Slay the Spire 2 carries 63 potions, split almost perfectly: 20 Common, 20 Uncommon, 20 Rare, plus 2 Event potions and 1 Token. 46 of the 63 are shared across every character, so the pool you see is mostly the same regardless of who you pick.
The numbers are small but they are not cosmetic. Fire Potion’s 20 damage is 3.9% of Aeonglass’s 512 HP. Block Potion’s 12 Block covers the small half of an Eye Lasers turn. Fairy in a Bottle converts a lethal hit into a 30% heal.
The rarity split
| Rarity | Potions | Share |
|---|---|---|
| Common | 20 | 31.7% |
| Uncommon | 20 | 31.7% |
| Rare | 20 | 31.7% |
| Event | 2 | 3.2% |
| Token | 1 | 1.6% |
Equal counts across the three main tiers is unusual, and it has a practical consequence: rarity tells you almost nothing about power here. A Common Energy Potion (2 Energy) is worth more on a kill turn than a Rare Entropic Brew that rolls random potions into empty slots.
Which pool a potion comes from
| Pool | Potions | Examples |
|---|---|---|
| Shared | 46 | Fire Potion, Block Potion, Energy Potion |
| Ironclad | 3 | Ashwater, Blood Potion, Soldier’s Stew |
| Silent | 3 | Cunning Potion, Ghost in a Jar, Poison Potion |
| Defect | 3 | Essence of Darkness, Focus Potion, Potion of Capacity |
| Necrobinder | 3 | Bone Brew, Pot of Ghouls, Potion of Doom |
| Regent | 3 | Cosmic Concoction, King’s Courage, Star Potion |
| Event | 2 | Foul Potion, Glowwater Potion |
That is 15 character-locked potions in total, 3 each for five characters. They are the ones that convert directly into that character’s engine: Bone Brew summons 15, Star Potion gives 3 Stars, Focus Potion gives 2 Focus.
The numbers that matter most
| Potion | Rarity | Value | What it buys |
|---|---|---|---|
| Fire Potion | Common | 20 damage | 3.9% of a 512 HP boss |
| Block Potion | Common | 12 Block | Half an Eye Lasers turn (24) |
| Energy Potion | Common | 2 Energy | One extra 2-cost card this turn |
| Strength Potion | Common | 2 Strength | +2 per attack for the rest of the fight |
| Dexterity Potion | Common | 2 Dexterity | +2 Block per card, permanently |
| Potion of Doom | Common | 33 Doom | 33 damage if the target survives to trigger it |
| Vulnerable Potion | Common | 3 Vulnerable | +50% attack damage while it lasts |
| Weak Potion | Common | 3 Weak | Cuts incoming attack damage for 3 turns |
Three attack potions in one hand — Fire (20) + Potion-Shaped Rock (15) + Explosive Ampoule (10) — is 45 damage for zero energy, which is 8.8% of the largest boss pool in the game. That is one full turn of a mid-tier deck, free.
The defensive four
- Block Potion — 12 Block for 0 energy. The cheapest way to survive a spike you did not see coming.
- Fortifier — triples your Block. Play it after a big block card, not before.
- Ship in a Bottle — 10 Block now, 10 Block next turn, 20 total from one slot.
- Fairy in a Bottle — on lethal, discard and heal to 30% of Max HP. At 80 Max HP that is a 24 HP save.
Ghost in a Jar (1 Intangible) belongs in the same conversation: one turn of taking 1 damage per hit trivialises a multi-hit turn like the Queen’s Off with Your Head (5 hits) or Aeonglass’s Eye Lasers (2 hits).
