Dead Cells is singleplayer — modding is how you change that
Officially, Dead Cells has no multiplayer. Everything below is community-built and runs on top of the Dead Cells Core Modding API (DCCM), which is the foundation the mods plug into.
The mod most people are actually looking for is DeadCellsMultiplayerMod, which turns the game into real-time co-op.
What you need before you start
- Dead Cells on PC, Update 35 (“The End is Near”) — the version the mod targets.
- The Dead Cells Core Modding API (DCCM).
- .NET 10 Runtime (x64).
- Microsoft Visual C++ Redistributable 2015–2022 (x64).
- For online play: a local network, Steam P2P, or virtual LAN software (Radmin VPN, ZeroTier or Hamachi).
Installing it (Steam version)
- In Steam, go to your Dead Cells folder:
steamapps/common/Dead Cells/. - Create a folder named
coremodin the game root. - From the DCCM workshop content, copy
core,pluginsandModCoreVersion.txtinto thatcoremodfolder. - Create
coremod/mods/DeadCellsMultiplayerMod/and extract the mod into it, so thatmodinfo.jsonsits directly inside. - Launch the game via
coremod/core/host/startup/DeadCellsModding.exe.
The folder rule is the one that catches everyone: the directory must be named exactly coremod — singular and lowercase. If you name it coremods, the launcher exits immediately without showing an error.
Playing co-op
Steam P2P (easiest). Both players launch via DeadCellsModding.exe. The host picks Play Multiplayer → Host (Steam P2P), then invites their friend through the Steam overlay or shares the lobby code. Once both appear in the lobby, the host selects a multiplayer save slot and starts — both players spawn together in the Prisoners’ Quarters.
Local network / direct TCP. Connect both machines on the same network or a virtual LAN. Host selects Host (TCP) (default port 1234); the client uses Join (TCP) with the host’s LAN IP and port 1234. Make sure Windows Defender Firewall allows incoming connections on port 1234 for DeadCellsModding.exe and deadcells_gl.exe.
What actually synchronises
This is the part worth knowing before you expect too much. The mod synchronises:
- Enemy positions and attacks, including client-side attack interruption
- Boss HP scaling and boss rune sync
- Level generation and level-graph reload (boss cell doors, transitions)
- Death, revive and restart handling
- Ghost weapon, head and cosmetic sync
- Multiplayer save slots and continue
- A camera spectate mode (cycle players with
,/.or a gamepad)
The project documentation is honest that it is still in development and full synchronisation is a work in progress. An older variant, AdvancedCoop, only handled lobby heartbeat and permanent unlock progression — it did not sync enemies, which is why the newer build is the one to use.
A caveat worth taking seriously
Modding replaces your launcher and touches your game folder. Before installing anything, copy your save folder somewhere safe — your runes, blueprints and Boss Cell tier are all in there, and there is no account system to restore them from. See the save file location guide for exactly where it is.