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Best Champions in Monster Train — Tier List

Updated 2026-10-15T00:00:00.000Z Source Community consensus and in-game mechanics; exact figures to be verified against the game's own data By
Data status: This page explains mechanics and decision rules. Where a precise number matters we say so and mark it, rather than guessing.

Choosing the best champions in Monster Train is a decision you make before the first battle. Your champion arrives in the opening hand, cannot be purged, and shapes every draft after that.

The ranks below follow two criteria. One is raw power, and the other is how easy the champion is to pilot on a normal run.

How this tier list is ranked

Each champion is judged twice over. The first score covers power, and the second covers how much support the champion needs before it works.

Support cost settles close calls. A champion that wins with the cards the clan already supplies outranks one that needs a relic or a specific unit.

Paths matter as much as the champion. Every champion offers three upgrade paths, and only two appear at any forge. Combining paths is normal, so this list ranks paths alongside champions.

S-tier champions

The Sentient on Explosive turns every heal into damage on the front enemy. Awoken supplies cheap heals, so a routine turn becomes a wave clear.

Rector Flicker on Burn Bright is the friendliest strong pick. It drops a large body that needs no support and holds any floor from the first wave.

Hornbreaker Prince on Wrathful gains armor when it kills and rage when it is hit. Damage and durability both climb while it holds the front row.

Tethys Titansbane on Chillwind adds attack and applies frostbite on every strike. It works from the back row, where a fragile champion survives.

A-tier champions

Rector Flicker on Dark Calling reforms fallen units each turn. A wide draft becomes safer, and a bad board recovers on its own.

The Sentient on Bristling trades the heal payoff for spikes. Every attacker that touches the floor pays for the privilege.

Hornbreaker Prince on Brawler is the safe build. Armor plus multistrike keeps the champion alive while it chips through a wave.

Penumbra on Monstrous becomes a trample attacker that clears a full wave. The cost is floor space, because a large champion blocks a second unit.

Spine Chief scores high once a Wurmkin deck feeds it. Without that support it waits while the fight moves past.

Little Fade gives Melting Remnant a second route into its reform loop. It rewards a player who already knows how the clan wins.

The Monster Train champion tier list

TierChampionWhy it ranks there
SThe Sentient (Explosive)Every heal becomes front-line damage, so a cheap healing deck answers waves
SRector Flicker (Burn Bright)A large body that needs no support and holds any floor from the first wave
SHornbreaker Prince (Wrathful)Gains armor on kills and rage when hit, so it scales while it tanks
STethys Titansbane (Chillwind)Adds attack and frostbite on every strike, from the safety of the back row
ARector Flicker (Dark Calling)Returns fallen units each turn, which makes a wide draft safer
AThe Sentient (Bristling)Spikes and a deep health pool punish everything that attacks the floor
AHornbreaker Prince (Brawler)Armor and multistrike make the safest Prince build
APenumbra (Monstrous)A trample attacker that clears a full wave, at the cost of floor space
ASpine ChiefWurmkin scaling that pays off once the deck feeds it echoes
ALittle FadeA second Melting Remnant route into the reform loop the clan already runs
BHornbreaker Prince (Reaper)High attack that grows on kills, but it wants early kills to snowball
BTethys Titansbane (Conduit)Cheaper damage spells on its floor, which rewards a tight spell deck
BRector Flicker (Accumulator)Grows through the fight, though it starts slower than Burn Bright
BThe Sentient (Cultivating)Draws cards when it is attacked, steady but low on pressure
BSolgard the MartyrStygian incant support that wants a spell-dense deck around it
BWyldentenAwoken defense and thorns that stalls well but closes slowly
CPenumbra (Architect)Adds floor capacity rather than power, so it needs a deck built for it
CPenumbra (Glutton)Gorge scaling that arrives after the fight is mostly decided
CTethys Titansbane (Handheld Totem)Sweep and spell weakness help, but the champion stays fragile
CPrimordiumUmbra scaling that arrives late and asks for protection first
CShardtail QueenA second Hellhorned route that depends on the draft supplying its payoff
CEchowrightWurmkin payoffs that need a deck built around echoes to function

Best champion for beginners

Pick the champion whose plan you can describe in one sentence. Rector Flicker on Burn Bright and Hornbreaker Prince on Brawler both pass that test.

Keep the first champion you learn. A familiar champion teaches floor placement faster than a stronger one you have never piloted.

Champion paths that need a patient player

B-tier paths are strong once the board supports them. Hornbreaker Prince on Reaper wants early kills, and Tethys Titansbane on Conduit wants a tight spell deck.

Wyldenten and Solgard the Martyr follow the same pattern. Both reward a deck built for them, and both feel thin in a loose draft.

Champions to avoid on a first climb

Leave Penumbra on Architect and Penumbra on Glutton until you know the clan. Both ask for a floor built around the champion, and a new player is still learning placement.

Echowright and Shardtail Queen need a draft that supplies their payoff. Pick them second, once the clan plan is already familiar.

Choosing a champion for the Covenant climb

Once you know the best champions in Monster Train, the next question is the pairing. A champion and a secondary clan have to want the same thing.

Next: Clan tier list. For the pairing that carries the champion, read the clan combination tier list.

Frequently asked questions

What is the best champion in Monster Train?

Rector Flicker and The Sentient share the top spot for different reasons. Rector Flicker wins with raw stats and needs no support, while The Sentient turns the Awoken healing plan into damage.

Which champion is easiest to win with?

Rector Flicker on Burn Bright is the easiest. It drops a large body on any floor and carries the early waves without upgrades, relics, or a specific draft.

Does the upgrade path matter more than the champion?

Often it does. Each champion offers three paths, and the path decides how the champion wins. A low-ranked champion on the right path beats a top champion on the wrong one.

Is Penumbra worth playing?

Penumbra is strong once the deck supports it. It occupies a large share of the floor and needs morsel or capacity support, so it rewards planning more than any other champion.

Which champion is best for Covenant 25?

Pick the champion with the fewest conditions. The Sentient on Explosive and Rector Flicker on Dark Calling both keep working when the draft refuses to cooperate.

Can a champion carry a run alone?

A champion can hold a floor, but no champion wins a battle by itself. The champion buys time, and the rest of the deck has to close the fight.

Which exiled champion should I pick?

Little Fade is the friendliest of the exiled picks. It follows the Melting Remnant plan you already know, so the learning curve stays short.

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