If your Slay the Spire 2 plan calls for a Skill Cards, this is your shortlist: 80 of the 234 entries that all share that Type. The table shows what each one actually does, so you can pick the one that fills the slot you need.
The full Cards list
| Name | Type | Hp loss | Notes |
|---|---|---|---|
| Acrobatics | Skill | — | Draw 3 cards. Discard 1 card. |
| Adrenaline | Skill | — | Gain [energy:1]. Draw 2 cards. |
| Afterlife | Skill | — | [gold]Summon[/gold] 6. |
| Alchemize | Skill | — | Procure a random potion. |
| Alignment | Skill | — | Gain [energy:2]. |
| Anointed | Skill | — | Put every [gold]Rare[/gold] card from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold]. |
| Anticipate | Skill | — | Gain 2 [gold]Dexterity[/gold] this turn. |
| Apotheosis | Skill | — | [gold]Upgrade[/gold] ALL your cards. |
| Apparition | Skill | — | Gain 1 [gold]Intangible[/gold]. |
| Armaments | Skill | — | Gain 5 [gold]Block[/gold]. [gold]Upgrade[/gold] a card in your [gold]Hand[/gold]. |
| BEGONE! | Skill | — | Choose a card in your [gold]Hand[/gold] to [gold]Transform[/gold] into [gold]Minion Strike[/gold]. |
| Backflip | Skill | — | Gain 5 [gold]Block[/gold]. Draw 2 cards. |
| Battle Trance | Skill | — | Draw 3 cards. You cannot draw additional cards this turn. |
| Beat Down | Skill | — | Play 3 random Attacks from your [gold]Discard Pile[/gold]. |
| Believe in You | Skill | — | Another player gains [energy:2]. |
| Big Bang | Skill | — | Draw 1 card. Gain [energy:1]. Gain [star:1]. [gold]Forge[/gold] 5. |
| Blade Dance | Skill | — | Add 3 [gold]Shivs[/gold] into your [gold]Hand[/gold]. |
| Blade of Ink | Skill | — | Add 2 [purple]Inky[/purple] [gold]Shivs[/gold] into your [gold]Hand[/gold]. |
| Blood Wall | Skill | 2 | Lose 2 HP. Gain 16 [gold]Block[/gold]. |
| Bloodletting | Skill | 3 | Lose 3 HP. Gain [energy:2]. |
| Blur | Skill | — | Gain 5 [gold]Block[/gold]. [gold]Block[/gold] is not removed at the start of your next turn. |
| Bodyguard | Skill | — | [gold]Summon[/gold] 5. |
| Boost Away | Skill | — | Gain 6 [gold]Block[/gold]. Add a [gold]Dazed[/gold] into your [gold]Discard Pile[/gold]. |
| Boot Sequence | Skill | — | Gain 10 [gold]Block[/gold]. |
| Borrowed Time | Skill | — | Gain [energy:4]. Cards cost an additional [energy:1] this turn. |
| Bouncing Flask | Skill | — | Apply 3 [gold]Poison[/gold] to a random enemy 3 times. |
| Brand | Skill | 1 | Lose 1 HP. [gold]Exhaust[/gold] 1 card. Gain 1 [gold]Strength[/gold]. |
| Brightest Flame | Skill | — | Gain [energy:2]. Draw 2 cards. Lose 1 Max HP. |
| Bubble Bubble | Skill | — | If the enemy has [gold]Poison[/gold], apply 9 [gold]Poison[/gold]. |
| Bullet Time | Skill | — | You cannot draw additional cards this turn. ALL cards in your [gold]Hand[/gold] are free to play this turn. |
| Bulwark | Skill | — | Gain 12 [gold]Block[/gold]. [gold]Forge[/gold] 10. |
| Bundle of Joy | Skill | — | Add 3 random Colorless cards into your [gold]Hand[/gold]. |
| Burning Pact | Skill | — | [gold]Exhaust[/gold] 1 card. Draw 2 cards. |
| Burst | Skill | — | This turn, your next Skill is played an extra time. |
