The Silent came back reworked
The Silent returns in STS2, and Mega Crit rebuilt her around one new idea: Sly.
What Sly does
A Sly card does not wait to be played. The instant you discard it from your hand, it auto-plays for free.
That flips the old discard math. Discarding used to be a cost. Now it is a trigger.
The Sly cards
Eight cards in the Silent’s pool carry the Sly keyword. Each one fires the moment it is discarded from hand.
| Card | Rarity | Type | Effect |
|---|---|---|---|
| Abrasive | Rare | Power | Gain 1 Dexterity. Gain 4 Thorns. |
| Flick-Flack | Common | Attack | Deal 6 damage to ALL enemies. |
| Haze | Uncommon | Skill | Apply 4 Poison to ALL enemies. |
| Reflex | Uncommon | Skill | Draw 2 cards. |
| Ricochet | Common | Attack | Deal 3 damage to a random enemy 4 times. |
| Sneaky | Rare | Power | Whenever another player attacks, gain 1 Block. |
| Tactician | Uncommon | Skill | Gain 1 energy. |
| Untouchable | Common | Skill | Gain 6 Block. |
What stayed
Her old tools are still there:
- Poison stacks that tick each turn.
- Cheap daggers for steady damage.
- Discard enablers that feed the engine.
Sly sits on top of that base. It rewards the same “discard to win” decks, but stronger.
Play her like the old Silent, then lean into discard. Sly does the rest.
Discard is her engine
The Silent’s strength in this entry is the discard pile — Sly cards fire when discarded, so build to discard on purpose. Cycle through your deck, trigger Sly payoffs, and keep a few discard enablers. Her old poison plan still works, but discard is the new win condition.