 | For every 10 1 Stars spent, gain 10 Block. |
| Gold-Plated Cables | Uncommon Relic | 2 | Your rightmost Orb triggers its passive an additional time. |
| Gremlin Horn | Uncommon Relic | 30 | Whenever an enemy dies, gain 1 Energy and draw 1 card. |
| Horn Cleat | Uncommon Relic | 30 | At the start of your 2nd turn, gain 14 Block. |
| Joss Paper | Uncommon Relic | 30 | Every 5 times you Exhaust a card, draw 1 card. |
| Kusarigama | Uncommon Relic | 30 | Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy. |
| Lasting Candy | Uncommon Relic | 30 | Every other combat, your card rewards gain an additional Power. |
| Letter Opener | Uncommon Relic | 30 | Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies. |
| Lucky Fysh | Uncommon Relic | 30 | Whenever you add a card to your Deck, gain 15 Gold. |
| Mercury Hourglass | Uncommon Relic | 30 | At the start of your turn, deal 3 damage to ALL enemies. |
| Miniature Cannon | Uncommon Relic | 30 | Upgraded Attacks deal 3 additional damage. |
| Nunchaku | Uncommon Relic | 30 | Every time you play 10 Attacks, gain 1 Energy. |
| Orichalcum | Uncommon Relic | 30 | If you end your turn without Block, gain 6 Block. |
| Ornamental Fan | Uncommon Relic | 30 | Every time you play 3 Attacks in a single turn, gain 4 Block. |
| Pantograph | Uncommon Relic | 30 | At the start of each Boss combat, heal 25 HP. |
| Paper Phrog | Uncommon Relic | 2 | Enemies with Vulnerable take 75% more damage rather than 50%. |
| Parrying Shield | Uncommon Relic | 30 | If you end a turn with at least 10 Block, deal 6 damage to a random enemy. |
| Pear | Uncommon Relic | 30 | Upon pickup, raise your Max HP by 10. |
| Pen Nib | Uncommon Relic | 30 | Every 10th Attack you play deals double damage. |
| Permafrost | Uncommon Relic | 30 | The first time you play a Power each combat, gain 7 Block. |
| Petrified Toad | Uncommon Relic | 30 | At the start of each combat, procure a Potion-Shaped Rock. |
| Planisphere | Uncommon Relic | 30 | Whenever you enter a ? room, heal 5 HP. |
| Regalite | Uncommon Relic | 2 | Whenever you create a card, gain 2 Block. |
| Reptile Trinket | Uncommon Relic | 30 | Whenever you use a potion, gain 3 Strength this turn. |
| Ripple Basin | Uncommon Relic | 30 | If you did not play any Attacks during your turn, gain 4 Block. |
| Self-Forming Clay | Uncommon Relic | 2 | Whenever you lose HP in combat, gain 3 Block next turn. |
| Sparkling Rouge | Uncommon Relic | 30 | At the start of your 3rd turn, gain 1 Strength and 1 Dexterity. |
| Stone Cracker | Uncommon Relic | 30 | At the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat. |
| Symbiotic Virus | Uncommon Relic | 2 | At the start of each combat, Channel 1 Dark. |
| Tingsha | Uncommon Relic | 2 | Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. |
| Tiny Mailbox | Uncommon Relic | 30 | Whenever you Rest, procure 2 random potions. |
| Tuning Fork | Uncommon Relic | 30 | Every time you play 10 Skills, gain 7 Block. |
| Twisted Funnel | Uncommon Relic | 2 | At the start of each combat, apply 4 Poison to ALL enemies. |
| Vambrace | Uncommon Relic | 30 | The first time you gain Block from a card each combat, double the amount gained. |
Showing 80 of 296 Relic Pages; the analysis below covers the entire set from the cached data.
How the Relic Pages split by Rarity
Ancient Relic (100)
Alchemical Coffer — Upon pickup, gain 4 potion slots filled with random potions.. Arcane Scroll — Upon pickup, obtain a random Rare Card to add to your Deck.. Archaic Tooth — Upon pickup, Transform a starter card into an ancient version..
Rare Relic (50)
Art of War — If you do not play any Attacks during your turn, gain an additional 1 Energy next turn.. Beating Remnant — You cannot lose more than 20 HP in a single turn.. Bellows — The first Hand you draw each combat is Upgraded..
Uncommon Relic (40)
Akabeko — At the start of each combat, gain 8 Vigor.. Book Repair Knife — Whenever a non-Minion enemy dies to Doom, heal 3 HP.. Bowler Hat — Gain 25% additional Gold..
Event Relic (35)
Anchor??? — Start each combat with 4 Block.. Big Mushroom — Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.. Bing Bong — Whenever you add a card to your Deck, add one additional copy..
Common Relic (30)
Amethyst Aubergine — Enemies drop 15 additional Gold.. Anchor — Start each combat with 10 Block.. Bag of Marbles — At the start of each combat, apply 1 Vulnerable to ALL enemies..
Shop Relic (30)
Belt Buckle — While you have no potions, you have 2 additional Dexterity.. Bread — At the start of your first turn, lose 2 Energy. At the start of all other turns, gain 1 Energy.. Brimstone — At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength..
Starter Relic (10)
Black Blood — At the end of combat, heal 12 HP.. Bound Phylactery — At the start of your turn, Summon 1.. Burning Blood — At the end of combat, heal 6 HP..
Relic (1)
Circlet — It’s a circlet..
The numbers at a glance
| Metric | Value |
|---|---|
| Total Relic Pages tracked | 296 |
| With a written description | 294 |
| Without a written description | 2 |
| Ancient Relic — Rarity | 100 |
| Rare Relic — Rarity | 50 |
| Uncommon Relic — Rarity | 40 |
| Event Relic — Rarity | 35 |
| Common Relic — Rarity | 30 |
| Shop Relic — Rarity | 30 |
| Starter Relic — Rarity | 10 |
| Relic — Rarity | 1 |
| Average Bucket Total | 49.65 |
| Max Bucket Total | 100 |
| Min Bucket Total | 1 |
What the Relic Pages data tells us
If you only remember one thing: the rarity split is the fastest way to narrow 296 Relic Pages down. Ancient Relic is the largest group at 100 entries, so start your comparison there before looking at anything else. Note: 2 of the 296 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.
By the numbers, the standouts are Alchemical Coffer with the highest Bucket Total (100). They set the ceiling for the whole Relic Pages set.
Entries worth a closer look
Jeweled Mask — At the start of each combat, put a random Power from your Draw Pile into your Hand. It’s free to play this combat. Biiig Hug — Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile. Pael’s Eye — The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn. Pocketwatch — Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn. Emotion Chip — If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn. Blessed Antler — Gain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. Toolbox — At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.
As the source data describes one entry: “At the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.”