Enemies with Vulnerable take 75% more damage rather than 50%.
| Pool | Ironclad |
|---|---|
| Rarity | Uncommon Relic |
| Trigger | Enemies with Vulnerable take 75% more damage ra |
| Price | 225 Gold at base, 191–259 across shop price modifiers |
What it does
Enemies with Vulnerable take 75% more damage rather than 50%.
Relic data comes from the community-built Slay the Spire 2 compendium API and tracks the early-access build. Treat exact numbers as community-verified; the game is still in early access and values shift between patches.
Other Ironclad relics
- Black Blood — At the end of combat, heal 12 HP.
- Burning Blood — At the end of combat, heal 6 HP.
- Red Skull — While your HP is at or below 50%, you have 3 additional Strength.
- Self-Forming Clay — Whenever you lose HP in combat, gain 3 Block next turn.
- Charon's Ashes — Whenever you Exhaust a card, deal 3 damage to ALL enemies.
- Demon Tongue — The first time you lose HP on your turn, heal HP equal to the amount lost.
- Ruined Helmet — The first time you gain Strength each combat, double the amount gained.
- Brimstone — At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Other Uncommon Relic relics
Where to go next
All 296 relics — the full filterable list. Rarity system explains how often each tier appears.
Card database covers the cards that pair with this relic. Characters shows which run can find it.