Utility that changes a turn
| Potion | Effect | Why it matters |
|---|---|---|
| Snecko Oil | Draw 7, randomise costs | Largest draw in the file |
| Glowwater Potion | Exhaust hand, draw 10 | Event-only; refills a dead hand |
| Swift Potion | Draw 3 | Plain card advantage for 0 energy |
| Cure All | 1 Energy + draw 2 | Two resources in one slot |
| Radiant Tincture | 1 Energy now, 1 for 3 turns | 4 Energy total |
| Duplicator | Next card plays twice | Doubles a 52-damage Bury into 104 |
| Gigantification Potion | Next Attack deals triple | Triple a 60-damage Grand Finale |
| Liquid Memories | Return a card, free to play | Recovers the card you needed |
The multiplier potions are where the arithmetic gets silly. Bury deals 52 for 4 energy; duplicated, that is 104. Grand Finale deals 60 for 0; tripled, 180 — more than a third of Aeonglass’s 512 HP in a single card.
The full list
Every potion below links to its own page with the exact text and its pool.
| Potion | Rarity | Effect |
|---|---|---|
| Attack Potion | Common | Choose 1 of 3 random Attack cards to add into your Hand. It’s free to play this turn. |
| Block Potion | Common | Gain 12 Block. |
| Blood Potion | Common | Heal for 20% of your Max HP. |
| Colorless Potion | Common | Choose 1 of 3 random Colorless cards to add into your Hand. It’s free to play this turn. |
| Dexterity Potion | Common | Gain 2 Dexterity. |
| Energy Potion | Common | Gain 2 Energy. |
| Explosive Ampoule | Common | Deal 10 damage to ALL enemies. |
| Fire Potion | Common | Deal 20 damage. |
| Flex Potion | Common | Gain 5 Strength. At the end of your turn, lose 5 Strength. |
| Focus Potion | Common | Gain 2 Focus. |
| Poison Potion | Common | Apply 6 Poison. |
| Potion of Doom | Common | Apply 33 Doom. |
| Power Potion | Common | Choose 1 of 3 random Power cards to add into your Hand. It’s free to play this turn. |
| Skill Potion | Common | Choose 1 of 3 random Skill cards to add into your Hand. It’s free to play this turn. |
| Speed Potion | Common | Gain 5 Dexterity. At the end of your turn, lose 5 Dexterity. |
| Star Potion | Common | Gain 3 Stars. |
| Strength Potion | Common | Gain 2 Strength. |
| Swift Potion | Common | Draw 3 cards. |
| Vulnerable Potion | Common | Apply 3 Vulnerable. |
| Weak Potion | Common | Apply 3 Weak. |
| Ashwater | Uncommon | Exhaust any number of cards in your Hand. |
| Blessing of the Forge | Uncommon | Upgrade all cards in your Hand for the rest of combat. |
| Bone Brew | Uncommon | Summon 15. |
| Clarity Extract | Uncommon | Draw 1 card. At the start of your next 3 turns, draw 1 additional card. |
| Cunning Potion | Uncommon | Add 3 Upgraded Shivs into your Hand. |
| Cure All | Uncommon | Gain 1 Energy. Draw 2 cards. |
| Duplicator | Uncommon | This turn, your next card is played an extra time. |
| Fortifier | Uncommon | Triple your Block. |
| Fysh Oil | Uncommon | Gain 1 Strength and 1 Dexterity. |
| Gambler’s Brew | Uncommon | Discard any number of cards, then draw that many. |
| Heart of Iron | Uncommon | Gain 7 Plating. |
| King’s Courage | Uncommon | Forge 15. |
| Liquid Bronze | Uncommon | Gain 3 Thorns. |
| Potion of Binding | Uncommon | Apply 1 Weak and 1 Vulnerable to ALL enemies. |
| Potion of Capacity | Uncommon | Gain 2 Orb Slots. |
| Powdered Demise | Uncommon | Enemy loses 9 HP at the end of each of its turns. |
| Radiant Tincture | Uncommon | Gain 1 Energy. Gain an additional 1 Energy at the start of your next 3 turns. |
| Regen Potion | Uncommon | Gain 5 Regen. |
| Stable Serum | Uncommon | Retain your Hand for 2 turns. |
