This is part 4 of the Cards reference for Slay the Spire 2, covering entries 271–360. Each row is taken from the real data so you can scan the stats and descriptions without guesswork.
The full Cards list
| Name | Type | Hp loss | Notes |
|---|---|---|---|
| Hyperbeam | Attack | — | Deal 28 damage to ALL enemies. Lose 3 [gold]Focus[/gold]. |
| I Am Invincible | Skill | — | Gain 10 [gold]Block[/gold]. At the end of your turn, if this is on top of your [gold]Draw Pile[/gold], play it. |
| Ice Lance | Attack | — | Deal 19 damage. [gold]Channel[/gold] 3 [gold]Frost[/gold]. |
| Ignition | Skill | — | Another player [gold]Channels[/gold] [gold]Plasma[/gold]. |
| Impatience | Skill | — | If you have no Attacks in your [gold]Hand[/gold], draw 2 cards. |
| Impervious | Skill | — | Gain 30 [gold]Block[/gold]. |
| Infection | Status | — | At the end of your turn, if this is in your [gold]Hand[/gold], take 3 damage. |
| Infernal Blade | Skill | — | Add a random Attack into your [gold]Hand[/gold]. It’s free to play this turn. |
| Inferno | Power | — | At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies. |
| Infinite Blades | Power | — | At the start of your turn, add 1 [gold]Shiv[/gold] into your [gold]Hand[/gold]. |
| Inflame | Power | — | Gain 2 [gold]Strength[/gold]. |
| Injury | Curse | — | |
| Intercept | Skill | — | Gain 9 [gold]Block[/gold]. Redirect all incoming attacks that would be dealt to another player this turn to you. |
| Invoke | Skill | — | Next turn, [gold]Summon[/gold] 2 and gain [energy:2]. |
| Iron Wave | Attack | — | Gain 5 [gold]Block[/gold]. Deal 5 damage. |
| Iteration | Power | — | The first time you draw a Status each turn, draw 2 cards. |
| Jack of All Trades | Skill | — | Add 1 random Colorless card into your [gold]Hand[/gold]. |
| Jackpot | Attack | — | Deal 25 damage. Add 3 random 0[energy:1] cards into your [gold]Hand[/gold]. |
| Juggernaut | Power | — | Whenever you gain [gold]Block[/gold], deal 6 damage to a random enemy. |
| Juggling | Power | — | Add a copy of the third [gold]Attack[/gold] you play each turn into your [gold]Hand[/gold]. |
| Kingly Kick | Attack | — | Deal 27 damage. Whenever you draw this card, reduce its cost by 1. |
| Kingly Punch | Attack | — | Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat. |
| Knife Trap | Skill | — | Play every [gold]Shiv[/gold] in your [gold]Exhaust Pile[/gold] on the enemy. |
| Knockdown | Attack | — | Deal 10 damage. The enemy takes double damage from other players this turn. |
| Knockout Blow | Attack | — | Deal 30 damage. If this kills an enemy, gain [star:5]. |
| Know Thy Place | Skill | — | Apply 1 [gold]Weak[/gold]. Apply 1 [gold]Vulnerable[/gold]. |
| Lantern Key | Quest | — | Unlocks a special event in the next Act. |
| Largesse | Skill | — | Another player adds 1 random Colorless card to their [gold]Hand[/gold]. |
| Leading Strike | Attack | — | Deal 3 damage. Add 2 [gold]Shivs[/gold] into your [gold]Hand[/gold]. |
| Leap | Skill | — | Gain 9 [gold]Block[/gold]. |
| Leg Sweep | Skill | — | Apply 2 [gold]Weak[/gold]. Gain 11 [gold]Block[/gold]. |
| Legion of Bone | Skill | — | ALL players [gold]Summon[/gold] 6. |
| Lethality | Power | — | The first Attack each turn deals 50% additional damage. |
| Lift | Skill | — | Give another player 11 [gold]Block[/gold]. |
| Lightning Rod | Skill | — | Gain 4 [gold]Block[/gold]. At the start of the next 2 turns, [gold]Channel[/gold] 1 [gold]Lightning[/gold]. |
| Loop | Power | — | At the start of your turn, trigger the passive ability of your rightmost Orb. |
| Luminesce | Skill | — | Gain [energy:2]. |
| Lunar Blast | Attack | — | Deal 4 damage for each Skill already played this turn. |
| Machine Learning | Power | — | At the start of your turn, draw 1 additional card. |
| Mad Science | Attack | — | Deal 12 damage. |
