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All Skill Cards in Slay the Spire 2 — What They Do and When to Use Them

Updated 27 Oct 2026 Source Data parsed from slaythespire2.wiki.gg (community wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

If your Slay the Spire 2 plan calls for a Skill Cards, this is your shortlist: 80 of the 234 entries that all share that Type. The table shows what each one actually does, so you can pick the one that fills the slot you need.

The full Cards list

NameTypeHp lossNotes
AcrobaticsSkill—Draw 3 cards. Discard 1 card.
AdrenalineSkill—Gain [energy:1]. Draw 2 cards.
AfterlifeSkill—[gold]Summon[/gold] 6.
AlchemizeSkill—Procure a random potion.
AlignmentSkill—Gain [energy:2].
AnointedSkill—Put every [gold]Rare[/gold] card from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold].
AnticipateSkill—Gain 2 [gold]Dexterity[/gold] this turn.
ApotheosisSkill—[gold]Upgrade[/gold] ALL your cards.
ApparitionSkill—Gain 1 [gold]Intangible[/gold].
ArmamentsSkill—Gain 5 [gold]Block[/gold]. [gold]Upgrade[/gold] a card in your [gold]Hand[/gold].
BEGONE!Skill—Choose a card in your [gold]Hand[/gold] to [gold]Transform[/gold] into [gold]Minion Strike[/gold].
BackflipSkill—Gain 5 [gold]Block[/gold]. Draw 2 cards.
Battle TranceSkill—Draw 3 cards. You cannot draw additional cards this turn.
Beat DownSkill—Play 3 random Attacks from your [gold]Discard Pile[/gold].
Believe in YouSkill—Another player gains [energy:2].
Big BangSkill—Draw 1 card. Gain [energy:1]. Gain [star:1]. [gold]Forge[/gold] 5.
Blade DanceSkill—Add 3 [gold]Shivs[/gold] into your [gold]Hand[/gold].
Blade of InkSkill—Add 2 [purple]Inky[/purple] [gold]Shivs[/gold] into your [gold]Hand[/gold].
Blood WallSkill2Lose 2 HP. Gain 16 [gold]Block[/gold].
BloodlettingSkill3Lose 3 HP. Gain [energy:2].
BlurSkill—Gain 5 [gold]Block[/gold]. [gold]Block[/gold] is not removed at the start of your next turn.
BodyguardSkill—[gold]Summon[/gold] 5.
Boost AwaySkill—Gain 6 [gold]Block[/gold]. Add a [gold]Dazed[/gold] into your [gold]Discard Pile[/gold].
Boot SequenceSkill—Gain 10 [gold]Block[/gold].
Borrowed TimeSkill—Gain [energy:4]. Cards cost an additional [energy:1] this turn.
Bouncing FlaskSkill—Apply 3 [gold]Poison[/gold] to a random enemy 3 times.
BrandSkill1Lose 1 HP. [gold]Exhaust[/gold] 1 card. Gain 1 [gold]Strength[/gold].
Brightest FlameSkill—Gain [energy:2]. Draw 2 cards. Lose 1 Max HP.
Bubble BubbleSkill—If the enemy has [gold]Poison[/gold], apply 9 [gold]Poison[/gold].
Bullet TimeSkill—You cannot draw additional cards this turn. ALL cards in your [gold]Hand[/gold] are free to play this turn.
BulwarkSkill—Gain 12 [gold]Block[/gold]. [gold]Forge[/gold] 10.
Bundle of JoySkill—Add 3 random Colorless cards into your [gold]Hand[/gold].
Burning PactSkill—[gold]Exhaust[/gold] 1 card. Draw 2 cards.
BurstSkill—This turn, your next Skill is played an extra time.
CHARGE!!Skill—Choose 2 cards in your [gold]Draw Pile[/gold] to [gold]Transform[/gold] into [gold]Minion Dive Bombs[/gold].
Calculated GambleSkill—Discard your [gold]Hand[/gold], then draw that many cards.
Capture SpiritSkill—Enemy loses 3 HP. Add 3 [gold]Souls[/gold] into your [gold]Draw Pile[/gold].
CascadeSkill—Play the top X cards of your [gold]Draw Pile[/gold].
CatastropheSkill—Play 2 random cards from your [gold]Draw Pile[/gold].
ChaosSkill—[gold]Channel[/gold] 1 random Orb.
Charge BatterySkill—Gain 7 [gold]Block[/gold]. Next turn, gain [energy:1].
ChillSkill—[gold]Channel[/gold] 1 [gold]Frost[/gold] for each enemy.
CleanseSkill—[gold]Summon[/gold] 3. [gold]Exhaust[/gold] 1 card from your [gold]Draw Pile[/gold].
Cloak and DaggerSkill—Gain 6 [gold]Block[/gold]. Add 1 [gold]Shiv[/gold] into your [gold]Hand[/gold].
Cloak of StarsSkill—Gain 7 [gold]Block[/gold].
ColossusSkill—Gain 5 [gold]Block[/gold]. You receive 50% less damage from [gold]Vulnerable[/gold] enemies this turn.
CompactSkill—Gain 6 [gold]Block[/gold]. [gold]Transform[/gold] all Status cards in your [gold]Hand[/gold] into [gold]Fuel[/gold].
ConquerorSkill—[gold]Forge[/gold] 3. [gold]Sovereign Blade[/gold] deals double damage to the enemy this turn.
ConvergenceSkill—Next turn, gain [energy:1] and [star:1]. [gold]Retain[/gold] your [gold]Hand[/gold] this turn.
CoolheadedSkill—[gold]Channel[/gold] 1 [gold]Frost[/gold]. Draw 1 card.
CoordinateSkill—Give another player 5 [gold]Strength[/gold] this turn.
Corrosive WaveSkill—Whenever you draw a card this turn, apply 2 [gold]Poison[/gold] to ALL enemies.
Cosmic IndifferenceSkill—Gain 6 [gold]Block[/gold]. Put a card from your [gold]Discard Pile[/gold] on top of your [gold]Draw Pile[/gold].
Dark ShacklesSkill—Enemy loses 9 [gold]Strength[/gold] this turn.
DarknessSkill—[gold]Channel[/gold] 1 [gold]Dark[/gold]. Trigger the passive ability of all [gold]Dark[/gold] Orbs.
Deadly PoisonSkill—Apply 5 [gold]Poison[/gold].
Death’s DoorSkill—Gain 6 [gold]Block[/gold]. If you applied [gold]Doom[/gold] this turn, gain [gold]Block[/gold] 2 additional times.
DeathbringerSkill—Apply 21 [gold]Doom[/gold] and 1 [gold]Weak[/gold] to ALL enemies.
Decisions, DecisionsSkill—Draw 3 cards. Choose a Skill in your [gold]Hand[/gold] and play it 3 times.
DefendSkill—Gain 5 [gold]Block[/gold].
DefendSkill—Gain 5 [gold]Block[/gold].
DefendSkill—Gain 5 [gold]Block[/gold].
DefendSkill—Gain 5 [gold]Block[/gold].
DefendSkill—Gain 5 [gold]Block[/gold].
DeflectSkill—Gain 4 [gold]Block[/gold].
DefySkill—Gain 6 [gold]Block[/gold]. Apply 1 [gold]Weak[/gold].
DelaySkill—Gain 11 [gold]Block[/gold]. Next turn, gain [energy:1].
Demonic ShieldSkill1Lose 1 HP. Give another player [gold]Block[/gold] equal to your [gold]Block[/gold].
DirgeSkill—[gold]Summon[/gold] 3 X times. Add X [gold]Souls[/gold] into your [gold]Draw Pile[/gold].
DiscoverySkill—Choose 1 of 3 random cards to add into your [gold]Hand[/gold]. It’s free to play this turn.
DistractionSkill—Add a random Skill into your [gold]Hand[/gold]. It’s free to play this turn.
Dodge and RollSkill—Gain 4 [gold]Block[/gold]. Next turn, gain 4 [gold]Block[/gold].
DominateSkill—Apply 1 [gold]Vulnerable[/gold]. Gain 1 [gold]Strength[/gold] for each [gold]Vulnerable[/gold] on the enemy.
Double EnergySkill—Double your Energy.
DredgeSkill—Put 3 cards from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold].
Drum of BattleSkill—Draw 2 cards. When this card is [gold]Exhausted[/gold], gain [energy:2].
Dual WieldSkill—Choose an Attack or Power card. Add a copy of that card into your [gold]Hand[/gold].
DualcastSkill—[gold]Evoke[/gold] your rightmost Orb twice.
EidolonSkill—[gold]Exhaust[/gold] your [gold]Hand[/gold]. If 9 cards were [gold]Exhausted[/gold] this way, gain 1
End of DaysSkill—Apply 29 [gold]Doom[/gold] to ALL enemies. Kill enemies with at least as much [gold]Doom[/gold] as HP.

