Antewise

Common Monster Train Mistakes That Sink Runs

Updated 2026-10-15T00:00:00.000Z Source Community mechanics documentation; exact figures to be verified against the game's own data By
Data status: This page explains mechanics and decision rules. Where a precise number matters we say so and mark it, rather than guessing.

Mistake one: ignoring the bottom floor

The quiet killer is a gap below your front line. Enemies use the empty floor to step toward the pyre a turn early. One open floor can lose a battle you were winning.

The fix is continuity. Keep a unit on every floor you care about, or clear the wave the turn you leave one open. The floor positioning page shows the funnel.

Mistake two: hoarding cards

Adding cards feels like progress, so players never cut. The deck swells and draws its good cards less often. A bloated deck whiffs at the worst moments.

The fix is removal. Cut the filler at the Steward and tighten the plan. The card removal guide explains why smaller draws better.

Mistake three: chasing relics

A shiny relic that needs a different plan is a trap. Players take it by rarity and end up with a shelf, not a deck. The relic sits while the real plan starves.

The fix is fit. Take relics that support your plan and skip the rest. The artifact priorities page ranks what to value.

Mistake four: outscaling the boss

Players pile stats on the boss and ignore its rule. The rule ignores stats, so they lose anyway. Power without an answer is noise.

The fix is to read the boss and build the key. The boss strategy page covers the read.

Mistake five: two half-decks

Splitting between two clans’ plans makes both weak. The deck does neither job and loses the fights that need one clear idea.

The fix is commitment. Pick a primary plan and let the secondary help it. The clan combinations page shows how to spot the overlap.

The thread behind them

Every mistake above is the same error: favoring a feeling over the plan. The fix in each case is to name the plan and act on it. That habit alone wins more runs than any trick.

Next: Starter clan guide.

Frequently asked questions

What is the most common Monster Train mistake?

Forgetting the bottom floor. Players spread units across floors and leave a gap, letting enemies reach the pyre a turn early. Continuity of defense matters more than raw strength.

Why do players draft too many cards?

Adding feels like progress, but a bloated deck draws its good cards less often. Removal tightens the deck so the plan shows up on time. Subtraction is often the upgrade.

Should I always take a relic I am offered?

No. A relic that fights your plan is dead weight. Take relics that make your deck's job easier and skip the rest. Fit beats rarity every time.

More Monster Train guides

Artifact Priorities in Monster Train: Which Relics to Take

Relics bend a run in your favor, but not all are equal. This page ranks artifact types by reliability and explains which ones to skip without regret.

Best Artifacts in Monster Train — Tier List

The best artifacts in Monster Train, ranked by how much they change a run. See which relics carry a deck, which work anywhere, and which to skip.

Best Cards in Monster Train — Tier List

The best cards in Monster Train, ranked by decision value: floor control, scaling, and setup cost. See which picks win runs and which to leave behind.

Best Champions in Monster Train — Tier List

The best champions in Monster Train, ranked by power and ease of use. See which champion paths carry a run and which ones ask for a patient player.

Best Clan Combinations in Monster Train — Tier List

The best clan combinations in Monster Train, ranked by synergy and consistency at high Covenant. See which pairings share one plan and which fight each other.

Best Clans in Monster Train — Tier List

Ranking the best clans in Monster Train for climbing Covenant levels to Covenant 25. See which clans control floors, scale hardest, and pair best.

Boss Strategy in Monster Train: Read, Then Build

Every act ends with a boss that changes the rules of the fight. This page explains how to read a boss and build a deck that answers its specific threat.

Card Removal and the Steward in Monster Train

Cutting a weak card often helps more than adding a new one. This page explains why a smaller deck draws better and when the Steward's removal is worth the gold.

Clan Combinations in Monster Train: Picking a Primary and Secondary

Every run pairs two clans. The strongest pairings share one plan. This page shows how to read a clan pairing and avoid the trap of running two half-decks.

Covenant Levels in Monster Train: What Each Step Adds

Covenant levels raise the difficulty of a run and reward you for climbing. This page explains what higher covenants change and how to prepare before you step up.

Endless Mode in Monster Train: What Changes After the Boss

Clear the final boss and the run can continue into endless mode. This page explains what shifts after the victory and how to build a deck that survives the longer road.

Floor Positioning in Monster Train: Front, Back, and the Pyre

Where you place a unit decides whether it blocks enemies or supports from safety. This page explains front-row defense, back-row scaling, and why the bottom floor is sacred.