Antewise

All Cards in Slay the Spire 2 — Reference With Real Numbers

Updated 27 Oct 2026 Source Data parsed from slaythespire2.wiki.gg (community wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

There are 577 Cards in Slay the Spire 2. The real question is never “what exists” but “which one fits the situation you are in” — so this page lays the full set out with the numbers that actually decide a pick, grouped so you can jump straight to the cluster that matches your run.

The full Cards list

NameTypeHp lossNotes
AbrasivePower—Gain 1 [gold]Dexterity[/gold]. Gain 4 [gold]Thorns[/gold].
AccelerantPower—[gold]Poison[/gold] is triggered 1 additional time.
AccuracyPower—[gold]Shivs[/gold] deal 4 additional damage.
AcrobaticsSkill—Draw 3 cards. Discard 1 card.
Adaptive StrikeAttack—Deal 18 damage. Add a 0[energy:1] copy of this card into your [gold]Discard Pile[/gold].
AdrenalineSkill—Gain [energy:1]. Draw 2 cards.
AfterimagePower—Whenever you play a card, gain 1 [gold]Block[/gold].
AfterlifeSkill—[gold]Summon[/gold] 6.
AggressionPower—At the start of your turn, put a random Attack from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold] and
AlchemizeSkill—Procure a random potion.
AlignmentSkill—Gain [energy:2].
All for OneAttack—Deal 10 damage. Put ALL 0[energy:1] cards from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold].
AngerAttack—Deal 6 damage. Add a copy of this card into your [gold]Discard Pile[/gold].
AnointedSkill—Put every [gold]Rare[/gold] card from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold].
AnticipateSkill—Gain 2 [gold]Dexterity[/gold] this turn.
ApotheosisSkill—[gold]Upgrade[/gold] ALL your cards.
ApparitionSkill—Gain 1 [gold]Intangible[/gold].
ArmamentsSkill—Gain 5 [gold]Block[/gold]. [gold]Upgrade[/gold] a card in your [gold]Hand[/gold].
ArsenalPower—Whenever you create a card, gain 1 [gold]Strength[/gold].
Ascender’s BaneCurse—
Ashen StrikeAttack—Deal 6 damage. Deals 3 additional damage for each card in your [gold]Exhaust Pile[/gold].
AssassinateAttack—Deal 10 damage. Apply 1 [gold]Vulnerable[/gold].
Astral PulseAttack—Deal 6 damage to ALL enemies twice.
AutomationPower—Every 10 cards you draw, gain [energy:1].
BEGONE!Skill—Choose a card in your [gold]Hand[/gold] to [gold]Transform[/gold] into [gold]Minion Strike[/gold].
BackflipSkill—Gain 5 [gold]Block[/gold]. Draw 2 cards.
BackstabAttack—Deal 11 damage.
Bad LuckCurse13At the end of your turn, if this is in your Hand, lose 13 HP.
Ball LightningAttack—Deal 7 damage. [gold]Channel[/gold] 1 [gold]Lightning[/gold].
Banshee’s CryAttack—Deal 33 damage to ALL enemies. Costs [energy:2] less for each [gold]Ethereal[/gold] card played this combat.
BarrageAttack—Deal 5 damage for each [gold]Channeled[/gold] Orb.
BarricadePower—[gold]Block[/gold] is not removed at the start of your turn.
BashAttack—Deal 8 damage. Apply 2 [gold]Vulnerable[/gold].
Battle TranceSkill—Draw 3 cards. You cannot draw additional cards this turn.
Beacon of HopePower—Whenever you gain [gold]Block[/gold] on your turn, other players gain half that much [gold]Block[/gold].
Beam CellAttack—Deal 3 damage. Apply 1 [gold]Vulnerable[/gold].
Beat DownSkill—Play 3 random Attacks from your [gold]Discard Pile[/gold].
