Antewise

Cards in Slay the Spire 2 — Part 6 (Entries 451–540)

Updated 27 Oct 2026 Source Data parsed from slaythespire2.wiki.gg (community wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

This is part 6 of the Cards reference for Slay the Spire 2, covering entries 451–540. Each row is taken from the real data so you can scan the stats and descriptions without guesswork.

The full Cards list

NameTypeHp lossNotes
Shared FateSkill—Lose 2 [gold]Strength[/gold]. Enemy loses 2 [gold]Strength[/gold].
ShatterAttack—Deal 7 damage to ALL enemies. [gold]Evoke[/gold] all of your Orbs twice.
Shining StrikeAttack—Deal 8 damage. Gain [star:2]. Put this card on top of your [gold]Draw Pile[/gold].
ShivAttack—Deal 4 damage.
ShockwaveSkill—Apply 3 [gold]Weak[/gold] and [gold]Vulnerable[/gold] to ALL enemies.
ShroudPower—Whenever you apply [gold]Doom[/gold], gain 2 [gold]Block[/gold].
Shrug It OffSkill—Gain 8 [gold]Block[/gold]. Draw 1 card.
Sic ‘EmAttack—[gold]Osty[/gold] deals 5 damage. Whenever [gold]Osty[/gold] hits this enemy this turn, [gold]Summon[/gold] 3.
Signal BoostSkill—The next Power you play is played an additional time.
SkewerAttack—Deal 8 damage X times.
SkimSkill—Draw 3 cards.
Sleight of FleshPower—Whenever you apply a debuff to an enemy, they take 9 damage.
SliceAttack—Deal 6 damage.
SlimedStatus—Draw 1 card.
SlothStatus—You cannot play more than 3 cards each turn.
SmokestackPower—Whenever you create a Status, deal 5 damage to ALL enemies.
SnakebiteSkill—Apply 7 [gold]Poison[/gold].
SnapAttack—[gold]Osty[/gold] deals 7 damage. Add [gold]Retain[/gold] to a card in your [gold]Hand[/gold].
SneakyPower—Whenever another player attacks an enemy, gain 1 [gold]Block[/gold].
Solar StrikeAttack—Deal 9 damage. Gain [star:1].
SootStatus—
SoulSkill—Draw 2 cards.
Soul StormAttack—Deal 9 damage. Deals 2 additional damage for each [gold]Soul[/gold] in your [gold]Exhaust Pile[/gold].
Sovereign BladeAttack—Deal 10 damage.
SowAttack—Deal 8 damage to ALL enemies.
Spectrum ShiftPower—At the start of your turn, add 1 random Colorless card into your [gold]Hand[/gold].
SpeedsterPower—Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpinnerPower—At the start of your turn, [gold]Channel[/gold] 1 [gold]Glass[/gold].
Spirit of AshPower—Whenever you play an [gold]Ethereal[/gold] card, gain 4 [gold]Block[/gold].
SpiteAttack—Deal 5 damage. If you lost HP this turn, hits 2 times.
SplashSkill—Choose 1 of 3 random Attacks from another character to add into your [gold]Hand[/gold]. It’s free to play this turn.
Spoils MapQuest—Marks a site of 600 extra [gold]Gold[/gold] in the next Act.
Spoils of BattleSkill—[gold]Forge[/gold] 5. Draw 2 cards.
Spore MindCurse—
SpurSkill—[gold]Summon[/gold] 3. [gold]Osty[/gold] heals 5 HP.
SquashAttack—Deal 10 damage. Apply 2 [gold]Vulnerable[/gold].
SqueezeAttack—[gold]Osty[/gold] deals 25 damage. Deals 5 additional damage for ALL your other [gold]Osty[/gold] Attacks.
StackSkill—Gain [gold]Block[/gold] equal to the number of cards in your [gold]Discard Pile[/gold].
StampedePower—At the end of your turn, 1 random Attack in your [gold]Hand[/gold] is played against a random enemy.
StardustAttack—Deal 5 damage to a random enemy X times.
StokeSkill—[gold]Exhaust[/gold] your [gold]Hand[/gold]. Add 1 random card into your [gold]Hand[/gold] for each card
StompAttack—Deal 12 damage to ALL enemies. Costs 1 less [energy:1] for each Attack played this turn.
Stone ArmorPower—Gain 4 [gold]Plating[/gold].
StormPower—Whenever you play a Power, [gold]Channel[/gold] 1 [gold]Lightning[/gold].
Storm of SteelSkill—Discard your [gold]Hand[/gold]. Add 1 [gold]Shiv[/gold] into your [gold]Hand[/gold] for each card discarded.
StrangleAttack—Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.
StratagemPower—Whenever you shuffle your [gold]Draw Pile[/gold], choose a card from it to put into your [gold]Hand[/gold].
StrikeAttack—Deal 6 damage.
StrikeAttack—Deal 6 damage.
StrikeAttack—Deal 6 damage.
StrikeAttack—Deal 6 damage.
StrikeAttack—Deal 6 damage.
SubroutinePower—Whenever you play a Power, gain [energy:1].
Sucker PunchAttack—Deal 8 damage. Apply 1 [gold]Weak[/gold].
Summon ForthSkill—Put [gold]Sovereign Blade[/gold] into your [gold]Hand[/gold] from anywhere. [gold]Forge[/gold] 8.
SunderAttack—Deal 24 damage. If this kills an enemy, gain [energy:3].
SupercriticalSkill—Gain [energy:4].
SupermassiveAttack—Deal 5 damage. Deals 3 additional damage for each card you created this combat.
SuppressAttack—Deal 11 damage. Apply 3 [gold]Weak[/gold].
SurvivorSkill—Gain 8 [gold]Block[/gold]. Discard 1 card.
Sweeping BeamAttack—Deal 6 damage to ALL enemies. Draw 1 card.
Sweeping GazeAttack—[gold]Osty[/gold] deals 10 damage to a random enemy.
Sword BoomerangAttack—Deal 3 damage to a random enemy 3 times.
Sword SagePower—[gold]Sovereign Blade[/gold] gains [gold]Replay[/gold] 1.
SynchronizeSkill—Gain 2 [gold]Focus[/gold] this turn for each unique Orb you have.
SynthesisAttack—Deal 14 damage. The next Power you play costs 0 [energy:1].
TURBOSkill—Gain [energy:2]. Add a [gold]Void[/gold] into your [gold]Discard Pile[/gold].
TacticianSkill—Gain [energy:1].
Tag TeamAttack—Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.
TankPower—Take double damage from enemies. Allies take half damage from enemies.
TauntSkill—Gain 7 [gold]Block[/gold]. Apply 1 [gold]Vulnerable[/gold].
Tear AsunderAttack—Deal 5 damage. Hits an additional time for each time you lost HP this combat.
TempestSkill—[gold]Channel[/gold] X [gold]Lightning[/gold].
TerraformingSkill—Gain 6 [gold]Vigor[/gold].
Tesla CoilAttack—Deal 3 damage. Trigger all [gold]Lightning[/gold] against the enemy.
The BombSkill—At the end of 3 turns, deal 40 damage to ALL enemies.
The GambitSkill—Gain 50 [gold]Block[/gold]. If you take unblocked attack damage this combat, die.
The HuntAttack—Deal 10 damage. If [gold]Fatal[/gold], gain an additional card reward.
The ScytheAttack—Deal 13 damage. Permanently increase this card’s damage by 4.
The Sealed ThronePower—Whenever you play a card, gain [star:1].

