Antewise

Cards in Slay the Spire 2 — Part 4 (Entries 271–360)

Updated 27 Oct 2026 Source Data parsed from slaythespire2.wiki.gg (community wiki) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

This is part 4 of the Cards reference for Slay the Spire 2, covering entries 271–360. Each row is taken from the real data so you can scan the stats and descriptions without guesswork.

The full Cards list

NameTypeHp lossNotes
HyperbeamAttack—Deal 28 damage to ALL enemies. Lose 3 [gold]Focus[/gold].
I Am InvincibleSkill—Gain 10 [gold]Block[/gold]. At the end of your turn, if this is on top of your [gold]Draw Pile[/gold], play it.
Ice LanceAttack—Deal 19 damage. [gold]Channel[/gold] 3 [gold]Frost[/gold].
IgnitionSkill—Another player [gold]Channels[/gold] [gold]Plasma[/gold].
ImpatienceSkill—If you have no Attacks in your [gold]Hand[/gold], draw 2 cards.
ImperviousSkill—Gain 30 [gold]Block[/gold].
InfectionStatus—At the end of your turn, if this is in your [gold]Hand[/gold], take 3 damage.
Infernal BladeSkill—Add a random Attack into your [gold]Hand[/gold]. It’s free to play this turn.
InfernoPower—At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Infinite BladesPower—At the start of your turn, add 1 [gold]Shiv[/gold] into your [gold]Hand[/gold].
InflamePower—Gain 2 [gold]Strength[/gold].
InjuryCurse—
InterceptSkill—Gain 9 [gold]Block[/gold]. Redirect all incoming attacks that would be dealt to another player this turn to you.
InvokeSkill—Next turn, [gold]Summon[/gold] 2 and gain [energy:2].
Iron WaveAttack—Gain 5 [gold]Block[/gold]. Deal 5 damage.
IterationPower—The first time you draw a Status each turn, draw 2 cards.
Jack of All TradesSkill—Add 1 random Colorless card into your [gold]Hand[/gold].
JackpotAttack—Deal 25 damage. Add 3 random 0[energy:1] cards into your [gold]Hand[/gold].
JuggernautPower—Whenever you gain [gold]Block[/gold], deal 6 damage to a random enemy.
JugglingPower—Add a copy of the third [gold]Attack[/gold] you play each turn into your [gold]Hand[/gold].
Kingly KickAttack—Deal 27 damage. Whenever you draw this card, reduce its cost by 1.
Kingly PunchAttack—Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat.
Knife TrapSkill—Play every [gold]Shiv[/gold] in your [gold]Exhaust Pile[/gold] on the enemy.
KnockdownAttack—Deal 10 damage. The enemy takes double damage from other players this turn.
Knockout BlowAttack—Deal 30 damage. If this kills an enemy, gain [star:5].
Know Thy PlaceSkill—Apply 1 [gold]Weak[/gold]. Apply 1 [gold]Vulnerable[/gold].
Lantern KeyQuest—Unlocks a special event in the next Act.
LargesseSkill—Another player adds 1 random Colorless card to their [gold]Hand[/gold].
Leading StrikeAttack—Deal 3 damage. Add 2 [gold]Shivs[/gold] into your [gold]Hand[/gold].
LeapSkill—Gain 9 [gold]Block[/gold].
Leg SweepSkill—Apply 2 [gold]Weak[/gold]. Gain 11 [gold]Block[/gold].
Legion of BoneSkill—ALL players [gold]Summon[/gold] 6.
LethalityPower—The first Attack each turn deals 50% additional damage.
LiftSkill—Give another player 11 [gold]Block[/gold].
Lightning RodSkill—Gain 4 [gold]Block[/gold]. At the start of the next 2 turns, [gold]Channel[/gold] 1 [gold]Lightning[/gold].
LoopPower—At the start of your turn, trigger the passive ability of your rightmost Orb.
LuminesceSkill—Gain [energy:2].
Lunar BlastAttack—Deal 4 damage for each Skill already played this turn.
