Removal is a tool, not a habit
You can cut cards at shops and some events. Each removal costs gold or a turn, so aim it with care.
Removing the wrong card hurts more than keeping a weak one. Think about your plan before you pay.
Aim at dead cards
Cut cards that never earn their draw. A status card with no payoff is a prime target.
Duplicates past the first two rarely help. Ten Strikes clog draws; two is plenty for most builds.
Don’t over-cut
A deck with too few cards draws the same hand forever. Keep enough variety to answer different fights.
Balance thinning with keeping answers. The goal is a deck that finds its plan, not a deck that is empty.
Next: Why deck thinning wins.