Slay the Spire 2 splits its 577 Cards across several Type values. Knowing which Type a Cards belongs to is usually what tells you whether it fits your build — this page groups every Cards by Type using the real data.
The full Cards list
| Name | Type | Hp loss | Notes |
|---|---|---|---|
| Abrasive | Power | — | Gain 1 [gold]Dexterity[/gold]. Gain 4 [gold]Thorns[/gold]. |
| Accelerant | Power | — | [gold]Poison[/gold] is triggered 1 additional time. |
| Accuracy | Power | — | [gold]Shivs[/gold] deal 4 additional damage. |
| Acrobatics | Skill | — | Draw 3 cards. Discard 1 card. |
| Adaptive Strike | Attack | — | Deal 18 damage. Add a 0[energy:1] copy of this card into your [gold]Discard Pile[/gold]. |
| Adrenaline | Skill | — | Gain [energy:1]. Draw 2 cards. |
| Afterimage | Power | — | Whenever you play a card, gain 1 [gold]Block[/gold]. |
| Afterlife | Skill | — | [gold]Summon[/gold] 6. |
| Aggression | Power | — | At the start of your turn, put a random Attack from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold] and |
| Alchemize | Skill | — | Procure a random potion. |
| Alignment | Skill | — | Gain [energy:2]. |
| All for One | Attack | — | Deal 10 damage. Put ALL 0[energy:1] cards from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold]. |
| Anger | Attack | — | Deal 6 damage. Add a copy of this card into your [gold]Discard Pile[/gold]. |
| Anointed | Skill | — | Put every [gold]Rare[/gold] card from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold]. |
| Anticipate | Skill | — | Gain 2 [gold]Dexterity[/gold] this turn. |
| Apotheosis | Skill | — | [gold]Upgrade[/gold] ALL your cards. |
| Apparition | Skill | — | Gain 1 [gold]Intangible[/gold]. |
| Armaments | Skill | — | Gain 5 [gold]Block[/gold]. [gold]Upgrade[/gold] a card in your [gold]Hand[/gold]. |
| Arsenal | Power | — | Whenever you create a card, gain 1 [gold]Strength[/gold]. |
| Ascender’s Bane | Curse | — | |
| Ashen Strike | Attack | — | Deal 6 damage. Deals 3 additional damage for each card in your [gold]Exhaust Pile[/gold]. |
| Assassinate | Attack | — | Deal 10 damage. Apply 1 [gold]Vulnerable[/gold]. |
| Astral Pulse | Attack | — | Deal 6 damage to ALL enemies twice. |
| Automation | Power | — | Every 10 cards you draw, gain [energy:1]. |
| BEGONE! | Skill | — | Choose a card in your [gold]Hand[/gold] to [gold]Transform[/gold] into [gold]Minion Strike[/gold]. |
| Backflip | Skill | — | Gain 5 [gold]Block[/gold]. Draw 2 cards. |
| Backstab | Attack | — | Deal 11 damage. |
| Bad Luck | Curse | 13 | At the end of your turn, if this is in your Hand, lose 13 HP. |
| Ball Lightning | Attack | — | Deal 7 damage. [gold]Channel[/gold] 1 [gold]Lightning[/gold]. |
| Banshee’s Cry | Attack | — | Deal 33 damage to ALL enemies. Costs [energy:2] less for each [gold]Ethereal[/gold] card played this combat. |
| Barrage | Attack | — | Deal 5 damage for each [gold]Channeled[/gold] Orb. |
| Barricade | Power | — | [gold]Block[/gold] is not removed at the start of your turn. |
| Bash | Attack | — | Deal 8 damage. Apply 2 [gold]Vulnerable[/gold]. |
| Battle Trance | Skill | — | Draw 3 cards. You cannot draw additional cards this turn. |
| Beacon of Hope | Power | — | Whenever you gain [gold]Block[/gold] on your turn, other players gain half that much [gold]Block[/gold]. |
| Beam Cell | Attack | — | Deal 3 damage. Apply 1 [gold]Vulnerable[/gold]. |
| Beat Down | Skill | — | Play 3 random Attacks from your [gold]Discard Pile[/gold]. |
| Beat into Shape | Attack | — | Deal 5 damage. [gold]Forge[/gold] X. [gold]Forges[/gold] an additional 5 for every other time you’ve hit the enemy this |
| Beckon | Status | 6 | At the end of your turn, if this is in your [gold]Hand[/gold], lose 6 HP. |
