This is part 5 of the Cards reference for Slay the Spire 2, covering entries 361–450. Each row is taken from the real data so you can scan the stats and descriptions without guesswork.
The full Cards list
| Name | Type | Hp loss | Notes |
|---|---|---|---|
| Pagestorm | Power | — | Whenever you draw an [gold]Ethereal[/gold] card, draw 1 card. |
| Pale Blue Dot | Power | — | If you play 5 or more cards in a turn, draw 1 card at the start of your next turn. |
| Panache | Power | — | Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies. |
| Panic Button | Skill | — | Gain 30 [gold]Block[/gold]. You cannot gain [gold]Block[/gold] from cards for 2 turns. |
| Parry | Power | — | [gold]Sovereign Blade[/gold] now gains 10 [gold]Block[/gold]. |
| Parse | Skill | — | Draw 3 cards. |
| Particle Wall | Skill | — | Gain 9 [gold]Block[/gold]. Return this card to your [gold]Hand[/gold]. |
| Patter | Skill | — | Gain 8 [gold]Block[/gold]. Gain 2 [gold]Vigor[/gold]. |
| Peck | Attack | — | Deal 2 damage 3 times. |
| Perfected Strike | Attack | — | Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”. |
| Phantom Blades | Power | — | [gold]Shivs[/gold] gain [gold]Retain[/gold]. The first [gold]Shiv[/gold] you play each turn deals 9 additional damage. |
| Photon Cut | Attack | — | Deal 10 damage. Draw 1 card. Put 1 card from your [gold]Hand[/gold] on top of your [gold]Draw Pile[/gold]. |
| Piercing Wail | Skill | — | ALL enemies lose 6 [gold]Strength[/gold] this turn. |
| Pillage | Attack | — | Deal 6 damage. Draw cards until you draw a non-Attack card. |
| Pillar of Creation | Power | — | Whenever you create a card, gain 3 [gold]Block[/gold]. |
| Pinpoint | Attack | — | Deal 15 damage. Costs 1 less [energy:1] for each Skill played this turn. |
| Poisoned Stab | Attack | — | Deal 6 damage. Apply 3 [gold]Poison[/gold]. |
| Poke | Attack | — | [gold]Osty[/gold] deals 6 damage. |
| Pommel Strike | Attack | — | Deal 9 damage. Draw 1 card. |
| Poor Sleep | Curse | — | |
| Pounce | Attack | — | Deal 14 damage. The next Skill you play costs 0 [energy:1]. |
| Precise Cut | Attack | — | Deal 13 damage. Deals 2 less damage for each other card in your [gold]Hand[/gold]. |
| Predator | Attack | — | Deal 15 damage. Next turn, draw 2 cards. |
| Prep Time | Power | — | At the start of your turn, gain 4 [gold]Vigor[/gold]. |
| Prepared | Skill | — | Draw 1 card. Discard 1 card. |
| Primal Force | Skill | — | Transform all Attacks in your [gold]Hand[/gold] into [gold]Giant Rock[/gold]. |
| Production | Skill | — | Gain [energy:2]. |
| Prolong | Skill | — | Next turn, gain [gold]Block[/gold] equal to your current [gold]Block[/gold]. |
| Prophesize | Skill | — | Draw 6 cards. |
| Protector | Attack | — | [gold]Osty[/gold] deals 10 damage. Deals additional damage equal to [gold]Osty’s[/gold] [gold]Max HP[/gold]. |
| Prowess | Power | — | Gain 1 [gold]Strength[/gold]. Gain 1 [gold]Dexterity[/gold]. |
| Pull Aggro | Skill | — | [gold]Summon[/gold] 4. Gain 7 [gold]Block[/gold]. |
| Pull from Below | Attack | — | Deal 5 damage for each [gold]Ethereal[/gold] card played this combat. |
| Purity | Skill | — | Exhaust up to 3 cards in your [gold]Hand[/gold]. |
| Putrefy | Skill | — | Apply 2 [gold]Weak[/gold]. Apply 2 [gold]Vulnerable[/gold]. |
| Pyre | Power | — | Gain [energy:1] at the start of each turn. |
| Quadcast | Skill | — | [gold]Evoke[/gold] your rightmost Orb 4 times. |
| Quasar | Skill | — | Choose 1 of 3 random Colorless cards to add into your [gold]Hand[/gold]. |
| Radiate | Attack | — | Deal 3 damage to ALL enemies for each [star:1] gained this turn. |
| Rage | Skill | — | Whenever you play an Attack this turn, gain 3 [gold]Block[/gold]. |
| Rainbow | Skill | — | [gold]Channel[/gold] 1 [gold]Lightning[/gold]. [gold]Channel[/gold] 1 [gold]Frost[/gold]. [gold]Channel[/gold] 1 |
