Antewise

Slay the Spire 2 Potions — All 63 With Rarity and Effect

Updated 27 Oct 2026 Source Data parsed from slaythespire.wiki.gg (STS2 potion data) and cached in src/data/ By
Data status: The facts on this page were checked against the source named above. Game values can still shift with a patch, so re-check anything that looks off.

Slay the Spire 2 carries 63 potions, split almost perfectly: 20 Common, 20 Uncommon, 20 Rare, plus 2 Event potions and 1 Token. 46 of the 63 are shared across every character, so the pool you see is mostly the same regardless of who you pick.

The numbers are small but they are not cosmetic. Fire Potion’s 20 damage is 3.9% of Aeonglass’s 512 HP. Block Potion’s 12 Block covers the small half of an Eye Lasers turn. Fairy in a Bottle converts a lethal hit into a 30% heal.

The rarity split

RarityPotionsShare
Common2031.7%
Uncommon2031.7%
Rare2031.7%
Event23.2%
Token11.6%

Equal counts across the three main tiers is unusual, and it has a practical consequence: rarity tells you almost nothing about power here. A Common Energy Potion (2 Energy) is worth more on a kill turn than a Rare Entropic Brew that rolls random potions into empty slots.

Which pool a potion comes from

PoolPotionsExamples
Shared46Fire Potion, Block Potion, Energy Potion
Ironclad3Ashwater, Blood Potion, Soldier’s Stew
Silent3Cunning Potion, Ghost in a Jar, Poison Potion
Defect3Essence of Darkness, Focus Potion, Potion of Capacity
Necrobinder3Bone Brew, Pot of Ghouls, Potion of Doom
Regent3Cosmic Concoction, King’s Courage, Star Potion
Event2Foul Potion, Glowwater Potion

That is 15 character-locked potions in total, 3 each for five characters. They are the ones that convert directly into that character’s engine: Bone Brew summons 15, Star Potion gives 3 Stars, Focus Potion gives 2 Focus.

The numbers that matter most

PotionRarityValueWhat it buys
Fire PotionCommon20 damage3.9% of a 512 HP boss
Block PotionCommon12 BlockHalf an Eye Lasers turn (24)
Energy PotionCommon2 EnergyOne extra 2-cost card this turn
Strength PotionCommon2 Strength+2 per attack for the rest of the fight
Dexterity PotionCommon2 Dexterity+2 Block per card, permanently
Potion of DoomCommon33 Doom33 damage if the target survives to trigger it
Vulnerable PotionCommon3 Vulnerable+50% attack damage while it lasts
Weak PotionCommon3 WeakCuts incoming attack damage for 3 turns

Three attack potions in one hand — Fire (20) + Potion-Shaped Rock (15) + Explosive Ampoule (10) — is 45 damage for zero energy, which is 8.8% of the largest boss pool in the game. That is one full turn of a mid-tier deck, free.

The defensive four

  • Block Potion — 12 Block for 0 energy. The cheapest way to survive a spike you did not see coming.
  • Fortifier — triples your Block. Play it after a big block card, not before.
  • Ship in a Bottle — 10 Block now, 10 Block next turn, 20 total from one slot.
  • Fairy in a Bottle — on lethal, discard and heal to 30% of Max HP. At 80 Max HP that is a 24 HP save.

Ghost in a Jar (1 Intangible) belongs in the same conversation: one turn of taking 1 damage per hit trivialises a multi-hit turn like the Queen’s Off with Your Head (5 hits) or Aeonglass’s Eye Lasers (2 hits).

