Pael is one of the Ancients in Slay the Spire 2. Pael appears at the start of Act 2 and offers one relic from each of three pools. His whole identity is Colorless Energy, and several relics are gated by what your deck already contains.
The quick read: Act 2 placement, Pael, Melting Dragon, and a relic choice that rewards players who know which picks scale their deck. Below is every relic in each pool with the real offer rates.
Which act and what to expect
| Ancient | Pael (Pael, Melting Dragon) |
| Appears in | Act 2 |
| Mechanic | One or more relic choices from separated pools |
The relic pools
Pool 1
each 33.3%
| Relic | Effect | Offer rate |
|---|---|---|
| Pael’s Flesh | From turn 3 on, gain extra Colorless Energy each turn. | 33.3% |
| Pael’s Horn | Add 2 Relax cards to your deck. | 33.3% |
| Pael’s Tears | If you end a turn with unused Colorless Energy, gain 2 more next turn. | 33.3% |
Pool 2
rates vary with deck
| Relic | Effect | Offer rate |
|---|---|---|
| Pael’s Wing | Sacrifice card rewards for relics: every 2 sacrifices grants a relic. | varies |
| Pael’s Claw | Cond: 3+ enchantable Defends. Enchant all Defends with Goopy. | varies |
| Pael’s Tooth | Cond: 5+ removable cards. Remove 5 cards; one returns upgraded after each fight. | varies |
| Pael’s Growth | Enchant one card with Clone. Half as likely as the others. | half |
Pool 3
each 33.3% (Legion conditional)
| Relic | Effect | Offer rate |
|---|---|---|
| Pael’s Blood | Draw 1 extra card at the start of your turn. | 33.3% |
| Pael’s Eye | First turn you end without playing cards: exhaust hand, gain an extra turn. | 33.3% |
| Pael’s Legion | Cond: no pet owned. Block from cards doubles, then Legion sleeps 2 turns. | only if eligible |
Which picks matter
Pael’s Flesh is the safest Colorless-energy pick; Pael’s Eye (a free extra turn) is the highest ceiling if your deck can end a turn empty. The conditional relics — Claw, Tooth, Legion — are only offered when your deck qualifies, so build toward them if you want them.
The mistake players make
Picking for the moment instead of the run. The strongest Ancient pick is usually the one that thins, upgrades, or fuels your deck for the whole act, not the relic that wins the next fight. Read the offer rates above — a 25% pool relic is rarer than a 33.3% one, so weight your choice toward what you will actually be offered.
A quick checklist
- Know which act Pael appears in before you plan around it.
- Favour deck-thinning and energy relics over one-fight payoffs.
- Watch the conditional relics — they only appear if your deck qualifies.
- Use the offer rates to judge how often a pick is even on the table.
For the other Ancients, see the Ancients overview. For what the relics do in combat, see the relic database. For the characters these relics fuel, see all five characters.