| CHARGE!! | Skill | — | Choose 2 cards in your [gold]Draw Pile[/gold] to [gold]Transform[/gold] into [gold]Minion Dive Bombs[/gold]. |
| Calculated Gamble | Skill | — | Discard your [gold]Hand[/gold], then draw that many cards. |
| Capture Spirit | Skill | — | Enemy loses 3 HP. Add 3 [gold]Souls[/gold] into your [gold]Draw Pile[/gold]. |
| Cascade | Skill | — | Play the top X cards of your [gold]Draw Pile[/gold]. |
| Catastrophe | Skill | — | Play 2 random cards from your [gold]Draw Pile[/gold]. |
| Chaos | Skill | — | [gold]Channel[/gold] 1 random Orb. |
| Charge Battery | Skill | — | Gain 7 [gold]Block[/gold]. Next turn, gain [energy:1]. |
| Chill | Skill | — | [gold]Channel[/gold] 1 [gold]Frost[/gold] for each enemy. |
| Cleanse | Skill | — | [gold]Summon[/gold] 3. [gold]Exhaust[/gold] 1 card from your [gold]Draw Pile[/gold]. |
| Cloak and Dagger | Skill | — | Gain 6 [gold]Block[/gold]. Add 1 [gold]Shiv[/gold] into your [gold]Hand[/gold]. |
| Cloak of Stars | Skill | — | Gain 7 [gold]Block[/gold]. |
| Colossus | Skill | — | Gain 5 [gold]Block[/gold]. You receive 50% less damage from [gold]Vulnerable[/gold] enemies this turn. |
| Compact | Skill | — | Gain 6 [gold]Block[/gold]. [gold]Transform[/gold] all Status cards in your [gold]Hand[/gold] into [gold]Fuel[/gold]. |
| Conqueror | Skill | — | [gold]Forge[/gold] 3. [gold]Sovereign Blade[/gold] deals double damage to the enemy this turn. |
| Convergence | Skill | — | Next turn, gain [energy:1] and [star:1]. [gold]Retain[/gold] your [gold]Hand[/gold] this turn. |
| Coolheaded | Skill | — | [gold]Channel[/gold] 1 [gold]Frost[/gold]. Draw 1 card. |
| Coordinate | Skill | — | Give another player 5 [gold]Strength[/gold] this turn. |
| Corrosive Wave | Skill | — | Whenever you draw a card this turn, apply 2 [gold]Poison[/gold] to ALL enemies. |
| Cosmic Indifference | Skill | — | Gain 6 [gold]Block[/gold]. Put a card from your [gold]Discard Pile[/gold] on top of your [gold]Draw Pile[/gold]. |
| Dark Shackles | Skill | — | Enemy loses 9 [gold]Strength[/gold] this turn. |
| Darkness | Skill | — | [gold]Channel[/gold] 1 [gold]Dark[/gold]. Trigger the passive ability of all [gold]Dark[/gold] Orbs. |
| Deadly Poison | Skill | — | Apply 5 [gold]Poison[/gold]. |
| Death’s Door | Skill | — | Gain 6 [gold]Block[/gold]. If you applied [gold]Doom[/gold] this turn, gain [gold]Block[/gold] 2 additional times. |
| Deathbringer | Skill | — | Apply 21 [gold]Doom[/gold] and 1 [gold]Weak[/gold] to ALL enemies. |
| Decisions, Decisions | Skill | — | Draw 3 cards. Choose a Skill in your [gold]Hand[/gold] and play it 3 times. |
| Defend | Skill | — | Gain 5 [gold]Block[/gold]. |
| Defend | Skill | — | Gain 5 [gold]Block[/gold]. |
| Defend | Skill | — | Gain 5 [gold]Block[/gold]. |
| Defend | Skill | — | Gain 5 [gold]Block[/gold]. |
| Defend | Skill | — | Gain 5 [gold]Block[/gold]. |
| Deflect | Skill | — | Gain 4 [gold]Block[/gold]. |
| Defy | Skill | — | Gain 6 [gold]Block[/gold]. Apply 1 [gold]Weak[/gold]. |
| Delay | Skill | — | Gain 11 [gold]Block[/gold]. Next turn, gain [energy:1]. |
| Demonic Shield | Skill | 1 | Lose 1 HP. Give another player [gold]Block[/gold] equal to your [gold]Block[/gold]. |
