Antewise

All Relic Pages in Slay the Spire 2 — Reference With Real Numbers

Updated 27 Oct 2026 Source Data parsed from slaythespire2.wiki.gg (community wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

There are 296 Relic Pages in Slay the Spire 2. The real question is never “what exists” but “which one fits the situation you are in” — so this page lays the full set out with the numbers that actually decide a pick, grouped so you can jump straight to the cluster that matches your run.

The full Relic Pages list

NameRarityBucket TotalNotes
Black BloodStarter Relic2At the end of combat, heal 12 HP.
Bound PhylacteryStarter Relic2At the start of your turn, Summon 1.
Burning BloodStarter Relic2At the end of combat, heal 6 HP.
Cracked CoreStarter Relic2At the start of each combat, Channel 1 Lightning.
Divine DestinyStarter Relic2At the start of each combat, gain 6 Stars.
Divine RightStarter Relic2At the start of each combat, gain 3 Stars.
Infused CoreStarter Relic2At the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Phylactery UnboundStarter Relic2At the start of each combat, Summon 5. At the start of your turn, Summon 2.
Ring of the DrakeStarter Relic2At the start of your first 3 turns, draw 2 additional cards.
Ring of the SnakeStarter Relic2At the start of each combat, draw 2 additional cards.
Amethyst AubergineCommon Relic25Enemies drop 15 additional Gold.
AnchorCommon Relic25Start each combat with 10 Block.
Bag of MarblesCommon Relic25At the start of each combat, apply 1 Vulnerable to ALL enemies.
Bag of PreparationCommon Relic25At the start of each combat, draw 2 additional cards.
Blood VialCommon Relic25At the start of each combat, heal 2 HP.
Bone FluteCommon Relic1Whenever Osty attacks, gain 2 Block.
Book of Five RingsCommon Relic25Every 5 cards you add to your Deck, heal 20 HP.
Bronze ScalesCommon Relic25Start each combat with 3 Thorns.
Centennial PuzzleCommon Relic25The first time you lose HP each combat, draw 3 cards.
Data DiskCommon Relic1Start each combat with 1 Focus.
Fencing ManualCommon Relic1At the start of each combat, Forge 10.
Festive PopperCommon Relic25At the start of each combat, deal 9 damage to ALL enemies.
GorgetCommon Relic25At the start of each combat, gain 4 Plating.
Happy FlowerCommon Relic25Every 3 turns, gain 1 Energy.
Juzu BraceletCommon Relic25Regular enemy combats are no longer encountered in ? rooms.
LanternCommon Relic25Start each combat with an additional 1 Energy.
Meal TicketCommon Relic25Whenever you enter a shop room, heal 15 HP.
Oddly Smooth StoneCommon Relic25Start each combat with 1 Dexterity.
PendulumCommon Relic25Every 3 turns, draw 1 card.
Potion BeltCommon Relic25Upon pickup, gain 2 potion slots.
Red MaskCommon Relic25At the start of each combat, apply 1 Weak to ALL enemies.
Red SkullCommon Relic1While your HP is at or below 50%, you have 3 additional Strength.
Regal PillowCommon Relic25Whenever you Rest, heal an additional 15 HP.
Snecko SkullCommon Relic1Whenever you apply Poison, apply an additional 1 Poison.
StrawberryCommon Relic25Upon pickup, raise your Max HP by 7.
Strike DummyCommon Relic25Cards containing “Strike” deal 3 additional damage.
VajraCommon Relic25Start each combat with 1 Strength.
Venerable Tea SetCommon Relic25Whenever you enter a Rest Site, start the next combat with an additional 2 Energy.
War PaintCommon Relic25Upon pickup, Upgrade 2 random Skills.
WhetstoneCommon Relic25Upon pickup, Upgrade 2 random Attacks.
AkabekoUncommon Relic30At the start of each combat, gain 8 Vigor.
Book Repair KnifeUncommon Relic2Whenever a non-Minion enemy dies to Doom, heal 3 HP.
Bowler HatUncommon Relic30Gain 25% additional Gold.
CandelabraUncommon Relic30At the start of your 2nd turn, gain 2 Energy.
Eternal FeatherUncommon Relic30For every 5 cards in your Deck, heal 3 HP whenever you enter a Rest Site.
Funerary MaskUncommon Relic2At the start of each combat, add 3 Souls into your Draw Pile.
Galactic DustUncommon Relic2For every 10 1 Stars spent, gain 10 Block.
Gold-Plated CablesUncommon Relic2Your rightmost Orb triggers its passive an additional time.
Gremlin HornUncommon Relic30Whenever an enemy dies, gain 1 Energy and draw 1 card.
Horn CleatUncommon Relic30At the start of your 2nd turn, gain 14 Block.
Joss PaperUncommon Relic30Every 5 times you Exhaust a card, draw 1 card.
KusarigamaUncommon Relic30Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Lasting CandyUncommon Relic30Every other combat, your card rewards gain an additional Power.
Letter OpenerUncommon Relic30Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Lucky FyshUncommon Relic30Whenever you add a card to your Deck, gain 15 Gold.
Mercury HourglassUncommon Relic30At the start of your turn, deal 3 damage to ALL enemies.
Miniature CannonUncommon Relic30Upgraded Attacks deal 3 additional damage.
NunchakuUncommon Relic30Every time you play 10 Attacks, gain 1 Energy.
OrichalcumUncommon Relic30If you end your turn without Block, gain 6 Block.
Ornamental FanUncommon Relic30Every time you play 3 Attacks in a single turn, gain 4 Block.
PantographUncommon Relic30At the start of each Boss combat, heal 25 HP.
Paper PhrogUncommon Relic2Enemies with Vulnerable take 75% more damage rather than 50%.
Parrying ShieldUncommon Relic30If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
PearUncommon Relic30Upon pickup, raise your Max HP by 10.
Pen NibUncommon Relic30Every 10th Attack you play deals double damage.
PermafrostUncommon Relic30The first time you play a Power each combat, gain 7 Block.
Petrified ToadUncommon Relic30At the start of each combat, procure a Potion-Shaped Rock.
PlanisphereUncommon Relic30Whenever you enter a ? room, heal 5 HP.
RegaliteUncommon Relic2Whenever you create a card, gain 2 Block.
Reptile TrinketUncommon Relic30Whenever you use a potion, gain 3 Strength this turn.
Ripple BasinUncommon Relic30If you did not play any Attacks during your turn, gain 4 Block.
Self-Forming ClayUncommon Relic2Whenever you lose HP in combat, gain 3 Block next turn.
Sparkling RougeUncommon Relic30At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Stone CrackerUncommon Relic30At the start of each combat, Upgrade 2 random cards in your Draw Pile for the rest of combat.
Symbiotic VirusUncommon Relic2At the start of each combat, Channel 1 Dark.
TingshaUncommon Relic2Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tiny MailboxUncommon Relic30Whenever you Rest, procure 2 random potions.
Tuning ForkUncommon Relic30Every time you play 10 Skills, gain 7 Block.
Twisted FunnelUncommon Relic2At the start of each combat, apply 4 Poison to ALL enemies.
VambraceUncommon Relic30The first time you gain Block from a card each combat, double the amount gained.