| Rally | Skill | — | ALL players gain 12 [gold]Block[/gold]. |
| Rampage | Attack | — | Deal 9 damage. Increase this card’s damage by 5 this combat. |
| Rattle | Attack | — | [gold]Osty[/gold] deals 7 damage. Hits an additional time for each other time he has attacked this turn. |
| Reanimate | Skill | — | [gold]Summon[/gold] 20. |
| Reap | Attack | — | Deal 27 damage. |
| Reaper Form | Power | — | Whenever Attacks deal damage, apply that much [gold]Doom[/gold]. |
| Reave | Attack | — | Deal 9 damage. Add a [gold]Soul[/gold] into your [gold]Draw Pile[/gold]. |
| Reboot | Skill | — | Shuffle ALL your cards into your [gold]Draw Pile[/gold]. Draw 4 cards. |
| Rebound | Attack | — | Deal 9 damage. Put the next card you play this turn on top of your [gold]Draw Pile[/gold]. |
| Refine Blade | Skill | — | [gold]Forge[/gold] 9. Next turn, gain [energy:1]. |
| Reflect | Skill | — | Gain 15 [gold]Block[/gold]. Blocked attack damage is reflected to your attacker this turn. |
| Reflex | Skill | — | Draw 2 cards. |
| Refract | Attack | — | Deal 9 damage twice. [gold]Channel[/gold] 2 [gold]Glass[/gold]. |
| Regret | Curse | — | At the end of your turn, if this is in your [gold]Hand[/gold], lose 1 HP for each card in your [gold]Hand[/gold]. |
| Relax | Skill | — | Gain 15 [gold]Block[/gold]. Next turn, draw 2 cards and gain [energy:2]. |
| Rend | Attack | — | Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy. |
| Resonance | Skill | — | Gain 1 [gold]Strength[/gold]. ALL enemies lose 1 [gold]Strength[/gold]. |
| Restlessness | Skill | — | If your [gold]Hand[/gold] is empty, draw 2 cards and gain [energy:2]. |
| Ricochet | Attack | — | Deal 3 damage to a random enemy 4 times. |
| Right Hand Hand | Attack | — | [gold]Osty[/gold] deals 4 damage. Whenever you play a card that costs [energy:2] or more, return this to your |
| Rip and Tear | Attack | — | Deal 7 damage to a random enemy twice. |
| Rocket Punch | Attack | — | Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card’s cost to 0 [energy:1] until played. |
| Rolling Boulder | Power | — | At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5. |
| Royal Gamble | Skill | — | Gain 9 [star:1]. |
| Royalties | Power | — | At the end of combat, gain 30 [gold]Gold[/gold]. |
| Rupture | Power | — | Whenever you lose HP on your turn, gain 1 [gold]Strength[/gold]. |
| Sacrifice | Skill | — | If [gold]Osty[/gold] is alive, he dies and you gain [gold]Block[/gold] equal to double his Max HP. |
| Salvo | Attack | — | Deal 12 damage. [gold]Retain[/gold] your [gold]Hand[/gold] this turn. |
| Scare | Skill | — | Apply 1 [gold]Weak[/gold] to ALL enemies. |
| Scavenge | Skill | — | [gold]Exhaust[/gold] a card. Next turn, gain [energy:2]. |
| Scourge | Skill | — | Apply 13 [gold]Doom[/gold]. Draw 1 card. |
| Scrape | Attack | — | Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 [energy:1]. |
| Scrawl | Skill | — | Draw cards until your [gold]Hand[/gold] is full. |
| Sculpting Strike | Attack | — | Deal 9 damage. Add [gold]Ethereal[/gold] to a card in your [gold]Hand[/gold]. |
| Seance | Skill | — | Transform a card in your [gold]Draw Pile[/gold] into [gold]Soul[/gold]. |
| Second Wind | Skill | — | [gold]Exhaust[/gold] all non-Attack cards in your [gold]Hand[/gold]. Gain 5 [gold]Block[/gold] for each card |
| Secret Technique | Skill | — | Put a Skill from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold]. |
| Secret Weapon | Skill | — | Put an Attack from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold]. |
| Seeker Strike | Attack | — | Deal 9 damage. Choose 1 of 3 cards in your [gold]Draw Pile[/gold] to add into your [gold]Hand[/gold]. |
Showing 80 of 90 Cards; the analysis below covers the entire set from the cached data.
