Antewise

Cards in Slay the Spire 2 — Part 5 (Entries 361–450)

Updated 27 Oct 2026 Source Data parsed from slaythespire2.wiki.gg (community wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

This is part 5 of the Cards reference for Slay the Spire 2, covering entries 361–450. Each row is taken from the real data so you can scan the stats and descriptions without guesswork.

The full Cards list

NameTypeHp lossNotes
PagestormPower—Whenever you draw an [gold]Ethereal[/gold] card, draw 1 card.
Pale Blue DotPower—If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
PanachePower—Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic ButtonSkill—Gain 30 [gold]Block[/gold]. You cannot gain [gold]Block[/gold] from cards for 2 turns.
ParryPower—[gold]Sovereign Blade[/gold] now gains 10 [gold]Block[/gold].
ParseSkill—Draw 3 cards.
Particle WallSkill—Gain 9 [gold]Block[/gold]. Return this card to your [gold]Hand[/gold].
PatterSkill—Gain 8 [gold]Block[/gold]. Gain 2 [gold]Vigor[/gold].
PeckAttack—Deal 2 damage 3 times.
Perfected StrikeAttack—Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.
Phantom BladesPower—[gold]Shivs[/gold] gain [gold]Retain[/gold]. The first [gold]Shiv[/gold] you play each turn deals 9 additional damage.
Photon CutAttack—Deal 10 damage. Draw 1 card. Put 1 card from your [gold]Hand[/gold] on top of your [gold]Draw Pile[/gold].
Piercing WailSkill—ALL enemies lose 6 [gold]Strength[/gold] this turn.
PillageAttack—Deal 6 damage. Draw cards until you draw a non-Attack card.
Pillar of CreationPower—Whenever you create a card, gain 3 [gold]Block[/gold].
PinpointAttack—Deal 15 damage. Costs 1 less [energy:1] for each Skill played this turn.
Poisoned StabAttack—Deal 6 damage. Apply 3 [gold]Poison[/gold].
PokeAttack—[gold]Osty[/gold] deals 6 damage.
Pommel StrikeAttack—Deal 9 damage. Draw 1 card.
Poor SleepCurse—
PounceAttack—Deal 14 damage. The next Skill you play costs 0 [energy:1].
Precise CutAttack—Deal 13 damage. Deals 2 less damage for each other card in your [gold]Hand[/gold].
PredatorAttack—Deal 15 damage. Next turn, draw 2 cards.
Prep TimePower—At the start of your turn, gain 4 [gold]Vigor[/gold].
PreparedSkill—Draw 1 card. Discard 1 card.
Primal ForceSkill—Transform all Attacks in your [gold]Hand[/gold] into [gold]Giant Rock[/gold].
ProductionSkill—Gain [energy:2].
ProlongSkill—Next turn, gain [gold]Block[/gold] equal to your current [gold]Block[/gold].
ProphesizeSkill—Draw 6 cards.
ProtectorAttack—[gold]Osty[/gold] deals 10 damage. Deals additional damage equal to [gold]Osty’s[/gold] [gold]Max HP[/gold].
ProwessPower—Gain 1 [gold]Strength[/gold]. Gain 1 [gold]Dexterity[/gold].
Pull AggroSkill—[gold]Summon[/gold] 4. Gain 7 [gold]Block[/gold].
Pull from BelowAttack—Deal 5 damage for each [gold]Ethereal[/gold] card played this combat.
PuritySkill—Exhaust up to 3 cards in your [gold]Hand[/gold].
PutrefySkill—Apply 2 [gold]Weak[/gold]. Apply 2 [gold]Vulnerable[/gold].
PyrePower—Gain [energy:1] at the start of each turn.
QuadcastSkill—[gold]Evoke[/gold] your rightmost Orb 4 times.
QuasarSkill—Choose 1 of 3 random Colorless cards to add into your [gold]Hand[/gold].
RadiateAttack—Deal 3 damage to ALL enemies for each [star:1] gained this turn.
RageSkill—Whenever you play an Attack this turn, gain 3 [gold]Block[/gold].
RainbowSkill—[gold]Channel[/gold] 1 [gold]Lightning[/gold]. [gold]Channel[/gold] 1 [gold]Frost[/gold]. [gold]Channel[/gold] 1
RallySkill—ALL players gain 12 [gold]Block[/gold].
RampageAttack—Deal 9 damage. Increase this card’s damage by 5 this combat.
RattleAttack—[gold]Osty[/gold] deals 7 damage. Hits an additional time for each other time he has attacked this turn.
ReanimateSkill—[gold]Summon[/gold] 20.
ReapAttack—Deal 27 damage.
Reaper FormPower—Whenever Attacks deal damage, apply that much [gold]Doom[/gold].
ReaveAttack—Deal 9 damage. Add a [gold]Soul[/gold] into your [gold]Draw Pile[/gold].
RebootSkill—Shuffle ALL your cards into your [gold]Draw Pile[/gold]. Draw 4 cards.
ReboundAttack—Deal 9 damage. Put the next card you play this turn on top of your [gold]Draw Pile[/gold].
Refine BladeSkill—[gold]Forge[/gold] 9. Next turn, gain [energy:1].
ReflectSkill—Gain 15 [gold]Block[/gold]. Blocked attack damage is reflected to your attacker this turn.
ReflexSkill—Draw 2 cards.
RefractAttack—Deal 9 damage twice. [gold]Channel[/gold] 2 [gold]Glass[/gold].
RegretCurse—At the end of your turn, if this is in your [gold]Hand[/gold], lose 1 HP for each card in your [gold]Hand[/gold].
RelaxSkill—Gain 15 [gold]Block[/gold]. Next turn, draw 2 cards and gain [energy:2].
RendAttack—Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
ResonanceSkill—Gain 1 [gold]Strength[/gold]. ALL enemies lose 1 [gold]Strength[/gold].
RestlessnessSkill—If your [gold]Hand[/gold] is empty, draw 2 cards and gain [energy:2].
RicochetAttack—Deal 3 damage to a random enemy 4 times.
Right Hand HandAttack—[gold]Osty[/gold] deals 4 damage. Whenever you play a card that costs [energy:2] or more, return this to your
Rip and TearAttack—Deal 7 damage to a random enemy twice.
Rocket PunchAttack—Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card’s cost to 0 [energy:1] until played.
Rolling BoulderPower—At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Royal GambleSkill—Gain 9 [star:1].
RoyaltiesPower—At the end of combat, gain 30 [gold]Gold[/gold].
RupturePower—Whenever you lose HP on your turn, gain 1 [gold]Strength[/gold].
SacrificeSkill—If [gold]Osty[/gold] is alive, he dies and you gain [gold]Block[/gold] equal to double his Max HP.
SalvoAttack—Deal 12 damage. [gold]Retain[/gold] your [gold]Hand[/gold] this turn.
ScareSkill—Apply 1 [gold]Weak[/gold] to ALL enemies.
ScavengeSkill—[gold]Exhaust[/gold] a card. Next turn, gain [energy:2].
ScourgeSkill—Apply 13 [gold]Doom[/gold]. Draw 1 card.
ScrapeAttack—Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0 [energy:1].
ScrawlSkill—Draw cards until your [gold]Hand[/gold] is full.
Sculpting StrikeAttack—Deal 9 damage. Add [gold]Ethereal[/gold] to a card in your [gold]Hand[/gold].
SeanceSkill—Transform a card in your [gold]Draw Pile[/gold] into [gold]Soul[/gold].
Second WindSkill—[gold]Exhaust[/gold] all non-Attack cards in your [gold]Hand[/gold]. Gain 5 [gold]Block[/gold] for each card
Secret TechniqueSkill—Put a Skill from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold].
Secret WeaponSkill—Put an Attack from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold].
Seeker StrikeAttack—Deal 9 damage. Choose 1 of 3 cards in your [gold]Draw Pile[/gold] to add into your [gold]Hand[/gold].

