Holding instead of playing
New players sit on cards waiting for a perfect turn. The hand discards anyway, so the energy is gone.
Play your plan each turn. A good card used now beats a great card kept forever.
Over-attacking
Damage feels like progress, but block keeps you alive. A turn of pure attack into a big hit is a gamble.
Check the enemy intent. If a heavy blow is coming, some energy belongs in block.
Bad removal
Cutting the wrong card wastes a rare resource. Removing a card you still need leaves a hole.
Spend removal on true dead weight, not on a card that was merely off-plan once.
Forcing elites
Elites tempt with loot, but a weak deck should walk past. The run matters more than the relic.
Pick fights your deck can win. The map gives you room to choose.
Next: Act three survival.