| Dirge | Skill | — | [gold]Summon[/gold] 3 X times. Add X [gold]Souls[/gold] into your [gold]Draw Pile[/gold]. |
| Discovery | Skill | — | Choose 1 of 3 random cards to add into your [gold]Hand[/gold]. It’s free to play this turn. |
| Distraction | Skill | — | Add a random Skill into your [gold]Hand[/gold]. It’s free to play this turn. |
| Dodge and Roll | Skill | — | Gain 4 [gold]Block[/gold]. Next turn, gain 4 [gold]Block[/gold]. |
| Dominate | Skill | — | Apply 1 [gold]Vulnerable[/gold]. Gain 1 [gold]Strength[/gold] for each [gold]Vulnerable[/gold] on the enemy. |
| Double Energy | Skill | — | Double your Energy. |
| Dredge | Skill | — | Put 3 cards from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold]. |
| Drum of Battle | Skill | — | Draw 2 cards. When this card is [gold]Exhausted[/gold], gain [energy:2]. |
| Dual Wield | Skill | — | Choose an Attack or Power card. Add a copy of that card into your [gold]Hand[/gold]. |
| Dualcast | Skill | — | [gold]Evoke[/gold] your rightmost Orb twice. |
| Eidolon | Skill | — | [gold]Exhaust[/gold] your [gold]Hand[/gold]. If 9 cards were [gold]Exhausted[/gold] this way, gain 1 |
| End of Days | Skill | — | Apply 29 [gold]Doom[/gold] to ALL enemies. Kill enemies with at least as much [gold]Doom[/gold] as HP. |
Showing 80 of 234 Cards; the analysis below covers the entire set from the cached data.
The numbers at a glance
| Metric | Value |
|---|---|
| Total Cards tracked | 234 |
| With a written description | 226 |
| Without a written description | 8 |
| Skill — Type | 234 |
| Average Hp loss | 2.6 |
| Max Hp loss | 6 |
| Min Hp loss | 1 |
What the Cards data tells us
If you only remember one thing: the type split is the fastest way to narrow 234 Cards down. Skill is the largest group at 80 of the 234 entries, so start your comparison there before looking at anything else. Note: 8 of the 234 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.
By the numbers, the standouts are Offering with the highest Hp loss (6). They set the ceiling for the whole Cards set.
Entries worth a closer look
Second Wind — [gold]Exhaust[/gold] all non-Attack cards in your [gold]Hand[/gold]. Gain 5 [gold]Block[/gold] for each card [gold]Exhausted[/gold]. Rainbow — [gold]Channel[/gold] 1 [gold]Lightning[/gold]. [gold]Channel[/gold] 1 [gold]Frost[/gold]. [gold]Channel[/gold] 1 [gold]Dark[/gold]. Stoke — [gold]Exhaust[/gold] your [gold]Hand[/gold]. Add 1 random card into your [gold]Hand[/gold] for each card [gold]Exhausted[/gold]. Eidolon — [gold]Exhaust[/gold] your [gold]Hand[/gold]. If 9 cards were [gold]Exhausted[/gold] this way, gain 1 [gold]Intangible[/gold]. No Escape — Apply 10 [gold]Doom[/gold], plus an additional 5 [gold]Doom[/gold] for every 10 [gold]Doom[/gold] already on this enemy. Compact — Gain 6 [gold]Block[/gold]. [gold]Transform[/gold] all Status cards in your [gold]Hand[/gold] into [gold]Fuel[/gold]. Splash — Choose 1 of 3 random Attacks from another character to add into your [gold]Hand[/gold]. It’s free to play this turn.
As the source data describes one entry: “Put every [gold]Rare[/gold] card from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold].”