At the start of your turn, spend 5 Gold to gain 1 Energy.
| Pool | Shared |
|---|---|
| Rarity | Ancient Relic |
| Trigger | At the start of your turn |
| Price | no merchant price listed |
What it does
At the start of your turn, spend 5 Gold to gain 1 Energy.
Relic data comes from the community-built Slay the Spire 2 compendium API and tracks the early-access build. Treat exact numbers as community-verified; the game is still in early access and values shift between patches.
Relics that share this trigger
These relics fire on the same timing as Seal of Gold, so they often belong in the same kind of build.
- Bound Phylactery — At the start of your turn, Summon 1.
- Mercury Hourglass — At the start of your turn, deal 3 damage to ALL enemies.
- Brimstone — At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
- Crossbow — At the start of your turn, add a random Attack into your Hand. It's free to play this turn
- Pael's Blood — At the start of your turn, draw 1 additional card.
- Sai — At the start of your turn, gain 7 Block.
- Snecko Eye — At the start of your turn, draw 2 additional cards. Start each combat Confused.
- Toasty Mittens — At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Other Shared relics
- Amethyst Aubergine — Enemies drop 15 additional Gold.
- Anchor — Start each combat with 10 Block.
- Bag of Marbles — At the start of each combat, apply 1 Vulnerable to ALL enemies.
- Bag of Preparation — At the start of each combat, draw 2 additional cards.
- Blood Vial — At the start of each combat, heal 2 HP.
- Book of Five Rings — Every 5 cards you add to your Deck, heal 20 HP.
- Bronze Scales — Start each combat with 3 Thorns.
- Centennial Puzzle — The first time you lose HP each combat, draw 3 cards.
Where to go next
All 296 relics — the full filterable list. Rarity system explains how often each tier appears.
Card database covers the cards that pair with this relic. Characters shows which run can find it.