At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
| Pool | Defect |
|---|---|
| Rarity | Rare Relic |
| Trigger | At the start of each combat |
| Price | 275 Gold at base, 234–316 across shop price modifiers |
What it does
At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Relic data comes from the community-built Slay the Spire 2 compendium API and tracks the early-access build. Treat exact numbers as community-verified; the game is still in early access and values shift between patches.
Relics that share this trigger
These relics fire on the same timing as Power Cell, so they often belong in the same kind of build.
- Cracked Core — At the start of each combat, Channel 1 Lightning.
- Divine Destiny — At the start of each combat, gain 6 Stars.
- Divine Right — At the start of each combat, gain 3 Stars.
- Infused Core — At the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
- Phylactery Unbound — At the start of each combat, Summon 5. At the start of your turn, Summon 2.
- Ring of the Snake — At the start of each combat, draw 2 additional cards.
- Bag of Marbles — At the start of each combat, apply 1 Vulnerable to ALL enemies.
- Bag of Preparation — At the start of each combat, draw 2 additional cards.
Other Defect relics
- Cracked Core — At the start of each combat, Channel 1 Lightning.
- Infused Core — At the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
- Data Disk — Start each combat with 1 Focus.
- Gold-Plated Cables — Your rightmost Orb triggers its passive an additional time.
- Symbiotic Virus — At the start of each combat, Channel 1 Dark.
- Emotion Chip — If you lost HP during the previous turn, trigger the passive ability of all Orbs at the st
- Metronome — The first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
- Runic Capacitor — Start each combat with 3 additional Orb Slots.
Other Rare Relic relics
Where to go next
All 296 relics — the full filterable list. Rarity system explains how often each tier appears.
Card database covers the cards that pair with this relic. Characters shows which run can find it.