Antewise

Antewise — Game guides, databases and calculators

Independent game guides built from verifiable data: mechanics explained properly, decisions framed, and every page showing where its numbers come from.

Guides

Latest guides

vampire-survivors Which Vampire Survivors Character to Start With

The starting characters differ by weapon and stat. This page explains what each beginner option gives you and why one of them removes the most early friction.

vampire-survivors Vampire Survivors Weapons Database

A plain-language index of notable Vampire Survivors weapons. Entries describe what each weapon does in play, not exact numbers we have not verified.

vampire-survivors Best Weapons in Vampire Survivors — Tier List

The best weapons in Vampire Survivors, ranked for surviving to the 30-minute mark and pushing endless mode. Tier list criteria, evolutions, and picks to skip.

vampire-survivors Weapon Priority in Vampire Survivors: What to Grab First

Not every weapon earns its slot. This page ranks what to prioritize early, why area coverage beats raw damage, and how to avoid a cluttered build.

vampire-survivors Stage Selection in Vampire Survivors

Stages differ in length, enemy mix and what they unlock. This page explains how to read a stage before you enter and which one to farm first.

vampire-survivors Spells and Codes in Vampire Survivors

Vampire Survivors ships with an input system it calls spells. Here is how to open the Secrets menu, which codes work without a relic, and how to type them.

vampire-survivors Secret Characters and Coffins in Vampire Survivors

Hidden characters wait inside coffins across stages. This page explains how coffins work, what opening one unlocks, and how to hunt them without wasting a run.

vampire-survivors Passive Items Guide for Vampire Survivors

Passive items do not fire, but they shape every weapon you own. This page explains which passives pull their weight and how to slot them around your build.

How these guides are made

Antewise is built on one rule: if a number can't be checked, it doesn't get published. That shapes everything here.

  • Mechanics over lists. Anyone can copy a table. What's hard to find is why a thing works — the order operations resolve in, the expected value of a choice, the point where a strategy stops paying off.
  • Sources are named. Every page states where its numbers came from and when they were last checked.
  • No guesswork passed off as testing. We don't claim to have played a build or cleared a challenge we haven't. Where experience matters and we don't have it, we say so and give you the decision rule instead.

Coverage is deliberately deep rather than wide. A game only gets a hub here once it has enough material to be genuinely useful — not a page Stub with a title.

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