Utility that changes a turn

PotionEffectWhy it matters
Snecko OilDraw 7, randomise costsLargest draw in the file
Glowwater PotionExhaust hand, draw 10Event-only; refills a dead hand
Swift PotionDraw 3Plain card advantage for 0 energy
Cure All1 Energy + draw 2Two resources in one slot
Radiant Tincture1 Energy now, 1 for 3 turns4 Energy total
DuplicatorNext card plays twiceDoubles a 52-damage Bury into 104
Gigantification PotionNext Attack deals tripleTriple a 60-damage Grand Finale
Liquid MemoriesReturn a card, free to playRecovers the card you needed

The multiplier potions are where the arithmetic gets silly. Bury deals 52 for 4 energy; duplicated, that is 104. Grand Finale deals 60 for 0; tripled, 180 — more than a third of Aeonglass’s 512 HP in a single card.

The full list

Every potion below links to its own page with the exact text and its pool.

PotionRarityEffect
Attack PotionCommonChoose 1 of 3 random Attack cards to add into your Hand. It’s free to play this turn.
Block PotionCommonGain 12 Block.
Blood PotionCommonHeal for 20% of your Max HP.
Colorless PotionCommonChoose 1 of 3 random Colorless cards to add into your Hand. It’s free to play this turn.
Dexterity PotionCommonGain 2 Dexterity.
Energy PotionCommonGain 2 Energy.
Explosive AmpouleCommonDeal 10 damage to ALL enemies.
Fire PotionCommonDeal 20 damage.
Flex PotionCommonGain 5 Strength. At the end of your turn, lose 5 Strength.
Focus PotionCommonGain 2 Focus.
Poison PotionCommonApply 6 Poison.
Potion of DoomCommonApply 33 Doom.
Power PotionCommonChoose 1 of 3 random Power cards to add into your Hand. It’s free to play this turn.
Skill PotionCommonChoose 1 of 3 random Skill cards to add into your Hand. It’s free to play this turn.
Speed PotionCommonGain 5 Dexterity. At the end of your turn, lose 5 Dexterity.
Star PotionCommonGain 3 Stars.
Strength PotionCommonGain 2 Strength.
Swift PotionCommonDraw 3 cards.
Vulnerable PotionCommonApply 3 Vulnerable.
Weak PotionCommonApply 3 Weak.
AshwaterUncommonExhaust any number of cards in your Hand.
Blessing of the ForgeUncommonUpgrade all cards in your Hand for the rest of combat.
Bone BrewUncommonSummon 15.
Clarity ExtractUncommonDraw 1 card. At the start of your next 3 turns, draw 1 additional card.
Cunning PotionUncommonAdd 3 Upgraded Shivs into your Hand.
Cure AllUncommonGain 1 Energy. Draw 2 cards.
DuplicatorUncommonThis turn, your next card is played an extra time.
FortifierUncommonTriple your Block.
Fysh OilUncommonGain 1 Strength and 1 Dexterity.
Gambler’s BrewUncommonDiscard any number of cards, then draw that many.
Heart of IronUncommonGain 7 Plating.
King’s CourageUncommonForge 15.
Liquid BronzeUncommonGain 3 Thorns.
Potion of BindingUncommonApply 1 Weak and 1 Vulnerable to ALL enemies.
Potion of CapacityUncommonGain 2 Orb Slots.
Powdered DemiseUncommonEnemy loses 9 HP at the end of each of its turns.
Radiant TinctureUncommonGain 1 Energy. Gain an additional 1 Energy at the start of your next 3 turns.
Regen PotionUncommonGain 5 Regen.
Stable SerumUncommonRetain your Hand for 2 turns.
Touch of InsanityUncommonChoose a card in your Hand. It is free to play this combat.
Beetle JuiceRareEnemy’s attacks deal 30% less damage for the next 4 turns.
Bottled PotentialRareShuffle ALL your cards into your Draw Pile. Draw 5 cards.
Cosmic ConcoctionRareAdd 3 Upgraded Colorless cards into your Hand.
Distilled ChaosRarePlay the top 3 cards of your Draw Pile.
Droplet of PrecognitionRareChoose a card in your Draw Pile and add it into your Hand.
Entropic BrewRareFill all your empty potion slots with random potions.
Essence of DarknessRareChannel a Dark for each of your Orb Slots.
Fairy in a BottleRareWhen your HP would be reduced to 0, instead this potion is discarded and you heal to 30% of your Max HP.
Fruit JuiceRareGain 5 Max HP.
Ghost in a JarRareGain 1 Intangible.
Gigantification PotionRareThe next Attack you play deals triple damage.
Liquid MemoriesRarePut a card from your Discard Pile into your Hand. It’s free to play this turn.
Lucky TonicRareGain 1 Buffer.
Mazaleth’s GiftRareGain 1 Ritual.
Orobic AcidRareAdd a random Attack, Skill, and Power into your Hand. They’re free to play this turn.
Pot of GhoulsRareAdd 2 Souls into your Hand.
Shackling PotionRareALL enemies lose 7 Strength this turn.
Ship in a BottleRareGain 10 Block. Next turn, gain 10 Block.
Snecko OilRareDraw 7 cards. Randomize the cost of cards in your Hand this turn.
Soldier’s StewRareAll cards containing Strike gain 1 Replay this combat.
Foul PotionEventDeal 12 damage to ALL players and enemies. Can be thrown at the Merchant for 100 Gold instead.
Glowwater PotionEventExhaust your Hand. Draw 10 cards.
Potion-Shaped RockTokenDeal 15 damage.