Machine LearningPower—At the start of your turn, draw 1 additional card.
Mad ScienceAttack—Deal 12 damage.
Make It SoAttack—Deal 6 damage. Every 3 Skills you play in a turn, put this into your [gold]Hand[/gold].
MalaiseSkill—Enemy loses X [gold]Strength[/gold]. Apply X [gold]Weak[/gold].
MangleAttack—Deal 15 damage. Enemy loses 10 [gold]Strength[/gold] this turn.
Manifest AuthoritySkill—Gain 7 [gold]Block[/gold]. Add 1 random Colorless card into your [gold]Hand[/gold].
Master PlannerPower—When you play a Skill, it gains [gold]Sly[/gold].
Master of StrategySkill—Draw 3 cards.
MaulAttack—Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat.
MayhemPower—At the start of your turn, play the top card of your [gold]Draw Pile[/gold].
MelancholySkill—Gain 13 [gold]Block[/gold]. Reduce this card’s cost by [energy:1] whenever ANYONE dies.
Memento MoriAttack—Deal 9 damage. Deals 4 additional damage for each card discarded this turn.
MetamorphosisSkill—Add 3 random Attacks into your [gold]Draw Pile[/gold]. They’re free to play this combat.
Meteor ShowerAttack—Deal 14 damage to ALL enemies. Apply 2 [gold]Weak[/gold] and [gold]Vulnerable[/gold] to ALL enemies.
Meteor StrikeAttack—Deal 24 damage. [gold]Channel[/gold] 3 [gold]Plasma[/gold].
MimicSkill—Gain [gold]Block[/gold] equal to the [gold]Block[/gold] on another player.
Mind BlastAttack—Deal damage equal to the number of cards in your [gold]Draw Pile[/gold].
Mind RotStatus—Draw 1 fewer card each turn.
Minion Dive BombAttack—Deal 13 damage.
Minion SacrificeSkill—Gain 8 [gold]Block[/gold].
Minion StrikeAttack—Deal 6 damage. Draw 1 card.
MirageSkill—Gain [gold]Block[/gold] equal to [gold]Poison[/gold] on ALL enemies.
MiseryAttack—Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.
ModdedSkill—Gain 1 Orb Slot. Draw 1 card. Increase this card’s cost by 1.
Molten FistAttack—Deal 10 damage. Double the enemy’s [gold]Vulnerable[/gold].
Momentum StrikeAttack—Deal 10 damage. Reduce this card’s cost to 0 [energy:1].
Monarch’s GazePower—Whenever you attack an enemy, it loses 1 [gold]Strength[/gold] this turn.
MonologueSkill—Whenever you play a card this turn, gain 1 [gold]Strength[/gold] this turn.
Multi-CastSkill—[gold]Evoke[/gold] your rightmost Orb X times.
MurderAttack—Deal 1 damage. Deals 1 additional damage for each card drawn this combat.
Necro MasteryPower—[gold]Summon[/gold] 5. Whenever [gold]Osty[/gold] loses HP, ALL enemies lose that much HP as well.
Negative PulseSkill—Gain 5 [gold]Block[/gold]. Apply 7 [gold]Doom[/gold] to ALL enemies.
Neow’s FuryAttack—Deal 10 damage. Put up to 2 cards from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold].
NeurosurgePower—Gain [energy:3]. Draw 2 cards. At the start of your turn, apply 3 [gold]Doom[/gold] to yourself.
NeutralizeAttack—Deal 3 damage. Apply 1 [gold]Weak[/gold].
Neutron AegisPower—Gain 8 [gold]Plating[/gold].
NightmareSkill—Choose a card. Next turn, add 3 copies of that card into your [gold]Hand[/gold].
No EscapeSkill—Apply 10 [gold]Doom[/gold], plus an additional 5 [gold]Doom[/gold] for every 10 [gold]Doom[/gold] already on this enemy.
NormalityCurse—You cannot play more than 3 cards this turn.
NostalgiaPower—The first Attack or Skill you play each turn is placed on top of your [gold]Draw Pile[/gold].
Not YetSkill—Heal 10 HP.
Noxious FumesPower—At the start of your turn, apply 2 [gold]Poison[/gold] to ALL enemies.