| Touch of Insanity | Uncommon | Choose a card in your Hand. It is free to play this combat. |
| Beetle Juice | Rare | Enemy’s attacks deal 30% less damage for the next 4 turns. |
| Bottled Potential | Rare | Shuffle ALL your cards into your Draw Pile. Draw 5 cards. |
| Cosmic Concoction | Rare | Add 3 Upgraded Colorless cards into your Hand. |
| Distilled Chaos | Rare | Play the top 3 cards of your Draw Pile. |
| Droplet of Precognition | Rare | Choose a card in your Draw Pile and add it into your Hand. |
| Entropic Brew | Rare | Fill all your empty potion slots with random potions. |
| Essence of Darkness | Rare | Channel a Dark for each of your Orb Slots. |
| Fairy in a Bottle | Rare | When your HP would be reduced to 0, instead this potion is discarded and you heal to 30% of your Max HP. |
| Fruit Juice | Rare | Gain 5 Max HP. |
| Ghost in a Jar | Rare | Gain 1 Intangible. |
| Gigantification Potion | Rare | The next Attack you play deals triple damage. |
| Liquid Memories | Rare | Put a card from your Discard Pile into your Hand. It’s free to play this turn. |
| Lucky Tonic | Rare | Gain 1 Buffer. |
| Mazaleth’s Gift | Rare | Gain 1 Ritual. |
| Orobic Acid | Rare | Add a random Attack, Skill, and Power into your Hand. They’re free to play this turn. |
| Pot of Ghouls | Rare | Add 2 Souls into your Hand. |
| Shackling Potion | Rare | ALL enemies lose 7 Strength this turn. |
| Ship in a Bottle | Rare | Gain 10 Block. Next turn, gain 10 Block. |
| Snecko Oil | Rare | Draw 7 cards. Randomize the cost of cards in your Hand this turn. |
| Soldier’s Stew | Rare | All cards containing Strike gain 1 Replay this combat. |
| Foul Potion | Event | Deal 12 damage to ALL players and enemies. Can be thrown at the Merchant for 100 Gold instead. |
| Glowwater Potion | Event | Exhaust your Hand. Draw 10 cards. |
| Potion-Shaped Rock | Token | Deal 15 damage. |
“Fire Potion — Deal 20 damage.” — STS2 potion data, slaythespire.wiki.gg
How to spend a potion slot
The slot is worth more than the potion. Three things decide whether a potion earns its place:
- A defensive potion you never drink is a wasted slot. Block Potion only pays out if you are holding it on a 24-damage turn, and 12 Block does not save you from a 32-damage Ebb.
- An offensive potion scales with your deck, a flat one does not. Gigantification tripled onto a 60-damage Grand Finale is 180; tripled onto a 6-damage Strike is 18.
- Multipliers want to be played last. Fortifier triples whatever Block you already have, so it belongs after the block card, not before it.
The clearest rule: keep one defensive slot and two flexible ones. Fairy in a Bottle or Ghost in a Jar covers the turn that kills you; Fire Potion and Energy Potion cover the turn you need to finish.
Potions against the biggest HP pools
| Boss | HP | Fire Potion share | Fire + Rock + Ampoule |
|---|---|---|---|
| Aeonglass | 512 | 3.9% | 8.8% |
| Queen | 400 | 5.0% | 11.3% |
| Knowledge Demon | 379 | 5.3% | 11.9% |
| The Insatiable | 321 | 6.2% | 14.0% |
| Vantom | 173 | 11.6% | 26.0% |
Against Vantom, three attack potions remove a quarter of the boss. Against Aeonglass they remove less than a tenth. That is the whole reason potions feel strong early and weak late: the pools grow faster than the flat numbers.
Where to go next
The relics database covers the 296 relics that sit alongside these in your inventory, and the boss table shows which HP pools the flat numbers are actually measured against. For the cards a potion might duplicate, see the cards database, and for when to hold a slot open, deckbuilding basics.