At the end of combat, heal 12 HP.
| Pool | Ironclad |
|---|---|
| Rarity | Starter Relic |
| Trigger | At the end of combat |
| Price | no merchant price listed |
What it does
At the end of combat, heal 12 HP.
Relic data comes from the community-built Slay the Spire 2 compendium API and tracks the early-access build. Treat exact numbers as community-verified; the game is still in early access and values shift between patches.
Relics that share this trigger
These relics fire on the same timing as Black Blood, so they often belong in the same kind of build.
- Burning Blood — At the end of combat, heal 6 HP.
- Lava Lamp — At the end of combat, Upgrade all card rewards if you took no damage.
- The Chosen Cheese — At the end of combat, gain 1 Max HP.
Other Ironclad relics
- Burning Blood — At the end of combat, heal 6 HP.
- Red Skull — While your HP is at or below 50%, you have 3 additional Strength.
- Paper Phrog — Enemies with Vulnerable take 75% more damage rather than 50%.
- Self-Forming Clay — Whenever you lose HP in combat, gain 3 Block next turn.
- Charon's Ashes — Whenever you Exhaust a card, deal 3 damage to ALL enemies.
- Demon Tongue — The first time you lose HP on your turn, heal HP equal to the amount lost.
- Ruined Helmet — The first time you gain Strength each combat, double the amount gained.
- Brimstone — At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Other Starter Relic relics
Where to go next
All 296 relics — the full filterable list. Rarity system explains how often each tier appears.
Card database covers the cards that pair with this relic. Characters shows which run can find it.