| Make It So | Attack | — | Deal 6 damage. Every 3 Skills you play in a turn, put this into your [gold]Hand[/gold]. |
| Malaise | Skill | — | Enemy loses X [gold]Strength[/gold]. Apply X [gold]Weak[/gold]. |
| Mangle | Attack | — | Deal 15 damage. Enemy loses 10 [gold]Strength[/gold] this turn. |
| Manifest Authority | Skill | — | Gain 7 [gold]Block[/gold]. Add 1 random Colorless card into your [gold]Hand[/gold]. |
| Master Planner | Power | — | When you play a Skill, it gains [gold]Sly[/gold]. |
| Master of Strategy | Skill | — | Draw 3 cards. |
| Maul | Attack | — | Deal 5 damage twice. Increase the damage of ALL Maul cards by 1 this combat. |
| Mayhem | Power | — | At the start of your turn, play the top card of your [gold]Draw Pile[/gold]. |
| Melancholy | Skill | — | Gain 13 [gold]Block[/gold]. Reduce this card’s cost by [energy:1] whenever ANYONE dies. |
| Memento Mori | Attack | — | Deal 9 damage. Deals 4 additional damage for each card discarded this turn. |
| Metamorphosis | Skill | — | Add 3 random Attacks into your [gold]Draw Pile[/gold]. They’re free to play this combat. |
| Meteor Shower | Attack | — | Deal 14 damage to ALL enemies. Apply 2 [gold]Weak[/gold] and [gold]Vulnerable[/gold] to ALL enemies. |
| Meteor Strike | Attack | — | Deal 24 damage. [gold]Channel[/gold] 3 [gold]Plasma[/gold]. |
| Mimic | Skill | — | Gain [gold]Block[/gold] equal to the [gold]Block[/gold] on another player. |
| Mind Blast | Attack | — | Deal damage equal to the number of cards in your [gold]Draw Pile[/gold]. |
| Mind Rot | Status | — | Draw 1 fewer card each turn. |
| Minion Dive Bomb | Attack | — | Deal 13 damage. |
| Minion Sacrifice | Skill | — | Gain 8 [gold]Block[/gold]. |
| Minion Strike | Attack | — | Deal 6 damage. Draw 1 card. |
| Mirage | Skill | — | Gain [gold]Block[/gold] equal to [gold]Poison[/gold] on ALL enemies. |
| Misery | Attack | — | Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies. |
| Modded | Skill | — | Gain 1 Orb Slot. Draw 1 card. Increase this card’s cost by 1. |
| Molten Fist | Attack | — | Deal 10 damage. Double the enemy’s [gold]Vulnerable[/gold]. |
| Momentum Strike | Attack | — | Deal 10 damage. Reduce this card’s cost to 0 [energy:1]. |
| Monarch’s Gaze | Power | — | Whenever you attack an enemy, it loses 1 [gold]Strength[/gold] this turn. |
| Monologue | Skill | — | Whenever you play a card this turn, gain 1 [gold]Strength[/gold] this turn. |
| Multi-Cast | Skill | — | [gold]Evoke[/gold] your rightmost Orb X times. |
| Murder | Attack | — | Deal 1 damage. Deals 1 additional damage for each card drawn this combat. |
| Necro Mastery | Power | — | [gold]Summon[/gold] 5. Whenever [gold]Osty[/gold] loses HP, ALL enemies lose that much HP as well. |
| Negative Pulse | Skill | — | Gain 5 [gold]Block[/gold]. Apply 7 [gold]Doom[/gold] to ALL enemies. |
| Neow’s Fury | Attack | — | Deal 10 damage. Put up to 2 cards from your [gold]Discard Pile[/gold] into your [gold]Hand[/gold]. |
| Neurosurge | Power | — | Gain [energy:3]. Draw 2 cards. At the start of your turn, apply 3 [gold]Doom[/gold] to yourself. |
| Neutralize | Attack | — | Deal 3 damage. Apply 1 [gold]Weak[/gold]. |
| Neutron Aegis | Power | — | Gain 8 [gold]Plating[/gold]. |
| Nightmare | Skill | — | Choose a card. Next turn, add 3 copies of that card into your [gold]Hand[/gold]. |
| No Escape | Skill | — | Apply 10 [gold]Doom[/gold], plus an additional 5 [gold]Doom[/gold] for every 10 [gold]Doom[/gold] already on this enemy. |
| Normality | Curse | — | You cannot play more than 3 cards this turn. |
| Nostalgia | Power | — | The first Attack or Skill you play each turn is placed on top of your [gold]Draw Pile[/gold]. |
| Not Yet | Skill | — | Heal 10 HP. |
| Noxious Fumes | Power | — | At the start of your turn, apply 2 [gold]Poison[/gold] to ALL enemies. |
Showing 80 of 90 Cards; the analysis below covers the entire set from the cached data.