| Believe in You | Skill | — | Another player gains [energy:2]. |
| Biased Cognition | Power | — | Gain 4 [gold]Focus[/gold]. At the start of your turn, lose 1 [gold]Focus[/gold]. |
| Big Bang | Skill | — | Draw 1 card. Gain [energy:1]. Gain [star:1]. [gold]Forge[/gold] 5. |
| Black Hole | Power | — | Whenever you spend or gain [star:1], deal 3 damage to ALL enemies. |
| Blade Dance | Skill | — | Add 3 [gold]Shivs[/gold] into your [gold]Hand[/gold]. |
| Blade of Ink | Skill | — | Add 2 [purple]Inky[/purple] [gold]Shivs[/gold] into your [gold]Hand[/gold]. |
| Blight Strike | Attack | — | Deal 8 damage. Apply [gold]Doom[/gold] equal to damage dealt. |
| Blood Wall | Skill | 2 | Lose 2 HP. Gain 16 [gold]Block[/gold]. |
| Bloodletting | Skill | 3 | Lose 3 HP. Gain [energy:2]. |
| Bludgeon | Attack | — | Deal 32 damage. |
| Blur | Skill | — | Gain 5 [gold]Block[/gold]. [gold]Block[/gold] is not removed at the start of your next turn. |
| Body Slam | Attack | — | Deal damage equal to your [gold]Block[/gold]. |
| Bodyguard | Skill | — | [gold]Summon[/gold] 5. |
| Bolas | Attack | — | Deal 3 damage. At the start of your next turn, return this to your [gold]Hand[/gold]. |
| Bombardment | Attack | — | Deal 18 damage. At the start of your turn, if this is in your [gold]Exhaust Pile[/gold], play it. |
| Bone Shards | Attack | — | If [gold]Osty[/gold] is alive, he deals 9 damage to ALL enemies and you gain 9 [gold]Block[/gold]. [gold]Osty[/gold] |
| Boost Away | Skill | — | Gain 6 [gold]Block[/gold]. Add a [gold]Dazed[/gold] into your [gold]Discard Pile[/gold]. |
| Boot Sequence | Skill | — | Gain 10 [gold]Block[/gold]. |
| Borrowed Time | Skill | — | Gain [energy:4]. Cards cost an additional [energy:1] this turn. |
| Bouncing Flask | Skill | — | Apply 3 [gold]Poison[/gold] to a random enemy 3 times. |
| Brand | Skill | 1 | Lose 1 HP. [gold]Exhaust[/gold] 1 card. Gain 1 [gold]Strength[/gold]. |
| Break | Attack | — | Deal 20 damage. Apply 5 [gold]Vulnerable[/gold]. |
| Breakthrough | Attack | 1 | Lose 1 HP. Deal 9 damage to ALL enemies. |
| Brightest Flame | Skill | — | Gain [energy:2]. Draw 2 cards. Lose 1 Max HP. |
| Bubble Bubble | Skill | — | If the enemy has [gold]Poison[/gold], apply 9 [gold]Poison[/gold]. |
| Buffer | Power | — | Prevent the next time you would lose HP. |
| Bulk Up | Power | — | Lose 1 Orb Slot. Gain 2 [gold]Strength[/gold]. Gain 2 [gold]Dexterity[/gold]. |
| Bullet Time | Skill | — | You cannot draw additional cards this turn. ALL cards in your [gold]Hand[/gold] are free to play this turn. |
| Bully | Attack | — | Deal 4 damage. Deals 2 additional damage for each [gold]Vulnerable[/gold] on the enemy. |
| Bulwark | Skill | — | Gain 12 [gold]Block[/gold]. [gold]Forge[/gold] 10. |
| Bundle of Joy | Skill | — | Add 3 random Colorless cards into your [gold]Hand[/gold]. |
| Burn | Status | — | At the end of your turn, if this is in your [gold]Hand[/gold], take 2 damage. |
| Burning Pact | Skill | — | [gold]Exhaust[/gold] 1 card. Draw 2 cards. |
| Burst | Skill | — | This turn, your next Skill is played an extra time. |
| Bury | Attack | — | Deal 52 damage. |
| Byrd Swoop | Attack | — | Deal 14 damage. |
| Byrdonis Egg | Quest | — | Can be hatched at a [gold]Rest Site[/gold]. |
| CHARGE!! | Skill | — | Choose 2 cards in your [gold]Draw Pile[/gold] to [gold]Transform[/gold] into [gold]Minion Dive Bombs[/gold]. |
| Calamity | Power | — | Whenever you play an Attack, add a random Attack into your [gold]Hand[/gold]. |
| Calcify | Power | — | [gold]Osty’s[/gold] attacks deal 4 additional damage. |
| Calculated Gamble | Skill | — | Discard your [gold]Hand[/gold], then draw that many cards. |
Showing 80 of 577 Cards; the analysis below covers the entire set from the cached data.