How the Cards split by Type
Skill (39)
Panic Button — Gain 30 [gold]Block[/gold]. You cannot gain [gold]Block[/gold] from cards for 2 turns.. Parse — Draw 3 cards.. Particle Wall — Gain 9 [gold]Block[/gold]. Return this card to your [gold]Hand[/gold]..
Attack (32)
Peck — Deal 2 damage 3 times.. Perfected Strike — Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.. Photon Cut — Deal 10 damage. Draw 1 card. Put 1 card from your [gold]Hand[/gold] on top of your [gold]Draw Pile[/gold]..
Power (16)
Pagestorm — Whenever you draw an [gold]Ethereal[/gold] card, draw 1 card.. Pale Blue Dot — If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.. Panache — Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies..
Curse (3)
Poor Sleep. Regret — At the end of your turn, if this is in your [gold]Hand[/gold], lose 1 HP for each card in your. Shame — At the end of your turn, if this is in your [gold]Hand[/gold], gain 1 [gold]Frail[/gold]..
The numbers at a glance
| Metric | Value |
|---|---|
| Total Cards tracked | 90 |
| With a written description | 85 |
| Without a written description | 5 |
| Skill — Type | 39 |
| Attack — Type | 32 |
| Power — Type | 16 |
| Curse — Type | 3 |
What the Cards data tells us
If you only remember one thing: the type split is the fastest way to narrow 90 Cards down. Skill is the largest group at 39 entries, so start your comparison there before looking at anything else. Note: 5 of the 90 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.
Entries worth a closer look
Right Hand Hand — [gold]Osty[/gold] deals 4 damage. Whenever you play a card that costs [energy:2] or more, return this to your [gold]Hand[/gold] from the Second Wind — [gold]Exhaust[/gold] all non-Attack cards in your [gold]Hand[/gold]. Gain 5 [gold]Block[/gold] for each card [gold]Exhausted[/gold]. Rainbow — [gold]Channel[/gold] 1 [gold]Lightning[/gold]. [gold]Channel[/gold] 1 [gold]Frost[/gold]. [gold]Channel[/gold] 1 [gold]Dark[/gold]. Severance — Deal 13 damage. Add a [gold]Soul[/gold] into your [gold]Draw Pile[/gold], [gold]Hand[/gold], and [gold]Discard Pile[/gold]. Phantom Blades — [gold]Shivs[/gold] gain [gold]Retain[/gold]. The first [gold]Shiv[/gold] you play each turn deals 9 additional damage. Regret — At the end of your turn, if this is in your [gold]Hand[/gold], lose 1 HP for each card in your [gold]Hand[/gold]. Rocket Punch — Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card’s cost to 0 [energy:1] until played.
As the source data describes one entry: “Whenever you draw an [gold]Ethereal[/gold] card, draw 1 card.”