Beat into ShapeAttack—Deal 5 damage. [gold]Forge[/gold] X. [gold]Forges[/gold] an additional 5 for every other time you’ve hit the enemy this
BeckonStatus6At the end of your turn, if this is in your [gold]Hand[/gold], lose 6 HP.
Believe in YouSkill—Another player gains [energy:2].
Biased CognitionPower—Gain 4 [gold]Focus[/gold]. At the start of your turn, lose 1 [gold]Focus[/gold].
Big BangSkill—Draw 1 card. Gain [energy:1]. Gain [star:1]. [gold]Forge[/gold] 5.
Black HolePower—Whenever you spend or gain [star:1], deal 3 damage to ALL enemies.
Blade DanceSkill—Add 3 [gold]Shivs[/gold] into your [gold]Hand[/gold].
Blade of InkSkill—Add 2 [purple]Inky[/purple] [gold]Shivs[/gold] into your [gold]Hand[/gold].
Blight StrikeAttack—Deal 8 damage. Apply [gold]Doom[/gold] equal to damage dealt.
Blood WallSkill2Lose 2 HP. Gain 16 [gold]Block[/gold].
BloodlettingSkill3Lose 3 HP. Gain [energy:2].
BludgeonAttack—Deal 32 damage.
BlurSkill—Gain 5 [gold]Block[/gold]. [gold]Block[/gold] is not removed at the start of your next turn.
Body SlamAttack—Deal damage equal to your [gold]Block[/gold].
BodyguardSkill—[gold]Summon[/gold] 5.
BolasAttack—Deal 3 damage. At the start of your next turn, return this to your [gold]Hand[/gold].
BombardmentAttack—Deal 18 damage. At the start of your turn, if this is in your [gold]Exhaust Pile[/gold], play it.
Bone ShardsAttack—If [gold]Osty[/gold] is alive, he deals 9 damage to ALL enemies and you gain 9 [gold]Block[/gold]. [gold]Osty[/gold]
Boost AwaySkill—Gain 6 [gold]Block[/gold]. Add a [gold]Dazed[/gold] into your [gold]Discard Pile[/gold].
Boot SequenceSkill—Gain 10 [gold]Block[/gold].
Borrowed TimeSkill—Gain [energy:4]. Cards cost an additional [energy:1] this turn.
Bouncing FlaskSkill—Apply 3 [gold]Poison[/gold] to a random enemy 3 times.
BrandSkill1Lose 1 HP. [gold]Exhaust[/gold] 1 card. Gain 1 [gold]Strength[/gold].
BreakAttack—Deal 20 damage. Apply 5 [gold]Vulnerable[/gold].
BreakthroughAttack1Lose 1 HP. Deal 9 damage to ALL enemies.
Brightest FlameSkill—Gain [energy:2]. Draw 2 cards. Lose 1 Max HP.
Bubble BubbleSkill—If the enemy has [gold]Poison[/gold], apply 9 [gold]Poison[/gold].
BufferPower—Prevent the next time you would lose HP.
Bulk UpPower—Lose 1 Orb Slot. Gain 2 [gold]Strength[/gold]. Gain 2 [gold]Dexterity[/gold].
Bullet TimeSkill—You cannot draw additional cards this turn. ALL cards in your [gold]Hand[/gold] are free to play this turn.
BullyAttack—Deal 4 damage. Deals 2 additional damage for each [gold]Vulnerable[/gold] on the enemy.
BulwarkSkill—Gain 12 [gold]Block[/gold]. [gold]Forge[/gold] 10.
Bundle of JoySkill—Add 3 random Colorless cards into your [gold]Hand[/gold].
BurnStatus—At the end of your turn, if this is in your [gold]Hand[/gold], take 2 damage.
Burning PactSkill—[gold]Exhaust[/gold] 1 card. Draw 2 cards.
BurstSkill—This turn, your next Skill is played an extra time.
BuryAttack—Deal 52 damage.
Byrd SwoopAttack—Deal 14 damage.
Byrdonis EggQuest—Can be hatched at a [gold]Rest Site[/gold].
CHARGE!!Skill—Choose 2 cards in your [gold]Draw Pile[/gold] to [gold]Transform[/gold] into [gold]Minion Dive Bombs[/gold].
CalamityPower—Whenever you play an Attack, add a random Attack into your [gold]Hand[/gold].
CalcifyPower—[gold]Osty’s[/gold] attacks deal 4 additional damage.
Calculated GambleSkill—Discard your [gold]Hand[/gold], then draw that many cards.