Showing 80 of 90 Cards; the analysis below covers the entire set from the cached data.

How the Cards split by Type

Attack (39)

Shatter — Deal 7 damage to ALL enemies. [gold]Evoke[/gold] all of your Orbs twice.. Shining Strike — Deal 8 damage. Gain [star:2]. Put this card on top of your [gold]Draw Pile[/gold].. Shiv — Deal 4 damage..

Skill (27)

Shared Fate — Lose 2 [gold]Strength[/gold]. Enemy loses 2 [gold]Strength[/gold].. Shockwave — Apply 3 [gold]Weak[/gold] and [gold]Vulnerable[/gold] to ALL enemies.. Shrug It Off — Gain 8 [gold]Block[/gold]. Draw 1 card..

Power (18)

Shroud — Whenever you apply [gold]Doom[/gold], gain 2 [gold]Block[/gold].. Sleight of Flesh — Whenever you apply a debuff to an enemy, they take 9 damage.. Smokestack — Whenever you create a Status, deal 5 damage to ALL enemies..

Status (4)

Slimed — Draw 1 card.. Sloth — You cannot play more than 3 cards each turn.. Soot.

Quest (1)

Spoils Map — Marks a site of 600 extra [gold]Gold[/gold] in the next Act..

Curse (1)

Spore Mind.

The numbers at a glance

MetricValue
Total Cards tracked90
With a written description77
Without a written description13
Attack — Type39
Skill — Type27
Power — Type18
Status — Type4
Quest — Type1
Curse — Type1

What the Cards data tells us

If you only remember one thing: the type split is the fastest way to narrow 90 Cards down. Attack is the largest group at 39 entries, so start your comparison there before looking at anything else. Note: 13 of the 90 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.

Entries worth a closer look

Stoke — [gold]Exhaust[/gold] your [gold]Hand[/gold]. Add 1 random card into your [gold]Hand[/gold] for each card [gold]Exhausted[/gold]. Splash — Choose 1 of 3 random Attacks from another character to add into your [gold]Hand[/gold]. It’s free to play this turn. Thrash — Deal 4 damage twice. [gold]Exhaust[/gold] a random Attack in your [gold]Hand[/gold] and add its damage to this card. Sic ‘Em — [gold]Osty[/gold] deals 5 damage. Whenever [gold]Osty[/gold] hits this enemy this turn, [gold]Summon[/gold] 3. Storm of Steel — Discard your [gold]Hand[/gold]. Add 1 [gold]Shiv[/gold] into your [gold]Hand[/gold] for each card discarded. Stratagem — Whenever you shuffle your [gold]Draw Pile[/gold], choose a card from it to put into your [gold]Hand[/gold]. Squeeze — [gold]Osty[/gold] deals 25 damage. Deals 5 additional damage for ALL your other [gold]Osty[/gold] Attacks.

As the source data describes one entry: “Lose 2 [gold]Strength[/gold]. Enemy loses 2 [gold]Strength[/gold].”

Frequently asked questions

How many Cards are covered on this page?

This reference is built from **90** Cards taken straight from the Slay the Spire 2 data, so every row above is sourced rather than estimated.

Where does the Cards data come from?

The figures are parsed from the Slay the Spire 2 community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Cards list complete?

This page shows a capped sample of the 90 Cards from the cached data; the numbers section below summarizes the entire set so you can see how the whole collection is sized.

How should I use this Slay the Spire 2 reference?

Use the Type split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.