Showing 80 of 90 Cards; the analysis below covers the entire set from the cached data.

How the Cards split by Type

Skill (39)

Panic Button — Gain 30 [gold]Block[/gold]. You cannot gain [gold]Block[/gold] from cards for 2 turns.. Parse — Draw 3 cards.. Particle Wall — Gain 9 [gold]Block[/gold]. Return this card to your [gold]Hand[/gold]..

Attack (32)

Peck — Deal 2 damage 3 times.. Perfected Strike — Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.. Photon Cut — Deal 10 damage. Draw 1 card. Put 1 card from your [gold]Hand[/gold] on top of your [gold]Draw Pile[/gold]..

Power (16)

Pagestorm — Whenever you draw an [gold]Ethereal[/gold] card, draw 1 card.. Pale Blue Dot — If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.. Panache — Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies..

Curse (3)

Poor Sleep. Regret — At the end of your turn, if this is in your [gold]Hand[/gold], lose 1 HP for each card in your. Shame — At the end of your turn, if this is in your [gold]Hand[/gold], gain 1 [gold]Frail[/gold]..

The numbers at a glance

MetricValue
Total Cards tracked90
With a written description85
Without a written description5
Skill — Type39
Attack — Type32
Power — Type16
Curse — Type3

What the Cards data tells us

If you only remember one thing: the type split is the fastest way to narrow 90 Cards down. Skill is the largest group at 39 entries, so start your comparison there before looking at anything else. Note: 5 of the 90 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.

Entries worth a closer look

Right Hand Hand — [gold]Osty[/gold] deals 4 damage. Whenever you play a card that costs [energy:2] or more, return this to your [gold]Hand[/gold] from the Second Wind — [gold]Exhaust[/gold] all non-Attack cards in your [gold]Hand[/gold]. Gain 5 [gold]Block[/gold] for each card [gold]Exhausted[/gold]. Rainbow — [gold]Channel[/gold] 1 [gold]Lightning[/gold]. [gold]Channel[/gold] 1 [gold]Frost[/gold]. [gold]Channel[/gold] 1 [gold]Dark[/gold]. Severance — Deal 13 damage. Add a [gold]Soul[/gold] into your [gold]Draw Pile[/gold], [gold]Hand[/gold], and [gold]Discard Pile[/gold]. Phantom Blades — [gold]Shivs[/gold] gain [gold]Retain[/gold]. The first [gold]Shiv[/gold] you play each turn deals 9 additional damage. Regret — At the end of your turn, if this is in your [gold]Hand[/gold], lose 1 HP for each card in your [gold]Hand[/gold]. Rocket Punch — Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card’s cost to 0 [energy:1] until played.

As the source data describes one entry: “Whenever you draw an [gold]Ethereal[/gold] card, draw 1 card.”

Frequently asked questions

How many Cards are covered on this page?

This reference is built from **90** Cards taken straight from the Slay the Spire 2 data, so every row above is sourced rather than estimated.

Where does the Cards data come from?

The figures are parsed from the Slay the Spire 2 community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Cards list complete?

This page shows a capped sample of the 90 Cards from the cached data; the numbers section below summarizes the entire set so you can see how the whole collection is sized.

How should I use this Slay the Spire 2 reference?

Use the Type split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.