“Fire Potion — Deal 20 damage.” — STS2 potion data, slaythespire.wiki.gg

How to spend a potion slot

The slot is worth more than the potion. Three things decide whether a potion earns its place:

  • A defensive potion you never drink is a wasted slot. Block Potion only pays out if you are holding it on a 24-damage turn, and 12 Block does not save you from a 32-damage Ebb.
  • An offensive potion scales with your deck, a flat one does not. Gigantification tripled onto a 60-damage Grand Finale is 180; tripled onto a 6-damage Strike is 18.
  • Multipliers want to be played last. Fortifier triples whatever Block you already have, so it belongs after the block card, not before it.

The clearest rule: keep one defensive slot and two flexible ones. Fairy in a Bottle or Ghost in a Jar covers the turn that kills you; Fire Potion and Energy Potion cover the turn you need to finish.

Potions against the biggest HP pools

BossHPFire Potion shareFire + Rock + Ampoule
Aeonglass5123.9%8.8%
Queen4005.0%11.3%
Knowledge Demon3795.3%11.9%
The Insatiable3216.2%14.0%
Vantom17311.6%26.0%

Against Vantom, three attack potions remove a quarter of the boss. Against Aeonglass they remove less than a tenth. That is the whole reason potions feel strong early and weak late: the pools grow faster than the flat numbers.

Where to go next

The relics database covers the 296 relics that sit alongside these in your inventory, and the boss table shows which HP pools the flat numbers are actually measured against. For the cards a potion might duplicate, see the cards database, and for when to hold a slot open, deckbuilding basics.

Frequently asked questions

Is it worth saving Rare potions for the boss?

Yes, if the potion is a multiplier or a save. Gigantification (triple next Attack), Duplicator (next card twice) and Fairy in a Bottle (30% revive) all get better against a 400+ HP pool. Flat damage potions do not.

What is the largest heal in the file?

Fairy in a Bottle, at 30% of Max HP when it triggers, ahead of Blood Potion's 20% Max HP heal and Fruit Juice's flat +5 Max HP.

Do character potions appear on other characters?

No. The 15 character potions are locked to their pool — Ashwater, Blood Potion and Soldier's Stew are Ironclad only, and the other four characters have three each.

Which potion gives the most Energy?

Energy Potion at 2 Energy in one slot. Radiant Tincture gives 4 total but spread across four turns, which is worse on a kill turn and better across a long fight.

More Slay the Spire 2 guides

Sources

Figures and item data on this site are read from the game’s own reference wiki before publishing. Where a value could not be confirmed there, the page says so instead of filling the gap.