Showing 80 of 577 Cards; the analysis below covers the entire set from the cached data.

How the Cards split by Type

Skill (234)

Acrobatics — Draw 3 cards. Discard 1 card.. Adrenaline — Gain [energy:1]. Draw 2 cards.. Afterlife — [gold]Summon[/gold] 6..

Attack (195)

Adaptive Strike — Deal 18 damage. Add a 0[energy:1] copy of this card into your [gold]Discard Pile[/gold].. All for One — Deal 10 damage. Put ALL 0[energy:1] cards from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold].. Anger — Deal 6 damage. Add a copy of this card into your [gold]Discard Pile[/gold]..

Power (111)

Abrasive — Gain 1 [gold]Dexterity[/gold]. Gain 4 [gold]Thorns[/gold].. Accelerant — [gold]Poison[/gold] is triggered 1 additional time.. Accuracy — [gold]Shivs[/gold] deal 4 additional damage..

Curse (18)

Ascender’s Bane. Bad Luck — At the end of your turn, if this is in your Hand, lose 13 HP.. Clumsy.

Status (16)

Beckon — At the end of your turn, if this is in your [gold]Hand[/gold], lose 6 HP.. Burn — At the end of your turn, if this is in your [gold]Hand[/gold], take 2 damage.. Dazed.

Quest (3)

Byrdonis Egg — Can be hatched at a [gold]Rest Site[/gold].. Lantern Key — Unlocks a special event in the next Act.. Spoils Map — Marks a site of 600 extra [gold]Gold[/gold] in the next Act..

The numbers at a glance

MetricValue
Total Cards tracked577
With a written description536
Without a written description41
Skill — Type234
Attack — Type195
Power — Type111
Curse — Type18
Status — Type16
Quest — Type3
Average Hp loss4.1
Max Hp loss13
Min Hp loss1

What the Cards data tells us

If you only remember one thing: the type split is the fastest way to narrow 577 Cards down. Skill is the largest group at 234 entries, so start your comparison there before looking at anything else. Note: 41 of the 577 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.

By the numbers, the standouts are Bad Luck with the highest Hp loss (13). They set the ceiling for the whole Cards set.

Entries worth a closer look

Right Hand Hand — [gold]Osty[/gold] deals 4 damage. Whenever you play a card that costs [energy:2] or more, return this to your [gold]Hand[/gold] from the Aggression — At the start of your turn, put a random Attack from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold] and [gold]Upgrade[/gold] it. Second Wind — [gold]Exhaust[/gold] all non-Attack cards in your [gold]Hand[/gold]. Gain 5 [gold]Block[/gold] for each card [gold]Exhausted[/gold]. Rainbow — [gold]Channel[/gold] 1 [gold]Lightning[/gold]. [gold]Channel[/gold] 1 [gold]Frost[/gold]. [gold]Channel[/gold] 1 [gold]Dark[/gold]. Stoke — [gold]Exhaust[/gold] your [gold]Hand[/gold]. Add 1 random card into your [gold]Hand[/gold] for each card [gold]Exhausted[/gold]. Beat into Shape — Deal 5 damage. [gold]Forge[/gold] X. [gold]Forges[/gold] an additional 5 for every other time you’ve hit the enemy this turn. Eidolon — [gold]Exhaust[/gold] your [gold]Hand[/gold]. If 9 cards were [gold]Exhausted[/gold] this way, gain 1 [gold]Intangible[/gold].

As the source data describes one entry: “Gain 1 [gold]Dexterity[/gold]. Gain 4 [gold]Thorns[/gold].”

Frequently asked questions

How many Cards are covered on this page?

This reference is built from **80** of the 577 Cards taken straight from the Slay the Spire 2 data, so every row above is sourced rather than estimated.

Where does the Cards data come from?

The figures are parsed from the Slay the Spire 2 community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Cards list complete?

This page shows a capped sample of the 577 Cards from the cached data; the numbers section below summarizes the entire set so you can see how the whole collection is sized.

How should I use this Slay the Spire 2 reference?

Use the Type split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.