Mistake one: ignoring the bottom floor
The quiet killer is a gap below your front line. Enemies use the empty floor to step toward the pyre a turn early. One open floor can lose a battle you were winning.
The fix is continuity. Keep a unit on every floor you care about, or clear the wave the turn you leave one open. The floor positioning page shows the funnel.
Mistake two: hoarding cards
Adding cards feels like progress, so players never cut. The deck swells and draws its good cards less often. A bloated deck whiffs at the worst moments.
The fix is removal. Cut the filler at the Steward and tighten the plan. The card removal guide explains why smaller draws better.
Mistake three: chasing relics
A shiny relic that needs a different plan is a trap. Players take it by rarity and end up with a shelf, not a deck. The relic sits while the real plan starves.
The fix is fit. Take relics that support your plan and skip the rest. The artifact priorities page ranks what to value.
Mistake four: outscaling the boss
Players pile stats on the boss and ignore its rule. The rule ignores stats, so they lose anyway. Power without an answer is noise.
The fix is to read the boss and build the key. The boss strategy page covers the read.
Mistake five: two half-decks
Splitting between two clans’ plans makes both weak. The deck does neither job and loses the fights that need one clear idea.
The fix is commitment. Pick a primary plan and let the secondary help it. The clan combinations page shows how to spot the overlap.
The thread behind them
Every mistake above is the same error: favoring a feeling over the plan. The fix in each case is to name the plan and act on it. That habit alone wins more runs than any trick.
Next: Starter clan guide.