How the Cards split by Type
Skill (234)
Acrobatics — Draw 3 cards. Discard 1 card.. Adrenaline — Gain [energy:1]. Draw 2 cards.. Afterlife — [gold]Summon[/gold] 6..
Attack (195)
Adaptive Strike — Deal 18 damage. Add a 0[energy:1] copy of this card into your [gold]Discard Pile[/gold].. All for One — Deal 10 damage. Put ALL 0[energy:1] cards from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold].. Anger — Deal 6 damage. Add a copy of this card into your [gold]Discard Pile[/gold]..
Power (111)
Abrasive — Gain 1 [gold]Dexterity[/gold]. Gain 4 [gold]Thorns[/gold].. Accelerant — [gold]Poison[/gold] is triggered 1 additional time.. Accuracy — [gold]Shivs[/gold] deal 4 additional damage..
Curse (18)
Ascender’s Bane. Bad Luck — At the end of your turn, if this is in your Hand, lose 13 HP.. Clumsy.
Status (16)
Beckon — At the end of your turn, if this is in your [gold]Hand[/gold], lose 6 HP.. Burn — At the end of your turn, if this is in your [gold]Hand[/gold], take 2 damage.. Dazed.
Quest (3)
Byrdonis Egg — Can be hatched at a [gold]Rest Site[/gold].. Lantern Key — Unlocks a special event in the next Act.. Spoils Map — Marks a site of 600 extra [gold]Gold[/gold] in the next Act..
The numbers at a glance
| Metric | Value |
|---|---|
| Total Cards tracked | 577 |
| With a written description | 536 |
| Without a written description | 41 |
| Skill — Type | 234 |
| Attack — Type | 195 |
| Power — Type | 111 |
| Curse — Type | 18 |
| Status — Type | 16 |
| Quest — Type | 3 |
| Average Hp loss | 4.1 |
| Max Hp loss | 13 |
| Min Hp loss | 1 |
What the Cards data tells us
If you only remember one thing: the type split is the fastest way to narrow 577 Cards down. Skill is the largest group at 234 entries, so start your comparison there before looking at anything else. Note: 41 of the 577 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.
By the numbers, the standouts are Bad Luck with the highest Hp loss (13). They set the ceiling for the whole Cards set.
Entries worth a closer look
Right Hand Hand — [gold]Osty[/gold] deals 4 damage. Whenever you play a card that costs [energy:2] or more, return this to your [gold]Hand[/gold] from the Aggression — At the start of your turn, put a random Attack from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold] and [gold]Upgrade[/gold] it. Second Wind — [gold]Exhaust[/gold] all non-Attack cards in your [gold]Hand[/gold]. Gain 5 [gold]Block[/gold] for each card [gold]Exhausted[/gold]. Rainbow — [gold]Channel[/gold] 1 [gold]Lightning[/gold]. [gold]Channel[/gold] 1 [gold]Frost[/gold]. [gold]Channel[/gold] 1 [gold]Dark[/gold]. Stoke — [gold]Exhaust[/gold] your [gold]Hand[/gold]. Add 1 random card into your [gold]Hand[/gold] for each card [gold]Exhausted[/gold]. Beat into Shape — Deal 5 damage. [gold]Forge[/gold] X. [gold]Forges[/gold] an additional 5 for every other time you’ve hit the enemy this turn. Eidolon — [gold]Exhaust[/gold] your [gold]Hand[/gold]. If 9 cards were [gold]Exhausted[/gold] this way, gain 1 [gold]Intangible[/gold].
As the source data describes one entry: “Gain 1 [gold]Dexterity[/gold]. Gain 4 [gold]Thorns[/gold].”