Showing 80 of 234 Cards; the analysis below covers the entire set from the cached data.

The numbers at a glance

MetricValue
Total Cards tracked234
With a written description226
Without a written description8
Skill — Type234
Average Hp loss2.6
Max Hp loss6
Min Hp loss1

What the Cards data tells us

If you only remember one thing: the type split is the fastest way to narrow 234 Cards down. Skill is the largest group at 80 of the 234 entries, so start your comparison there before looking at anything else. Note: 8 of the 234 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.

By the numbers, the standouts are Offering with the highest Hp loss (6). They set the ceiling for the whole Cards set.

Entries worth a closer look

Second Wind — [gold]Exhaust[/gold] all non-Attack cards in your [gold]Hand[/gold]. Gain 5 [gold]Block[/gold] for each card [gold]Exhausted[/gold]. Rainbow — [gold]Channel[/gold] 1 [gold]Lightning[/gold]. [gold]Channel[/gold] 1 [gold]Frost[/gold]. [gold]Channel[/gold] 1 [gold]Dark[/gold]. Stoke — [gold]Exhaust[/gold] your [gold]Hand[/gold]. Add 1 random card into your [gold]Hand[/gold] for each card [gold]Exhausted[/gold]. Eidolon — [gold]Exhaust[/gold] your [gold]Hand[/gold]. If 9 cards were [gold]Exhausted[/gold] this way, gain 1 [gold]Intangible[/gold]. No Escape — Apply 10 [gold]Doom[/gold], plus an additional 5 [gold]Doom[/gold] for every 10 [gold]Doom[/gold] already on this enemy. Compact — Gain 6 [gold]Block[/gold]. [gold]Transform[/gold] all Status cards in your [gold]Hand[/gold] into [gold]Fuel[/gold]. Splash — Choose 1 of 3 random Attacks from another character to add into your [gold]Hand[/gold]. It’s free to play this turn.

As the source data describes one entry: “Put every [gold]Rare[/gold] card from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold].”

Frequently asked questions

How many Cards are covered on this page?

This reference is built from **80** of the 234 Cards taken straight from the Slay the Spire 2 data, so every row above is sourced rather than estimated.

Where does the Cards data come from?

The figures are parsed from the Slay the Spire 2 community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Cards list complete?

This page shows a capped sample of the 234 Cards from the cached data; the numbers section below summarizes the entire set so you can see how the whole collection is sized.

How should I use this Slay the Spire 2 reference?

Use the Type split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.