Showing 80 of 296 Relic Pages; the analysis below covers the entire set from the cached data.

How the Relic Pages split by Rarity

Ancient Relic (100)

Alchemical Coffer — Upon pickup, gain 4 potion slots filled with random potions.. Arcane Scroll — Upon pickup, obtain a random Rare Card to add to your Deck.. Archaic Tooth — Upon pickup, Transform a starter card into an ancient version..

Rare Relic (50)

Art of War — If you do not play any Attacks during your turn, gain an additional 1 Energy next turn.. Beating Remnant — You cannot lose more than 20 HP in a single turn.. Bellows — The first Hand you draw each combat is Upgraded..

Uncommon Relic (40)

Akabeko — At the start of each combat, gain 8 Vigor.. Book Repair Knife — Whenever a non-Minion enemy dies to Doom, heal 3 HP.. Bowler Hat — Gain 25% additional Gold..

Event Relic (35)

Anchor??? — Start each combat with 4 Block.. Big Mushroom — Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.. Bing Bong — Whenever you add a card to your Deck, add one additional copy..

Common Relic (30)

Amethyst Aubergine — Enemies drop 15 additional Gold.. Anchor — Start each combat with 10 Block.. Bag of Marbles — At the start of each combat, apply 1 Vulnerable to ALL enemies..

Shop Relic (30)

Belt Buckle — While you have no potions, you have 2 additional Dexterity.. Bread — At the start of your first turn, lose 2 Energy. At the start of all other turns, gain 1 Energy.. Brimstone — At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength..

Starter Relic (10)

Black Blood — At the end of combat, heal 12 HP.. Bound Phylactery — At the start of your turn, Summon 1.. Burning Blood — At the end of combat, heal 6 HP..

Relic (1)

Circlet — It’s a circlet..

The numbers at a glance

MetricValue
Total Relic Pages tracked296
With a written description294
Without a written description2
Ancient Relic — Rarity100
Rare Relic — Rarity50
Uncommon Relic — Rarity40
Event Relic — Rarity35
Common Relic — Rarity30
Shop Relic — Rarity30
Starter Relic — Rarity10
Relic — Rarity1
Average Bucket Total49.65
Max Bucket Total100
Min Bucket Total1

What the Relic Pages data tells us

If you only remember one thing: the rarity split is the fastest way to narrow 296 Relic Pages down. Ancient Relic is the largest group at 100 entries, so start your comparison there before looking at anything else. Note: 2 of the 296 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.

By the numbers, the standouts are Alchemical Coffer with the highest Bucket Total (100). They set the ceiling for the whole Relic Pages set.

Entries worth a closer look

Jeweled Mask — At the start of each combat, put a random Power from your Draw Pile into your Hand. It’s free to play this combat. Biiig Hug — Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile. Pael’s Eye — The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn. Pocketwatch — Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn. Emotion Chip — If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn. Blessed Antler — Gain 1 Energy at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile. Toolbox — At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.

As the source data describes one entry: “At the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.”

Frequently asked questions

How many Relic Pages are covered on this page?

This reference is built from **80** of the 296 Relic Pages taken straight from the Slay the Spire 2 data, so every row above is sourced rather than estimated.

Where does the Relic Pages data come from?

The figures are parsed from the Slay the Spire 2 community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Relic Pages list complete?

It reflects the 296 Relic Pages present in the cached dataset; the numbers section shows exactly how the current set is sized.

How should I use this Slay the Spire 2 reference?

Use the Rarity split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.