How the Cards split by Type
Skill (37)
I Am Invincible — Gain 10 [gold]Block[/gold]. At the end of your turn, if this is on top of your [gold]Draw Pile[/gold], play. Ignition — Another player [gold]Channels[/gold] [gold]Plasma[/gold].. Impatience — If you have no Attacks in your [gold]Hand[/gold], draw 2 cards..
Attack (29)
Hyperbeam — Deal 28 damage to ALL enemies. Lose 3 [gold]Focus[/gold].. Ice Lance — Deal 19 damage. [gold]Channel[/gold] 3 [gold]Frost[/gold].. Iron Wave — Gain 5 [gold]Block[/gold]. Deal 5 damage..
Power (19)
Inferno — At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.. Infinite Blades — At the start of your turn, add 1 [gold]Shiv[/gold] into your [gold]Hand[/gold].. Inflame — Gain 2 [gold]Strength[/gold]..
Status (2)
Infection — At the end of your turn, if this is in your [gold]Hand[/gold], take 3 damage.. Mind Rot — Draw 1 fewer card each turn..
Curse (2)
Injury. Normality — You cannot play more than 3 cards this turn..
Quest (1)
Lantern Key — Unlocks a special event in the next Act..
The numbers at a glance
| Metric | Value |
|---|---|
| Total Cards tracked | 90 |
| With a written description | 85 |
| Without a written description | 5 |
| Skill — Type | 37 |
| Attack — Type | 29 |
| Power — Type | 19 |
| Status — Type | 2 |
| Curse — Type | 2 |
| Quest — Type | 1 |
| Average Hp loss | 6 |
| Max Hp loss | 6 |
| Min Hp loss | 6 |
What the Cards data tells us
If you only remember one thing: the type split is the fastest way to narrow 90 Cards down. Skill is the largest group at 37 entries, so start your comparison there before looking at anything else. Note: 5 of the 90 entries have no written description in the source data — for those you are reading stats only, so trust the numbers, not assumptions.
By the numbers, the standouts are Offering with the highest Hp loss (6). They set the ceiling for the whole Cards set.
Entries worth a closer look
No Escape — Apply 10 [gold]Doom[/gold], plus an additional 5 [gold]Doom[/gold] for every 10 [gold]Doom[/gold] already on this enemy. Intercept — Gain 9 [gold]Block[/gold]. Redirect all incoming attacks that would be dealt to another player this turn to you. I Am Invincible — Gain 10 [gold]Block[/gold]. At the end of your turn, if this is on top of your [gold]Draw Pile[/gold], play it. Lightning Rod — Gain 4 [gold]Block[/gold]. At the start of the next 2 turns, [gold]Channel[/gold] 1 [gold]Lightning[/gold]. Inferno — At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies. Meteor Shower — Deal 14 damage to ALL enemies. Apply 2 [gold]Weak[/gold] and [gold]Vulnerable[/gold] to ALL enemies. Necro Mastery — [gold]Summon[/gold] 5. Whenever [gold]Osty[/gold] loses HP, ALL enemies lose that much HP as well.
As the source data describes one entry: “Deal 28 damage to ALL enemies. Lose 3 [gold]Focus[/gold].”