Whenever you play a card that costs 3 Energy or more, gain 1 Energy.
| Pool | Necrobinder |
|---|---|
| Rarity | Rare Relic |
| Trigger | Whenever you play a card that costs 3 Energy or |
| Price | 275 Gold at base, 234–316 across shop price modifiers |
What it does
Whenever you play a card that costs 3 Energy or more, gain 1 Energy.
Relic data comes from the community-built Slay the Spire 2 compendium API and tracks the early-access build. Treat exact numbers as community-verified; the game is still in early access and values shift between patches.
Other Necrobinder relics
- Bound Phylactery — At the start of your turn, Summon 1.
- Phylactery Unbound — At the start of each combat, Summon 5. At the start of your turn, Summon 2.
- Bone Flute — Whenever Osty attacks, gain 2 Block.
- Book Repair Knife — Whenever a non-Minion enemy dies to Doom, heal 3 HP.
- Funerary Mask — At the start of each combat, add 3 Souls into your Draw Pile.
- Big Hat — At the start of each combat, add 2 random Ethereal cards into your Hand.
- Bookmark — At the end of each turn, lower the cost of a random Retained card by 1 until played.
- Undying Sigil — Enemies with at least as much Doom as HP deal 50% less damage.
Other Rare Relic relics
Where to go next
All 296 relics — the full filterable list. Rarity system explains how often each tier appears.
Card database covers the cards that pair with this relic. Characters shows which run can find it.