Antewise

Alternate Acts in Slay the Spire 2 — The Branching Map

Updated 17 Oct 2026 Source Slay the Spire 2 enemy data (spire-codex.com API), 115 enemies retrieved 17 October 2026, mapped by encounter act By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

What changed from the first game

The original Slay the Spire was a fixed climb: Act 1, then Act 2, then Act 3. The sequel branches. When you enter an act that has a variant, you are randomly offered one of its two paths, and those paths differ in environment, enemies, events, and bosses.

The act map in the current build

Mapped from the 115-enemy dataset by where each enemy actually appears:

ActVariantEncounter rows in dataset
Act 1Overgrowth44
Act 1Underdocks25
Act 2Hive (single)32
Act 3Glory (single)24

Ten enemies in the dataset have no act assignment (mostly boss or special encounters), which is why the rows do not sum to 115.

The split is visible immediately: Act 1 is the only act with two variants right now — Overgrowth (nature-themed: fungi and beasts) and the Underdocks (aquatic sewers: mutants and vagrants). Acts 2 and 3 are single variants — the Hive and Glory — at early access.

What this means for routing

Branching multiplies content. The same Act 1 can play completely differently depending on which variant you draw, and because the enemy mix changes, your Affliction exposure changes with it (see Afflictions). Act 3 routing matters most: taking the alternate Act 3 bosses skips Doormaker’s Afflictions entirely.

What is still coming

Mega Crit has confirmed Acts 2b and 3b for post-launch early-access updates. Until then, Acts 2 and 3 are the Hive and Glory as listed above.

Where to go next

Monsters database lists every enemy and the act it appears in. Afflictions covers the mechanic that makes act routing a defensive decision.

Frequently asked questions

What are alternate acts in Slay the Spire 2?

Each Act can have two variants with different environments, enemies, events, and bosses. At early access only Act 1 branches; the rest are on the roadmap.

Which Act 1 variant should I pick?

Overgrowth is the nature-themed path (fungi and beasts); the Underdocks is the aquatic sewer path (mutants and vagrants). They differ in enemy mix, not in difficulty tier.

Are Acts 2 and 3 branched yet?

Not at early access. Act 2 is the Hive and Act 3 is Glory as single variants. Acts 2b and 3b are confirmed for post-launch updates.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.