Showing 80 of 90 Cards; the analysis below covers the entire set from the cached data.

How the Cards split by Type

Skill (37)

I Am Invincible — Gain 10 [gold]Block[/gold]. At the end of your turn, if this is on top of your [gold]Draw Pile[/gold], play. Ignition — Another player [gold]Channels[/gold] [gold]Plasma[/gold].. Impatience — If you have no Attacks in your [gold]Hand[/gold], draw 2 cards..

Attack (29)

Hyperbeam — Deal 28 damage to ALL enemies. Lose 3 [gold]Focus[/gold].. Ice Lance — Deal 19 damage. [gold]Channel[/gold] 3 [gold]Frost[/gold].. Iron Wave — Gain 5 [gold]Block[/gold]. Deal 5 damage..

Power (19)

Inferno — At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.. Infinite Blades — At the start of your turn, add 1 [gold]Shiv[/gold] into your [gold]Hand[/gold].. Inflame — Gain 2 [gold]Strength[/gold]..

Status (2)

Infection — At the end of your turn, if this is in your [gold]Hand[/gold], take 3 damage.. Mind Rot — Draw 1 fewer card each turn..

Curse (2)

Injury. Normality — You cannot play more than 3 cards this turn..

Quest (1)

Lantern Key — Unlocks a special event in the next Act..

The numbers at a glance

MetricValue
Total Cards tracked90
With a written description85
Without a written description5
Skill — Type37
Attack — Type29
Power — Type19
Status — Type2
Curse — Type2
Quest — Type1
Average Hp loss6
Max Hp loss6
Min Hp loss6

What the Cards data tells us

If you only remember one thing: the type split is the fastest way to narrow 90 Cards down. Skill is the largest group at 37 entries, so start your comparison there before looking at anything else. Note: 5 of the 90 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.

By the numbers, the standouts are Offering with the highest Hp loss (6). They set the ceiling for the whole Cards set.

Entries worth a closer look

No Escape — Apply 10 [gold]Doom[/gold], plus an additional 5 [gold]Doom[/gold] for every 10 [gold]Doom[/gold] already on this enemy. Intercept — Gain 9 [gold]Block[/gold]. Redirect all incoming attacks that would be dealt to another player this turn to you. I Am Invincible — Gain 10 [gold]Block[/gold]. At the end of your turn, if this is on top of your [gold]Draw Pile[/gold], play it. Lightning Rod — Gain 4 [gold]Block[/gold]. At the start of the next 2 turns, [gold]Channel[/gold] 1 [gold]Lightning[/gold]. Inferno — At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies. Meteor Shower — Deal 14 damage to ALL enemies. Apply 2 [gold]Weak[/gold] and [gold]Vulnerable[/gold] to ALL enemies. Necro Mastery — [gold]Summon[/gold] 5. Whenever [gold]Osty[/gold] loses HP, ALL enemies lose that much HP as well.

As the source data describes one entry: “Deal 28 damage to ALL enemies. Lose 3 [gold]Focus[/gold].”

Frequently asked questions

How many Cards are covered on this page?

This reference is built from **90** Cards taken straight from the Slay the Spire 2 data, so every row above is sourced rather than estimated.

Where does the Cards data come from?

The figures are parsed from the Slay the Spire 2 community wiki and cached in the site data files, then rendered here as a verified reference.

Is this Cards list complete?

This page shows a capped sample of the 90 Cards from the cached data; the numbers section below summarizes the entire set so you can see how the whole collection is sized.

How should I use this Slay the Spire 2 reference?

Use the Type split to jump straight to the cluster that matches your run, then read the descriptions to pick the best fit.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.